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Dancing Stage Fever (PlayStation)

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Title Screen

Dancing Stage Fever

Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation
Released in EU: October 24, 2003


MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


One of two versions of Dancing Stage Fever. This version has less songs, and an interface mostly based on Dance Dance Revolution Extra Mix.

Unused Modes

Two unused game modes can be found unused in the game's data. Training Mode, which would allow the player to practice the songs' steps, and Edit Mode, which would allow the player to create their own steps for the songs available. Judging by their appearance, they seem to be leftovers from a previous Dancing Stage game, Dancing Stage: Party Edition, although they seem to differ slightly from their original counterparts. They can be seen by using the GameShark codes 300DDF00 00FF and 300DDF12 0008.

DSfeverPS1-cheatedmenu.png

Training Mode

The only difference that is noticeable is the lack of the 6-Panel "Player" selection. Aside from that, the mode functions normally.

DSfeverPS1-practice.png

Edit Mode

Much like Training Mode, the 6-Panel selection is absent, but the mode still functions normally. Note that any edits created (and saved) in this mode cannot be played in the main game mode.

DSfeverPS1-edit1.png DSfeverPS1-edit2.png

Unused Graphics

Training/Edit Mode Selectors

Normally unused selection graphics for the two aforementioned unused modes. They can be found within the main menu screen's VRAM data.

Unselected Selected
DSfeverPS1-training edit1.png DSfeverPS1-training edit2.png

Edit Chart Display

Unused graphics that would be displayed when a song had playable custom charts, present in the song selection screen's VRAM data.

With Text Textless
DSfeverPS1-editdata.png DSfeverPS1-editdataNT.png

Battle Chart Display

Unused graphics referencing a "battle" mode between two players, which is absent from this game. It is present in the VRAM data of the song selection screen...
DSfeverPS1-battle.png

...and in the gameplay screen.
DSfeverPS1-battlesmall.png

Easy/Normal/Hard

Unused graphics for "Easy", "Normal" and "Hard" modes. They are present in the VRAM data of the song selection screen...
DSfeverPS1-enh1.png

...and in the gameplay screen. Note that this variant, besides the palettes, seems to be a leftover from the arcade release of Dance Dance Revolution 3rd Mix.
DSfeverPS1-enh2.png

6-Panel Mode References

Reference for the aforementioned 6-Panel mode can be found scattered through some of the game's screens, including the unused Edit Mode.

This one below is found in the records screen's VRAM data.
DSfeverPS1-6panelsblue.png

Another one can be found in the Edit Mode's "New Data" screen.
DSfeverPS1-6panels.png

And lastly, another can be found in the Edit Mode's interface.
DSfeverPS1-6panelsmall.png

Edit Mode Graphics

Top-Left and Top-Right Arrows

Graphics for the top-left and top-right arrows, featured in the 6-Panel mode.

Type 1 Type 2
DSfeverPS1-6panelarrowsTYPE1.png DSfeverPS1-6panelarrowsTYPE2.png

Japanese Text

Japanese text used in the Edit Mode's interface, a leftover from the console release of Dance Dance Revolution 4th Mix.

DSfeverPS1-japanesetext.png

Unused Guide

An unused Guide menu graphic for the "Language" selection in the edit menu.

DSfeverPS1-Language.png

Early Guide Graphics

Somewhat "plain" graphics for some of the sections in the Guide menu. It's worth noticing that all of them have finalized versions.

Unused Used
DSfeverPS1-AnalogModeUnused.png
DSfeverPS1-AnalogModeUsed.png
DSfeverPS1-DirectionKeyUnused.png
DSfeverPS1-DirectionKeyUsed.png
DSfeverPS1-DirectionKey2Unused.png
DSfeverPS1-DirectionKey2Used.png
DSfeverPS1-RecordingOptionUnused.png
DSfeverPS1-RecordingOptionUsed.png

Unused Text

Several lines of unused text can be found in one of the game's main files, READ_DT.BIN.

Edit Use Function

Meant to be displayed in the options screen.

0xCC64B4

EDIT USE

0xCC64E4

USE NO USE

"Language" Option References

References for the aforementioned unused "Language" option in the Edit Mode.

0xCFD8A0

A description meant to be seen in the "Guide" screen in Edit Mode.

Switches language between Japanese and English text in the EDIT MODE menu.

0xD24114

Meant to be displayed in the Options screen in the Edit Menu.

LANGUAGE    JAPANESE    ENGLISH

Unused 6-Panel Mode References

Plenty of 6-Panel Mode-related text meant to be displayed in Edit Mode, but unused due to the aforementioned lack of this mode.

0xCFEBC0

A message displayed when converting a stepchart to 6-Panel Mode.

Convert data to 6PANELS. O.K.?

0xD24160

Meant to be displayed in the Sequence Menu in Edit Mode.

6PANELS

0xD86DDC

Meant to be displayed in the Training Mode screen.

Solo Play

Other

Found in offsets 0xCFEDA0, 0xD46D9C, and 0xD6D1C4 is some dummy text.

Mr.Dummy