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Prerelease:The Legend of Zelda: Four Swords Adventures

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This page details pre-release information and/or media for The Legend of Zelda: Four Swords Adventures.

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Development Timeline

  • 2003
    • May 14 - At E3 2003 the first footage and playable demo of FSA and Navi Tackers was shown.
    • August 27 - Another playable demo was shown at London Games Week.
  • 2004
    • March 18 - Four Swords Adventures+ is released in Japan.
    • June 7 - Four Swords Adventures is released in North America.
  • 2005
    • January 7 - Four Swords Adventures is released in Europe.
    • April 7 - Four Swords Adventures is released in Australia.

2003

E3 2003

Four Swords Adventures

(Source: E3 2003) Note

  • Unused old man in Lake Hylia house.
  • Lots of early levels.
  • Blue Link can't go into some GBA areas.
  • There's a completely unused ice temple shadow battle map.

(Source: E3 2003)

  • 41:48, shows a cut FSA level, that is still in the game's files located at GC4sword/boss/boss009
  • It's difficult to hear, but listen closely and you'll also hear Tetra's trackers in the background!
  • Pegasus boots and the "trap" enemy leave an afterimage.
  • Unused mirror item that takes you to the dark world.

(Source: E3 2003)

Navi Trackers

Navi Trackers was first shown at E3 2003 as a separate game to Four Swords Adventures.

(Source: Nintendo E3 2003 Press Kit CD)

DSC01904.jpg
(Source: E3 2003)

Gettyimages-1999654-2048x2048.jpg
(Source: E3 2003)

1:10 and 1:58 shows rare TT video footage https://dai.ly/x5skare (Source: E3 2003)

  • Fairies move up and down instead of in a circle on the map.
  • Early version of course 1

London Games Week

(Source: playable demo level in London in August 2003)

  • The fire rod can damage Shadow Link.
  • Link doesn't grunt when swinging his sword.
  • All Links have the same voice pitch.
  • Early item icons.
  • Shadow Link multiplies into the same color Link.
  • Early Tingle design as well as different colored balloons.
  • Hurricane spin has a different particle effect.
  • Early version of Link's head icon on the GBA screen.
  • The level is still in the game's files.

(Source: playable demo level in London in August 2003)

(Source: playable demo level in London in August 2003)

2004

Gameplay Trailer

(Source: Interactive Multi Game Disc January 2004 For Japan)

IGN Images

Lots of early screenshots are from IGN. https://www.ign.com/games/the-legend-of-zelda-four-swords-adventures Noteworthy images:

  • 83, shells do not appear visibly in trees in the final game.
    • Originally, Links were supposed to start levels with the slingshot instead of no item.
  • 114, Shows an unused magic jar.
  • 117, Course 3 looks very different.
  • 124, Originally, there were 2 shells to collect per map instead of 1.
  • 151, FSA would have kept track of the amount of rupees.
  • 155, Unused moon gate effect.
  • 159, Maps in Navi trackers have a specific minigame that will always be played. Normally course 3 is always bingo.
  • 168, Layer issues with the swords.
(Source: User:$$$Link)