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Mario & Luigi: Partners in Time

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Title Screen

Mario & Luigi: Partners in Time

Also known as: Mario & Luigi RPG 2×2 (JP)
Developer: AlphaDream
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: December 29, 2005
Released in US: November 28, 2005
Released in EU: February 10, 2006
Released in AU: February 22, 2006
Released in KR: July 8, 2010

AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The EU demo is similar to the E3 demo, but is it the same? Also compare the US demo.
To do:
Let's Player Chuggaaconroy made a video showing some content that wasn't documented here yet. Perhaps someone can pick these details out. [1] Starting at 9:10
To do:
More unused content and beta images. [2] and [3]
To do:
document the US demo of the game from birby100. [4]

Mario & Luigi: Partners in Time is the time-warping, Shroob-stomping entry in the M&L series. It's also the first one on the DS.


Regional Differences
While not as much as Superstar Saga, there's still plenty to cover.

Unused Graphics

Mario&Luigi2 Whomp.png
A Whomp NPC of some kind. It has sprites for walking in all four directions, but they are pretty awkward. The apparent size and thickness of its body fluctuate between frames in an attempt to keep them reasonably sized. The best place it would have fit would be Thwomp Volcano.

(Source: A.J Nitro from The Spriters Resource)

Unused Music


The ending music sequence from Mario & Luigi: Superstar Saga still exists in the ROM. It even has an entire separate instrument bank dedicated to it, named WAVE_MUS_ML. It may have been imported for reference, since it was rearranged for the ending sequence of Partners in Time.

Unused Text


The fight with the final boss is done in a way which renders its listed name unused. In addition, it was translated for the French, German, Italian, and Spanish versions, and also exists in the Japanese version.

Unused Enemy

To do:
rip the rest of the enemy's sprites. Source
Scoot Bloop
The screenshot from E3 2005

It has a name, battle graphics, stats, and an incomplete battle script. It has similar stats to enemies inside Yoob, but its exact stats are not known.

It has two attacks: one where it "rams" into one of the Bros. and moves to the top left corner of the screen, and one where it approaches one of the Bros. and just stops in front of them without finishing its turn, requiring you to reset the game. Both attacks allow for the Bros. to jump, but countering is not possible. Its Japanese name can be translated as "Land Blooper".

Unused Rooms

To do:
The rest, codes up on yoshi's lighthouse

Room 0000

Room 0000

Once entered, The Toadwood Forest theme plays, and the map seems to be a close recreation of Beanbean Castle Town, likely used for debug purposes. The player is unable to move around or interact with anything in the environment, and there appears to be a few objects in the room, including: two item blocks, a used block, a purple event block, Toadsworth, a Boo Guy object, and a Superstar Saga Toad. It is worth noting that Toadsworth is always placed in a certain spot relative to where the player is.

Debug Room

To access the Debug Room, select 0 in the Fuijoka section of the Debug Menu.

The debug map is a small room with Yoshi Island tiles. You start in the upper corner of the room as Mario and Luigi. Right next to you is a Dark Boo. Touching it makes you go into a battle with two Shrooblets. Down below are two slopes and a staircase (probably for testing these types of terrain). On the left, there's an NPC Toad with graphics taken from Mario & Luigi: Superstar Saga. Next to him is a round 4-player platform. Next to it is a red elevator platform with a heart symbol over it. To the right, there's a Pipe Block. A bit down, there's a baby trampoline.

Talking to the Toad crashes the game. Stepping on the blue 4-platform brings you into the upper section where you can explore a bit with the babies. This room is much smaller and consists entirely of two pushed-in switches, a MLSS Toad (crashes), and a Dark Boo fight (two Shrooblets again).

Hitting the Pipe Block will make the babies come over to the bros. Jumping with the babies on the 2-player trampoline will crash the game. Pressing X/Y and then A/B will take you back to the save spot.

TestMAP Test 1 (Fujioka Value 5)

Yoshi Egg bowling, anyone?

A hammer sound is played, and you're warped to the debug room as Mario and Luigi. You're standing between two Toads from Mario & Luigi: Superstar Saga.

If you talk to the upper Toad, the screen will scroll and an arrow made out of Yoshi Eggs will spawn on the right. The Yoshi egg graphics are used, but the behaviour is not: if you touch them, they will make a little hop and a hammer sound. The eggs seem to make use of some sort of primitive physics engine; they will bounce endlessly on top of characters' heads, and will move ever so slightly after being disturbed. The latter will result in the hammer sound looping infinitely. If the player continues to disturb the eggs, the game will lag and eventually sprites on-screen will flicker or disappear. The second toad does nothing. The 4-bro platform is gone, as is the trampoline.

Shop, Menu Test (Fujioka Value 10)

You appear in the debug room as Mario and Luigi next to a Toad. Talking to him reveals a menu. (Note that in the localized versions, everything is a "_" due to missing Japanese characters.)

On the first screen the menu options are:

  1. Full Party
  2. Mario only
  3. Adults only
  4. Babies only
  5. Quit

Selecting any of the options besides Quit reveals a second screen:

  1. Suitcase (brings you to the suitcase screen with the party you selected on the first screen)
  2. Item Shop
  3. Badge Shop
  4. Back

Selecting either shop brings you to the Shop Select Screen:

  1. Peach Castle Shop
  2. Monty Mole Shop
  3. Toad Town Shop
  4. Back

Selecting anything besides Back brings you to another screen:

  1. Select items you want to buy screen
  2. Standard items buy/Badges buy screen
  3. Back

Debug Menu

Luigi gets his revenge! Also, Japanese. ("Hold L while choosing a map to start as carried.")

Using Action Replay codes 94000130-FFFA0000 1205E768-0000000C 1205EF50-0000000C D2000000-00000000, you can access a debug menu. Hold Select + A while loading your save.


The menu will allow you to warp to some levels and cutscenes in the game.


Refers to Hiroyuki Kubota, the Game Design Director and person in charge of scenarios. The options are meant to send you forward to different points in the game storyline. Specifically, the moment after a key event occurs.

Note that "warps you to Peach's Castle" will take you to the castle as it appears after the event described in the message (e.g., "YostaIsland Clear" warps you into a castle in which Yoshi Island, Bowser Castle, and Toadwood Forest are unlocked with E. Gadd waiting for you). However, it will not work if the selected event has already occurred (i.e., you can't view the opening sequence of Peach's Castle on a completed save).

  • 0 - No message, warps you to Toadwood Forest (Mario and Luigi).
  • 1 - "E3 KinopuMori" ("E3 Toadwood Forest"). Crashes the game (deleted level?)
  • 2 - "E3, Enerougi-Koujyou" ("E3, Vim Factory"). Crashes the game (deleted level?).
  • 3 - "E3, YastaIsland" ("E3, Yoshi's Island"). Crashes the game (deleted level?).
  • 4 - "Opening Event taoreru KINO-JI syuuryou ato" ("Opening Event after Toadsworth collapses"). Warps you to Peach's Castle.
  • 5 - "Refresh Kinoko nyuushu ato" ("After receiving the Refreshroom"). Warps you to Peach's Castle.
  • 6 - "Gedonko Monster toujou ato" ("After Gedonko Monster appears"). Warps you to Peach's Castle.
  • 7 - "nakaniwa TimeHole kara kako he itta ato" ("After going through the Time Hole in the courtyard to the past"). Warps you to Peach's Castle.
  • 8 - "1-kaime no Oyama tono kaowa Monster hannou event ato" ("After the first conversation with E. Gadd and the Monster reaction event"). Warps you to Peach's Castle.
  • 9 - "KINO-JI to YoungKINO-JI ga deau event ato" ("After the event where Toadsworth and Young Toadsworth happen to meet"). Warps you to Peach's Castle.
  • 10 - "KinopuMori clear ato" ("After clearing Toadwood Forest"). Warps you to Peach's Castle.
  • 11 - "2-Kaime no Oyama tono kaiwa shiro ni TimeHole ga shutsugen ato" ("After the second conversation with E. Gadd and a Time Hole appears in the castle"). Warps you to Peach's Castle.
  • 12 - "SpinJump tutorial ato" ("After the SpinJump tutorial") Warps you to Peach's Castle.
  • 13 - "YostaIsland clear" ("Yoshi's Island clear") Warps you to Peach's Castle.
  • 14 - "3-kaime no Oyama tono kaiwa Kinokkuru no e wo mita ato" ("After the third conversation with E. Gadd and seeing Toadbert's picture"). Warps you to Peach's Castle.
  • 15 - "BrotherBall tutorial ato" ("After the BrotherBall tutorial"). Warps you to Peach's Castle.
  • 16 - "Nokomity clear ato" ("After clearing the Koopaseum"). Warps you to Peach's Castle.
  • 17 - "Peach heya de Peach event kao ni Kinoko ga...ato" ("After the event in Peach's room where Peach's face is a mushroom..."). Warps you to Peach's Castle.
  • 18 - "Petanko tutorial shuryo ato" ("After the conclusion of the Petanko tutorial"). Warps you to Peach's Castle.
  • 19 - "BabyPeach kyushutsu syuuryou ato" ("After rescuing Baby Peach"). Warps you to Peach's Castle.
  • 20 - "Koopa toujou shindou shuuryou ato" ("After finishing Koopa's introduction"). Warps you to the 2nd floor of Peach's Castle.
  • 21 - "Koopa toujou event subete shuuryou ato" ("After all of Koopa's introduction event"). Warps you to Peach's Castle.
  • 22 - "KinokoTown clear ato" ("After clearing Toad Town"). Warps you to Peach's Castle.
  • 23 - "StarShinden clear ato" ("After clearing Star Shrine"). Warps you to Peach's Castle.
  • 24 - "KoopaShiro clear ato nakaniwa kara" ("After clearing Koopa Castle from the courtyard"). Warps you to Peach's Castle, into the Bowser's Castle Time Hole room, crashes the game.
  • 25 - "Zarazara Sabaku start" ("Gritzy Desert start"; "zarazara" is onomatopoeia for the scratchy sound of sand). Warps you onto the Gritzy Desert.
  • 26 - "Zarazara Sabaku start" ("Gritzy Desert start"). Warps you onto the Star Shrine near the Star Gate. Moving out of the initial position will trigger a cutscene.
  • 27 - "Zarazara Sabaku start" ("Gritzy Desert start"). Warps you onto the Star Shrine after the Star Gate.
  • 28 - "KinokoTown clear ato" ("After clearing Toad Town"). Warps you into the Sewers with Toad Town unlocked.

Values past 28 make the "Incorrect!" sound.


Refers to Field Designer Shunsuke Kobayashi. These options mainly involve the first two chapters.

  • 0 - "KurisMura sonchou no ie" (OTONA) ("House of the head of Hollijolli Village" (ADULT)). Warps you into the Hollijolli Village inside Major's house.
  • 1 - "KameJet deai mae (BABY)" ("Before encountering the Koopa Cruiser"(BABY)). Warps you onto the Koopa Cruiser.
  • 2 - "KameJet chakuchi (BABY)" ("Koopa Cruiser landing" (BABY)). Warps you into the Hollijolli Village Koopa Cruiser landing site.
  • 3 - "KameJet deai ato (ONBU)" ("After encountering the Koopa Cruiser" (CARRIED)). Warps you right into the adults rescued cutscene on the Koopa Cruiser.
  • 4 - "Gessy nomikomare toki (ONBU)" ("When Yoob gulps you down" (CARRIED)). Warps you onto Yoshi Island Mountain top.
  • 5 - "Gessy no onaka WanWanIwa touka ato (BABY)" ("In Yoob's stomach after passing over(?) the Pocket Chomp" (BABY)). Warps you into Yoob Insides.
  • 6 - "Gessy clear ato mata tainai ni hairu event" ("Event after clearing Yoob already having gone inside"). Warps you into the Yoshi Island Mountain top battle room
  • 7 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you to Yoshi Village.
  • 8 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you to the Yoshi Village. The Toadbert-memory-recover cutscene plays. After it finishes, you're sent to Toad Town.
  • 9 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you into the cutscene after you beat the final boss. Then the game crashes.
  • 10 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you into the cutscene where Bowser gets possessed.

Values past 10 make the "Incorrect!" sound.


Refers to Chihiro Fujioka, another Field Designer. Room names are given in the format "XX Y-Z", where XX is the place name, Y is the area number (single map screen is one area), and Z is the room number. So, Yosta 2-3 will bring you to Yoshi Island, Area 2, Room 3.

  • 0 - No message, warps you to the debug room (see the debug room section).
  • 1 - "Yosta 2-3" ("Yoshi Island 2-3").
  • 2 - "Yosta 1-2" ("Yoshi Island 1-2").
  • 3 - "Yosta 2-2" ("Yoshi Island 2-2").
  • 4 - "Koujou 1-1" ("Factory 1-1"). Warps you to Vim Factory.
  • 5 - "TestMAP Test 1". A hammer sound is played, you're brought into the test map between two NPC Toads (see Debug Map section).
  • 6 - No message, warps you into the test room, right into the battle (see the Debug Map section).
  • 7 - "DossunSoto 2-5" ("Thwomp exterior 2-5"). Warps you to Thwomp Volcano.
  • 8/9 - "incorrect!" sound.
  • 10 - "Shop, Menu Test". Warps you into the Test Map with a NPC Toad in the top. See the Debug Map section for more details.

Everything higher plays the "Incorrect!" sound.


Refers to Production Manager Yoshihiko Maekawa. It is unknown what this menu may have been for.

  • 0/1 - Gives you no message and brings you into a frozen tutorial screen in Bowser's Castle (where Stuffwell teaches you how to move in a group of 4).
  • 2 onward - Begins to send you somewhere, then plays an "Incorrect!" sound. You can still select an option, but the screen is black.


Refers to the third Field Designer, Daisuke Goto.

  • 0 - "Incorrect!" sound.
  • 1 - "Yosta 2-3".
  • 2 - "Yosta 1-2".
  • 3 onward - "Incorrect!" sound.

Coin Edit

Pressing X will play the "collect coin" sound effect and increase your coin count by 1, and pressing Y will play the "stomp on enemy" sound effect and decrease your coin count by 1. Your coin count will increment or decrement quickly as long as the button is held down. If you hold B and then press X/Y, it will increase by 10.