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Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

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Title Screen

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Also known as: Mario & Luigi RPG 3 DX (JP)
Developers: AlphaDream, Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: December 27, 2018
Released in US: January 11, 2019
Released in EU: January 25, 2019
Released in AU: January 26, 2019


AreasIcon.png This game has unused areas.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Hmmm...
To do:
There are unused sprites in the game's files of Ludwig in a Clown Car, and unused sprites of Iggy on the ground in battle. Among the unused sprites also include Bloopers, Golden Eggs, Toads with colors other than red, and differently colored Magikoopas on broomsticks

The much needed(?) remake of the DS game Mario & Luigi: Bowser's Inside Story on the 3DS. While more faithful than its predecessor, it still sadly ended up being one of the worst selling Mario games in nearly 24 years (being on a dying platform certainly didn't help matters), and was AlphaDream's last title before they entered bankruptcy later in 2019.

Yikes.

Unused Rooms

There are currently five known test rooms, each one of them being set in a specific part of Plack Beach. Every room lacks loading zones, and has a bright red background.

First Test Map

At room id 260 is a room filled with Toads which was used to test NPC behaviors. Speaking with any of the Toads will cause something to happen to another, like disappearing, running back and forth on a set path, or temporarily increase in size.

Second Test Map

At room id 264 is an empty room. It's purpose is unknown.

Third Test Map

At room id 265 is a room similar to room 260, with the difference being that there additional Toad colors as well as animated Goombas.

Fourth Test Map

At room id 268 is a room filled with Goombas which may have been used to test some enemy behaviors. In the top left corner of the screen is a group of motionless Goombas, one simply being by itself and the others set in a "V" position with colored squares attached to the lower half, which may have been sign of a layering test.

Around the center of the room is a Goomba different from the others, not only is it animated but it can also be interacted with, making it jump when doing so.

Fifth Test Map

At room id 269 is a room which was used to test overworld mechanics, namely Bowser's shell smash platforms and the air/water pipes. The large central platform burns the Bros.


(Source: Test Maps info from Toad's Depot Discord)

Deleted Music Tracks

There is a gap between track 55 and 60, revealing that four tracks (56, 57, 58, and 59) were removed at some point during the game's development and the developers either forgot or didn't bother to correct the numbering.

Early Character Name

Hmmm...
To do:
Check the other localization languages, as well as other instances of Kaley's name in the Japanese version.

During the first encounter with the Best Fitness Friends in Bowser Path, Dieter refers to Kaley as "Leana", which comes out of left field as she is never referred to as such anywhere else in the game. This discrepancy does not exist in the Japanese version, which implies that "Leana" was an early English name that got left in by accident.


Japanese Translation English
キュットがお世話せわ
なったそうだね。
It seems Kaley is
lending her assistance.
So, you meet the real Leana.
She's not so friendly, this one.
フン・・・
キミたちには ここで・・・
Well then...
I'll just get her...
In fact, you might say...
えてもらう。
To expurgate you!
She's not friendly at all!


(Source: Gaming Reinvented)

Revisional Differences

V1.1

Nintendo eShop Update Content Description:

  • Depending on the event, sometimes the player got stuck on a certain map when controlling Luigi solo and trying to save the game progress by using the Save Block. The issue has been fixed.
  • By downloading the update data, this issue will no longer occur.
  • Also, if the issue has already occurred, it will be fixed so that the player can continue playing.

V1.2

Nintendo eShop Update Content Description:

Addressed an issue where sound wouldn’t play for music from the Nintendo DS version of Mario & Luigi: Bowser’s Inside Story in the Music Menu, under Records.

Unused text

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Hmmm...
To do:
Restore the formatting when text viewing is more stable.

Present in o_test_ay_01 and o_test_hk_01:

Name Japanese Translation
MES_work_omit_04
テスト
Test

Present in o_test_fh_01 (02 is the exact same file):

Name Japanese Translation
MES_work_fh_01
てんめつするよ!!<null>Yボ
It will blink!! <null> Y bu[tton]
MES_work_fh_02
Yボタンをおすと とじるよ<null>けん
Press the Y button to close <null>

Present in o_test_ho_01:

Name Japanese Translation
MES_work_ho_01
けんしゅう1<null>けん
Do Training 1 <null>
MES_work_ho_02
けんしゅう2<null>テス
Training 2 <null> Test