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Super Mario Maker for Nintendo 3DS

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Title Screen

Super Mario Maker for Nintendo 3DS

Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Released internationally: December 2, 2016
Released in JP: December 1, 2016
Released in AU: December 3, 2016
Released in KR: August 3, 2017


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.


Super Mario Maker for Nintendo 3DS is an impressive port of the Wii U game, though it's missing the ability to upload your own levels (but you could play Wii U ones online bafflingly), with the game claiming: "to have a bigger focus on building smaller communities." Which is to say; "Go outside, and share some levels via StreetPass!". Not to mention; the Wii U levels you can play can only be found via "shuffling" a bunch of random ones in batches, with no "search by ID" feature in sight. Which is to say; "We hate you!". Considering the sequel reinstated the online level uploading functionality and ID-searching feature missing from this port, we think Nintendo learned their lesson...probably.

Hmmm...
To do:
There are 28 unused challenge mode levels and 116 unused "auto" levels, the latter of which are all/mostly player-uploaded levels from the Wii U game. 1, 2, 3, 4

Unused Power-Ups

Super Mario Bros.

Mystery Mushroom

MarioMaker-3DS-Coshroom.png

Even though the Mystery Mushroom was "officially" removed from this port, the item is still obtainable in versions prior to 1.03 using a couple of overlooked methods:

  • A big Magikoopa can still randomly turn a Brick Block into one using his magic attacks.
  • One will appear in the Make mode if the user places a Weird Mushroom in a ? Block (in the Super Mario Bros.-style), then switches the style to any other style, runs several screens away, restores the style back to SMB, and returns.

Both of these methods of obtaining the Mystery Mushroom were patched in version 1.03, but the power-up still remains (mostly) functional if hacked into a level.

(Magikoopa: Marvin3130, Make: BlueFox gui)
MarioMaker-3DS-Mystery Mushroom.png

When a Mystery Mushroom is collected, Mario turns small but retains all of the abilities of Super Mario (can break brick blocks, can crouch [MarioMaker-3DS-SMB1Crouch.png], Fire Flower combined with Super Mushroom will appear as a Fire Flower, etc.). When Mario gets hit in this form, a Super Mushroom flies off of him, likely a remnant of the animation of the currently-worn costume flying off that appeared when getting hit in the Costume Mario form in the Wii U version.

Big Mario

Along with the Mystery Mushroom, another Amiibo functionality, the 8-bit "Big Mario" power-up was also removed. Although the Big Mushroom entity itself and the Modern Mario variation of the power-up state do not exist within the game's code, the Classic Mario state still remains in the 3DS port, however, functioning exactly how it did in the Wii U version.

Mario State Modifier: Big Mario
D3000000 30000000
20F90F78 00000008
217B8BE8 00000008
217B8C00 00000008
217BA148 00000008
217BA1EC 00000008
217BBE68 00000008
D2000000 00000000
(Source: DarkFlare69)
Modern Mario
MarioMaker-3DS-SMB1ModernMario.png

A single sprite exists for the modern colorization of Mario. Its original filename M1_Player_MegaMario2Mdl indicates that it is a leftover of the Big Mushroom power-up from the Wii U game.

Removed Costumes

The Nintendo 3DS version of Super Mario Maker has an unused Amiibo table in /Mush/BossCharaMarioTable.byaml. As the Mystery Mushroom was put on the chopping block this time around, this table of Costume Mario forms consecutively goes unused as well. Peculiarly, it not only lists the "Golden Retriever" costume from the original game, but it also lists three additional costumes representing Rayman, Roy and Ryu, the latter two having received Amiibo figures some time before the game's release. Additionally, the table was not removed in subsequent updates.

 
GoldenRetri 
RayMan
Roy 
Ryu

Unused Graphics

General

Placeholder Mario Sprites

Hmmm...
To do:
There are more placeholder sprites in the SMB3 Mario files, specifically for the wait sprites.

Among the graphics for the different Mario forms exists some utterly bizarre placeholder graphics for sprites that take the form of sprites from other, completely unrelated contexts.

Super Mario Maker 3DS dead.0 M1 Player SpMario.png

The file dead.0 from M1_Player_SpMarioMdl, M1_Player_MegaMarioMdl, and MW_Player_FireMarioMdl contains a stomped Red Beach Koopa from the Super Mario World style.

Super Mario Maker 3DS SpMario jump.1 and 2.png

The files jump.1 and jump.2 from M1_Player_SpMarioMdl and M1_Player_MegaMarioMdl contain 2 sprites of the Trampoline also from the Super Mario World style.

SMM 3DS SpMario fire.1.png

The file fire.1 from M1_Player_MarioMdl, M1_Player_SpMarioMdl, and M1_Player_MegaMarioMdl is, fittingly, a fireball graphic used for the Fire Bar in the Super Mario World style.

SMM 3DS Skinny Mario fire.1.png

The file fire.1 from M1_Player_SlimMarioMdl. It's Bowser, once again from the Super Mario World style, breathing a fireball.

Super Mario Bros.

Locked Door

Unused Used
SMM3DS Unused Locked Door SMB.png SMM3DS Final Locked Door SMB.png

An unused version of the Super Mario Bros. iteration of a Locked Door. It has no unlock-specific door graphic and the lock stays on the door even when opened. Instead of using a unique design, the graphics are simply a minor edit of the original door, suggesting this was made very early in the Locked Door's development.


(Source: craftersshaft)

Lakitu's Cloud

Unused Used
SMM3DS Unused Lakitu Cloud SMB.png SMM3DS Final Lakitu Cloud SMB.png

An unused version of the Super Mario Bros. iteration of Lakitu's Cloud. The graphics seem to be from an early version of Super Mario Maker, as the exclamation mark icon uses its sprite seen in the original game's Game Awards trailer. The cloud itself is based off Lakitu's Cloud from the original Super Mario Bros., as it has a slimmer design than the final.

(Source: Original TCRF research)

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMB.png

Unused graphics for the activated checkpoint flag swinging in the SMB style. In the final game, the unactivated flag is used.

(Source: Original TCRF research)

Super Mario Bros. 3

Locked Door

Unused Used
SMM3DS Unused Locked Door SMB3.png SMM3DS Used Locked Door SMB3.png

Super Mario Bros. 3's iteration of the early Locked Door sprites, sharing the same traits as the Super Mario Bros. version.


(Source: El Vallo)

Lakitu's Cloud

Unused Used
SMM3DS Unused Lakitu Cloud SMB3.png SMM3DS Final Lakitu Cloud SMB3.png

Likewise, Lakitu's Cloud has earlier graphics for the Super Mario Bros. 3 style.

(Source: Original TCRF research)

Bill Blasters

Unused Used
SMM3DS Unused Bill Blasters SMB3.png SMM3DS Used Bill Blasters SMB3.png

An unused version of Super Mario Bros. 3's Bill Blasters. Like with Lakitu's Cloud, the graphics seem to be from an early version of Super Mario Maker, as the exclamation mark icon uses its sprite seen in the original game's Game Awards trailer, and both Blasters use a more NES-like color palette compared to the final sprite.


(Source: El Vallo)

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMB3.png

Unused graphics for the activated Checkpoint Flag swinging in the Super Mario Bros. 3' style.

(Source: Original TCRF research)

Super Mario World

Locked Door

Unused Used
SMM3DS Unused Locked Door SMW.png SMM3DS Used Locked Door SMW.png

Are you starting to notice a pattern here?


(Source: El Vallo)

Lakitu's Cloud

Unused Used
SMM3DS Unused Lakitu Cloud SMW.png SMM3DS Final Lakitu Cloud SMW.png

Yet another unused iteration of Lakitu's Cloud. Interestingly, this uses the shape of Lakitu's Cloud from Super Mario Bros. and Super Mario Bros. 3, despite the final game using (mostly) the same graphics used in the original Super Mario World. The color palette used for these graphics is also identical to the original game.

(Source: Original TCRF research)

Bull's-Eye Blaster

Unused Used
SMM3DS Unused Red Bill Blaster SMW.png SMM3DS Used Red Bill Blaster SMW.png

An unused version of Super Mario World's Bull's-Eye Blasters. It has a darker color scheme and uses the same exclamation mark icon as the Blasters from Super Mario Bros. 3.


(Source: El Vallo)

Checkpoint Flag

SMM3DS Activated Checkpoint Swing SMW.png

Unused graphics for the activated checkpoint flag swinging in the Super Mario World style.

(Source: Original TCRF research)

New Super Mario Bros. U

E3 2014 Ground Theme Background

SMM3DS NSMBU E3 Background.png

Curiously, the background for the ground theme from early builds of the Wii U version is leftover in this version, downscaled to fit the 3DS's lower resolution. This could indicate that Super Mario Maker for Nintendo 3DS was being developed at the same time as the original game, or this early background was used for testing purposes.

This can be found in the files in the following folder: RomFS>Model>WU_DV_plain


(Source: TheLEGOGamer)

Hard Block

Hardblock-SMM3DS.png

An unused duplicate of the NSMBU version of the Hard Block. This is unused because the game loads the image from the tileset and not from separate .SZS files. The interesting part about this specific graphic is that this file also appeared in the Wii U version (albeit at that game's higher resolution), which means that this may have just been carried over as a result of the conversion process. The other interesting part is that this image has a resolution of 32x32 while in the final, it's 16x16. The same goes for the Wii U version; the original image is 64x64, while the unused file is 128x128.


(Source: NightYoshi370)

Possible Debug Menu Text

Title
Credit State
UNLOCK STATE
Course In
GAME OVER STATE
UNNAMED
Course Bot
Base Course
Course Play
Init System
World Clear State
Course World State
INIT SAVE STATE
SAVE PROGRESS STATE
Tutorial Edit
Tutorial Play
Intro Tutorial State
Challenge Clear
Course PlayEdit
GAME ENDING DEMO STATE
Init Global Data
COURSE CLEAR CHECK STATE
100 Mario Clear
Mario Challange Map State
100 Mario Credits
Mario Challange Map Clear State

Present at offset 62EABC in the game's executable (code.bin) file is text for what appears to a debug menu.