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Picross 2

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Title Screen

Picross 2

Developer: Jupiter[1]
Publisher: Nintendo[1]
Platforms: Game Boy, Super Game Boy
Released in JP: October 19, 1996[1]

CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
Carts.png This game has revisional differences.

NotesIcon.png This game has a notes page

Picross 2 chipped its way exclusively into the Japanese market when the first game chiseled away poor sales in the western world.


Miscellaneous tidbits that are interesting enough to point out here.

Debug Menu

Picross2 Debug.png

A (partial?) debug menu remains in the game; enable GameShark codes 010AC5CD 0100C6CD, then disable once in the menu (enable the codes at the data select menu or game select menu for best results).

Only the BGM and SE options work.

(Source: Original TCRF research)

Hidden Credit

Located at 0x0429 is the first development-credit text. Hatao Ogata and Hiraku Kitawaki are two main programmers. This string is also stored in the game's SRAM at $AF14.

Ogata Kitawaki

Located at 0x07C010 is another development-credit text. Toshiyuki Ueno is the music composer. "mcmxcvi" translates to "1996" in roman numerals. This string can also be found in the cancelled Game Boy Color Pokémon Picross, which was also developed by Jupiter.

CRTS(C) mcmxcvi by Toshiyuki Ueno

Virtual Console Changes

Because the game is locked in Game Boy mode, the Super Game Boy borders are inaccessible.


  1. ‚ÜĎ 1.0 1.1 1.2 GameFAQs