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Zelda: The Wand of Gamelon
| Zelda: The Wand of Gamelon |
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Developer:
Animation Magic
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In Zelda: The Wand of Gamelon, for the first time the player gets to be the eponymous princess: Zelda's doing the saving and must journey to Gamelon to find the King (who was supposedly sent to aid Duke Onkled) and Link (who was supposedly sent to aid the King in aiding Duke Onkled).
One of three Zelda titles for the CD-i, this and Link: The Faces of Evil were developed and released simultaneously, but aren't particularly liked among fans (the cutscenes and actors tend to be mentioned more than the gameplay itself). Not even Nintendo likes to talk about them.
You've killed me...
Good.
Contents
Sub-Page
| Prerelease Info |
Unused Audio
| Used | Unused |
|---|---|
Like its sister game, The Wand of Gamelon has an unused, more formal variant of the "dirty disk" message. The dubbed versions replace this line with a copy of the used message.
Unused Graphics
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An animated sprite of a heart. It was most likely meant for an item, given its size and the fact that it has a proper palette - maybe for the Life Hearts dropped by Iron Knuckle and Hektan?

Four unused backgrounds exist in the game's intro and ending cutscenes. The ones found in the intro are backgrounds from Link: The Faces of Evil, recolored to fit the palette of The Wand of Gamelon's intro. (It should be noted that the first background was re-recolored and used in the ending cutscene.)

The ones found in the ending, however, are unique to this game.

The very last frame of the ending cutscene isn't shown in-game; the fade-out to black happens on the frame before it.
Obscured Background Parts
| To do: Rip them. |
Similar to The Faces of Evil, a few areas have parts that cannot be seen by normal means, as they're too high up (or too low) for Zelda to see; they are the top of Dordung Cave 2 and Reesong Palace 4, and the bottom of Reesong Palace 6.
Copyright/Abstract/Bibliographic Text
Zelda - The Wand of Gamelon This game and its characters are based on Nintendo's Legend of Zelda games. Travel through Gamelon, until you reach the wicked Ganon. Defeat him, free Zelda's father, King Harkinian, and return the kingdom to harmony.
This description of the game's story is stored in the "ABSTRACT" file.
Zelda - The Wand of Gamelon Producer -- Dale DeSharone Script -- Jonathan Merritt Programmers -- Linde Dynneson, -- John O'Brien -- John Wheeler Graphic Design -- Rob Dunlavey Video Production -- Animation Magic, Inc. Audio Production -- William Havlicek Music -- William Havlicek and Tony Trippi
A list of people who helped make the game is stored in the "BIBLIOGRAPHIC" file.
Zelda - The Wand of Gamelon Copyright (c) 1993 Philips Interactive Media of America All rights reserved. No part of this disc may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
This copyright message can be found in the "COPYRIGHT" file.
Regional Differences
| English/French | German | Dutch |
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The Wand of Gamelon underwent the same inventory menu widening as its sister game too. The English and French versions use the same sizes, the German version widens the boxes, and the Dutch version makes the inventory box nearly take up the whole screen. The icons and digits also had their positions changed between versions.
Cleanup > To do
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Capitol Multimedia > Games developed by Animation Magic
Games > Games by platform > CD-i games
Games > Games by publisher > Games published by Philips Media
Games > Games by release date > Games released in 1993
Games > Games by series > Legend of Zelda series


