The Legend of Zelda: Four Swords Adventures/Navi Trackers
This is a sub-page of The Legend of Zelda: Four Swords Adventures.
Contents
Debug Functions
Debug Mode
002FB700 00000001 002FEAF8 00000001 002FEAF9 00000000 002F870F 00000004 |
Map Select
04205820 80283F20 002FB700 00000001 |
Sound Test
Tetra's Trackers E3 2003 demo Leftovers
Title Screen
GBA Title Screen
042BB0DC 00000006 |
GBA Sprite Sheet
In the GC_baseobj_sch2.bin within each level are the sprites that can be seen in beta content of Tetra's Trackers. The color palette is currently not known which is why it is displayed in grayscale. Noticeable sprits that can be seen, are Gonzo who is never seen on the gba, an early version of Niko and a stamper.
Player Badges
Bar
Stamper
A stamper that can be seen in early screenshots and demo videos when a player receives another stamper.
Buttons Icons
Courses Text
Maps Frame
To do: Map 2 comes from BS Marvelous: Time Athletic. |
Courses Icons
Map 1 | Map 2 | Map 3 | Map 4 | Map 5 | Map 6 | Map 7 | Map 8 | Map 9 | Map 10 | Map 11 | Map 12 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Prototype | ||||||||||||
Final |
Maps
Marvelous Leftovers
Marvelous: Mou Hitotsu no Takarajima was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.
Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)
Player Badges
Player Text
Player Pointers
May have been used on minimaps.
Player Cursors
May have been used on selection screens.
Player Icons
Lottery Game
Japanese | English |
---|---|
景品会場 | Prize Hall |
Backgrounds
Normal | Without Transparency |
---|---|
Japanese | English |
---|---|
リザルト | Results |
Japanese | English |
---|---|
週間天気 | Weekly Weather |
ハレ | Sunny |
クモリ | Cloudy |
アメ | Rainy |
今日の天気 | Today's Weather |
風速 | Wind Speed |
の天気予報 | Weather Forecast |
Models
jina_bose_mode is a model of Gina, the teacher character in Marvelous.
Unused Text
Framework.dol
The main program of Navi Trackers has some unused strings that don't seem to be used by any function.
Address | Japanese |
---|---|
802263e8 |
"00:×ダミー" |
802263f4 |
"01:×ダミー" |
802265c8 |
"02:◎ルピー黄" |
802265cc |
"03:◎ルピー緑" |
802265d0 |
"04:◎ルピー青" |
802265d4 |
"05:◎ルピー赤" |
802265d8 |
"06:◎紫ルピー" |
802265dc |
"07:◎ペガサスの靴" |
802265e0 |
"08:◎マジックハンマー" |
802265e4 |
"09:◎Sハンマー" |
802265e8 |
"0A:◎壺" |
802265e8 |
"0B:◎ロック鳥の羽" |
802265f0 |
"0C:◎S風船" |
802265f4 |
"0D:◎スコップ" |
802265fc |
"0F:◎ビンゴカード" |
802265fc |
"0F:◎ビンゴカード" |
80226600 |
"10:◎オール5" |
80226604 |
"11:×音声ルーレット" |
80226608 |
"12:×スタンパークイズ" |
8022660c |
"13:◎海賊のお守り" |
80226610 |
"14:◎風船" |
80226614 |
"15:◎ナビカード" |
80226618 |
"16:◎ラッキーカード2" |
8022661c |
"17:◎ラッキーカード3" |
80226620 |
"18:◎ラッキーカード4" |
80226624 |
"19:◎ラッキーカード5" |
80226628 |
"1A:◎緑大ルピー" |
Unused Pause Screen
Unused pause screen that should be displayed on the TV screen when a round is paused by a player.
Japanese | English |
---|---|
ポーズ
セレクトボタンをおしてください。 |
Pause
Please press the SELECT button. |
Unused How to Play Graphic
It_mapbig0_00.bti
This image was likely intended for the How to Play screen, rather than a green background.
Unused Item Graphics
It_iconpot_00.bti
Pots are in many places on the map but it may have been a selectable item at one point.
it_itemstamp01_00.bti it_itemstamp01_00.bti it_itemstamp01_00.bti
Iconic Zelda items. Maybe usable items, maybe just for Stamps.
item_carditem.0.bti item_carditem.5.bti item_carditem.6.bti item_carditem.7.bti item_carditem.9.bti item_carditem.11.bti
The file 3d_mini_game.arc contains a model with textures of many items. Some of these items are in Navi trackers, some have different colors, while others go completely unused.
item_carditem.1.bti
The Pegasus boots's has wings not seen in Navi trackers. The wings also appear in screenshots of Tetra's trackers meaning all the items in 3d_mini_game.arc are the same ones used in said game.
item_carditem.2.bti
A skull that goes unused.
item_carditem.3.bti
This Roc's feather design is silver and blue instead of the usual blue and yellow. This same design was actually used in early versions of Four Swords GBA before it was changed to the Roc's cape.
item_carditem.4.bti
Just like the Roc's feather, the hammer is also silver.
item_carditem.10.bti
Unused card item.
item_cardura.bti
The back of the card.
Unused Music
Bgm_bingo_sta_L.DSP
Bingo fanfare.
Bgm_hawai_L.DSP
Song for an unused map.
Bgm_introduction_L.dsp
Possibly an early intro theme.
Bgm_pre_opening_game_25s_L.DSP
Bgm_pre_opening_game_26s_L.DSP
Bgm_pre_opening_game_26s500ms_L.DSP
Bgm_pre_opening_game_28s_L.DSP
Bgm_pre_opening_game_29s_L.DSP
Different variations of the loader game theme.
Bgm_quiz_time10_L.DSP
Bgm_quiz_time15_L.DSP
Bgm_quiz_time20.DSP
Bgm_quiz_time30.DSP
Bgm_quiz_time40.DSP
There might have been 1 or 2 longer questions to answer in Salvatore's minigames.
Bgm_test_L.DSP
Sounds identical to course 1's theme
Bgm_title_TT.DSP
Title screen theme that was used for Tetra's trackers.
SFX
Se_buboo.ogg
Se_chinkle_comehere.DSP
Se_chinkle_houbi.ogg
Se_chinkle_playalong.DSP
Se_chinkle_thankyou.DSP
Se_chinkle_vs_aryarya.DSP
Se_chinkle_vs_comehere.DSP
Se chinkle_vs_dash.DSP
Se chinkle_vs_fugyaaa.DSP
Se chinkle_vs_goodsmell.DSP
Se chinkle_vs_hidoi.DSP
Se chinkle_vs_houbi.DSP
Se chinkle_vs_iikagen.DSP
Se_chinkle_vs_kyahahaha.DSP
Se_chinkle_vs_lose.DSP
Se_chinkle_vs_misstake.DSP
Se_chinkle_vs_nigeru.DSP
Se_chinkle_vs_playalong.DSP
Se_chinkle_vs_powerdown.DSP
Se_chinkle_vs_powermax.DSP
Se_chinkle_vs_powerup.DSP
Se_chinkle_vs_thankyou.DSP
Se_chinkle vs_where.DSP
Se_chinkle_vs_win.DSP
Se_chinkle_vs_yheee.DSP
Interestingly enough, there is a full set of unused voice lines for a character named "chinkle" who sounds a lot like tingle; "Chinkle" is Tingle's Japanese name. Maybe this could be an early voice for tingle or even another tingle brother.
Se_cho_lucky6.DSP
The higest amount of tokens you can get at once is 5.
Se_hora_event.DSP
Early version of Salvatore's entrance theme
Se_laugh_small_L.DSP
Se_lucky_stamp_time_end.DSP
Se_lucky_stamp_time_start.DSP
2 leftovers from The Wind Waker
Se_medal_break.DSP
Medals may have been able to break
Se_navi_sel_a_c.DSP
Se_navi_sel_c_a.DSP
Se_navi_sel_c_t.DSP
Se_navi_sel_c_t.DSP
Se_Omamori_TalkEnd.DSP
Se_Omamori_TalkStart.DSP
More Wind Waker leftovers
Se_pause_off.DSP
Se_pause_on.DSP
Sound effects for the unused pause screen
Se_title_start_button.DSP
Title start sound for Tetra's trackers