Proto:The Legend of Zelda: Tri Force Heroes
This page details one or more prototype versions of The Legend of Zelda: Tri Force Heroes.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Tri Force Heroes was first announced at E3 2015, with a playable demo at the event. The demo was later updated with final assets and distributed with download codes for limited play in mid-October 2015, though the Forest Temple stage was removed likely to reduce download size.
The original demo from E3 was obtained and released by nameless ninjas on December 25, 2018 and contains various differences. The demo is dated May 22, 2015 at 11:14:28.
- 1 General Differences
- 2 Music Differences
- 3 Model Differences
- 4 Graphical Differences
- 4.1 Communication Icons
- 4.2 Materials
- 4.3 Outfit Icons
- 4.3.1 Boomeranger
- 4.3.2 Cheer Outfit
- 4.3.3 Cheetah Costume
- 4.3.4 Cursed Tights
- 4.3.5 Dapper Spinner
- 4.3.6 Fire Blazer
- 4.3.7 Gust Garb
- 4.3.8 Legendary Dress
- 4.3.9 Light Armor
- 4.3.10 Lucky Loungewear
- 4.3.11 Robowear
- 4.3.12 Serpent's Toga
- 4.3.13 Showstopper
- 4.3.14 Spin Attack Attire
- 4.3.15 Sword Suit
- 4.3.16 Sword Master Suit
- 4.3.17 Timeless Tunic
- 4.3.18 Tingle Tights
- 4.3.19 Tri Suit
- The demo is currently unplayable due to its reliance on connecting to Nintendo's servers for multiplayer.
- Text for NPCs and menus are either untranslated from Japanese or are dummied out with lines saying "Hello". The minimum amount of English text present is also literally translated.
- All the outfits are present in the files but no other stages aside from the ones playable in the demo are in the files.
The title and credits themes are still sampled at this point rather than real-life orchestrations.
The title theme has slight changes with the violin.
The credits theme adds the boss theme near the middle along with other changes.
In general, many outfits were modified to round Link's feet to make them smoother.
The only outfit to have its design entirely overhauled, for understandable reasons...
More detail was added to the scarf, but most importantly Link received a stylish moustache!
You guessed it: 'stache.
For whatever reason, the "Let's Go" icon is in a much rougher state compared to the rest. The icon is normally used in the lobby area, which wasn't accessible in the demo. The design of the Links seem to match much closer to the A Link Between Worlds model, as do the unused yawning icons.
The small imprint was made into a full hole. Cool.
The shading was adjusted.
The icon got completely redrawn.
The coloring was completely changed.
As was this one's.
The Sandy Ribbon's icon in the files is named mtrl_black_pearl_bracelet, which doesn't match up with what it looks like in the final game. Turns out the demo still has its original design intact!
The icon got completely redrawn along with its shading. Whether it's an improvement is up to you to decide.
Named in the files as mtrl_cloud_mass, this material too had its design completely changed like the Black Pearl Bracelet/Sandy Ribbon.
The icon was completely redrawn.
The shading was changed.
The icon was redrawn to change the perspective to something cleaner.
The icon was redrawn.
Named as mtrl_purupuru, the fabric was originally...lips?
Many outfit icons received slight adjustments, mainly to adjust their perspective. Some touchups are nearly invisible unless you know exactly what to look for and are fully zoomed-in.
As with the model, the icon itself was updated.
The pompoms and skirt were redrawn to more closely match the actual model.
The collar's position was adjusted and the insides of the boots were touched up.
The hood was redrawn from a different perspective.
The shading on the hat and feather were adjusted and the scarf got decorated to match up with the model.
The hands were touched up a tiny bit.
The bracelets got touched up and moved downwards a bit. The scarf(?) also had its bottom slip adjusted.
The right hand's bracelet was shifted upwards by a single row and had its coloring very slightly adjusted.
The hands were moved slightly.
The top of the hat was redrawn to add some bulk and the left fist was touched up.
The helmet was completely redrawn while the body was given minor touch-ups. Most notably, for reasons unknown, many details were blurred in the final icon, like the metal ring around the red chest light and the leg joints which were both blurred until almost unnoticable.
The belt and shoes were redrawn to more closely match the model. The model itself is the same between the demo and final game, so the demo's icon might have been drawn from an earlier model or the drawing itself is just rougher like the Cheer Outfit's icon in the demo.
The hat was redrawn and the shading on the suit was overhauled.
Spin Attack Attire
The hands and helmet were redrawn.
The hat and left hand were redrawn, with the rest of the icon receiving minor touchups.
Sword Master Suit
The whole icon was completely redrawn.
The cap and left hand got redrawn from a different perspective, the hands were removed, Link's signature belt buckle was added, and the tops of the boots received slight touchups.
The hood and balloons were redrawn, while the right boot was touched up.
The visor's reflection was made a lot more visible.