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Super Mario's Wacky Worlds

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Title Screen

Super Mario's Wacky Worlds

Developer: NovaLogic
Platform: CD-i


AreasIcon.png This game has unused areas.


We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Mario's Wacky Worlds is a cancelled Mario game for the CD-i. Unlike the infamous Hotel Mario, this game was going to be based around the style of Super Mario World but with Earth as the setting. It is an unfinished and glitchy prototype, as enemies cannot hurt Mario, Mario cannot swim, and levels cannot be completed (which means one has to restart the game in order to select another level). Judging by what had been finished so far, it can be assumed that the finished product might have been on par with Super Mario World (and would have hopefully, of course, removed the glitches).

Internal Level Filename

While the internal filenames of most levels are variants of their names on the level select screen (i.e.: Greek 1 is called GREEK1 and Geometropolis 1 is called GEOMETRO), Greek 3 is called ATLANTIS, which is appropriate because Greek 3 is an underwater level.

(Source: Original TCRF research)

Uncompleted Levels

Many levels were planned but never created and thus have no data whatsoever. Clicking on them in the level select screen does nothing since they do not exist.

  • Ancient
    • Aztec 1
    • Aztec 2
  • Haunted
    • House 1
    • House 2
  • Jungle
    • Swamp 6
    • Village 1
    • Village 2
    • Village 3
    • Village 4
    • Village 5
    • Village 6
  • Tubular
    • Sewer 1
    • Chemistry Lab 1

Inaccessible Areas

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a moonjump code in order to explore inaccessible areas of underwater levels.

While the end of most levels can be reached, the final areas of a few levels (namely underwater levels since Mario cannot swim) cannot be accessed and thus are currently unknown.

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