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Super Mario's Wacky Worlds

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Title Screen

Super Mario's Wacky Worlds

Developer: NovaLogic
Platform: CD-i

AreasIcon.png This game has unused areas.

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Mario's Wacky Worlds is a cancelled CD-i Mario game from 1993. Unlike the infamous Hotel Mario, this game was going to be based around the style of Super Mario World but with Earth as the setting.

While the available build has some high-quality artwork and several neat ideas (such as a walrus enemy and having Koopa Troopas dressed appropriately for each area), the game is unfinished and glitchy: enemies cannot hurt Mario, Mario cannot swim, levels cannot be completed (which means one has to restart the game in order to select another level), and some of the listed levels haven't been started on yet. Judging by what had been done so far, it can be assumed that the finished product might have been on par with Super Mario World (and, hopefully, would have fixed the glitches).

The idea of Mario going to various places on Earth (or an Earth-like planet) was eventually used in Super Mario Odyssey, which - probably coincidentally - has a lyric in its title theme "Jump Up, Super Star!" that mentions "this great wide wacky world".

Internal Level Filenames

While the internal filenames of most levels are variants of their names on the level select screen (i.e., Greek 1 is called "GREEK1" and Geometropolis 1 is called "GEOMETRO"), Greek 3 is called "ATLANTIS", which is appropriate because Greek 3 is an underwater level.

(Source: Original TCRF research)

Inaccessible Levels

13 of the 40 levels listed on the main menu have no data whatsoever. Clicking on them does nothing.

  • Ancient - Aztec (all)
  • Haunted - House (all)
  • Jungle - Swamp 6, Village (all)
  • Tubular - Sewer, Chemistry Lab

Inaccessible Areas

To do:
Remy Van Vugt's rips of the underwater levels.

While the end of most levels can be reached, the final areas of a few levels (namely underwater levels since Mario cannot swim) cannot be accessed by normal means.