Dancing Stage Fever (PlayStation)
|Dancing Stage Fever|
One of two versions of Dancing Stage Fever. This version has less songs, and an interface mostly based on Dance Dance Revolution Extra Mix.
- 1 Unused Modes
- 2 Unused Graphics
- 3 Unused Text
Two unused game modes can be found unused in the game's data. Training Mode, which would allow the player to practice the songs' steps, and Edit Mode, which would allow the player to create their own steps for the songs available. Judging by their appearance, they seem to be leftovers from a previous Dancing Stage game, Dancing Stage: Party Edition, although they seem to differ slightly from their original counterparts. They can be seen by using the GameShark codes 300DDF00 00FF and 300DDF12 0008.
The only difference that is noticeable is the lack of the 6-Panel "Player" selection. Aside from that, the mode functions normally.
Much like Training Mode, the 6-Panel selection is absent, but the mode still functions normally. Note that any edits created (and saved) in this mode cannot be played in the main game mode.
Training/Edit Mode Selectors
Normally unused selection graphics for the two aforementioned unused modes. They can be found within the main menu screen's VRAM data.
Edit Chart Display
Unused graphics that would be displayed when a song had playable custom charts, present in the song selection screen's VRAM data.
Battle Chart Display
...and in the gameplay screen. Note that this variant, besides the palettes, seems to be a leftover from the arcade release of Dance Dance Revolution 3rd Mix.
6-Panel Mode References
Reference for the aforementioned 6-Panel mode can be found scattered through some of the game's screens, including the unused Edit Mode.
Edit Mode Graphics
Top-Left and Top-Right Arrows
Graphics for the top-left and top-right arrows, featured in the 6-Panel mode.
|Type 1||Type 2|
Japanese text used in the Edit Mode's interface, a leftover from the console release of Dance Dance Revolution 4th Mix.
An unused Guide menu graphic for the "Language" selection in the edit menu.
Early Guide Graphics
Somewhat "plain" graphics for some of the sections in the Guide menu. It's worth noticing that all of them have finalized versions.
Several lines of unused text can be found in one of the game's main files, READ_DT.BIN.
Edit Use Function
Meant to be displayed in the options screen.
USE NO USE
"Language" Option References
References for the aforementioned unused "Language" option in the Edit Mode.
A description meant to be seen in the "Guide" screen in Edit Mode.
Switches language between Japanese and English text in the EDIT MODE menu.
Meant to be displayed in the Options screen in the Edit Menu.
LANGUAGE JAPANESE ENGLISH
Unused 6-Panel Mode References
Plenty of 6-Panel Mode-related text meant to be displayed in Edit Mode, but unused due to the aforementioned lack of this mode.
A message displayed when converting a stepchart to 6-Panel Mode.
Convert data to 6PANELS. O.K.?
Meant to be displayed in the Sequence Menu in Edit Mode.
Meant to be displayed in the Training Mode screen.
Found in offsets 0xCFEDA0, 0xD46D9C, and 0xD6D1C4 is some dummy text.