Luigi's Mansion 3
|Luigi's Mansion 3|
This game has a bugs page
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Look into the soundtrack/files and figure out which songs and sound effects are unused. With 600 or so of them, there are sure to be a few in that category.
Luigi's Mansion 3 is the third installment of the Luigi's Mansion franchise. Instead of taking place in a haunted mansion, however, this game takes place in a haunted hotel.
In this game, Luigi's friends are now permanent guests at Hellen Gravely's haunted hotel. King Boo dares Luigi to find them if he can.
Colorful Shapes Icon
This image can be found in RomFS/init.data. Although its exact use is unknown, it may have been a test image or a developer tool icon.
UV Map Test
These two images can be found in RomFS/init.data. As the text in the images suggests, both images were used for UV Mapping on in-game models.
A graphic of a Red Coin can be found in RomFS/Scarescraper/Persistent.data. Red Coins were used in Scarescrapers in Luigi's Mansion: Dark Moon, but did not return for the third installment of the series.
An unused scaling texture in the file RomFS/Sandbox_Powerups/Floor01.data. It was most likely used to test how images would be displayed.
In ScreamPark mode, selecting one of the three game modes will display a screenshot preview of its respective gamemode. However, for all three game mode screenshots, the game borders just barely crop out what appears to be developer console text in the top and bottom left corners.
Unused and Unheard Audio
Simple Luigi's Mansion Theme
There is a very simple version of the Luigi's Mansion theme in the audio. It seems to be a testing track that was possibly left in on accident.
ScareScraper Time Running Out
There is an unheard part of the ScareScraper time running out music. The unheard part starts at around 0:20 because at that time it cuts to a different track, and if you collect a timer item, it will stop the music.