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Mario Kart Arcade GP

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Title Screen

Mario Kart Arcade GP

Developers: Namco, Nintendo
Publisher: Namco
Platform: Arcade (Triforce)
Released in JP: December 2005
Released in US: October 2005


AreasIcon.png This game has unused areas.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


The red-hatted stepchild of the Mario Kart franchise: a Namco-developed arcade racer in which Mario and Pac-Man meet for the first time. Snubbed by Nintendo in the numbering of Mario Kart 7 and later 8, the game and its sequel both feature cameras mounted above the screen and magnetic save cards for recording progress.

Images

Three JPG images exist in the Arcade GP ROM: camtest00.jpg, camtest01.jpg and camtest02.jpg. It can be assumed that these were somehow used during testing for the NamCam player portrait feature. The EXIF data of all images shows they were processed with Adobe Photoshop Elements 2.0 in 2004.

MKAGP1 camtest00.jpg
Possibly a color test. EXIF data shows it was modified on 10th October 2004 21:34:06.

MKAGP1 camtest01.jpg
The second image depicts the mascots of Expo 2005 in Aichi, Japan. EXIF data shows it was modified on 14th December 2004 20:00:51.

MKAGP1 camtest02.jpg
The source of the third picture is slightly... bizarre. It is a picture of the Beslan school hostage crisis, a terrorist attack where over 1,100 people were taken hostage by armed separatist militants in a school in Beslan, North Ossetia (Russian Federation). Originally photographed by Yuri Tutov, and can be purchased from Getty Images. EXIF data shows it was modified on 9th September 2004 12:25:57.


(Source: verne94, Rapstah)

Test Course

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

A number of files in the ROM are prefixed with "test_course":

  • test_course_bm.dat
  • test_course_coconut.dat
  • test_course_f_ship.dat
  • test_course_ground.dat
  • test_course_obj.dat
  • test_course_road.dat
  • test_course_start_gate.dat

Whether these make up a complete, playable course is not yet known.


(Source: verne94 & Joe)

Development Text

Root

Some server information. This file can be found in an archive along with a file named Entries, which contains a full list of assets. Yamana refers to staff member Masami Yamana.

:pserver:yamana@192.168.200.7:/Users/kartuser/CVS

selist00.h

A header file with an index of defines for sound effects.

#define SE_ID_ENGINE1		0
#define SE_ID_SKID		1
#define SE_ID_ENGINE1_NO_LOOP		2
#define SE_ID_SKID_NO_LOOP		3
#define SE_ID_SIRATASMA_FIRE		4
#define SE_ID_SIRATASMA_VOICE		5
#define SE_ID_SIRATASMA_SMOKE		6
#define SE_ID_GOAL		7

公開シンボル.txt

"Jyugemu" is the Japanese name for Lakitu. "finalrap" is "final lap". Sorry to disappoint.

○表示
●非表示

------------------------------------------------------
jyugemu_start

○signal
○hari
●final_obj
●flag_obj
●reverse_obj
○sao
------------------------------------------------------
jyugemu_flag

●signal
●hari
●final_obj
○flag_obj
●reverse_obj
●sao
------------------------------------------------------
jyugemu_reverce

●signal
○hari
●final_obj
●flag_obj
○reverse_obj
○sao
------------------------------------------------------
jyugemu_finalrap

●signal
○hari
○final_obj
●flag_obj
●reverse_obj
○sao