We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Mario Bros. (Arcade)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mario Bros.

Developer: Nintendo R&D1
Publisher: Nintendo
Platform: Arcade (Custom)
Released in JP: July 14, 1983
Released in US: July 20, 1983


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Mario and Luigi go into the sewers to take out turtles, crabs, and flies. Probably the only game that centers around Mario and Luigi actually plumbing.

Unused Graphics

A fish? A snake?

A snake-like creature who could've been a fourth enemy type. A similar enemy would later appear in Mario Clash.

MarioBrosArcade-UnusedMario.png

Unused poses for Mario (and Luigi). The first pose appears to be an alternate version of one of Mario's sprites shown when jumped on by the other player, although this version seems to have some incorrect pixels. The second pose appears to be Mario sitting down and letting out a breath, indicated by the white cloud (similar to when a level is finished in the Game and Watch version of the game). The third and fourth poses almost look like Mario riding something, but it's unknown what they were for. The poses are absent in the NES version and the Kaettekita version of the game.

Version Differences

Hmmm...
To do:
Revisional differences. In MAME: JP rev C, US revs E, F, G

Title Screen

Japan US
Mario Bros.-title JP.png Mariobrosarcade title.png

The American version updated the copyright info and added a trademark.

Gameplay

  • Phase 2 of the Japanese version, featuring four Shellcreepers, was removed from the American version. All future Nintendo-developed ports of the game (with the exception of the original NES version) would retain it in all regions.
  • In the Japanese version, you get an extra life at 20,000 points and every 30,000 points afterward. The American version simplified this to awarding an extra life every 20,000 points.