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Mario Strikers Charged
Mario Strikers Charged |
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Also known as: Mario Strikers Charged Football (EU), Mario Power Soccer (KR)
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
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For Mario Strikers Charged, Next Level Games managed to take the grittiest Mario game and take it... to the next level.
Contents
Sub-Page
English Translation Differences The US and European translators can't seem to agree with each other. |
Unused Videos
stadiumtest.thp
Art\movies\stadiumtest.thp is a a test rotation of a stadium.
Developer Files
Much like Super Mario Strikers, Charged uses .INI files to control parameters of the game. And once again, there are some interesting extra files thrown in.
Build Time Stamps
The file datetime.ini contains a nice little time stamp message of when the disc image was compiled. Hewan Woolley is credited for Programming.
DateTime = Apr 13 2007 18:18:30 UserName = WIIBURNER BuildNumber = Change 41012 on 2007/04/13 by NLG@HWOOLLEY 'Fix for corrupt save banner pro'
Another file, datetime.ini.real, has a similar message. It was made a week later. Chad York is credited for Music Composition.
DateTime = Apr 20 2007 11:04:07 UserName = WIIBURNER BuildNumber = Change 41751 on 2007/04/19 by NLG@CYORK 'Clean audio build for bug # 449'
Character Stat Files
The files that control the stats of the characters were given a completely new format. Despite not being used in the game, the Super Team has their own file. Other than being a bit taller, their stats are the same as Mario's. At the top of every character file, before the height/weight section, is a comment referring to programmer Bryce Holliday.
#### SPECIFIC VALUES ### -- SOMETHING THAT NEEDS A SPECIFIC VALUE, Dont Change these without checking with Bryce
There is also an example character file, aptly named example.ini. It lacks a line for Hitting Distance, and has an extra section for Power-ups, which none of the characters use.
Difficulty Level Files
The files for controlling the difficulty level were given better organization than in Strikers, shedding some light on their usage. In fact, they specifically point out which files were for testing purposes.
# DIFFICULTY SuperHuman - everything 100% for testing
The file DifficultySuperhuman.ini returns, now with 100% more explanation.
# DIFFICULTY Baseline - used to tune the Baseline.ini (no tweaks overrided, no modifiers applied)
The file DifficultyBaseline.ini has a value of 0.5 for every stat.
Returning Files
A number of the files in the game are carried over from the first Strikers, including GameTweaks.ini and its odd commentary. This also means references to random Bowser attacks, which were removed from the game due to Bowser being a playable character.
Registry Test
This file was likely used for online profile registration. The names do not seem to correspond to any staff members.
[Mike] Height = 5.5 Weight = 135 IsMale = true [Ned] Height = 6.5 Weight = 165 IsMale = true [Linda] Height = 5.2 Weight = 115 IsMale = false
Soak Test
A file with very simple contents. It was probably used to toggle a stress testing system to check for memory leaks or other such issues.
dosoak=true
zzzz.zzz
A file that contains a developer message related to a problem during the development of the game:
There is a bug in the NDEV file system that prevents the last file on the disk from being read properly. Therefore, we make sure that the last file on the disk (files are layed out alphabetically) is a dummy file that isn't read by the game. This file must be at least 32 bytes long. This file is added to the out\dist directory in the file GameArt.py Dave C.
Regional Differences
The loading screen before a match is different between the US and European versions. The US version shows the mugshot for the captain while the European version shows only the captain's head.
- Pages missing developer references
- Games developed by Next Level Games
- Pages missing publisher references
- Games published by Nintendo
- Wii games
- Pages missing date references
- Games released in 2007
- Games with hidden developer messages
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused cinematics
- Games with regional differences
- Stubs
- To do
- Mario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused cinematics
Games > Games by developer > Games developed by Nintendo > Games developed by Next Level Games
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2007
Games > Games by series > Mario series