Mario Tennis (Game Boy Color)
Mario Tennis |
---|
Also known as: Mario Tennis GB (JP) This game has unused music. |
Mario Tennis is the GBC tie-in to the Nintendo 64 game of the same name. This one has a story mode thrown into the mix, along with a slew of human characters, most of whom haven't shown up since.
Contents
Debug HUD
Set RAM address $FF9E to 02 or use GameShark code 01029EFF. This will enable a debug display function. The double speed switch function is called which is required to render the game and output the information of the previous frame simultaneously.
Debug Menu
GameShark code 01019EFF enables a debug menu, accessed by pressing A once the player can move around in story mode.
Scene
Map Select. Choose a map with the D-Pad, then press A, B to go to the chosen map. The debug rooms below can also be accessed from here.
To do: Figure out what "- ENTER NO -" does. |
Level Up
Does exactly what it says on the tin, allowing both the player and their doubles partner's stats to be leveled up.
Palette
Edits the palette of the current room. Use the D-Pad to choose a color, A to display the chosen color's RGB values, and the D-Pad to edit them.
Flags
Flag editor. Use the D-Pad to select a flag and A to enable/disable it.
To do: Find out what each flag enables. |
Debugging Material
There are three debug rooms and one menu in this game. They can be accessed via the scene select in the debug menu, or by editing ROM address $40A9, or by using the Game Genie code ??0-A9B-E6A where ?? is one of the following IDs, then resetting the game.
Development
ID: 01
An empty room featuring with a star background. What it may have been used for is unknown.
Small Char. Test
ID: 02
As its name implies, this room tests the sprites for the story overworld. There are 12 characters strewn across the field. Talking to Alex causes the player's sprite to be cycled through the four main players. Talking to Waluigi (top) makes the player's sprite cycle through every character's sprites, starting with Mario. Yoshi makes your character nod their head. And Bowser makes your character shake their heads. Talking to any of the other characters seems to do nothing.
Test
ID: 03
Another room with lots of characters, each with functions. Any matches won with this has sepia-toned screens with the text "You did it!", and then you're brought back here. Also, any time you lose a Mini-Game with this, the same screen shows up, saying "You failed... Error Code 0".
- Green Girl - Choose from the Story Mode Singles matches.
- Green Boy - Choose from the Story Mode Doubles matches.
- Green Shadow-Server - Choose from the Training matches.
- Green Cat - Says "You two are good. I'll admit that... But remember this." Possibly a text test.
- Leg-Lifter (Left) - Choose from Mario Mini-Games.
- Leg-Lifter (Right, Top) - Plays Credits with game clips.
- Leg-Lifter (Right, Bottom) - Plays Credits without game clips.
- Emily - Goes to the Story Mode character select screen. Whichever character you choose, you'll change into.
- Great Fairy of Victory - Shows the tournament charts. After seeing both Singles and Doubles, the game stops.
Test 2
ID: 04
A sepia-toned menu that seems to not really function. It's likely that most of its features were removed before the game's release. The only thing it does besides crash the game is transport you to the Training Court, facing one of the three coaches. Given this function, this was probably an area select for the Story Mode areas.
Unused Audio
Track 7
Track 23
Track 24
Track 42
Where these tracks may have been used is a mystery. Tracks 23 and 24 are located among the minigame themes in the game's music file.
Regional Differences
Title Screen
Japanese | International |
---|---|
In addition to the background, the Japanese version has different subtler animation.
Dictionary Cover
Japanese | International |
---|---|
The dictionary cover has quite a few differences between regions. The logo was (obviously) changed, the large "T" on the cover was replaced with a tennis ball, and the girl is in a different pose.
3DS Virtual Console/Nintendo Switch Online Changes
The 3DS Virtual Console release of the game does not support the game's Transfer Park functionality. As such, Yoshi/Fruit Fantasy, Wario/Treasure Box, Waluigi/Medallion Match, Bowser/Two-on-One, and the Warehouse court cannot be unlocked if playing this way.
The Nintendo Switch Online release also does not support the game's Transfer Park functionality, however it compensates for it by making all of the above (except the Warehouse court, which is unlocked by defeating every Mario character in an exhibition match) available by default.
- Pages missing developer references
- Games developed by Camelot Software Planning
- Pages missing publisher references
- Games published by Nintendo
- Game Boy Color games
- Pages missing date references
- Games released in 2000
- Games released in November
- Games released on November 1
- Games with unused music
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- To do
- Mario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Camelot Software Planning
Games > Games by platform
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 1
Games > Games by series > Mario series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games