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Picross 2

From The Cutting Room Floor
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Title Screen

Picross 2

Developer: Jupiter
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: October 19, 1996

CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.

NotesIcon.png This game has a notes page

Picross 2 chipped its way exclusively into the Japanese market when the first game chiseled away poor sales in the western world.

Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Might have a better entry point than poking random values
Picross2 Debug.png

A (partial?) debug menu remains in the game; poke $CDC5 with 0A and $CDC6 with 00.

Only the BGM and SE options work.

(Source: Original TCRF research)

Hidden Credit

Located at 0x0429 is the first development-credit text. Hatao Ogata and Hiraku Kitawaki are two main programmers. This string is also stored in the game's SRAM at $AF14.

Ogata Kitawaki

Located at 0x07C010 is another development-credit text. Toshiyuki Ueno is the music composer.

CRTS(C) mcmxcvi by Toshiyuki Ueno.toshi-u@tau.bekkoame.or.jp

Virtual Console Changes

Because the game is locked in Game Boy mode, the Super Game Boy borders are inaccessible.