This game has a notes page
Picross 2 chipped its way exclusively into the Japanese market when the first game chiseled away poor sales in the western world.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Might have a better entry point than poking random values
A (partial?) debug menu remains in the game; poke $CDC5 with 0A and $CDC6 with 00.
Only the BGM and SE options work.
Located at 0x0429 is the first development-credit text. Hatao Ogata and Hiraku Kitawaki are two main programmers. This string is also stored in the game's SRAM at $AF14.
Located at 0x07C010 is another development-credit text. Toshiyuki Ueno is the music composer.
DSEQLITE CRTS(C) mcmxcvi by Toshiyuki Ueno.firstname.lastname@example.org
Virtual Console Changes
Because the game is locked in Game Boy mode, the Super Game Boy borders are inaccessible.
|The Picross series|
|Game Boy||Mario's Picross • Picross 2|
|SNES||Mario's Super Picross|
|Satellaview||Tamori no Picross|
|Nintendo 3DS||Picross 3D: Round 2|