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Zelda: The Wand of Gamelon

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Title Screen

Zelda: The Wand of Gamelon

Developer: Animation Magic
Publisher: Philips Media
Platform: CD-i
Released in US: October 10, 1993
Released in EU: 1993
Released in FR: 1994
Released in DE: 1994
Released in NL: 1994

DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article

In Zelda: The Wand of Gamelon, for the first time the player gets to be the eponymous princess: Zelda's doing the saving and must journey to Gamelon to find the King (who was supposedly sent to aid Duke Onkled, but was kidnapped by Ganon) and Link (who was supposedly sent to aid the King in aiding Duke Onkled, but was trapped in a hand mirror somehow).

One of three Zelda titles for the CD-i, this and Link: The Faces of Evil were developed and released simultaneously, but aren't particularly liked among fans (the cutscenes and actors tend to be mentioned more than the gameplay itself). Not even Nintendo likes to talk about them.

Note: This will not cover changes made in the unofficial remaster.


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Audio

Used Unused

Like its sister game, The Wand of Gamelon has an unused, more formal variant of the "dirty disk" message. The dubbed versions replace this line with a copy of the used message.

Unused Graphics

"You've k-killed me!...
An animated sprite of a heart. It was most likely meant for an item, given its size and the fact that it has a proper palette - maybe for the Life Hearts dropped by Iron Knuckle and Hektan?

(Source: Kao)

WoG-unusedBG3.png WoG-unusedBG1.png
Four unused backgrounds exist in the game's intro and ending cutscenes. The ones found in the intro are backgrounds from Link: The Faces of Evil, recolored to fit the palette of The Wand of Gamelon's intro. (It should be noted that the first background was re-recolored and used in the ending cutscene.)

WoG-unusedBG2.png WoG-unusedBG4.png
The ones found in the ending, however, are unique to this game.

WandOfGamelon EndingFrame.png
The very last frame of the ending cutscene isn't shown in-game; the fade-out to black happens on the frame before it.

Obscured Background Parts

To do:
Rip them.

Similar to The Faces of Evil, a few areas have parts that cannot be seen by normal means, as they're too high up (or too low) for Zelda to see; they are the top of Dordung Cave 2 and Reesong Palace 4, and the bottom of Reesong Palace 6.

Copyright/Abstract/Bibliographic Text

Zelda - The Wand of Gamelon

This game and its characters are based on
Nintendo's Legend of Zelda games.  Travel
through Gamelon, until you reach the
wicked Ganon. Defeat him, free Zelda's
father, King Harkinian, and return the
kingdom to harmony.

This description of the game's story is stored in the "ABSTRACT" file.

			Zelda - The Wand of Gamelon

Producer 			-- Dale DeSharone
Script				-- Jonathan Merritt
Programmers 		-- Linde Dynneson,
					-- John O'Brien
					-- John Wheeler
Graphic Design 		-- Rob Dunlavey
Video Production 	-- Animation Magic, Inc.
Audio Production 	-- William Havlicek
Music   			-- William Havlicek and Tony Trippi

A list of people who helped make the game is stored in the "BIBLIOGRAPHIC" file.

Zelda - The Wand of Gamelon
Copyright (c) 1993
Philips Interactive Media of America
All rights reserved.

No part of this disc may be reproduced, stored
in a retrieval system, or transmitted in any form
or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without the prior written
permission of the publisher.

This copyright message can be found in the "COPYRIGHT" file.

Regional Differences

English/French German Dutch
WandofGamelon Menu ENFR.png WandofGamelon Menu DE.png WandofGamelon Menu NL.png

The Wand of Gamelon underwent the same inventory menu widening as its sister game too. The English and French versions use the same sizes, the German version widens the boxes, and the Dutch version makes the inventory box nearly take up the whole screen. The icons and digits also had their positions changed between versions.