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The Legend of Zelda: Ocarina of Time Master Quest

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This page contains changes which are not marked for translation.


Title Screen

The Legend of Zelda: Ocarina of Time Master Quest

Also known as: Zelda no Densetsu: Toki no Ocarina Ura (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: GameCube
Released in JP: November 28, 2002
Released in US: February 28, 2003
Released in EU: May 3, 2003
Released in KR: 2003


AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page

The Legend of Zelda: Ocarina of Time Master Quest was a bonus game released on a promotional GameCube disc also containing the original Ocarina of Time. Master Quest was said by Nintendo to be the holy "Ura Zelda" that was supposed to be a 64DD extension disk, which it was...though some Zelda fans were a bit miffed that this amounted to a new logo and reworked dungeon object layouts.

This version would later be flipped horizontally and included as part of the Ocarina of Time 3D remake.

Debug Content

Memory Usage

Version Action Replay code
NTSC (GC) 00C8E804 00000001
NTSC (Master Quest)(GC) 00C8E7C4 00000001

Inventory Editor

The Inventory Editor allows you to manually edit Link's inventory, equipment, and quest items.

To activate it, use the code and press Start on Controller 1 to open the pause menu, then L to open the Inventory Editor.

Version Action Replay code
NTSC (GC) 0A132F38 00000040
00CA0657 00000002
NTSC (Master Quest)(GC) 0A132F38 00000040
00CA0617 00000002

See the Inventory Editor section of the Debug ROM article for more details.

OoTInventoryDebug.png

Alternate Languages

All versions have a byte which stores what language to use during play, but in the Japanese/US releases the language cannot be changed. The following Action Replay codes will set what language is used.

Version Action Replay code
NTSC (GC) 00BE2C11 00000000 (Japanese)
00BE2C11 00000001 (English)
NTSC (Master Quest)(GC) 00BE2BF1 00000000 (Japanese)
00BE2BF1 00000001 (English)

Unused Strings

Thank You Message

thank many many people!!!!!!!!

This very grateful message is located inside the file ________________.ird.

Build Date

2002/09/05

This build date is located in zli_f.tgc.

Internal Name

ZELDA OCARINA MULTI PACK

What Master Quest is called in zli_f.tgc.

The Legend of Zelda: X

Hidden on the disc is a logo which identifies the game's prerelease name as The Legend of Zelda X.

The Legend of Zelda - Ocarina of Time X

The Legend of Zelda - Ocarina of Time X

Going through time, Link is bewildered by Zelda's story. X

Going through time, Link is bewildered by Zelda's story. X

The Legend of Zelda - Ocarina of Time X

Same as the first set of Japanese characters above, except italicized and with shadows.

Unused Menu Background

Unused Menu Background

Inside bg8.tpl is an unused menu background featuring a GameCube, similar to many menu backgrounds for the Interactive Multi-Game Demo Discs. This background often goes unused on those discs as well, which, like Master Quest, are multi-boot ISOs.

Unused Locked Door

In the Water Temple, in the room with the big whirlpool and rolling boulders, there's a locked door which you would normally need a key to enter. However, the level designers mistakenly made that locked door correspond to the same bit in memory as the dragon head statues before Dark Link, resulting in the door being unlocked after you raise the dragon head statues.

Since the locked door is not normally reachable without going through the room with the dragon head statues, it is never seen. The corresponding key was left in, so most gamers assumed it was just an extra key since, after playing through the whole dungeon, there's no door left to unlock with it.

This glitch was fixed in Ocarina of Time 3D.

Regional Differences

Hmmm...
To do:
Show these movies.

The amount of movies in the menu was changed from 12 to seven in versions outside Japan. The Japanese release had ten GameCube videos and two Game Boy Advance videos, whereas the North American release had six GameCube videos and one Game Boy Advance video.

Misplaced Bushes

OoTMQ2object.png

There are two grass objects outside the Deku Tree dungeon map: number 0125 and variable FF01. They are loaded in map #8, where there is a room with dirty texture.

These are only found in the Master Quest version, not version 1.0.

Strange Objects in Jabu-Jabu's Belly

OoTMQ-hiddenobjects-JJB.png

After fighting the sub-boss and climbing the elevator, the next room will have several objects hidden out-of-bounds. There are four stone Hookshot targets, two small boxes...and a cow?

This room (#05) also generates a Like-Like and a brown platform, but they do not appear because there are no actors for these objects.