Super Mario Party
|Super Mario Party|
Super Mario Party is the 11th game in the Mario Party series, which is considered to be reboot of the franchise and brings back the original board game format from the first eight entries and a few returning characters from modern entries.
Except Toad and Toadette.
A simple test stage found int /test/test_actor/t04_act_mane
unlock.nxonnx32.bea\flow\unlock\placeholder.csv contains the following text:
This file simply has the following text: このファイルは、アーカイブリスト用のプレースホルダーです。ゲーム用データが追加されたら消去してください。 which translates to: "This file is a placeholder for the archive list. Please delete it when game data is added."
Two sizes of a dummy image, used in numerous spots throughout the game.
Three placeholder images that say "Map 2", "Map 3", and "Map 4" respectively. They follow a single, presumably used map image.
A placeholder for the title logo, aptly named menu_titlelogo. The text translates to "Title".
Three placeholder images used for shader testing.
Three placeholder controller guide images. Each one says "temporary" on the bottom right.
An additional controller guide image with crudely drawn players.
Another dummy image found in the files of the game.
The file names for the playable characters each have a corresponding ID at the beginning of the name, but there are some gaps. Specifically, IDs 08, 09, and 57 are missing. These IDs correspond to Mario Party 10's internal character IDs. 57 would have been Blooper, but that character was turned into a boss for Super Mario Party. Additionally, 08 and 09 would have been Toadette and Toad respectively.
Some effect files have "10stars" in their name. "10stars" is Mario Party 10s codename, so these are probably reused from that game.
Internal Project Name
Super Mario Party's internal project name is "buffet", according to RomFS\.nrr\buffet.nrr and the string "E:\work\buffet\buffet\Programs\Outputs\NX64\buffet\NX_Master\buffet.nss" in the code.
In certain LUA files in the BEA files, debugging features are mentioned but hidden from normal users, it is currently unknown on how to enable them.