Dance Dance Revolution Ultramix
|Dance Dance Revolution Ultramix|
This game has unused areas.
This game has a prototype article
The first coming of Dance Dance Revolution to the Xbox console, with a fair amount of originals and crossovers from other series, mostly from Dance Maniax, beatmania and beatmania IIDX.
- 1 Sub-Page
- 2 Unused Stepchart Data
- 3 Unused Graphics
- 4 Unused Music
- 5 Unused Code
- 6 Unused Video
- 7 Development-Related Text
- 8 DYNAMITE RAVE Oversight
- 9 Regional Differences
Unused Stepchart Data
x_data_US.bin (US)/x_data_UK.bin (EU), the main assets repository, contains several early stepchart data files, as listed below:
Named kind_org_all.ssq in the executable. The step structure is the same, save for the absence of freeze arrows.
|Download Kind Lady (early chart data)
File: DDRultramix-kindEARLY.zip (5,40 MB) (info)
La Señorita Virtual
Named virt_all_old.ssq in the executable. While the steps are the same, the BPM breakdown is different:
Sana Mollete Ne Ente
Named sana_org_all.ssq in the executable. While the chart structures are mostly similiar to the final game, they have extra freeze arrows.
|Download Sana Mollete Ne Ente (early chart data)
File: DDRultramix-sanaEARLY.zip (5,68 MB) (info)
SO IN LOVE
Named soin_org_all.ssq in the executable. Most of the charts are different, emphasis for Double LIGHT.
|Download SO IN LOVE (early chart data)
File: DDRultramix-soinEARLY.zip (5,18 MB) (info)
THE EARTH LIGHT
Named nazo_org_all.ssq in the executable. While the chart structures are mostly similiar to the final game, they have extra freeze arrows.
|Download THE EARTH LIGHT (early chart data)
File: DDRultramix-nazoEARLY.zip (5,79 MB) (info)
BALLAD FOR YOU
Named bald_org_all.ssq in the executable. While the chart structures are the same as the final game, they have much more freeze arrows.
|Download BALLAD FOR YOU (early chart data)
File: DDRultramix-baldEARLY.zip (5,66 MB) (info)
Named hypn_org_all.ssq in the executable. While the chart structures are mostly similiar to the final game, they have extra freeze arrows.
|Download HYPNOTIC CRISIS (early chart data)
File: DDRultramix-hypnEARLY.zip (5,05 MB) (info)
INSERTiON Machine Gun Kelly Mix
Named ins2_all_chris.ssq in the executable, likely a reference to Chris Won, who is credited as an "Artist" for the game. All 6 charts are completely different in comparison to the final data, and so is the sync.
|Download INSERTiON Machine Gun Kelly Mix (early chart data)
File: DDRultramix-ins2EARLY.zip (6,11 MB) (info)
Named call_org_all.ssq and call_all_kengo.ssq in the executable, the latter being a reference to Kengo Suzuki, who is credited as a "Senior Artist" for the game. Data-wise, while the former differs in the aspect of having more freeze arrows, the latter differs in almost every way, from completely different steps to a completely broken sync.
|Download CALL ME (early chart data)
File: DDRultramix-callEARLY.zip (5,86 MB) (info)
Named good_chris.ssq in the executable, another reference to Chris Won. Differences can be found in all 6 charts and in the sync:
|Download EBENEEZER GOODE (early chart data)
File: DDRultramix-goodEARLY.zip (5,24 MB) (info)
HEART OF GLASS
Named hofg_chris.ssq in the executable, another reference to Chris Won. Differences can be found in all 6 charts and in the sync:
|Download HEART OF GLASS (early chart data)
File: DDRultramix-hofgEARLY.zip (5,49 MB) (info)
JERK IT OUT
Named jerk_all_kengo.ssq in the executable, another reference to Kengo Suzuki. Minor differences can be found in all charts sans Single LIGHT.
|Download JERK IT OUT (early chart data)
File: DDRultramix-jerkEARLY.zip (5,68 MB) (info)
Named flow_all_nakajima.ssq in the executable, a reference to Takahiro Nakajima, who is also credited as an "Artist" for the game. All 6 charts are different from the final data.
|Download NU FLOW (early chart data)
File: DDRultramix-flowEARLY.zip (5,90 MB) (info)
SIZE OF A COW
Named call_org_all.ssq and call_all_kengo.ssq in the executable, the latter being another reference to Kengo Suzuki. Unlike both of CALL ME's unused charts, these two are fairly similiar, though still different from the final data.
|Download SIZE OF A COW (early chart data)
File: DDRultramix-acowEARLY.zip (6,26 MB) (info)
All of these can be found inside x_data_US.bin (US)/x_data_UK.bin (EU) unless noted otherwise.
How To Play
While this game does not have a How To Play screen, graphics for it can be found, and are referenced in the executable:
textures.kbr is a different texture repository, most of them compressed under DTX1. Curiously, many early/unused song graphics can be found here:
0x8000 - what_tb / what_th
Graphics for What is Love?. While the song is not necessarily unused, these two graphics differ from the final version; there's no [SP4] tag in the banner, and the text in the title tag is colored differently.
0x12000 - unbe_tb / unbe_th
Graphics for UNBELIEVABLE. It's the first scrapped license in the list, though it would later appear in the arcade release of DanceDanceRevolution SuperNOVA2.
0x1C000 - trib_tb / trib_th
Graphics for Tribal Dance Almighty Mix. The second scrapped license in the list would have been a revival from Dance Dance Revolution 5thMIX.
0xB7000 - itri_tb / itri_th
Graphics for Do It Right. The song had previously appeared in Dance Dance Revolution Konamix.
0xDA000 - groo_tb / groo_th
Graphics for Groove 2001. The song had previously appeared in the American release of DDRMAX.
0xE9000 - geno_tb / geno_th
Graphics for GENOM SCREAMS. The song also had previously appeared in Dance Dance Revolution Konamix.
0xF3000 - eyes_th / eyes_tb
Graphics for In My Eyes. While the song is not necessarily unused, these two graphics differ from the final version; the artist credit is riewo instead of ric.
0x102000 - ecst_tb / ecst_th
Graphics for ECSTASY. The song also had previously appeared in the American release of DDRMAX.
0x15C000 - mtlh_th / mtlh_tb
Graphics for ALL MY BEST FRIENDS ARE METALHEADS, the third scrapped license in the list; not properly appearing in the game in any way.
0x16B000 - part_th / part_tb
Graphics for get the party started, the fifth and last scrapped license in the list, not properly appearing in the game in any way.
Exclusive to Dancing Stage Unleashed is an early set of graphics for the song CALL ME, stored at offsets 0x7545000 (background) and 0x7585800 (banner).
Located in 0xB85000 of music.sng is an audio file labeled uisp, which plays an early version of the intro BGM, with a different announcer line.
Also in music.sng, at offset 0xA16800, is an audio file labeled uigo, which doesn't seem to be used in the final game at all.
Found in offset 0x40BC800 of x_data_US.bin (US)/x_data_UK.bin (EU) is a file labeled Performance Data Test.csv, which is an unused background animation controller created for testing purposes.
|Download Performance Data Test
File: DDRultramix-performancedatatest.zip (694 B) (info)
The movie file jsasda.xmv, which depicts a series of rotating cubes, is not used by any of the songs in the game.
Stored at offset 0x40C0800 of x_data_US.bin (US)/x_data_UK.bin (EU) is a file referenced as !README!.txt in the main executable. It contains some instrutions about image compression:
Some rules on compression for DDR... 1) Delete all .dds files found in R:\_xbox\data_bin\source\Compressed_Textures. Make sure you DON'T DELETE this file! 2) copy the source and songs folders to local directory 3) For the songs folder, run the compression tool as follows: c:\> zMakeTextures -resize -nomip -colorkey -r -c songs This will resize and compress all textures using colorkey replacement. 4) For the source folder, run the compression tool as follows: c:\> zMakeTextures -nomip -colorkey -r -c source This will compress all textures using colorkey replacement but it will not resize any non-power of 2 textures it encounters (and, as a result, will not compress them either). 5) Delete the following compressed textures: toon.dds arrow00.dds arrow01.dds arrow02.dds arrow03.dds arrow04.dds arrow05.dds arrow06.dds arrow07.dds arrow08.dds arrow09.dds freeze_arrow00.dds freeze_arrow01.dds freeze_arrow02.dds freeze_arrow03.dds freeze_arrow04.dds freeze_arrow05.dds freeze_arrow06.dds freeze_arrow07.dds freeze_arrow08.dds freeze_arrow09.dds result_evaluation.dds 6) copy all newly compressed .dds files from your local folders into R:\_xbox\data_bin\source\Compressed_Textures 7) you're done!
Offset 0x1C2574 (US) / 0x1C260C (EU) of default.xbe contains the following message:
I WANT CHICKEN
As revealed by the July 1, 2003 prototype, this command seems to be an Austin Powers reference.
DYNAMITE RAVE Oversight
During certain points of the downloadable song DYNAMITE RAVE (video on the right for reference), the background changes to the song's default background image, rather than a video. This is because the background scripts file, dyna.csv, calls a file that does not exist, labeled jshijka.xmv, and fallbacks to displaying the default background. However, considering a file with a similiar name exists in the game's filesystem (jshjka.xmv), this erroneous entry was likely the result of a typo. Below, is the video that was meant to be displayed:
Each of the game's releases have its share of exclusive songs. The list goes as follows:
ABSOLUTE Cuff -N- Stuff It Mix AFTER THE GAME OF LOVE BALLAD FOR YOU CANDY♥ Castles In The Sky Do That Thang M✩A✩S✩H Radio Edit DROP THE BOMB SySF Mix DXY! HYPNΦTIC CRISIS HYSTERIA INSERTiON Machine Gun Kelly Mix Keep Ya Body Movin' Let the beat hit em! ~CLASSIC R&B STYLE~ Ready Steady Go Shiny Disco Balls
CALL ME EBENEEZER GOODE HEART OF GLASS JERK IT OUT NU FLOW saturn 5 SIZE OF A COW UP THE BRACKET
Additionally, one of the songs in the Song Pack 4 DLC was also modified; the original What is Love? was changed to the license Take It To The Morning Light.