Donkey Kong Jungle Beat
|Donkey Kong Jungle Beat|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Investigate every single level and object.
Who needs controllers when you have bongos? Apparently, not Donkey Kong.
A leftover test-track that comes from Super Mario World. A similar, if not identical, test stream exists in The Legend of Zelda: Four Swords Adventures.
find a way to get list of Japanese level names to compare with internal names
Unlike some of Nintendo EAD's other games, the internal file structure for Jungle Beat is very nicely organized. As such, characters and stages have internal names that they are consistently referred to by, many of which are the same as their official names in Japan.
- Ninja Kong, known as Bushido Kong (ブシドーコング) in Japan, is referred to as Miyamoto. This is likely a reference to Miyamoto Musashi, a legendary Japanese swordsman, rather than game designer Shigeru Miyamoto.
- Sumo Kong, known as Hyakkan Kong (ヒャッカンコング) in Japan, is referred to as Akebono. This is likely a reference to Akebono Tarō, a popular, then-recently-retired sumo wrestler.
- Karate Kong, known as Konfu Kong (コンフーコング) in Japan, is simply referred to as Konfu. This is likely not just an omission, as Dread Kong has "kong" in his internal name.
- The stage Magma Coliseum is referred to as InfernalZoo. This puts a different perspective on the theme of the stage, which has you fighting a bunch of enemies one after the other in a lava-filled cavern.
- The stage Asteroid Belt is referred to as UnderGroundMaze. While the stage is space-themed, this still does make sense as much of the stage takes place inside large, hollow asteroids.