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Picross 2

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Title Screen

Picross 2

Developer: Jupiter[1]
Publisher: Nintendo[1]
Platforms: Game Boy, Super Game Boy
Released in JP: October 19, 1996[1]

CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.

NotesIcon.png This game has a notes page

Picross 2 chipped its way exclusively into the Japanese market when the first game chiseled away poor sales in the western world.


Miscellaneous tidbits that are interesting enough to point out here.

Debug Menu

Picross2 Debug.png

A (partial?) debug menu remains in the game; enable GameShark codes 010AC5CD 0100C6CD, then disable once in the menu (enable the codes at the data select menu or game select menu for best results).

Only the BGM and SE options work.

(Source: Original TCRF research)

Hidden Credits

Present at 0x0429 is a credit for Hatao Ogata and Hiraku Kitawaki, two main programmers. This string is also stored in the game's SRAM at $AF14.

Ogata Kitawaki

Located at 0x07C010 is one for the music composer, dated 1996 (MCMXCVI). This string is also present in Jupiter's cancelled Pokémon Picross.

CRTS(C) mcmxcvi by Toshiyuki Ueno