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Dance Dance Revolution Extreme (PlayStation 2, Japan)

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Title Screen

Dance Dance Revolution Extreme

Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation 2
Released in JP: October 9, 2003


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Add info about the "Confidential" model viewer.

Dance Dance Revolution Extreme for PlayStation 2 is a direct port of the arcade version, unlike the radically-different "port" released in the West a year after this one. It also boasts of having one of the largest set of songs in any DDR console ports; a whopping 111 of them, to be precise, and even more so if you utilize System Data Support to unlock the songs from both 6thMIX and 7thMIX.

The question is, of course, "Why do you need KONAMI ORIGINAL songs?"

Unused Step Charts

Some songs have incomplete Oni charts that can be accessed if the song's songwheel data definition is modified to include an Oni difficulty/foot rating. Songs that include such charts include LOVE❤SHINE and Last Message.

(Source: travelsonic)

Unused Audio

There are pieces of unused audio found in DATA/SOUND/SD.BIN, and in DATA/FILEDATA.BIN on the game's disc.

FILEDATA.BIN

A segment of the song BYE BYE BABY BALLOON, used in the Dancemania logo sequence in DDRMAX.

The menu music from DDRMAX.

SD.BIN

The opening track from the original Dance Dance Revolution.

The "How To Play" track from Dance Dance Revolution 2ndMIX.

The menu music from Dance Dance Revolution 2ndMIX.

The preview track for the song A MINUTE (Extended Mix), which never made a proper appearance in a console release.

The preview track for the song IT'S RAINING MEN (Almighty Mix), which never made a proper appearance in a console release at the time.

The preview track for the song MORE THAN I NEEDED TO KNOW, which never made a proper appearance in a console release.

The preview track for the song SENORITA (Speedy Mix), which never made a proper appearance in a console release.

The preview track for the song THERE YOU'LL BE, which never made a proper appearance in a console release at the time.

(Source: travelsonic)

Unused Graphics

Various unused graphics can be found in DATA/FILEDATA.BIN on the game's disc.

Mode Select

DDREX EXACJointPremium.png
A "Joint Premium" graphic, leftover from the original arcade release.

Songlist

DDREX DanceManiaCDTitle.png DDREX KonamiOriginalCDTitle.png
Generic Dancemania and Konami original CD title graphics, which go unused in this release.

DDREX ACMemorySlots.png
A graphic leftovered from the arcade release, in which are displayed edits saved in the machine's flash memory.

DDREX Learner.png
A shoshinsha mark graphic, possibly intended to be displayed in songs with a rating of 2 or lower in Basic, as is in Dance Dance Revolution 5thMIX and its home port.

DDREX EXACMemoryCard.png
Another leftover from the arcade release, showcasing many icons relating to memory card functionalities.

Arcade Unlock

DDREX ACUnlockBackground.png DDREX ACUnlockNumbers.png
These images are reminiscent of a screen showcasing current unlocks in the original arcade release.

Gameplay

DDREX Freeze.png
The unused "Freeze" judgment makes another appearance in this installment.

Edit Mode

DDREX-Edit Mode.png
Help text from Edit Mode indicating the PS2 HDD could have been used to store edit data.

Demo Graphics

DDREX-Coming Soon Banner.png
DDREX-Coming Soon Title.png
Left over song banner/titles. These graphics are also found in the previews for DDRMAX US, DDRMAX2 US, and DDRMAX2: Dance Dance Revolution 7thMIX.

Dummy Graphic

Max2jp dummy banner.png
A dummy banner graphic, perhaps meant for placeholder purposes.

(Source: Root670, tikal., travelsonic)

Hidden Dancer Model/Routine viewer screen

The game has a secret screen to view the different routines for all the dancing characters. To access it, do the following:

1.- Go to the Dancer Options screen
2.- Select "RANDOM ALL" on either 1P Character, 2P Character, or Extra Character lines.
3.- On the Player 2 controller, hold LEFT button on D-Pad so it changes from "RANDOM ALL" to "YUNI(4th)"
4.- While still holding P2 left, hold P2 circle + L1 + R1 + L3 + R3
5.- Wait 10 sec until the screen changes.

The following screens are then used with the P1 controller.

"CONFIDENTIAL" screen

Up/Down : Change character
Left/Right : Change "motion" (routine)
Circle : Go to the next screen
X : Go back to the Dancer Options screen

Character display

Left/Right : Rotate the character in the X axis.
Up/Down : Rotate the character in the Y axis.
Square : Toggle the floor under the character.
L1 : Zoom Out.
L2 : Zoom In.
R1 : Pan Up.
R2 : Pan Down.
Circle (hold) : Manually play the routine.
X : Go back to the previous screen.
Start : Play the routine automatically.
Select : Change the shading/rendering style of the character.

While playing the chosen routine by holding Circle, all the other buttons can be used.
On the other hand, while playing the routine automatically the only things that can be done are toggling the floor and changing the shading. In this mode, holding Circle pauses the routine.


(Source: Screen and code discovered by WindyFairy. Commands documented by Wanny)