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Mario Bros. Classic

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Title Screen

Mario Bros. Classic

Developer: Nintendo R&D2
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: March 21, 2001
Released in US: June 11, 2001
Released in EU: June 22, 2001
Released in CN: June 30, 2004

GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

DevelopmentIcon.png This game has a development article
PrereleaseIcon.png This game has a prerelease article

Not to be confused with the 1993 enhanced rerelease of the NES version.

Mario Bros. Classic is a remake of the original Mario Bros., included in all four Super Mario Advance installments as well as Mario & Luigi: Superstar Saga. It features updated physics, graphics, and music, along with a multiplayer battle mode featuring blue and yellow Marios.


Read about development information and materials for this game.
Development Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

MarioBrosClassic-Mario Angel Sprite.png

Mario as an angel, likely meant to be used after getting a game over.

MarioBrosClassic-Squished Mario.png

A sprite of Small Mario holding something.

MarioBrosClassic-Mario Kick.png

Sprites of Mario kicking an enemy. The Super Mario version is noticeably rough looking.

MarioBrosClassic-Mario Arms Raised.png

Sprites of Mario facing the screen with his arms raised.

MarioBrosClassic-Super Mario Hit.png

Super Mario getting hit by an enemy.

MarioBrosClassic-Super Mario Facing Screen.png

Super Mario facing the screen.

Unused Music

To do:
Do these appear in Advance 2, 3, or 4? (They do reappear in Superstar Saga.)

sn_battlekekka_intro (Track 68)

An intro for the results track heard during the Single Player and Multi Player result screens. Below is a mockup of the full track.

sn_boss_bros (Track 32)

A rendition of the original Super Mario Bros. 2 boss theme.

sn_zelda_fan (Track 43)

The Legend of Zelda jingle for picking up an item, possibly a test track.

In marioAGB\src\Sound\bros_set.txt of the leaked partial Super Mario Advance source code, this is labeled as "ゼルダ宝箱ファンファーレ" (Zelda treasure chest fanfare).

Regional Differences

Title Screen

Japan US/Europe China
Mariobrosgba jptitle.PNG Mariobrosgba title.PNG Mariobrosgba chtitle.png

The Japanese version says "PUSH START", while the international version says "PRESS START". The hyphen in the copyright date was also changed to a comma in the international version, but changed back to a hyphen in the Chinese version. Japanese version uses the registered trademark (®) symbol, while the international versions use the trademark (™) symbol.

The Chinese version also added a copyright date for the iQue and changed the logo to be in Chinese.

Player Number

Japan International
Mariobrosgba jp1p.PNG Mariobrosgba p1.PNG

The P and player number were flipped in the international versions.

Bonus Points

Japan International
Mariobrosgba pointsjp.png Mariobrosgba pointsus.png

The Japanese bonus point counter has an apostrophe at the end, just like the original arcade version. This was changed to a period for the overseas releases.

Revisional Differences

  • The option to select between single-player and multiplayer is found on the main title screen of the four Super Mario Advance games, but on the Mario Bros. title screen in Superstar Saga.
  • The title music uses slightly different instrumentation between versions, varying based on the game's soundfont. Super Mario Advance and Mario & Luigi: Superstar Saga share one arrangement, which doesn't loop.
  • The fade out after pressing Start is white in the Super Mario Advance version. In all later versions, the fade out is black.
  • After kicking an enemy while playing the Super Mario Advance version, Mario says nothing. The other versions added a short voice clip upon kicking an enemy.