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Mario Strikers Charged
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Are you a bad enough dude to
|Mario Strikers Charged|
Also known as: Mario Strikers Charged Football (EU)
For Mario Strikers Charged, Next Level Games managed to take the grittiest Mario game and take it... to the next level.
Regional differences. (ex. English text differences between the US and European version)
Art\movies\stadiumtest.thp is a a test rotation of a stadium.
Much like Super Mario Strikers, Charged uses .INI files to control parameters of the game. And once again, there are some interesting extra files thrown in.
Build Time Stamps
The file datetime.ini contains a nice little time stamp message of when the disc image was compiled. Hewan Woolley is credited for Programming.
DateTime = Apr 13 2007 18:18:30 UserName = WIIBURNER BuildNumber = Change 41012 on 2007/04/13 by NLG@HWOOLLEY 'Fix for corrupt save banner pro'
Another file, datetime.ini.real, has a similar message. It was made a week later. Chad York is credited for Music Composition.
DateTime = Apr 20 2007 11:04:07 UserName = WIIBURNER BuildNumber = Change 41751 on 2007/04/19 by NLG@CYORK 'Clean audio build for bug # 449'
Character Stat Files
The files that control the stats of the characters were given a completely new format. Despite not being used in the game, the Super Team has their own file. Other than being a bit taller, their stats are the same as Mario's. At the top of every character file, before the height/weight section, is a comment referring to programmer Bryce Holliday.
#### SPECIFIC VALUES ### -- SOMETHING THAT NEEDS A SPECIFIC VALUE, Dont Change these without checking with Bryce
There is also an example character file, aptly named example.ini. It lacks a line for Hitting Distance, and has an extra section for Power-ups, which none of the characters use.
Difficulty Level Files
The files for controlling the difficulty level were given better organization than in Strikers, shedding some light on their usage. In fact, they specifically point out which files were for testing purposes.
# DIFFICULTY SuperHuman - everything 100% for testing
The file DifficultySuperhuman.ini returns, now with 100% more explanation.
# DIFFICULTY Baseline - used to tune the Baseline.ini (no tweaks overrided, no modifiers applied)
The file DifficultyBaseline.ini has a value of 0.5 for every stat.
A number of the files in the game are carried over from the first Strikers, including GameTweaks.ini and its odd commentary. This also means references to random Bowser attacks, which were removed from the game due to Bowser being a playable character.
This file was likely used for online profile registration. The names do not seem to correspond to any staff members.
[Mike] Height = 5.5 Weight = 135 IsMale = true [Ned] Height = 6.5 Weight = 165 IsMale = true [Linda] Height = 5.2 Weight = 115 IsMale = false
A file with very simple contents. It was probably used to toggle a stress testing system to check for memory leaks or other such issues.
A file that contains a developer message related to a problem during the development of the game:
There is a bug in the NDEV file system that prevents the last file on the disk from being read properly. Therefore, we make sure that the last file on the disk (files are layed out alphabetically) is a dummy file that isn't read by the game. This file must be at least 32 bytes long. This file is added to the out\dist directory in the file GameArt.py Dave C.
The loading screen before a match is different between the NTSC and PAL versions. The NTSC version shows the mugshot for the captain while the PAL version shows only the captain's head.