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Super Mario RPG (Nintendo Switch)

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Title Screen

Super Mario RPG

Developer: ArtePiazza
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: November 17, 2023


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Super Mario RPG is the Nintendo Switch remake of the original 1996 game of the same name (minus the "Legend of the Seven Stars" subtitle).

Incredibly faithful to the SNES classic in style, wit, and story, it nonetheless adds quite a few changes, gameplay mechanics, post-game challenges, and in this site's interest, pieces of unused content.

Hmmm...
To do:
  • There is a metric ton of leftover Unity assets in the game's files that would likely necessitate their own sub-page on this article.
  • Similar to the above, there are also leftover assets from developer tools, notably PlasticSCM and Graphy.
  • This video by SKELUX shows off various things worth documenting, including an empty debug room. Unused text in the game implies there may have been multiple additional debug room floors, or entirely new debug rooms that have yet to be discovered. (UPDATE: SKELUX has provided a list of debug rooms he has tested in the comments - look into these.)
  • Look more into the menu_text files in program\romfs\Data\StreamingAssets\data_tbl\lang, there seems to be more cut debug menu content.
  • There are .h (header) files accompanying the sound files in program\romfs\Data\StreamingAssets\sound\Switch, giving names and comments to tracks + SFX. Many sound effect files are marked as "temp" in SE.h, check to see if any of these are unused.

Unused Graphics

Early Bomb Designs

SMRPGSwitch-Early-Fire-Bomb-1.png SMRPGSwitch-Early-Fire-Bomb-2.png SMRPGSwitch-Early-Ice-Bomb.png SMRPGSwitch-Early-Sleepy-Bomb-1.png SMRPGSwitch-Early-Lambs-Lure-Earlier-Times-1.png.png SMRPGSwitch-Early-Lambs-Lure-Earlier-Times-2.png.png

Within program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\cg_data-effect-tex.bundle exist these simplistic images which appear to be early versions of the Fire, Ice, and Sleepy Bombs, and what may be similarly early versions of the Earlier Times or Lamb's Lure items. The textures are reminiscent of the original game's designs for these items.

(Source: CometMedal)

Material Capture Test

SMRPGSwitch-Matcap-Test.png

Found within program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\cg_data-common-textures.bundle, among multiple matcap shader images, is this test image of several multicolored intersecting lines, simply called matcap_test.

(Source: CometMedal)

Early Door Puzzle Graphics

SMRPGSwitch-BowsersKeep-Early-Door-Puzzle-Graphic-2.png SMRPGSwitch-BowsersKeep-Early-Door-Puzzle-Graphic-3.png SMRPGSwitch-BowsersKeep-Early-Door-Puzzle-Graphic-4.png SMRPGSwitch-BowsersKeep-Early-Door-Puzzle-Graphic-5.png SMRPGSwitch-BowsersKeep-Early-Door-Puzzle-Graphic-6.png SMRPGSwitch-BowsersKeep-Early-Door-Puzzle-Graphic-X.png

Within program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\cg_data-common-system-door.bundle, there exist six different early number graphics intended for use on the doors in the Bowser's Keep door puzzle. Notably, the graphic for the number "1" is missing.

(Source: CometMedal)

Unused Palm Tree Texture

Hmmm...
To do:
Find a way to apply this to the corresponding tree model (1300_tree) and post an image.

SMRPGSwitch-Palm-Tree-Unused-Texture.png

Found in program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\cg_data-common-plant-tree.bundle is this early rough texture for the generic palm tree model found across the game.

(Source: CometMedal)

Booster Tower Portraits

SMRPGSwitch-Booster-Tower-Early-Portraits.png

Found in program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\cg_data-common-komono-picture.bundle are these early placeholders for the portraits in Booster Tower. It would seem as though this image functioned as a placeholder until all the final artwork was complete.

(Source: CometMedal)

Nimbus Castle Floor Layouts

Hmmm...
To do:
Document the other ~20 images; many of them have similar number grids and (currently) unknown developer writings on them.

SMRPGSwitch-Nimbus-Castle-Floorplan-Dev-Screenshot-1.png SMRPGSwitch-Nimbus-Castle-Floorplan-Dev-Screenshot-2.png

Found within program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\map-m-m08-in.bundle are a series of about 22 different grids and floor layouts for Nimbus Castle. Though used, most of these images feature unseen developer writing and numbers on them - however, out of the aforementioned ~22 images, yk_m08c1f1p_01 and yk_m08c1f1e_01 are the most notable for featuring screenshots of the developer's desktop. From yk_m08c1f1e_01, we can see a fuller shot of the desktop, as well as a full excerpt of an internal tool for the apparent placement of modular assets and environments called FLDMAKER.

The full taskbar with other development programs like Blender can also be seen in the picture.


(Source: CometMedal)


Monstro Town Unused Wall Texture

SMRPGSwitch-Monstro-Town-Unused-Wall-Texture.png

A large grid pattern, found in program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\map-m-m06-out.bundle, alongside the rock wall textures for the outside area of Monstro Town. Judging by its filename being nearly identical to the used rock wall textures, it's possible this image was used as a placeholder before the final textures were added.

(Source: CometMedal)

Early Rose Town Roads

SMRPGSwitch-Early-Rose-Town-Roads.png

Found in program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\map-m-m02-out.bundle is this early rough layout for Rose Town's roads, fittingly named road_test in the files.

(Source: CometMedal)

Weapon World Floor Layout Text

SMRPGSwitch-Weapon-World-Dev-Text.png SMRPGSwitch-Weapon-World-Dev-Text-Normal-Map.png

Bundled within program\romfs\Data\StreamingAssets\aa\Switch\d_assets_\map-d-d19-in.bundle are the floor layout textures for the Weapon World, all used. However, in a similar manner to the Nimbus Castle floor layout textures, there exists a texture (d19b2e_3a_yk_01a) for one of the rooms in the Weapon World that features developer handwriting, marking the floor numbers for that specific area. Interestingly, the developer handwriting would end up baked into this room's corresponding normal map (d19b2e_3a_yk_01a_nml).

(Source: CometMedal)

Unused Text

Debug Floor Text

Present in every localized file for the game's menu text are strings referring to debug rooms, implying the game may have once had a debug menu. Although there are strings for up to ten debug floors, there is a single string suggesting there may have been a 99th floor, meaning more floors and text strings might've been cut at some point in development.

Strings for the debug rooms were cut from the European Spanish file, though their entries still exist.

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menu_text_eng_us.tbl
menu_text_deu.tbl
menu_text_esp.tbl
menu_text_esp_us.tbl
menu_text_fra.tbl
menu_text_fra_us.tbl
menu_text_ita.tbl
menu_text_nld.tbl
menu_text_jpn.tbl
menu_text_twn.tbl
menu_text_chn.tbl
menu_text_kor.tbl
menu_text_eps.tbl
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      "Values": [
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          "m_id : Primitive",
          1408
        ],
        [
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          [
            "BinaryObjectString",
            {
              "ObjectId": 5131,
              "Value": "デバッグフロア9"
            }
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      "MetadataId": 33,
      "Values": [
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          "m_id : Primitive",
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        [
          "m_text : String",
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            "BinaryObjectString",
            {
              "ObjectId": 5132,
              "Value": "デバッグフロア10"
            }
          ]
        ]
      ]
    }
  ]
  "4060": [
    "ClassWithId",
    {
      "ObjectId": 1923,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1200
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
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    "ClassWithId",
    {
      "ObjectId": 1924,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
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        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4062": [
    "ClassWithId",
    {
      "ObjectId": 1925,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1202
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4063": [
    "ClassWithId",
    {
      "ObjectId": 1926,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1203
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4064": [
    "ClassWithId",
    {
      "ObjectId": 1927,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1204
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4065": [
    "ClassWithId",
    {
      "ObjectId": 1928,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1205
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4066": [
    "ClassWithId",
    {
      "ObjectId": 1929,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1206
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4067": [
    "ClassWithId",
    {
      "ObjectId": 1930,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1207
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4068": [
    "ClassWithId",
    {
      "ObjectId": 1931,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1208
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4069": [
    "ClassWithId",
    {
      "ObjectId": 1932,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1209
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4070": [
    "ClassWithId",
    {
      "ObjectId": 1933,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1298
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4071": [
    "ClassWithId",
    {
      "ObjectId": 1934,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1400
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4072": [
    "ClassWithId",
    {
      "ObjectId": 1935,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1401
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4073": [
    "ClassWithId",
    {
      "ObjectId": 1936,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1402
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4074": [
    "ClassWithId",
    {
      "ObjectId": 1937,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1403
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4075": [
    "ClassWithId",
    {
      "ObjectId": 1938,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1404
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4076": [
    "ClassWithId",
    {
      "ObjectId": 1939,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1405
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4077": [
    "ClassWithId",
    {
      "ObjectId": 1940,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1406
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4078": [
    "ClassWithId",
    {
      "ObjectId": 1941,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1407
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4079": [
    "ClassWithId",
    {
      "ObjectId": 1942,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1408
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ],
  "4080": [
    "ClassWithId",
    {
      "ObjectId": 1943,
      "MetadataId": 33,
      "Values": [
        [
          "m_id : Primitive",
          1409
        ],
        [
          "m_text : String",
          [
            "MemberReference",
            {
              "IdRef": 3182
            }
          ]
        ]
      ]
    }
  ]
(Source: CometMedal)