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Super Mario World: Super Mario Advance 2

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Title Screen

Super Mario World: Super Mario Advance 2

Also known as: Chaoji Mario Shijie (CH)
Developer: Nintendo R&D2
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: December 14, 2001
Released in US: February 9, 2002
Released in EU: April 12, 2002
Released in CN: March 15, 2006


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page

Super Mario World: Super Mario Advance 2 is the second installment of one of Nintendo's schemes to make us buy the same games over and over again. It's basically a port of Super Mario World with added voices, minor level changes, some additional cutscenes, and worse music.

Unused Graphics

Most of the graphics in this port are marginally-edited copies from the SNES original, and as a result it keeps most of the original's unused tiles.

Why are you so pale?

Some unused Luigi jumping sprites. Since Luigi has a Super Mario Bros. 2-style "flutter" jump in this port, these sprites go unused. However, the big Luigi sprite is briefly used in the 96 Exits cutscene when Luigi is kicking Koopa Masks.

Sma2 ver.png

A version stamp found in the graphics of the title screen, probably a leftover from WIP builds.

In case of fire, exit map

An exit sign found in the graphics of the map screen. It has a similar appearance to the sign seen at the end of a Ghost House.

Who knows what this says.Block Size Transfer

Two blocks of text. The first is just gibberish, while the second translates to "Block Size Transfer".

Unused Stages

Several of the unused stages from the SNES original are also unused here, although at least this time they can be accessed through glitches.

NOTE: These glitches are safe to perform as long as you do not save after you perform them.

The glitch requires the ability to warp anywhere using the select menu. When Mario or Luigi is at Star World 3 on the world map, press Right while pressing Select simultaneously (actually, within the same frame). On the level select menu, warp to the second Star Road on the list. When Mario or Luigi stops moving, select the level and the unused level intro and TEST will be loaded. This is just one of many ways to access the TEST level.

(Source: Miles of SmashWiki)

Unused Level Intro

GBA doesn't follow perspective, I guess

One of three unused level intros in the SNES version, called Rope 2. It is largely the same as the original, except the No Yoshi sign is lower.

TEST

SMW GBA TestLevel.PNG

The same placeholder level as in the original game, except the background is glitched.

#2 MORTON'S PLAINS

SMA2-morton's plains.png

Do the aforementioned glitch at Vanilla Dome 1 while walking down, and select Choco-Ghost House from the menu. Otherwise, it's identical to the original, except the level name is gone. The secret exit will take you back to Donut Plains 1 with the game reverted to Summer (but no way to revert it to Autumn and no way to warp), while the normal exit will cause the game to lock up after producing a ton of invalid "path tiles".

Intro Stage

SMW GBA Intro Level.png

Do the aforementioned glitch at Donut Plains 2 while walking left, and select Yoshi's House from the menu. This is the intro scene with Mario, Luigi, and Peach that is unique to this port, although said intro stops before the green pipe is seen in the map above.

Unused Audio

Most of the sounds are either from the original game, or voices taken from Super Mario Advance, along with some new ones.

"Here I go! Super Mario!"

This sample (probably an earlier sample for the Game Select screen when choosing Super Mario World) doesn't seem to be used. In the final game, Mario and Luigi both say "Super Mario" and Mario says "Here we go" rather than "Here I go!". Interesting.

Build Date

As in many other games, a build date remain the ROM.

Version Offset Text
Japan 0012C8A8
01-11-14 00:52:26
USA, Australia 0012EE7C
01-12-06 09:33:10
Europe 0013E91C
02-01-10 19:32:33


(Source: Hiccup)

Regional Differences

SMA2 Title Screen

Japan International China
Behold this happy, expressive and colorful representation of our wonderful game! Behold this text. Yep. SMA2-CHtitle.png

SMA2 started the trend of completely redoing the international title screens of the Super Mario Advance games. Ours look completely phoned in compared to Japan's and China's.

Game Select Screen

Japan International China
Remind me why these are in English to begin with. Do you want to play the new game you just paid for or the old game you already paid for last year? SMA2-CHtitleselect.png

The Japanese version uses a remake of the original Japanese logo, interestingly with "Super" above "Mario" like the Super Mario Bros. 4-era American logo. The rest of the world (excluding China) got a shrunk-down version of the international logo, which makes sense and maintains consistency with the original releases.

Super Mario World Title Screen

Japan International China
Now with off-kilter trademarks and oversaturated greens! Is it bad when the non-obscured screen area for a *demo* is only a handful of lines tall? iWho?

The Japanese title screen itself, on the other hand, uses the international version of the logo for some odd reason. The international release darkened the logo colors somewhat, though this change was later reverted for the Chinese release.

Music

The music played in the "96 exits" cutscene changed slightly between versions. The international song includes most of the "stage clear" theme from Super Mario Bros.

Japan International