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Dance Dance Revolution Extreme (PlayStation 2, Japan)
Dance Dance Revolution Extreme |
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Developer: Konami Computer Entertainment Tokyo This game has unused areas. |
To do: Add info about the "Confidential" model viewer. |
Dance Dance Revolution Extreme for PlayStation 2 is a direct port of the arcade version, unlike the radically-different "port" released in the West a year after this one. It also boasts of having one of the largest set of songs in any DDR console ports; a whopping 111 of them, to be precise, and even more so if you utilize System Data Support to unlock the songs from both 6thMIX and 7thMIX.
The question is, of course, "Why do you need KONAMI ORIGINAL songs?"
Contents
Unused Step Charts
Some songs have incomplete Oni charts that can be accessed if the song's songwheel data definition is modified to include an Oni difficulty/foot rating. Songs that include such charts include LOVE❤SHINE and Last Message.
Unused Audio
There are pieces of unused audio found in DATA/SOUND/SD.BIN, and in DATA/FILEDATA.BIN on the game's disc.
FILEDATA.BIN
A segment of the song BYE BYE BABY BALLOON, used in the Dancemania logo sequence in DDRMAX.
The menu music from DDRMAX.
SD.BIN
The opening track from the original Dance Dance Revolution.
The "How To Play" track from Dance Dance Revolution 2ndMIX.
The menu music from Dance Dance Revolution 2ndMIX.
The preview track for the song A MINUTE (Extended Mix), which never made a proper appearance in a console release.
The preview track for the song IT'S RAINING MEN (Almighty Mix), which never made a proper appearance in a console release at the time.
The preview track for the song MORE THAN I NEEDED TO KNOW, which never made a proper appearance in a console release.
The preview track for the song SENORITA (Speedy Mix), which never made a proper appearance in a console release.
The preview track for the song THERE YOU'LL BE, which never made a proper appearance in a console release at the time.
Unused Graphics
Various unused graphics can be found in DATA/FILEDATA.BIN on the game's disc.
Mode Select
A "Joint Premium" graphic, leftover from the original arcade release.
Songlist
Generic Dancemania and Konami original CD title graphics, which go unused in this release.
A graphic leftovered from the arcade release, in which are displayed edits saved in the machine's flash memory.
A shoshinsha mark graphic, possibly intended to be displayed in songs with a rating of 2 or lower in Basic, as is in Dance Dance Revolution 5thMIX and its home port.
Another leftover from the arcade release, showcasing many icons relating to memory card functionalities.
Arcade Unlock
These images are reminiscent of a screen showcasing current unlocks in the original arcade release.
Gameplay
The unused "Freeze" judgment makes another appearance in this installment.
Edit Mode
Help text from Edit Mode indicating the PS2 HDD could have been used to store edit data.
Demo Graphics
Left over song banner/titles. These graphics are also found in the previews for DDRMAX US, DDRMAX2 US, and DDRMAX2: Dance Dance Revolution 7thMIX.
Dummy Graphic
A dummy banner graphic, perhaps meant for placeholder purposes.
Hidden Dancer Model/Routine viewer screen
The game has a secret screen to view the different routines for all the dancing characters. To access it, do the following:
1.- Go to the Dancer Options screen
2.- Select "RANDOM ALL" on either 1P Character, 2P Character, or Extra Character lines.
3.- On the Player 2 controller, hold LEFT button on D-Pad so it changes from "RANDOM ALL" to "YUNI(4th)"
4.- While still holding P2 left, hold P2 circle + L1 + R1 + L3 + R3
5.- Wait 10 sec until the screen changes.
The following screens are then used with the P1 controller.
"CONFIDENTIAL" screen
Up/Down : Change character
Left/Right : Change "motion" (routine)
Circle : Go to the next screen
X : Go back to the Dancer Options screen
Character display
Left/Right : Rotate the character in the X axis.
Up/Down : Rotate the character in the Y axis.
Square : Toggle the floor under the character.
L1 : Zoom Out.
L2 : Zoom In.
R1 : Pan Up.
R2 : Pan Down.
Circle (hold) : Manually play the routine.
X : Go back to the previous screen.
Start : Play the routine automatically.
Select : Change the shading/rendering style of the character.
While playing the chosen routine by holding Circle, all the other buttons can be used.
On the other hand, while playing the routine automatically the only things that can be done are toggling the floor and changing the shading. In this mode, holding Circle pauses the routine.
- Pages missing developer references
- Games developed by Konami Computer Entertainment Tokyo
- Pages missing publisher references
- Games published by Konami
- PlayStation 2 games
- Pages missing date references
- Games released in 2003
- Games released in October
- Games released on October 9
- Games with unused areas
- Games with unused graphics
- Games with unused music
- Games with debugging functions
- To do
- Dance Dance Revolution series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Tokyo
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 9
Games > Games by series > Dance Dance Revolution series