Super Mario Maker for Nintendo 3DS
|Super Mario Maker for Nintendo 3DS|
Super Mario Maker for Nintendo 3DS is an impressive port of the Wii U game, even though some of the online features have been removed since this game had a "bigger focus on building smaller communities."
See if there is a way to access this in the latest version.
Even though the Mystery Mushroom was "officially" removed from this port, the item is still obtainable in versions prior to 1.03 using a couple of overlooked methods:
- A big Magikoopa can still randomly turn a Brick Block into one using his magic attacks.
- One will appear in the Make mode if the user places a Weird Mushroom in a ? Block (in the Super Mario Bros.-style), then switches the style to any other style, runs several screens away, restores the style back to SMB, and returns.
When a Mystery Mushroom is collected, Mario turns small but retains all of the abilities of Super Mario (can break brick blocks, can crouch , Fire Flower combined with Super Mushroom will appear as a Fire Flower, etc.). When Mario gets hit in this form, a Super Mushroom flies off of him.
Along with the Mystery Mushroom, another Amiibo functionality, the 8-bit "Big Mario" power-up was also removed. The feature still remains in the 3DS port, however, using the Classic Mario colors when enabled in-game via cheats.
|Mario State Modifier: Big Mario|
D3000000 30000000 20F90F78 00000008 217B8BE8 00000008 217B8C00 00000008 217BA148 00000008 217BA1EC 00000008 217BBE68 00000008 D2000000 00000000
A single sprite exists for the modern colorization of Mario. Its original filename "M1_Player_MegaMario2Mdl" suggests it is a leftover of the Big Mushroom power-up from the Wii U game.
The Nintendo 3DS version of Super Mario Maker has unused amiibo tables in /Mush/BossCharaMarioTable.byaml. None of these costumes made the cut in the final game (or even the Mystery Mushroom itself) and the table was not removed in subsequent updates.
GoldenRetri RayMan Roy Ryu
An unused duplicate of the NSMBU version of the Hard Block. This is unused because the game loads the image from the tileset and not from separate szs files. This file can be found at "Model/WU_Object_block_katai.szs". The interesting part about this is that this file also appeared in the Wii U version (albeit at that game's resolution), which means that this may have just been left in as a result of the conversion process. The other interesting part is that this image has a resolution of 32x32 while in the final, it's 16x16. The same goes for the Wii U version; the original image is 64x64, while the unused file is 128x128.
An unused version of the SMB version of a Locked Door. It has no unlock-specific door, and the lock stays on the door when opened. The graphics are a minor edit of the original door, suggesting this was made very early in the locked door's development.