We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Dance Dance Revolution Ultramix

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dance Dance Revolution Ultramix

Also known as: Dancing Stage Unleashed (EU)
Developer: Konami Computer Entertainment Hawaii
Publisher: Konami
Platform: Xbox
Released in US: November 20, 2003
Released in EU: March 20, 2004


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

The first coming of Dance Dance Revolution to the Xbox console, with a fair amount of originals and crossovers from other series, mostly from Dance Maniax, beatmania and beatmania IIDX.

Unused Stepchart Data

x_data_US.bin (US)/x_data_UK.bin (EU), the main assets repository, contains several early stepchart data files, as listed below:

On Both

Kind Lady
Named kind_org_all.ssq in the executable. The step structure is the same, save for the absence of freeze arrows.

Download.png Download Kind Lady (early chart data)
File: DDRultramix-kindEARLY.zip (5,40 MB) (info)

La Señorita Virtual
Named virt_all_old.ssq in the executable. While the steps are the same, the BPM breakdown is different:

Early Final
Beat Value
0 175.61 175.61
16 181.818 187.5
20 182.125 182.278
68 182.741 182.278
84 182.166 182.233
195 182.209 181.985
228 181.665 182.271

Sana Mollete Ne Ente
Named sana_org_all.ssq in the executable. While the chart structures are mostly similiar to the final game, they have extra freeze arrows.

Download.png Download Sana Mollete Ne Ente (early chart data)
File: DDRultramix-sanaEARLY.zip (5,68 MB) (info)

SO IN LOVE
Named soin_org_all.ssq in the executable. Most of the charts are different, emphasis for Double LIGHT.

Download.png Download SO IN LOVE (early chart data)
File: DDRultramix-soinEARLY.zip (5,18 MB) (info)

THE EARTH LIGHT
Named nazo_org_all.ssq in the executable. While the chart structures are mostly similiar to the final game, they have extra freeze arrows.

Download.png Download THE EARTH LIGHT (early chart data)
File: DDRultramix-nazoEARLY.zip (5,79 MB) (info)
(Source: Wanny)

Ultramix only

BALLAD FOR YOU
Named bald_org_all.ssq in the executable. While the chart structures are the same as the final game, they have much more freeze arrows.

Download.png Download BALLAD FOR YOU (early chart data)
File: DDRultramix-baldEARLY.zip (5,66 MB) (info)

HYPNOTIC CRISIS
Named hypn_org_all.ssq in the executable. While the chart structures are mostly similiar to the final game, they have extra freeze arrows.

Download.png Download HYPNOTIC CRISIS (early chart data)
File: DDRultramix-hypnEARLY.zip (5,05 MB) (info)

INSERTiON Machine Gun Kelly Mix
Named ins2_all_chris.ssq in the executable, likely a reference to Chris Won, who is credited as an "Artist" for the game. All 6 charts are completely different in comparison to the final data, and so is the sync.

Download.png Download INSERTiON Machine Gun Kelly Mix (early chart data)
File: DDRultramix-ins2EARLY.zip (6,11 MB) (info)
Early Final
Beat Value
0 139.467 139.806
16 139.458
128 69.948 69.858
152 139.175 139.319
(Source: Wanny)

Unleashed only

CALL ME
Named call_org_all.ssq and call_all_kengo.ssq in the executable, the latter being a reference to Kengo Suzuki, who is credited as a "Senior Artist" for the game. Data-wise, while the former differs in the aspect of having more freeze arrows, the latter differs in almost every way, from completely different steps to a completely broken sync.

Download.png Download CALL ME (early chart data)
File: DDRultramix-callEARLY.zip (5,86 MB) (info)
kengo Final
Beat Value
-4 142.857 142.857
0 142.292 142.292
16 142.551 142.012
32 142.292
64 142.012
112 142.857
120 142.199
168 141.573
171 142.589
(0.933s stop)
182 143.836
196 141.608
214 143.141
230 170.554 146.617

EBENEEZER GOODE
Named good_chris.ssq in the executable, another reference to Chris Won. Differences can be found in all 6 charts and in the sync:

Download.png Download EBENEEZER GOODE (early chart data)
File: DDRultramix-goodEARLY.zip (5,24 MB) (info)
Early Final
Beat Value
0 126.054 125.545
32 126.06
184 127.358

HEART OF GLASS
Named hofg_chris.ssq in the executable, another reference to Chris Won. Differences can be found in all 6 charts and in the sync:

Download.png Download HEART OF GLASS (early chart data)
File: DDRultramix-hofgEARLY.zip (5,49 MB) (info)
Early Final
Beat Value
0 114.513 114.467
16 114.467
64 116.129 119.205
68 114.964 114.441
96 114.407 114.407
99 110.837 114.213
104 114.650 113.208
108 114.496 114.471
153 114.65
177 113.793
184 114.650

JERK IT OUT
Named jerk_all_kengo.ssq in the executable, another reference to Kengo Suzuki. Minor differences can be found in all charts sans Single LIGHT.

Download.png Download JERK IT OUT (early chart data)
File: DDRultramix-jerkEARLY.zip (5,68 MB) (info)

NU FLOW
Named flow_all_nakajima.ssq in the executable, a reference to Takahiro Nakajima, who is also credited as an "Artist" for the game. All 6 charts are different from the final data.

Download.png Download NU FLOW (early chart data)
File: DDRultramix-flowEARLY.zip (5,90 MB) (info)

SIZE OF A COW
Named call_org_all.ssq and call_all_kengo.ssq in the executable, the latter being another reference to Kengo Suzuki. Unlike both of CALL ME's unused charts, these two are fairly similiar, though still different from the final data.

Download.png Download SIZE OF A COW (early chart data)
File: DDRultramix-acowEARLY.zip (6,26 MB) (info)
kengo Final
Beat Value
-4 142.857 142.857
0 150 151.261
4 148.914 149.289
32 146.341
36 149.533 149.378
68 149.223 149.223
100 148.966 149.378
116 148.76
148 149.068 149.223
180 149.223 148.76
184 149.485
212 149.123
213 148.454
229 140.625 145.161
230 150.838 150
236 147.139 148.454
252 150
256 142.405
258.5 135
(Source: tikal.)

Unused Graphics

All of these can be found inside x_data_US.bin (US)/x_data_UK.bin (EU) unless noted otherwise.

Demo Leftover

Referenced as coming_soon.dds and coming_soon.tga in the executable is a leftover from a demo:
DDRultramix-demoleftover.png

Test Graphics

Referenced as memory_unit_manager_test.dds and memory_unit_manager_test.tga in the executable is a screenshot from early in development, showcasing the Memory Unit Manager menu.
DDRultramix-testscreenshot.png

(Source: tikal.)

Another test graphic, labeled as text_test.tga and text_test.dds in the executable, showcases different takes for the judgment graphics.
DDRultramix-texttest.png

(Source: tikal.)

How To Play

While this game does not have a How To Play screen, graphics for it can be found, and are referenced in the executable:

howtoplay_bg.dds
DDRultramix-howtoplay bg.png

howtoplay_howtoplay.dds
DDRultramix-howtoplay howtoplay.png

howtoplay_line.dds

DDRultramix-howtoplay line.png

howtoplay_target.dds
DDRultramix-howtoplay target.png

howtoplay_text.dds
DDRultramix-howtoplay text.png

(Source: MadkaT)

textures.kbr

textures.kbr is a different texture repository, most of them compressed under DTX1. Curiously, many early/unused song graphics can be found here:

0x8000 - what_tb / what_th
Graphics for What is Love?. While the song is not necessarily unused, these two graphics differ from the final version; there's no [SP4] tag in the banner, and the text in the title tag is colored differently.

DDRultramix-what tbEARLY.png
DDRultramix-what thEARLY.png

0x12000 - unbe_tb / unbe_th
Graphics for UNBELIEVABLE. It's the first scrapped license in the list, though it would later appear in the arcade release of DanceDanceRevolution SuperNOVA2.

DDRultramix-unbe tb.png
DDRultramix-unbe th.png

0x1C000 - trib_tb / trib_th
Graphics for Tribal Dance Almighty Mix. The second scrapped license in the list would have been a revival from Dance Dance Revolution 5thMIX.

DDRultramix-trib tbEARLY.png
DDRultramix-trib thEARLY.png

0xB7000 - itri_tb / itri_th
Graphics for Do It Right. The song had previously appeared in Dance Dance Revolution Konamix.

DDRultramix-itri tbEARLY.png
DDRultramix-itri thEARLY.png

0xDA000 - groo_tb / groo_th
Graphics for Groove 2001. The song had previously appeared in the american release of DDRMAX.

DDRultramix-groo tbEARLY.png
DDRultramix-groo thEARLY.png

0xE9000 - geno_tb / geno_th
Graphics for GENOM SCREAMS. The song also had previously appeared in Dance Dance Revolution Konamix.

DDRultramix-geno tbEARLY.png
DDRultramix-geno thEARLY.png

0xF3000 - eyes_th / eyes_tb
Graphics for In My Eyes. While the song is not necessarily unused, these two graphics differ from the final version; the artist credit is riewo instead of ric.

DDRultramix-eyes tbEARLY.png
DDRultramix-eyes thEARLY.png

0x102000 - ecst_tb / ecst_th
Graphics for ECSTASY. The song also had previously appeared in the american release of DDRMAX.

DDRultramix-ecst tbEARLY.png
DDRultramix-ecst thEARLY.png

0x15C000 - mtlh_th / mtlh_tb
Graphics for ALL MY BEST FRIENDS ARE METALHEADS, the third scrapped license in the list; not properly appearing in the game in any way.

DDRultramix-mtlh tb.png
DDRultramix-mtlh th.png

0x166000 - gris_th / gris_tb
Graphics for GROOVE IS IN THE HEART. The fourth scrapped license in the list, also being canned from another game in the same series.

DDRultramix-gris tb.png
DDRultramix-gris th.png

0x16B000 - part_th / part_tb
Graphics for get the party started, the fifth and last scrapped license in the list, not properly appearing in the game in any way.

DDRultramix-part tb.png
DDRultramix-part th.png

(Source: tikal.)

Early Graphics

Exclusive to Dancing Stage Unleashed is an early set of graphics for the song CALL ME, stored at offsets 0x7545000 (background) and 0x7585800 (banner).

DDRultramix-call thEARLY.png
DDRultramix-call bkEARLY.png

(Source: tikal.)

Unused Music

Located in 0xB85000 of music.sng is an audio file labeled uisp, which plays an early version of the intro BGM, with a different announcer line.

Also in music.sng, at offset 0xA16800, is an audio file labeled uigo, which doesn't seem to be used in the final game at all.

Unused Code

Found in offset 0x40BC800 of x_data_US.bin (US)/x_data_UK.bin (EU) is a file labeled Performance Data Test.csv, which is an unused background animation controller created for testing purposes.

Download.png Download Performance Data Test
File: DDRultramix-performancedatatest.zip (694 B) (info)
(Source: tikal.)

Development-Related Text

Readme

Stored at offset 0x40C0800 of x_data_US.bin (US)/x_data_UK.bin (EU) is a file referenced as !README!.txt in the main executable. It contains some instrutions about image compression:

Some rules on compression for DDR...

1) Delete all .dds files found in R:\_xbox\data_bin\source\Compressed_Textures. 
Make sure you DON'T DELETE this file!



2) copy the source and songs folders to local directory



3) For the songs folder, run the compression tool as follows:

c:\> zMakeTextures -resize -nomip -colorkey -r -c songs

This will resize and compress all textures using colorkey replacement.



4) For the source folder, run the compression tool as follows:

c:\> zMakeTextures -nomip -colorkey -r -c source

This will compress all textures using colorkey replacement but it will not 
resize any non-power of 2 textures it encounters (and, as a result, will not
compress them either).



5) Delete the following compressed textures:
toon.dds
arrow00.dds
arrow01.dds
arrow02.dds
arrow03.dds
arrow04.dds
arrow05.dds
arrow06.dds
arrow07.dds
arrow08.dds
arrow09.dds
freeze_arrow00.dds
freeze_arrow01.dds
freeze_arrow02.dds
freeze_arrow03.dds
freeze_arrow04.dds
freeze_arrow05.dds
freeze_arrow06.dds
freeze_arrow07.dds
freeze_arrow08.dds
freeze_arrow09.dds
result_evaluation.dds


6) copy all newly compressed .dds files from your local folders 
into R:\_xbox\data_bin\source\Compressed_Textures



7) you're done!
(Source: Wanny)

Hungry

Offset 0x1C2574 (US) / 0x1C260C (EU) of default.xbe contains the following message:

I WANT CHICKEN

As revealed by the July 1, 2003 prototype, this command seems to be an Austin Powers reference.

(Source: tikal.)

Regional Differences

Songlist

Each of the game's releases have its share of exclusive songs. The list goes as follows:

US Europe
ABSOLUTE Cuff -N- Stuff It Mix
AFTER THE GAME OF LOVE
BALLAD FOR YOU
CANDY♥
Castles In The Sky
Do That Thang M✩A✩S✩H Radio Edit
DROP THE BOMB SySF Mix
DXY!
HYPNΦTIC CRISIS
HYSTERIA
INSERTiON Machine Gun Kelly Mix
Keep Ya Body Movin'
Let the beat hit em! ~CLASSIC R&B STYLE~
Ready Steady Go
Shiny Disco Balls
CALL ME
EBENEEZER GOODE
HEART OF GLASS
JERK IT OUT
NU FLOW
saturn 5
SIZE OF A COW
UP THE BRACKET

Downloadable Content

Additionally, one of the songs in the Song Pack 4 DLC was also modified; the original What is Love? was changed to the license Take It To The Morning Light.