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Super Mario's Wacky Worlds

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Title Screen

Super Mario's Wacky Worlds

Developer: NovaLogic
Platform: CD-i


AreasIcon.png This game has unused areas.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Mario's Wacky Worlds is a cancelled CD-i game based around the style of Super Mario World, with the major difference of having Earth as the setting.

One build is known to exist, dated March 2, 1993 and labeled as Version 0.11. While the game has some high-quality artwork and several neat ideas (including a new walrus enemy and having Koopa Troopas dressed appropriately for each area), the fact it's early in development is very obvious: enemies cannot hurt Mario, Mario cannot swim, none of the levels can be completed (which means the game must be restarted in order to select another level), and some of the levels displayed on the title screen/level select don't actually exist. Overall, the game looks promising, although it is unclear if development continued past this point.

The idea of Mario going to various places on Earth (or an Earth-like planet) would resurface in the much later Super Mario Odyssey, which has a lyric in its title theme "Jump Up, Super Star!" that refers to the game's setting as "this great wide wacky world". It's most likely a coincidence, though given the thematic similarities and how Odyssey contains a whole bunch of Mario costumes derived from some rather obscure media, it's hard to say for sure.

Inaccessible Places

Levels

Of the 40 levels listed on the title/level select screen, 13 will not load anything if selected:

  • Ancient - Aztec (all)
  • Haunted - House (all)
  • Jungle - Swamp 6, Village (all)
  • Tubular - Sewer, Chemistry Lab

Areas

Hmmm...
To do:
Remy Van Vugt's rips of the maps.

While the end of most levels can be reached, the final areas of a few levels (mostly underwater levels since Mario cannot swim) cannot be accessed by normal means.

Internal Level Filenames

The levels' internal filenames are, not too surprisingly, variants of their names on the title/level select screen, such as Greek 1 being "GREEK1" and Geometropolis 1 being "GEOMETRO".

Despite this, there are some exceptions:

  • Greek 3's internal name is "ATLANTIS". Appropriate, given that Greek 3 is an underwater level and Atlantis is commonly depicted as being an ancient (usually undersea) city.
  • Village's internal names are "VILLAGE", "HUT1", "HUT2", "HUT3", "HUT4", and "HUT5". This strongly suggests the level would've had a similar layout to Swamp, only with huts instead of small underwater caverns.
(Source: Original TCRF research)