This game has a notes page
Picross 2 chipped its way exclusively into the Japanese market when the first game chiseled away poor sales in the western world.
A (partial?) debug menu remains in the game; enable GameShark codes 010AC5CD 0100C6CD, then disable once in the menu (enable the codes at the data select menu or game select menu for best results).
Only the BGM and SE options work.
Located at 0x0429 is the first development-credit text. Hatao Ogata and Hiraku Kitawaki are two main programmers. This string is also stored in the game's SRAM at $AF14.
Located at 0x07C010 is another development-credit text. Toshiyuki Ueno is the music composer. "mcmxcvi" translates to "1996" in roman numerals. This string can also be found in the cancelled Game Boy Color Pokémon Picross, which was also developed by Jupiter.
DSEQLITE CRTS(C) mcmxcvi by Toshiyuki Ueno.email@example.com
Virtual Console Changes
Because the game is locked in Game Boy mode, the Super Game Boy borders are inaccessible.
|The Picross series|
|Game Boy (Color)||Mario's Picross • Picross 2 • Pokémon Picross|
|SNES||Mario's Super Picross|
|Satellaview||Tamori no Picross|
|Nintendo 3DS||Picross 3D: Round 2|