Dance Dance Revolution (PlayStation 3)
DanceDanceRevolution |
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Also known as: DanceDanceRevolution New Moves (EU) This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
DanceDanceRevolution for the PS3 is quite possibly one of the weakest console DDR games ever. Notable for its challenge charts using eight panels instead of four... and having an atrocious songlist and a mode that makes you grind through songs over and over for unlocks. Its gameplay and songlist is essentially the same as the Dance Dance Revolution for the Wii, but basically everything else is different.
To do:
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Contents
Development Text
In the data\dal folder there are some unused files:
model\model_pl_godm00.dal
Leftover text from when the game had 3D Dancers (all of these files were removed before the final build).
# this file was created by mtl/tools/dal/model_resource.py data/chara/pl_godm00/pl_godm00.model data/chara/pl_godm00/pl_alts00_cube02_cub.dds data/chara/pl_godm00/pl_shio_body_nrm.dds data/chara/pl_godm00/pl_shio_body.dds data/chara/pl_godm00/pl_shio_hair_spe.dds data/chara/pl_godm00/pl_shio_hair_nrm.dds data/chara/pl_godm00/pl_shio_hair.dds data/chara/pl_godm00/pl_shio_body2_spe.dds data/chara/pl_godm00/pl_shio_body2_nrm.dds data/chara/pl_godm00/pl_shio_body2.dds data/chara/pl_godm00/pl_shio_face_spe.dds data/chara/pl_godm00/pl_shio_face_nrm.dds data/chara/pl_godm00/pl_shio_face.dds data/chara/pl_godm00/pl_shio_hair_sft.dds data/chara/pl_godm00/pl_shio_body_spe.dds data/chara/pl_godm00/body2_nrm.dds data/chara/pl_godm00/body2.dds data/chara/pl_godm00/guiter_nrm.dds data/chara/pl_godm00/guiter.dds data/chara/pl_godm00/gen_tr.dds data/chara/pl_godm00/pl_godm00.exblend data/chara/pl_godm00/pl_godm00.b2it data/dal/pl_godm00_effect2.dal
demo\dn_test_takada000.dal
Leftover text from testing the 3D Dancer (also all of these files were removed except the model_pl_godm00.dal file).
# this file was created by mtl/tools/dal/demo_resource.py data/dal/dn_test_takada000_effect2.dal data/demo/dn_test_takada000/dn_test_takada000.demose data/demo/dn_test_takada000/dn_test_takada000_00.camanm data/demo/dn_test_takada000/dn_test_takada000_00.lightanm data/demo/dn_test_takada000/dn_test_takada000_00_pl_godm00_1.anm data/demo/dn_test_takada000/dn_test_takada000_00_pl_godm00_1.tmg data/demo/dn_test_takada000/dn_test_takada000_00_pl_godm00_1.vanm data/demo/dn_test_takada000/dn_test_takada000_demo_info.demo data/demo/dn_test_takada000/dn_test_takada000_jpn.subtitle data/dal/model/model_pl_godm00.dal
Debugging Templates
There are templates in /data/debug that seem to explain how to use the game's lua system.
System.cfg_template:
--[[ Luaスクリプトベースのコンフィグファイル プロパティを記述して、ゲーム側で取得して使ってもらう カテゴリ単位でテーブルを分けてもらうのが良い。 例) System = { MinimumFPS = 30, MaxFPS = 60, RootSequence = DebugSequence, } Renderer = { Resolution = {1280, 720}, } Game = { EventSkipEnable = true, MoveSpeed, } ○設定したパラメータの取得 #include "agcsScriptEngine.h" #include "agcsLuaEngineForPcConnect.h" // Luaエンジンを取得して agcs::LuaEngineForPcConnect *le = agcs::script::Engine::GetEngine(); agcsAssert(le); // bool値の取得 bool true_or_false = static_cast<bool>(le->GetNumberVariable("Game.EventSkipEnable")); // 文字列の取得 const char *seq_name = le->GetStringVariable("System.RootSequence"); // 整数の取得 int32_t w = le->GetNumberVariable("Renderer.Resolution[1]") int32_t h = le->GetNumberVariable("Renderer.Resolution[2]") ※キャストが面倒な場合はご相談を ]]-- System = {} System.DisplayLoadMeter = true System.RootSequence = "DebugSequence" --仮記述(こんな感じで変えられるといいな、って程度) System.PerformanceCounter = false
RetargetTestSequence.cfg_template:
RetargetTestSequence = {} RetargetTestSequence.MappingType = 2 -- 1 : 全身, 2 : 右手のみ RetargetTestSequence.MirrorMode = true RetargetTestSequence.JointDataFile = "data/joint/joint_data_090907.jnt"
ChainMappingTestSequence.cfg_template:
ChainMappingTestSequence = {} ChainMappingTestSequence.JointDataFile = "data/joint/joint_data_090908.jnt" ChainMappingTestSequence.ChainMappingEnable = true
Unused Audio
The opening theme from Hottest Party 3 and X2 (PS2) is at /data/sound/LOC/opening.at3.
Other Leftovers
Music Databases
The music database for the E3 Trial version and "GCShowTrial" versions of the game are left in /data/mdb as MusicDataE3Trial.csv and MusicDataGCShowTrial.csv. The E3 Trial version only lists "Let's Get Away" and "IN THE ZONE", while the GC Show version lists "Animal", "Bad Romance", "Battlefield", "Celebration", "crushcrushcrush", "Hey, Soul Sister", "I Got You", "I'm Yours", "Love Shack", "My Life Would Suck Without You", "dreaming can make a wish come true", "IN THE ZONE", "Let's Get Away", "Private Eye", and "Top The Charts".
Unfortunately, editing the Music DB files has no effect and in fact the entire folder can be deleted. The actual music database is embedded in the executable file like other DDR games, starting around location 3832D0 in a decrypted EBOOT.BIN.
Function Names
All the function names are left in the EBOOT.BIN.
Development Name
The executable is filled with strings of locations of source code files in the location
d:/Work/KE-DR/Program/trunk/ddr2010/source/Game/
, which suggests that the game was called DDR 2010 during development.
Build Date?
At 38FB08 in a decrypted EBOOT.BIN, the date
2009-12-15 14:23:06+9
is listed.
- Pages missing developer references
- Games developed by Konami Digital Entertainment
- Games developed by Genki
- Pages missing publisher references
- Games published by Konami
- PlayStation 3 games
- Pages missing date references
- Games released in 2010
- Games released in November
- Games released on November 16
- Games with hidden development-related text
- Stubs
- To do
- Dance Dance Revolution series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Genki
Games > Games by developer > Games developed by Konami > Games developed by Konami Digital Entertainment
Games > Games by platform > PlayStation 3 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 16
Games > Games by series > Dance Dance Revolution series