We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Dance Dance Revolution 2ndReMIX

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dance Dance Revolution 2ndReMIX

Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation
Released in JP: August 26, 1999


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Now with eleven more ways to look ridiculous in front of no one. Hopefully.

Unused Graphics

NOTE: All of these graphics can be found within READ_DT.BIN.

Background Animations

Found in some songs' data areas are textures that are either unused or that have unused palette configurations.
Note that this does not considerate both of the Append Club Version releases.

  • Internal label: 1MDAN_16
  • Songs
LOVE
PUT YOUR FAITH IN ME
PUT YOUR FAITH IN ME (Jazzy Groove)

While this texture is called by these three songs, it is always completely obscured by a different graphic.
DDR2ndPS-1mdan 16.png


  • Internal label: ANMAR_16
  • Songs (all don't call the texture)
BRILLIANT 2U
BRILLIANT 2U (Orchestra Groove)

An unused animation of a ripple.
DDR2nd-anmar 16.png


  • Internal label: HAMO5_16
  • Songs (all don't call the texture)
STEP BATTLE #1 Keep On Movin'
STEP BATTLE #2 LET THEM MOVE
STEP BATTLE #3 20,november ~DDR VERSION~

Meant to be used as a multicolored overlay on top of other graphics.
DDR2nd-hamo5 16.png


  • Internal label: HAMON_25
  • Songs (all don't call the texture)
BRILLIANT 2U
BRILLIANT 2U (Orchestra Groove)

Much like HAMO5_16, it was meant to be used as a multicolored overlay on top of other graphics.
DDR2nd-hamon 25.png


  • Internal label: NMB01_MM
  • Songs
STEP BATTLE #1 Keep On Movin' [texture is not called]
STEP BATTLE #2 LET THEM MOVE [texture is not called]
STEP BATTLE #3 20,november ~DDR VERSION~ [texture is not called]
SP-TRIP MACHINE ~JUNGLE MIX~
TRIP MACHINE
TRIP MACHINE ~luv mix~

While this file itself is not unused, only the palettes that form the hexadecimal values 1 to 5 are ever used, leaving 0, 6 and 7 unseen.
DDR2nd-nmb01 mm 0.pngDDR2nd-nmb01 mm 6.pngDDR2nd-nmb01 mm 7.png


  • Internal label: SHOW_MM
  • Songs
MAKE A JAM!
BAD GIRLS
BOOM BOOM DOLLAR
GET UP'N MOVE
IF YOU WERE HERE [texture is not called]
LOVE THIS FEELIN'
PUT YOUR FAITH IN ME
PUT YOUR FAITH IN ME (Jazzy Groove)

While the texture itself is not necessarily unused, two of its palette configurations are never actually seen:
DDR2nd-show mm 4H.pngDDR2nd-show mm 8H.png


  • Internal label: STAR_25
  • Songs (all don't call the texture)
STEP BATTLE #1 Keep On Movin'
STEP BATTLE #2 LET THEM MOVE
STEP BATTLE #3 20,november ~DDR VERSION~

Another file meant to be used as a multicolored overlay on top of other graphics.
DDR2ndPS-star 25.png

Boy

Textures for a scrapped "boy" dancer, which are also found unused in the original Dance Dance Revolution home release, are loaded with the sprites of character KONSENTO:02.

DDR1st-boy1.pngDDR1st-boy2.pngDDR1st-boy3.pngDDR1st-boy4.png

Cowko

Loaded with the textures of the character Cowko are early iterations of her face and chest sprites, with a clearer face and a smaller bell.

DDR2ndPS-cowko1.pngDDR2ndPS-cowko2.png

Pad

This graphic, found within the pad model textures, was seen in the arcade release in its CG test. However, it is not seen here.

DDR2ndPS-padmodel.png

(Source: tikal.)

Debug Function?

When the game boots, before the warning screen is displayed, press the Start and Select buttons simultaneously 15 times. If done correctly, you will hear the insert coin sound, the game will immediately load the menu screen instead of the health and safety screen, and everything will be unlocked. Curiously, this code also allows for three glitched messages to be displayed in the Information Menu, all with the same garbled content:

DDR2ndPS-glitch1.png DDR2ndPS-glitch2.png

(Source: DeltaRussian)