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Dance Dance Revolution (Wii)

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Title Screen

Dance Dance Revolution

Also known as: Dance Dance Revolution hottest party 4 (EU)
Developer: Hudson Soft
Publisher: Konami
Platform: Wii
Released in US: November 16, 2010
Released in EU: May 6, 2011


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • Check for more unused textures and models.
  • Check for a debug mode.
  • Check for more unused audio in sound/DDRHP4_SOUND.brsar
  • There's an insane amount of leftover stages, document them.
  • The models in the files use a proprietary .zmb file format. Figure out how they work and how to rip them.

The fourth Dance Dance Revolution game on the Wii, which confusingly dropped the Hottest Party tagline outside of Europe. It was released at the same time as the series' PlayStation 3 installment, which shares a near-identical songlist.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Music

Dummy music exists for both menus and in-game use. Both are nearly identical, with the latter being longer and omitting background effects.

Th_dummy32k

MU_DDR_068

(Source: Jun)

Unused Sounds

The main sound repository, sound\DDRHP4_SOUND.brsar, contains several unused files within its filesystem.

Announcer

BNK_VO_SELECTDANCE
Unused voice lines intended for the "Select Dance" screen.

Sound Transcription
Choreography.
DDR.

BNK_VO_SELECTSTYLE
Unused voice files intended for the "Select Style" screen. The sound file for "Double Style" would later be used in the game's sequel.

Sound Transcription
Battle Style.
Double Style.
Multi Style.
Single Style.
Versus Style.

BNK_VO_INTROGENELIC
These are "generic" versions of the announcer voice clip used at the start of the game. These might be holdovers from Dance Dance Revolution Hottest Party 3.

Sound Transcription
Dance Dance Revolution means life!
Reigniting the people's soul!
It is now sizzling hot!
It just can't get any hotter than this.

BNK_VO_DECIDEMUSIC
Leftovers from Dance Dance Revolution Hottest Party and Hottest Party 2 when selecting a song.

Sound Transcription
Nice choice.
Awesome!
That's the one!
Spin it!
Come on, selector!
Laying down the wax.

Unused Graphics

Leftover Sprites

game\gui.tpl contains leftover gameplay HUD assets from Dance Dance Revolution Hottest Party 2.
DDRhp4-Player1.pngDDRhp4-Player2.pngDDRhp4-Player3.pngDDRhp4-Player4.pngDDRhp4-AllPlayer.png

DDRhp4-LongHealthBar.png
DDRhp4-MediumHealthBar.png
DDRhp4-ShortHealthBar.png

(Source: Jun)

Japanese Banner

banner\banner_JP.bin contains the banner of Dance Dance Revolution Music Fit, the Japanese release of Dance Dance Revolution Hottest Party 3.

DDRhp4-Banner JP.png

(Source: Jun)

Unused Practice Background

The files pv_bg.tpl, pv_bg_eu.tpl and pv_bg_jp.tpl, present in the folder game, contain these three backgrounds, which are leftovers from Dance Dance Revolution Hottest Party 3.

DDRhp4-pv bg blue.png DDRhp4-pv bg red.png DDRhp4-pv bg green.png
(Source: Jun)

Unused Main Menu Sprites

select\select_bin_jp.bin is an unused file potentially meant for a Japanese release of the game. While most of it consists of leftovers from Dance Dance Revolution Music Fit, the Japanese release of Hottest Party 3, it also includes several unmodified English textures from this game, alongside brand new renders for some of the characters in Hottest Party 3.

DDRhp4 U1.png
U1
DDRHP4 Bridget.png
Bridget
DDRHP4 Dyna.png
Dyna
DDRHP4 Root.png
Root
DDRHP4 U.G.png
U.G.
(Source: SheikP)

Unused Tail

The file test\tanaka\tailData.bin contains this sprite. The purpose for it is unknown.

DDRhp4 tailbin.png

(Source: Jun)

Unused Jacket

The file select\selResult_US.bin contains multiple instances of this tinted jacket for the song A Fifth of Beethoven from Dance Dance Revolution Universe 3. It was likely used as a fallback image.

DDRhp4 FifthOfBeethoven.png

(Source: Jun)

Unused Choreograph Note Type

The file ssq\SSQ_CMN.bin contains a texture of an unused note type for Choreograph Mode, the mechanics of which are currently unknown.

DDRhp4 UnusedCoreograph1.pngDDRhp4 UnusedCoreograph2.png

(Source: Jun)

Unused Video

The file movie\bg\bg_movie.bin contains this .thp video file. It's similar to the ones used as background videos in the in-game menus, but it uses the Hottest Party 3 models for Harmony and Chordia.

(Source: SheikP)

Unused Models

The file test\tanaka\testModel.bin contains a test model of Rena from the first Dance Dance Revolution Hottest Party game.

(Source: Edness & Jun)

Unused Stages

STG042.bin

stage\STG042.bin contains an unused stage that only appears in this game, with an internal ID byte number of 29. Although it's fully animated, it renders character shadows incorrectly. There is also a file in the same directory titled STG042_P.bin, which is an early (or "prototype") version dated to have been made around a month earlier, according to the .svn entries file.

(Source: SheikP & Jun / Video: FXGamer)

Unused Text

The directory text contains the game's text strings. The unlock messages for Let's Get Away and Lesson 4 Choreograph Style are left unused, since they're available by default. In addition, there is also a string associated with the unused song ID 068.

English
NEW SONG!!
"Let’s Get Away" Unlocked!
NEW SONG!!
"Lesson 4 Choreograph Style"
Unlocked!
NEW SONG!!
"MU_DDR_068" Unlocked!
French
NOUVELLE MUSIQUE !
"Let’s Get Away" débloquée !
NOUVELLE MUSIQUE !
"Lesson 4 Choreograph Style"
débloquée !
NOUVELLE MUSIQUE !
"MU_DDR_069" débloquée !
German
NEUE MUSIK!!
"Let’s Get Away" freigeschaltet!
NEUE MUSIK!!
"Lesson 4 Choreograph Style"
freigeschaltet!
NEUE MUSIK!!
"MU_DDR_068" freigeschaltet!
Italian
NUOVE CANZONI!!
"Let’s Get Away" sbloccata!
NUOVE CANZONI!!
"Lesson 4 Choreogragh Style"
sbloccata!
NUOVE CANZONI!!
"MU_DDR_068" sbloccata!
Spanish
¡¡NUEVA MÚSICA!!
¡"Let’s Get Away" desbloqueada!
¡¡NUEVA MÚSICA!!
¡Lesson 4 Choreogragh Style"
desbloqueada!
¡¡NUEVA MÚSICA!!
¡"MU_DDR_068" desbloqueada!

Unused Chart Files/Data

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The folder ssq\ss4 contains the game's stepcharts, with several left unused. Each file is labeled as MU_DDR_*.ss4, with the asterisk representing it's ID.

Hottest Party 3 Leftovers

IDs 021 to 030 represent songs from Dance Dance Revolution Hottest Party 3, converted to be in the chart format used in this game. Because of this, they lack their gimmicks.

  • 021 - I Know You Want Me (Calle Ocho)
  • 022 - Hungry Like The Wolf
  • 023 - Boogie Wonderland
  • 024 - Feel Good Inc.
  • 025 - South Side
  • 026 - The Space Dance
  • 027 - Praise You
  • 028 - Pork and Beans
  • 029 - My Prerogative
  • 030 - One Step At A Time

Notably, the conversion for I Know You Want Me (Calle Ocho) was done incorrectly. Originally using the Minimizer gimmick, the arrows intended for it were unintentionally changed to be regular arrows instead of empty spaces. As a result, there are areas where the player would need to step on four arrows at once, otherwise known as a "quad". While the game's executable, main.dol, includes a slot for these IDs, it remains blanked out, with only the difficulty values set to 1.

Let's Get Away

ID 068 contains an early version of the chart for Let's Get Away (ID 031). The Single Beginner and Basic charts, along with both Wii Balance Board charts, differ from the final data. Additionally, the charts in Family Mode (Couple) are the same as the Single charts. Like the Hottest Party 3 leftovers, a slot for this ID exists in the executable, but it remains blank, minus the difficulty levels being set to 1.

Download.png Download Let's Get Away (unused charts)
File: ddr2010-letsgetawayUNUSED.zip (5,83 MB) (info)

While the Wii Balance Board charts are not in the download link above, their differences are documented below:

  • In the Basic chart, there are additional Left Punch Markers at measure 38 beat 3 and measure 72 beat 3.5.
  • In the Difficult chart, there is an additional Left Punch Marker at measure 72 beat 3.5.

New York EVOLVED Ver.B

The chart for New York EVOLVED Ver.B (ID 54) contains data for a Single Challenge chart. It's seemingly a placeholder for the song's rhythms, being made up entirely of left arrows. The chart can be downloaded below:

Download.png Download New York EVOLVED Ver.B (unused chart)
File: ddr2010-nyevolvedUNUSED.zip (6,36 MB) (info)


(Source: tikal.)

Chart Oddity

The arrow values for the Classic Mode charts in the game's .ss4 format range from 0 to 3, where 0 is Left, 1 is Down, 2 is Up, and 3 is Right. However, four charts contain arrow values set to 4, which are only used in Choreograph and Wii Balance Board charts to notate Punch Markers. The charts are as follows:

  • Rio - Family Beginner (1P side): measure 47 beat 0
  • dreaming can make a wish come true - Family Basic (1P side): measure 20 beat 0
  • Until The End - Family Difficult (1P side): measure 39 beat 0
  • New York EVOLVED Ver.B - Family Beginner (1P side): measure 75 beat 1

In-game, these values are simply ignored. Taking into consideration the Single charts on their respective difficulties, it's likely these erroneous values were meant to represent Right arrows.

(Source: tikal.)

Regional Differences

Title Screen

While the game oddly lacks a subtitle in the American release, simply titled as Dance Dance Revolution (and often called Dance Dance Revolution (2010) to differentiate it from other titles), it was published as Dance Dance Revolution hottest party 4 in Europe. Internally, the game is known as DDRHP4 in all regions.

US EU
DDRhp4-title.png DDRhp4-titleEU.png

Songs

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The Hottest Party jackets have logos based on the game it's taken from; in the case of HOTTEST PARTY 2 and HOTTEST PARTY 3, these logos were modified in the European release to better reflect how they looked in that region:

US EU
DDRHP5-hp2US.png
DDRHP4-hp2USname.png
DDRHP5-hp2EU.png
DDRHP4-hp2EUname.png
DDRHP5-hp3US.png
DDRHP4-hp3USname.png
DDRHP5-hp3EU.png
DDRHP4-hp3EUname.png

In addition, five of the game's songs have chart differences between the American and European releases of the game, as follows:

  • A Geisha's Dream (Ruffage Mix) - The Wii Balance Board Difficult chart has an additional Left Hip Bump Arrow in the European release, placed at measure 52 beat 2.
  • Find You Again - Two Down Hip Bump Arrows in the Wii Balance Board Basic chart were removed in the European release, one at measure 13 beat 2, and another at measure 17 beat 2.
  • CRAZY LOVE - Both Choreography Family charts have different patterns; in both difficulties and on both sides, two sections had their arrow placements changed from Up Down Up Down in the American release to all Down arrows in the European one.
  • New York EVOLVED Ver.B - There are four additional Right Punch Markers in the Wii Balance Board Difficult chart of the European release, placed at measure 54 beat 1, measure 55 beat 1, measure 56 beat 1, and measure 57 beat 1.
  • HOTTEST PARTY 2 - A single byte in the note type pool was changed from 00 to 08 in the Wii Balance Board Basic chart, corresponding to a Right Punch Marker at measure 71 beat 3. This difference is currently unknown.

Development Leftovers

.svn Folders

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically:
  • What's the structure of the all-wcprops and entries files? Is there anything interesting left behind in them?
  • Which paths are missing these folders?

Nearly every directory contains a folder labeled .svn, a leftover by the open-source version control system Apache Subversion. Said folders contain 2 files, all-wcprops and entries, as well as multiple empty folders. The entries file reveals when stuff was created, usernames used internally for developers, as well as the file path used in development, which is jackal/repos/DDR-HP4