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Zelda's Adventure/Unused Graphics

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This is a sub-page of Zelda's Adventure.

Most of Zelda's Adventure's unused graphics are scrapped NPC animations, with a few enemies and oddities scattered here and there.

Southwest Tolemac

ZeldAdventure BeggarAnim.gif

The Plain of Andor beggar slamming her fist down in anger, probably due to Zelda refusing to help her and/or hitting her with her wand.

ZeldAdventure LotharAnim1.gif

Lothar's idle sprite has legs that are obscured by the bar top he stands behind.

ZeldAdventure LotharAnim2.gif

He also has an unused animation where he appears to wipe down said bar.

ZeldAdventure KeyGalAnim.gif ZeldAdventure KrebbAnim.gif ZeldAdventure WearyGuyAnim.gif

Some unused secondary animations belonging to the denizens of the Mobilin's Head Inn. The animation for Krebb (the red guy) is used whenever Zelda enters the Inn, but only plays for one frame before quickly changing to the used left-facing one.

ZeldAdventure OgbamMerchantAnim.gif

The Forest of Ogham merchant has an unused animation where he waves goodbye.

Used Unused
ZeldAdventure UsedSoETorch.gif ZeldAdventure UnusedETorch1.gif ZeldAdventure UnusedETorch2.gif

Three variants of a torch are loaded in the Shrine of Earth. The game only uses the upright torch, leaving the slanted torches in the dark.

Central Tolemac

ZeldAdventure LivingFarmerAnim.gif ZeldAdventure BoredGuyAnim.gif

Side sprites for the living farmer in the Meadow of Skotness and the bored guy lounging near Great Wimbich's shops. Much like Krebb, their right-facing animations are used for a single frame after their respective screens have fully loaded.

ZeldAdventure JesterAnim.gif ZeldAdventure BlacksmithAnim.gif

Some cut angles for Great Wimbich's general store jester and blacksmith. The blacksmith's unused animation is used for a single frame, but, as you've probably guessed, doesn't get to play out fully. From here on out, these brief instances won't be mentioned unless there's something else about them that's noteworthy.

ZeldAdventure LodgeWaiterAnim.gif ZeldAdventure LodgeBlueGuyAnim.gif ZeldAdventure LodgeHatGuyAnim.gif ZeldAdventure LodgeGirlAnim.gif

The occupants of the White Steed Lodge had their surplus animations stolen before the game's release. The single frame thing happens to the guests' right-facing sprites, but not the waiter's.

ZeldAdventure ShurmakAnim.gif

Shurmak stretching her arm out, likely to give Zelda some (similarly-cut) magic spells to try out.

ZeldAdventure YalzanAnim.gif

Yalzan the gate guard waving his arm at Zelda. This is a completely different and unique animation from his regular one, believe it or not.

ZeldAdventure RedBoulder.gif

A red version of a Tumblebot. Its sprites are loaded in a single map: the area directly to the east of the Plain of Donora gate.

ZeldAdventure SwampBlob.gif

This small, Agwanda-esque blob would've been found and fought in the northwestern parts of the Barachno Marsh.

ZeldAdventure SwampRatAnim.gif ZeldAdventure FaustAnim.gif

The Barachno Marsh merchant and Faust the Boatman both have unused secondary animations where they do... something. The first one might've been used for when Zelda buys an item, given the shopkeeper's outstretched arm.

Northeast and South Tolemac

ZeldAdventure ToatobarAnim.gif ZeldAdventure SleepingGuyAnim.gif

Unused directional sprites for Toatobar and the sleeping man (men?) present in both Purano Village and the Great Dry Canyon. Not much to say here.

ZeldAdventure ThabulAnim.gif ZeldAdventure BitterbeckAnim.gif ZeldAdventure KronAnim.gif

Scrapped secondary animations exist for a few characters across northeastern Tolemac. From left to right; Thabul, Bitterbeck, and Kron the Pegleg.

Aviana (unused) Zelda
ZeldAdventure AvianaFeathers.png ZeldAdventure ZeldaFeather.png

Unused directional sprites for Aviana's feather attack. Shrunken-down versions would be used for the projectiles spawned by the Feather spell.

ZeldAdventure GwynlaAnim.gif ZeldAdventure LonlynAnim.gif

Despite not moving at all, sprites of Gwynla walking in all four directions are loaded whenever she's visited. Lonlyn has unused animations, too, but they're not as interesting.

ZeldAdventure OldSailorAnim.gif ZeldAdventure ToobarAnim.gif

Cut animations of the old sailor and Toobar moving their right arms about. The old man's might've been for when he hands Zelda the Hourglass. Toobar's unused animation acts like the cut directional sprites and appears for a single frame, which is weird as it clearly isn't one.

ZeldAdventure GenericSailorAnim.gif ZeldAdventure SPPickpocketAnim.gif ZeldAdventure SISailorAnim.gif

It's time for some scrapped directional sprites straight outta South Port; the characters affected are the generic sailors, the pickpocket in the inn, and the sailor that takes you to Sea Island, respectively.

In-game Full
ZeldAdventure SeaMonsterUsed.gif ZeldAdventure SeaMonsterUnused.gif

The Sea Monster never moves south enough to display the last two frames of its south-facing animation.

ZeldAdventure ShadowZol.gif ZeldAdventure ShadowBlob.gif

These shadowy versions of a Zol and an otherwise-unseen small blob (possibly a Gel or a projectile attack) are loaded in the Shrine of Water's opening area. A prerelease screenshot shows that there were once enemies in the first room of the Shrine of Earth. It's possible that the other Shrines had them as well - if so, this is almost certainly a leftover from that idea.

ZeldAdventure PlankPickup.png

Most of the Plank's (huge) pickup sprite is obscured by a stalagmite wall it hides behind.

In-game Full
ZeldAdventure AgwandaAniUsed.gif ZeldAdventure AgwandaAniUnused.gif

The last two frames for AgWanda's lone animation never play in-game, similar to the Sea Monster's.

East and Northwest Tolemac

ZeldAdventure RedRebelAnim.gif

Both rebels have secondary animations, but the one for the red-clad rebel never plays for whatever reason.

ZeldAdventure PurpleSoSMerchAnim.gif

The second stall owner in the Shrine of Strength is waving goodbye, much like the Ogham shopkeeper. Goodbye!

ZeldAdventure ThirstyKidAnim.gif

Two unused animations exist for the thirsty child. Their intended use is unknown, though the second one might've been for when he hands out the Gold Necklace.

ZeldAdventure BearTargetTurn.png

Scrapped turning frames for the targets in the Shrine of Strength's archery minigame.

ZeldAdventure StallKeep1Anim.gif ZeldAdventure StallKeep2Anim.gif

Both of the field stallkeepers have an unused animation where they stretch out at least one of their arms. Possibly for when Zelda buys their respective tickets?

ZeldAdventure ShrineofStrength Guy.gif

A scrapped character that would've appeared in the Shrine of Strength, after the room with the Green Knight. The Shrine has voice lines for three cut characters, so these sprites could've belonged to any of them.

ZeldAdventure AngryGobAnim.gif

The angry goblin in the Canvula village has walking sprites for all four directions, but he only walks south and west, leaving the north and east sprites unused.

ZeldAdventure RycoAnim.gif

The last character to have an unused animation is Ryco, the shopkeeper near the Shrine of Fire. Look at him go!

Misc.

ZeldAdventure UnusedKeyNums.png

A full number set is present for the inventory key counter, but nearly all of them go unused since Zelda comes across just two keys in the entire game and only holds one of them at a time.

There are two areas containing unused copies of enemy sprites, much like the items:

  • The red Tektite's sprites are loaded in the Llort apparition room in the Shrine of Earth, which contains no enemies whatsoever.
  • The sprites for the blue Tektite and Moby are loaded in the screen with three Mobilins south of Ethera and Ghini. There were plans to have one of each in the area, but they were removed before the game's release.

The metadata maps for several areas in Tolemac have a small rectangle at the top with the word "Origin" hidden in it. Both the rectangle and text are in separate, nearly-identical shades of green (used to display map parts over sprites); replacing one of the colors will show the aforementioned text. The maps in question are:

Metadata Map Highlighted
ZeldAdventure OriginText TorianRuins.png

The western half of the ruined castle in the Forest of Torian

ZeldAdventure OriginTextEd TorianRuins.png
ZeldAdventure OriginText UbatoHut.png

The 'lone hut' located at the northwestern end of Verna

ZeldAdventure OriginTextEd UbatoHut.png
ZeldAdventure OriginText GubashaValley.png

The Gubasha Desert area directly east of Thabul and the shortcut cave

ZeldAdventure OriginTextEd GubashaValley.png
ZeldAdventure OriginText GoblinHouse.png

The angry Goblin's house in the Forest of Canvula

ZeldAdventure OriginTextEd GoblinHouse.png
ZeldAdventure OriginText RycoStore.png

Ryco's store

ZeldAdventure OriginTextEd RycoStore.png
ZeldAdventure OriginText CanvulaRiver.png

The river segment directly to the southeast of the Shrine of Fire's entrance

ZeldAdventure OriginTextEd CanvulaRiver.png

In addition, a couple of Shrine maps have the hidden Origin text. They are:

Metadata Map Highlighted
ZeldAdventure OriginText ShrineofEarth.png

The Blue Sardak's chamber in the Shrine of Earth

ZeldAdventure OriginTextEd ShrineofEarth.png
ZeldAdventure OriginText ShrineofIllusion.png

The Shrine of Illusion's Pasquinade vision room

ZeldAdventure OriginTextEd ShrineofIllusion.png
ZeldAdventure OriginText ShrineofDestiny.png

The first Pol's Voice room in the Shrine of Destiny

ZeldAdventure OriginTextEd ShrineofDestiny.png

It's unknown what the purpose of the hidden text was, or why a small, random handful of maps have it.