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Dance Dance Revolution Mario Mix

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Title Screen

Dance Dance Revolution Mario Mix

Also known as: Dance Dance Revolution with Mario (JP), Dancing Stage: Mario Mix (EU)
Developers: Konami, Hudson Soft
Publisher: Nintendo
Platform: GameCube
Released in JP: July 14, 2005
Released in US: October 24, 2005
Released in EU: October 28, 2005
Released in AU: November 24, 2005

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

A bizarre combination of franchises, Dance Dance Revolution: Mario Mix is exactly what it sounds like. It's also probably the only game where Waluigi has a significant role besides Mario Tennis. WAAAA!

Unused Graphics


Three screenshots of various levels in the game.


Ddrmario whfnotice file0.png

A splash screen likely leftover from a demo.

Unused Chart

The game's credits song, which is the original version of Super Mario Bros.'s Ground Theme, has its own chart data, found in the 28th file within ssq.bin. The chart played is always a difficulty higher than what is selected when starting Story Mode (for example, if the player chose Easy, the chart played will be Normal). With that said, the song has an Easy chart, though it never goes used as there is no difficulty below it.


(Source: tikal. / Special thanks: PARTY MAN X)

Unused Music

Three of game's music tracks, which can be found in MRODDR_Snd.msm, have unheard alternate mixes. The file indexes take in consideration the Japanese release of the game.

Track File Unused Used Notes
Garden Boogie 181, 182
Has quieter instrumentation, and does not have a 2 second cooldown at the start.
Pirate Dance 147, 148
Has different instrumentation and mixing.
149, 150
Has an extended section about 51 seconds in.
Up, Down, Left, Right 183, 184
Two alternate versions with added vocal samples throughout, which match the song's Easy and Normal charts, respectively.
185, 186

Debugging Features

Debug Mode

Ddrmariomix selmenu.png

Replace mapsel.bin (data Folder) and mapsel.rel (dll folder) with selmenu.bin and selmenuDll.rel. Start a new story mode save or load an existing save in story mode and you should be taken to the debug menu. It's nearly identical to the one used in Mario Party 6, which is the engine the game uses.

You can also use the Gecko Code 0411518C 80114F54 to load the menu in the NTSC-U version.


Ddrmariomix danceview.png

Lets you view the dance moves of each character. For some reason, it endlessly zooms out, which can get annoying. You can use the following Gecko code to prevent the constant zoom out in the NTSC-U version:

2039C7B8 EC010028
0439C7BC 60000000
0439C810 60000000
E2000001 80008000


Ddrmariomix motchk.png

Lets you view Mario and Luigi's animations. It has the same zooming problem, and you can use the following Gecko code to prevent it in the NTSC-U version:

2039C468 EC01002A
0439C46C 60000000
0439C490 60000000
0439C4A8 60000000
0439C42C 60000000
0439C3EC 60000000
0439C3AC 60000000
E2000001 80008000

Memory Usage Meter

DDRMarioMix MemMeter.png

A memory usage meter leftover from Hudson Mario Party games can be enabled with the Gecko Code 0403AA68 60000000 (NTSC-U) or 0403AA60 60000000 (PAL).

Overscan Border Display

Enter the Gecko codes 0400C280 60000000 (PAL) or 0400C278 60000000 (NTSC) and you will see the screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use. The borders specify that within 16 pixels from the horizontal edges and within 40 pixels of the vertical edges are not safe to use.

Regional Difference

The song Cabin Fever was partially redone for the American/European releases of the game. Noticeable differences can be heard in the instrumentation in the beginning, as well as in the percussion throughout the song.

Japan US/Europe