Super Mario Maker for Nintendo 3DS
|Super Mario Maker for Nintendo 3DS
Developers: Nintendo EPD,
Nintendo Software Technology
Super Mario Maker for Nintendo 3DS is an impressive port of the Wii U game, though it's missing the ability to upload your own levels (but you could play Wii U ones online bafflingly), with the game claiming "to have a bigger focus on building smaller communities." and a "search by ID" feature. Considering the sequel bought back such features missing from the port, we think Nintendo learned their lesson...probably.
There are 28 unused challenge mode levels and 116 unused "auto" levels, the latter of which are all/mostly player-uploaded levels from the Wii U game. 1, 2, 3, 4
- 1 Unused Power-Ups
- 2 Unused Graphics
- 2.1 General
- 2.2 Super Mario Bros.
- 2.3 Super Mario Bros. 3
- 2.4 Super Mario World
- 2.5 New Super Mario Bros. U
- 3 Unused Text
- 4 References
Even though the Mystery Mushroom was "officially" removed from this port, the item is still obtainable in versions prior to 1.03 using a couple of overlooked methods:
- A big Magikoopa can still randomly turn a Brick Block into one using his magic attacks.
- One will appear in the Make mode if the user places a Weird Mushroom in a ? Block (in the Super Mario Bros.-style), then switches the style to any other style, runs several screens away, restores the style back to SMB, and returns.
Both of these methods of obtaining the Mystery Mushroom were patched in version 1.03, but the power-up still remains (mostly) functional if hacked into a level.
When a Mystery Mushroom is collected, Mario turns small but retains all of the abilities of Super Mario (can break brick blocks, can crouch , Fire Flower combined with Super Mushroom will appear as a Fire Flower, etc.). When Mario gets hit in this form, a Super Mushroom flies off of him, likely a remnant of the animation of the currently-worn costume flying off that appeared when getting hit in the Costume Mario form in the Wii U version.
Along with the Mystery Mushroom, another Amiibo functionality, the 8-bit "Big Mario" power-up was also removed. Although the Big Mushroom entity itself and the Modern Mario variation of the power-up state do not exist within the game's code, the Classic Mario state still remains in the 3DS port, however, functioning exactly how it did in the Wii U version.
|Mario State Modifier: Big Mario
D3000000 30000000 20F90F78 00000008 217B8BE8 00000008 217B8C00 00000008 217BA148 00000008 217BA1EC 00000008 217BBE68 00000008 D2000000 00000000
A single sprite exists for the modern colorization of Mario. Its original filename M1_Player_MegaMario2Mdl indicates that it is a leftover of the Big Mushroom power-up from the Wii U game.
Placeholder Mario Sprites
There are more placeholder sprites in the SMB3 Mario files, specifically for the wait sprites.
Among the graphics for the different Mario forms exists some utterly bizarre placeholder graphics for sprites that take the form of sprites from other, completely unrelated contexts.
The file dead.0 from M1_Player_SpMarioMdl, M1_Player_MegaMarioMdl, and MW_Player_FireMarioMdl contains a stomped Red Beach Koopa from the Super Mario World style.
The files jump.1 and jump.2 from M1_Player_SpMarioMdl and M1_Player_MegaMarioMdl contain 2 sprites of the Trampoline also from the Super Mario World style.
The file fire.1 from M1_Player_MarioMdl, M1_Player_SpMarioMdl, and M1_Player_MegaMarioMdl is, fittingly, a fireball graphic used for the Fire Bar in the Super Mario World style.
The file fire.1 from M1_Player_SlimMarioMdl. It's Bowser, once again from the Super Mario World style, breathing a fireball.
An unused version of the Super Mario Bros. iteration of a Locked Door. It has no unlock-specific door graphic and the lock stays on the door even when opened. Instead of using a unique design, the graphics are simply a minor edit of the original door, suggesting this was made very early in the Locked Door's development.
An unused version of the Super Mario Bros. iteration of Lakitu's Cloud. The graphics seem to be from an early version of Super Mario Maker, as the exclamation mark icon uses its sprite seen in the original game's Game Awards trailer. The cloud itself is based off Lakitu's Cloud from the original Super Mario Bros., as it has a slimmer design than the final.
Unused graphics for the activated checkpoint flag swinging in the SMB style. In the final game, the un-activated flag is used.
Super Mario Bros. 3's iteration of the early Locked Door sprites, sharing the same traits as the Super Mario Bros. version.
Likewise, Lakitu's Cloud has earlier graphics for the Super Mario Bros. 3 style.
An unused version of Super Mario Bros. 3's Bill Blasters. Like with Lakitu's Cloud, the graphics seem to be from an early version of Super Mario Maker, as the exclamation mark icon uses its sprite seen in the original game's Game Awards trailer, and both Blasters use a more NES-like color palette compared to the final sprite.
Unused graphics for the activated Checkpoint Flag swinging in the Super Mario Bros. 3' style.
Are you starting to notice a pattern here?
Yet another unused iteration of Lakitu's Cloud. Interestingly, this uses the shape of Lakitu's Cloud from Super Mario Bros. and Super Mario Bros. 3, despite the final game using (mostly) the same graphics used in the original Super Mario World. The color palette used for these graphics is also identical to the original game.
An unused version of Super Mario World's Bull's-Eye Blasters. It has a darker color scheme and uses the same exclamation mark icon as the Blasters from Super Mario Bros. 3.
Unused graphics for the activated checkpoint flag swinging in the Super Mario World style.
E3 2014 Ground Theme Background
Curiously, the background for the ground theme from early builds of the Wii U version is leftover in this version, downscaled to fit the 3DS's lower resolution. This could indicate that Super Mario Maker for Nintendo 3DS was being developed at the same time as the original game, or this early background was used for testing purposes.
This can be found in the files in the following folder: RomFS>Model>WU_DV_plain
An unused duplicate of the NSMBU version of the Hard Block. This is unused because the game loads the image from the tileset and not from separate .SZS files. The interesting part about this specific graphic is that this file also appeared in the Wii U version (albeit at that game's higher resolution), which means that this may have just been carried over as a result of the conversion process. The other interesting part is that this image has a resolution of 32x32 while in the final, it's 16x16. The same goes for the Wii U version; the original image is 64x64, while the unused file is 128x128.
Possible Debug Menu
Title Credit State UNLOCK STATE Course In GAME OVER STATE UNNAMED Course Bot Base Course Course Play Init System World Clear State Course World State INIT SAVE STATE SAVE PROGRESS STATE Tutorial Edit Tutorial Play Intro Tutorial State Challenge Clear Course PlayEdit GAME ENDING DEMO STATE Init Global Data COURSE CLEAR CHECK STATE 100 Mario Clear Mario Challange Map State 100 Mario Credits Mario Challange Map Clear State
Present at offset 62EABC in the game's executable (code.bin) file is text for what appears to a debug menu.
The Nintendo 3DS version of Super Mario Maker has an unused Amiibo table in /Mush/BossCharaMarioTable.byaml. As the Mystery Mushroom was put on the chopping block this time around, this table of Costume Mario forms consecutively goes unused as well. Peculiarly, it not only lists the "Golden Retriever" costume from the original game, but it also lists three additional costumes representing Rayman, Roy and Ryu, the latter two having received Amiibo figures some time before the game's release. Additionally, the table was not removed in subsequent updates.
GoldenRetri RayMan Roy Ryu