Super Mario's Wacky Worlds
|Super Mario's Wacky Worlds|
This game has unused areas.
|This game was never completed and/or given a public release.|
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
While the available build has some high-quality artwork and several neat ideas (such as a walrus enemy and having Koopa Troopas dressed appropriately for each area), it's also obviously early in development: enemies cannot hurt Mario, Mario cannot swim, none of the levels can be completed (which means one has to restart the game in order to select another level), and some of the levels displayed on the title screen/level select don't actually exist. Still, what is present here looks promising, though it is unclear if development continued past this point.
The idea of Mario going to various places on Earth (or an Earth-like planet) would resurface in the much later Super Mario Odyssey, which - probably coincidentally - has a lyric in its title theme "Jump Up, Super Star!" that mentions "this great wide wacky world".
Internal Level Filenames
While the internal filenames of most levels are variants of their names on the title/level select screen (i.e., Greek 1 is called "GREEK1" and Geometropolis 1 is called "GEOMETRO"), Greek 3 is called "ATLANTIS", which is appropriate because Greek 3 is an underwater level.
13 of the 40 levels listed on the main menu have no data whatsoever. Clicking on them does nothing.
- Ancient - Aztec (all)
- Haunted - House (all)
- Jungle - Swamp 6, Village (all)
- Tubular - Sewer, Chemistry Lab
Remy Van Vugt's rips of the underwater levels.
While the end of most levels can be reached, the final areas of a few levels (mostly underwater levels since Mario cannot swim) cannot be accessed by normal means.