Captain Toad: Treasure Tracker (Wii U)
Captain Toad: Treasure Tracker |
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Also known as: Susume! Kinopio-taichou (JP) This game has hidden development-related text. |
Captain Toad: Treasure Tracker expands on the Captain Toad levels from Super Mario 3D World. What follows are some of the most unique puzzles and cube-shaped levels to come out of the Wii U, all to make a surprisingly good game!
To do: Search for 3D World leftovers in the Wii U version. |
Contents
Unused Graphics
Level Select Screenshots
There are level select screenshots for some levels that don't use screenshots or don't appear in the level select. There are no screenshots for the cutscene levels.
BonusStage1 (Coins Galore) | BonusStage2 (More Coins Galore) | BonusStage3 (Even More Coins Galore) |
---|---|---|
Level doesn't use a screenshot. | Level doesn't use a screenshot. | Level doesn't use a screenshot. |
Development Paths
StageData
D:/home/TokyoProject/Kinopio/Asset/StageData/BazookaTouchLiftStage/Map/BazookaTouchLiftStageMap.muunt
Each level's StageData contains paths to what may be uncompiled level files. This example is from Bullet Bill's Touchy Trials (BazookaTouchLiftStage).
Executable
home\Jenkins\workspace\Kinopio\Game\.result\bin\CAFE\Jp\Product\Kinopio.rpx
The executable file, Kinopio.rpx, contains this path. The region ID is "Us" in the US version and "Eu" in the European version.
Removed Files
Multiple files contain references to files that do not exist in the final game.
HeapSizeDefine.byml
HeapSizeDefine.byml
in SystemData/MemorySystem.szs
contains the names of these removed levels:
- E3MovieLongExpressStage - An "E3Movie" version of Blizzard on the Star Express. This was presumably the version used in the E3 2014 trailer.
- TestKawakitaK008Stage
- TestKawakitaK010Stage
- TestKitazonoLongExpressStage - A test level related to Blizzard on the Star Express.
- DummyCourseSelectStage - Some kind of level select related stage.
- DummyCourseSelectBonusStage - Some kind of level select or bonus related stage.
- TestSatoLongExpress0807Stage - Another test level related to Blizzard on the Star Express.
PreLoad.szs
PreLoad.szs
in SystemData
contains a leftover byml file for a level that doesn't exist anymore; YamashitaTestStage001
.
The files specified to be pre-loaded are:
- StageData/YamashitaTestStage001Map1.szs
- ObjectData/DoorKey.szs
- ObjectData/SkyBlueSmall.szs
- MapPartsData/KitaharaFixParts019.szs - A test terrain object. It doesn't exist in the final and the folder "MapPartsData" doesn't exist in the final game. Files for MapPart objects reside in the ObjectData folder, but may be not the same kind of files as the ones that were in MapPartsData.
- MapPartsData/YamashitaYFixParts000.szs - Another test terrain object.
- ObjectData/Mole.szs
- ObjectData/MoleMoundHole.szs
- ObjectData/MoleMound.szs
- MapPartsData/YamashitaYTouchTransParts000.szs - A test touch-controlled object.
- ObjectData/Nukkun.szs - Piranha Sprout
- ObjectData/NukkunBomb.szs
- ObjectData/NukkunHole.szs
- MapPartsData/YamashitaYUpDownKeyMoveParts000.szs - A test vertical-moving object.
- ObjectData/RouteDokanStraight8M.szs - A Clear Pipe object
- ObjectData/RouteDokanStraight8MOuter.szs - Ditto
- ObjectData/RouteDokanTerminate.szs - Ditto
- ObjectData/KinopioMemberNPC.szs - Toad Brigade NPC
- ObjectData/Lift4x4M.szs
- ObjectData/Tuccondor.szs - Conkdor
- ObjectData/TuccondorGlass.szs
- ObjectData/RouteDokanLauncher.szs - Clear Pipe Cannon
- ObjectData/RouteDokanLauncherOuter.szs
- ObjectData/RouteDokanLauncherInner.szs
- ObjectData/RouteDokanStraight1M.szs
- ObjectData/RouteDokanStraight1MOuter.szs
- ObjectData/RouteDokanCap.szs
- ObjectData/RouteDokanCapInner.szs
- ObjectData/WindBox.szs
- ObjectData/LauncherNormal.szs
- LayoutData/FilterAiming.szs - Cannon crosshair
- ObjectData/SwitchPull.szs
- ObjectData/KillerLauncherL.szs
- ObjectData/Killer.szs - Bullet Bill
- ObjectData/BelieveSignboardEchoPartsA.szs - An invisible path object.
- ObjectData/Zombie.szs - Mud Trooper
- ObjectData/KinopicoNpc.szs - Toadette NPC
- ObjectData/KillerLauncherR.szs
- ObjectData/EchoModel.szs - An invisible path object.
Revisional Differences
Version 1.0
The game's initial release.
Version 1.1
Adds Amiibo support. If a Toad Amiibo is scanned, the player can replay any level and find the Pixel Toad sprite in a game of hide-and-seek. If any other Amiibo are scanned into the game, it will reward the player with either one or two extra lives.
- Pages missing developer references
- Games developed by Nintendo EAD Group No. 2
- Games developed by 1-UP Studio
- Pages missing publisher references
- Games published by Nintendo
- Wii U games
- Pages missing date references
- Games released in 2014
- Games released in November
- Games released on November 13
- Games released in December
- Games released on December 5
- Games with hidden development-related text
- Games with unused graphics
- Games with revisional differences
- To do
- Mario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nintendo > Games developed by 1-UP Studio
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD > Games developed by Nintendo EAD Group No. 2
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2014
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 5
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 13
Games > Games by series > Mario series