Dance Dance Revolution Hottest Party
Dance Dance Revolution Hottest Party |
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Also known as: Dancing Stage Hottest Party (EU/AU) This game has unused areas. |
Dance Dance Revolution Hottest Party is the first of a series of Dance Dance Revolution games for the Nintendo Wii.
It can be best described as an arguably cursed amalgam between DDR SuperNOVA and DDR Mario Mix. In fact, it even uses the latter's engine.
Contents
Debug Menu
Swapping the ddrmodeseldll.rel and ddrmodeseldll.str files with selmenuDll.rel and selmenuDll.str makes the game boot into a debug menu.
Other
Sometimes, pressing - on the main debug menu will display a system font.
Alternatively, pressing + on the main debug menu will redirect to a series of options, which determines the selection parameters should any of the "DDR" functions in the first page, the "STG TEST" or the "SSQ TEST" functions be chosen.
PAGE 1
Function | Present in US? | Present in JP? | Description |
---|---|---|---|
DDR_22 | Yes | No | Plays the song Caught Up on the Wave Cell venue. |
DDR_35 | Yes | No | Plays the song will on the Sensor venue. |
DDR_41 | Yes | No | Plays the song Movin' On on the Wave Cell venue. |
DDR_27 | Yes | Yes | Plays the song Lesson by DJ on the DDR venue. |
DDR_51 | Yes | Yes | Plays the song tokyoEVOLVED Ver.B on the Axis venue. |
DDR_52 | Yes | Yes | Plays the song tokyoEVOLVED Ver.C on the Axis venue. |
DDR_53 | No | Yes | Loads the song TRUE♥LOVE (Clubstar's True Club Mix), but freezes due to the game trying to load stage data that does not exist. |
DDR_54 | No | Yes | Loads the song Pluto the First, but freezes due to the game trying to load stage data that does not exist. |
DDR_55 | No | Yes | Loads the song DOUBLE TORNARD, but freezes due to the game trying to load stage data that does not exist. |
DDR MODESEL | Yes | Yes | Reboots the game. |
DDR RESULTS | Yes | Yes | Warps to a mockup results screen, but softlocks the game because it's impossible to get out of. |
DDR WORLDSEL | Yes | Yes | Freezes the game. |
PAGE 2
PAGE 3
Function | Present in US? | Present in JP? | Description |
---|---|---|---|
SSQ TEST | Yes | Yes | Views a chart, with a blank stage setting. |
MAT CHECK | Yes | Yes | Some sort of input test, which only seems to detect Dance Pad inputs. |
Unused Charts
Challenge Charts
While Hottest Party does not have playable Challenge charts, three songs have data for them: the license Finally, and the original songs will and Confession. While the former seems to be just a gimmickless version of the final Expert chart, the latter two are very early variations of their respective Expert charts, and also lack gimmicks.
Download will and Confession (challenge charts)
File: DDRhp1-challenge.zip (4,60 MB) (info)
|
ssq.bin
The file ssq.bin can only be found in the game's American release and contains early variations of the game's stepchart files. Notably, 42 of the game's 52 songs (including the alternate versions of tokyoEVOLVED) have notable differences between the early and final data.
Early Chart Data |
Additional Charts
After tokyoEVOLVED Ver.C's ID (52), there are eight different versions of the song Gonna Make You Sweat (Everybody Dance Now), each using different gimmicks, and having an additional intro section.
Variant 1
- Basic
- Absolute Notes: 137
- Freeze Arrows: 7
- Gimmick: Foot Confuser
- Gimmick Notes: 29
- Difficult
- Absolute Notes: 217
- Freeze Arrows: 7
- Gimmick: Foot Confuser
- Gimmick Notes: 44
- Expert
- Absolute Notes: 363
- Freeze Arrows: 13
- Gimmick: N/A
- Beginner
- Absolute Notes: 111
- Freeze Arrows: 1
- Gimmick: N/A
Variant 2
Its charts notably contain Hand Missiles in the Up and Down arrows, which never happens in any of the final charts.
- Basic
- Absolute Notes: 142
- Freeze Arrows: 7
- Gimmick: Hand Missile
- Gimmick Notes: 52
- Difficult
- Absolute Notes: 217
- Freeze Arrows: 7
- Gimmick: Hand Missile
- Gimmick Notes: 54
- Expert
- Absolute Notes: 363
- Freeze Arrows: 13
- Gimmick: Hand Missile
- Gimmick Notes: 53
- Beginner
- Absolute Notes: 112
- Freeze Arrows: 1
- Gimmick: Hand Missile
- Gimmick Notes: 53
Variant 3
- Basic
- Absolute Notes: 137
- Freeze Arrows: 7
- Gimmick: Screen Stomper
- Gimmick Notes: 45
- Difficult
- Absolute Notes: 217
- Freeze Arrows: 7
- Gimmick: Screen Stomper
- Gimmick Notes: 54
- Expert
- Absolute Notes: 363
- Freeze Arrows: 13
- Gimmick: Screen Stomper
- Gimmick Notes: 52
- Beginner
- Absolute Notes: 111
- Freeze Arrows: 1
- Gimmick: Screen Stomper
- Gimmick Notes: 49
Variant 4
The Basic chart is very similar, albeit not the same, to this video footage from when the game was first announced. Most charts also contain Hand Markers on the Up and Down arrows, which none of the final charts have.
- Basic
- Absolute Notes: 137
- Freeze Notes: 7
- Gimmick: Hand Marker
- Gimmick Notes: 24
- Difficult
- Absolute Notes: 217
- Freeze Arrows: 7
- Gimmick: Hand Marker
- Gimmick Notes: 43
- Expert
- Absolute Notes: 363
- Freeze Arrows: 13
- Gimmick: N/A
- Beginner
- Absolute Notes: 111
- Freeze Arrows: 1
- Gimmick: Hand Marker
- Gimmick Notes: 12
Variant 5
- Basic
- Absolute Notes: 163 (counting a single overlapping note)
- Freeze Notes: 7
- Gimmick: Double Stomp
- Gimmick Notes: 26
- Difficult
- Absolute Notes: 169 (counting eight overlapping notes)
- Freeze Notes: 7
- Gimmick: Double Stomp
- Gimmick Notes: 32
- Expert - same as Variant 1
- Beginner - same as Variant 1
Variant 6
These charts are structurally the same as Variant 2, though they use a different gimmick.
- Basic
- Absolute Notes: 142
- Freeze Arrows: 7
- Gimmick: Foot Missile
- Gimmick Notes: 52
- Difficult
- Absolute Notes: 217
- Freeze Arrows: 7
- Gimmick: Foot Missile
- Gimmick Notes: 54
- Expert
- Absolute Notes: 363
- Freeze Arrows: 13
- Gimmick: Foot Missile
- Gimmick Notes: 53
- Beginner
- Absolute Notes: 112
- Freeze Arrows: 1
- Gimmick: Foot Missile
- Gimmick Notes: 53
Variant 7
The Basic chart is structurally the same as Variants 2 and 6, albeit it uses another different gimmick.
- Basic
- Absolute Notes: 90
- Freeze Arrows: 7
- Gimmick: Foot Destructor (Yellow)
- Gimmick Notes: 52
- Difficult - same as Variant 6.
- Expert - same as Variant 6.
- Beginner - same as Variant 6.
Variant 8
Much like Variant 7, the Basic chart is structurally the same as Variants 2 and 6.
- Basic
- Absolute Notes: 90
- Freeze Arrows: 7
- Gimmick: Foot Destructor (Blue)
- Gimmick Notes: 52
- Difficult - same as Variant 6.
- Expert - same as Variant 6.
- Beginner - same as Variant 6.
Unseen Foot/Hand Missile Behavior
Foot Missiles and Hand Missiles are gimmick notes that only appear in Battle Mode, in which two players compete for the highest score while playing the same difficulty.
When hitting these gimmick notes under normal conditions, they move towards the other player's side, except for when it is the last one in the chart, in which it shrinks until it disappears. Should they not be hit, however, the player's Dance Gauge is decreased significantly, and there's a chance the next Foot/Hand Missile that should appear is "skipped", likely to prevent more than two of these gimmicks from appearing at once.
However, through the game's debug menu, it is possible to play a song in Battle Mode with both players playing separate difficulties, in which these gimmicks display an unused behavior; they always shrink upon being hit, and they never "skip", even when not hitting such notes. As such, more than two Foot/Hand Missiles can appear at once.
The video on the side is a demonstration of this behavior on the song Beautiful Inside (Cube::Hard Mix), in which the Hand Missile gimmick is used.
Unused Graphics
All of these take in consideration the folder data.
Early Warning Screen
boot.bin contains graphics for Dance Dance Revolution Mario Mix 's warning screen.
Minigame Mode
ddrmodesel.bin contains graphic assets for a scrapped "Minigame" mode.
Image | Description |
---|---|
Would be shown in the left side of the screen. The style shown here is much different from the other modes. | |
A description, roughly translating to "Master the minigames!!". |
Locked Default Stages
ddrmodesel.bin also contains graphics indicating that the first 8 dance stages are locked, though this never happens as they are already available by default.
Other Mario Mix Leftovers
win.bin contains many more leftover graphics from Dance Dance Revolution Mario Mix.
Unused Music
sound/stream/TESTMUSIC_32.brstm is an unused loop.
Unused Sounds
To do: Doublecheck and verify further |
sound/ddr.brsar, the main sounds repository, contains many unused files within its filesystem.
Announcer
GR/VOICE/ARCADE
These voice files wouldn't look out of place in an arcade installment or an arcade-like gamemode, though Hottest Party is not one and does not contain such a thing.
File | Sound | Transcription |
---|---|---|
VO_NAR_179 | "Insert Coin" | |
VO_NAR_180 | "Game Over" | |
VO_NAR_181 | "Stage Clear" | |
VO_NAR_182 | "Congratulations" | |
VO_NAR_183 | "All Clear!" | |
VO_NAR_184 | "Mission Complete" | |
VO_NAR_185 | "Alright, thanks for playing DDR" | |
VO_NAR_186 | "You're ooooooutta heeere!" | |
VO_NAR_187 | "Press Player 1 Start" | |
VO_NAR_188 | "Press Player 2 Start" | |
VO_NAR_372 | "Are you sure?" |
GR/VOICE/INSTRUCTION
File | Sound | Transcription |
---|---|---|
VO_NAR_307 | "When Hand Markers appear..." | |
VO_NAR_308 | "...shake your Wii Remote and Nunchuk." | |
VO_NAR_309 | "Hand Markers only appear on the left and right." | |
VO_NAR_310 | "Shake your Wii Remote for right Hand Markers." | |
VO_NAR_311 | "Shake your Nunchuk for left Hand Markers." | |
VO_NAR_312 | "Keep shaking your hand during Hold Markers." | |
VO_NAR_313 | "You will fail the Hold Marker if you stop shaking your hand." | |
VO_NAR_314 | "Your feet and hands will be used to play this game." | |
VO_NAR_315 | "When the arrows rise to this point, step on the matching panels." | |
VO_NAR_316 | "Step on both panels if two different marks appear at the same time." | |
VO_NAR_317 | "If you misstep repeatedly, the Dance Gauge will decrease until the game is over." |
GR/VOICE/GIMMICK
File | Sound | Transcription |
---|---|---|
VO_NAR_344 | "Don't miss the U.G. Arrows, or Uncle Glide will take over the screen!" | |
VO_NAR_345 | "Use a hand controller to send the gimmicks over to your opponent's area. Accuracy counts!" | |
VO_NAR_346 | "Many gimmicks will appear; pay attention to your accuracy!" | |
VO_NAR_347 | "Don't step or the gimmicks, or your Dance Gauge will decrease." |
GR/VOICE/FREEZE/EXPLAIN
File | Sound | Transcription |
---|---|---|
VO_NAR_348 | "When the arrows rise to this point, step on the matching panels." | |
VO_NAR_349 | "Step on the sensor continuously during freeze arrows." | |
VO_NAR_350 | "Lifting your foot up during a Freeze Arrow will result in a misstep." | |
VO_NAR_351 | "Step on both panels if two different marks appear at the same time." | |
VO_NAR_352 | "If two Freeze Arrows are displayed simultaneously, step on both sensors at the same time." | |
VO_NAR_353 | "If you misstep repeatedly, your Dance Gauge will decrease until the game is over." |
GR/VOICE/GAME/EXPLAIN
File | Sound | Transcription |
---|---|---|
VO_NAR_354 | "Your feet will be used to play this game." | |
VO_NAR_355 | "Your hands and feet will be used to play this game." |
GR/VOICE/DECIDE
File | Sound | Transcription |
---|---|---|
WORKOUT/VO_NAR_357 | "Enjoy burning off those calories!" | |
GCM/VO_NAR_358 | "Use your groove to set the crowd on fire!" | |
FREE/VO_NAR_359 | "Heat up the floor with your hot dancing!" | |
OPTIONS/VO_NAR_361 | "Use options to set your own temperature!" |
GR/VOICE/SELECT/STYLE
File | Sound | Transcription |
---|---|---|
VO_NAR_039 | "Versus Style" | |
VO_NAR_040 | "Double Style" |
GR/VOICE/SELECT/PLAYER
File | Sound | Transcription |
---|---|---|
VO_NAR_044 | "Select Stage" | |
VO_NAR_047 | "Select Character" | |
VO_NAR_048 | "Select Music" | |
VO_NAR_049 | "Random Music" | |
VO_NAR_050 | "Request Music" Audibly a placeholder. | |
VO_NAR_362 | "Select Dancing Stage" | |
VO_NAR_363 | "Select Difficulty" | |
VO_NAR_364 | "Select Mode" | |
VO_NAR_365 | "Select number of players" | |
VO_NAR_366 | "Select Venue" | |
VO_NAR_367 | "Player addition" |
GR/VOICE/SELECT/DIFFICULTY
File | Sound | Transcription |
---|---|---|
VO_NAR_051 | "Easy or hard?" | |
VO_NAR_052 | "How good are you?" | |
VO_NAR_053 | "Let's push it!" | |
VO_NAR_054 | "Challenge yourself." |
GR/VOICE/CHAR
File | Sound | Transcription |
---|---|---|
VO_NAR_368 | "Uncle Glide" Which is U.G. full name. |
GR/VOICE/STAGE
Because Hottest Party does not have any sort of stage system, these go unused.
File | Sound | Transcription |
---|---|---|
VO_NAR_298 | "First Stage" | |
VO_NAR_299 | "Second Stage" | |
VO_NAR_300 | "Third Stage" | |
VO_NAR_301 | "Fourth Stage" | |
VO_NAR_302 | "Final Stage" | |
VO_NAR_303 | "Extra Stage" | |
VO_NAR_304 | "One More Extra Stage" | |
VO_NAR_305 | "Encore Stage" | |
VO_NAR_306 | "Seriously, this is the last Extra Stage." |
GR/VOICE/EMOTION
File | Sound | Transcription |
---|---|---|
VO_NAR_281 | "Alright!" | |
VO_NAR_282 | "So nice!" | |
VO_NAR_283 | "Uh-oh!" | |
VO_NAR_284 | "Oh, man!" | |
VO_NAR_285 | "Sweet!" | |
VO_NAR_286 | "Not good." | |
VO_NAR_287 | "Yeah!" |
GR/VOICE/BATTLE/SELECT
File | Sound | Transcription |
---|---|---|
VO_NAR_266 | "It's time to get serious." | |
VO_NAR_267 | "Alright, c'mon." | |
VO_NAR_268 | "Let's enjoy this." | |
VO_NAR_269 | "I'm waiting for you." | |
VO_NAR_270 | "Don't push your luck." | |
VO_NAR_271 | "Show me your strength, if you can!" |
GR/VOICE/GCM/STAGECOMPLETE
These are audibly placeholders.
File | Sound | Transcription |
---|---|---|
VO_NAR_247 | "Alright, that's great! Now let's move on to the next event." | |
VO_NAR_248 | "GCM tip 2" | |
VO_NAR_249 | "GCM tip 3" | |
VO_NAR_250 | "GCM tip 4" | |
VO_NAR_251 | "GCM tip 5" |
GR/VOICE/RANDOM
File | Sound | Transcription |
---|---|---|
VO_NAR_278 | "Press the A button" | |
VO_NAR_279 | "You're the best of the cool dancers!" | |
VO_NAR_280 | "Caution" |
GR/VOICE/TEST
File | Sound | Transcription |
---|---|---|
VO_NAR_272 | "Test" | |
VO_NAR_273 | ||
VO_NAR_274 | ||
VO_NAR_275 | "Check" | |
VO_NAR_276 | ||
VO_NAR_277 |
Miscellaneous
Found many times within the filesystem is a short beep.
Unused Text
To do: Check other regions |
The US and Japanese main.dol
executables contain some unused text strings related to the Mario Party series, which was previously developed by Hudson Soft using the same engine.
The following offsets correspond to the US version.
File offset | Memory address | Text |
---|---|---|
1f0f4c | 802c42ac | star
|
1f0f54 | 802c42b4 | coin
|
1f0f5c | 802c42bc | Star
|
1f0f64 | 802c42c4 | Coin
|
1f0f6c | 802c42cc | orb
|
1f0f70 | 802c42d0 | Orb
|
1f0f74 | 802c42d4 | point
|
1f0f7c | 802c42dc | Point
|
1f0f84 | 802c42e4 | space
|
1f0f8c | 802c42ec | Space
|
1f0f94 | 802c42f4 | stars
|
1f0f9c | 802c42fc | coins
|
1f0fa4 | 802c4304 | Stars
|
1f0fac | 802c430c | Coins
|
1f0fb4 | 802c4314 | orbs
|
1f0fbc | 802c431c | Orbs
|
1f0fc4 | 802c4324 | points
|
1f0fcc | 802c432c | Points
|
1f0fd4 | 802c4334 | spaces
|
1f0fdc | 802c433c | Spaces
|
These strings are referenced in a function at memory address 80043708 (US) and 8004337c (Japan).
Oddities
The song Caught Up is the subject of two oddities.
The first oddity relates to the song's gimmicks. For each chart, there is an area reserved for a gimmick pool, labeled "CHAR", in which the gimmicks to be used are listed, in order to be called by the step direction area. The ID normally used for the Foot Missile gimmick is 03, though Caught Up's charts use the ID 0A. Behaviorally, there doesn't seem to be any differences between these two types; both are even used together in the song's Expert chart!
The second oddity also relates to the song's Expert chart. The right arrow in measure 16 and the left arrow in measure 20 are both coded as freeze arrows which end a beat after they start, though they appear as regular arrows instead. The reason for this is unknown.
Regional Differences
Songlist
Each version has exclusive songs, as listed below, with most of the Japan-exclusive songs later appearing in Dance Dance Revolution Hottest Party 3 or the 2010 release.
US/Europe | Japan |
---|---|
B4U (The Acolyte mix) Gonna Make You Sweat (Everybody Dance Now) Rhythm Is A Dancer unappreciated |
B4U (Rising Sun mix) DOUBLE TORNARD TRUE♥LOVE (Clubstar's True Club Mix) Pluto the First |
Song Banner
The song Gypsy woman received an updated banner in the game's Japanese release, which uses a different font. This was undone in the European release, however.
US/Europe | Japan |
---|---|
Courses
Some of the game's Workout Program courses were slightly altered in order to accomodate the different songlist:
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | ||
---|---|---|---|---|---|---|---|
WORKOUT PROGRAM 2 | US/EU | Always (Microbots Trance Dance Mix) | Gonna Make You Sweat (Everybody Dance Now) | unappreciated | Lips of an Angel | Too Little,Too Late | Yo, Excuse Me Miss |
JP | Always (Microbots Trance Dance Mix) | You Spin Me 'Round (Like a Record) | Blue Monday | Lips of an Angel | Too Little,Too Late | Yo, Excuse Me Miss | |
WORKOUT PROGRAM 3 | US/EU | Disco Inferno | You Spin Me 'Round (Like a Record) | Karma Chameleon | Clocks | Far Away | Little L |
JP | Disco Inferno | Buried a Lie | Karma Chameleon | Clocks | Far Away | Little L | |
WORKOUT PROGRAM 4 | US/EU | Nothing But You | 99 Red Balloons | Rhythm Is A Dancer | Summertime | I Don't Feel Like Dancin' | The Sign |
JP | Nothing But You | 99 Red Balloons | Call On Me | Summertime | I Don't Feel Like Dancin' | The Sign | |
WORKOUT PROGRAM 5 | US/EU | unappreciated | Karma Chameleon | Buried a Lie | Hot Stuff | Gonna Make You Sweat (Everybody Dance Now) | Blue Monday |
JP | Hot Stuff | Karma Chameleon | Buried a Lie | Lips of an Angel | Clocks | Blue Monday | |
WORKOUT PROGRAM 6 | US/EU | Far Away | 99 Red Balloons | You Spin Me 'Round (Like a Record) | Call On Me | Lips of an Angel | Finally |
JP | Far Away | 99 Red Balloons | You Spin Me 'Round (Like a Record) | Call On Me | Nothing But You | Finally | |
WORKOUT PROGRAM 9 | US/EU | let it out | I'm Flying Away | the beat | will | Mess With My Emotions | Moving On |
JP | let it out | I'm Flying Away | the beat | DOUBLE TORNARD | Mess With My Emotions | Moving On | |
WORKOUT PROGRAM 10 | US/EU | will | LOVE SHINE (Body Grooverz 2006 mix) | 1998 (Sparky 2006) | B4U (The Acolyte mix) | Confession | Such A Feeling |
JP | will | TRUE♥LOVE (Clubstar's True Club Mix) | 1998 (Sparky 2006) | B4U (Rising Sun mix) | Confession | Such A Feeling |
Gameplay
The Hand Marker notes received an updated design in the game's Japanese release, which was also carried over to the European release.
US | Japan/Europe |
---|---|
Groove Circuit Mode
There are also some changes done to Groove Circuit Mode when the game was released in Japan. Most of them relate to the songs being played, though there are also changes in the missions.
Initial Playthrough
- VENUE HALLUMINATION's missions are much less strict in the Japanese version; instead of requiring the player to get less than 5 Boos, the three missions of this Venue require the player to get less than 25, 30 and 35 Boos, in this order.
- In VENUE ERU, the song played in the third mission is will rather than LOVE SHINE (Body Grooverz 2006 mix).
- In STARGAZE VENUE, a third song was added to the pool of songs available in the second mission: DOUBLE TORNARD.
- In VENUE U-MATIC, a third song was added to the pool of songs available in the second mission: TRUE♥LOVE (Clubstar's True Club Mix). In addition, the song will was changed to let it out.
- Also in VENUE U-MATIC, the third mission's song, which was originally let it out, was changed to LOVE SHINE (Body Grooverz 2006 mix).
- Much like VENUE HALLUMINATION, EV VENUE's missions are also much less strict in the Japanese version; instead of requiring the player to get less than 3 Boos, the three missions of this Venue require the player to get less than 20, 25 and 30 Boos, in this order.
- One of the songs available in the second mission of EV VENUE, B4U (The Acolyte mix), was changed to B4U (Rising Sun mix). Despite the different titles, both have the same charts.
Second Playthrough
- VENUE TECTONIC's missions are much less strict in the Japanese version, requiring only 20 million points to pass its songs rather than 40 million points.
- As was the case with EV VENUE in the first playthrough, B4U (The Acolyte mix) was changed to B4U (Rising Sun mix) in the song pool for the second mission of VENUE TECTONIC.
- VENUE ERU's missions are much less strict in the Japanese version; instead of requiring the player to get less than 3 Boos, the three missions of this Venue require the player to get less than 15, 20 and 25 Boos, in this order.
- The song played in the third mission of VENUE ERU was changed from CANDY (UFO mix) to the new boss song Pluto the First; clearing this mission unlocks the song for regular play.
- Due to the song Gonna Make You Sweat (Everybody Dance Now) not being available in the Japanese version, its slot in the song pool for the second mission of SYSTRONIX VENUE was changed to Call On Me.
- Due to the song Rhythm is a Dancer not being available in the Japanese version, some changes were done to VENUE U-MATIC; instead of playing Clocks in the venue's third mission, it is part of the song pool of the second mission, with CANDY (UFO mix) replacing it where it originally stood.
- EV VENUE's missions are much less strict in the Japanese version; instead of requiring the player to get no Boos, the three missions of this Venue require the player to get less than 10, 15 and 20 Boos, in this order.
Error Screen
Whenever the game crashes, it will display a basic handler.
- Pages missing developer references
- Games developed by Hudson Soft
- Pages missing publisher references
- Games published by Konami
- Wii games
- Pages missing date references
- Games released in 2007
- Games released in September
- Games released on September 25
- Games with unused areas
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- To do
- Dance Dance Revolution series
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Cleanup > Pages missing publisher references
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