Super Mario Kart
|Super Mario Kart|
This game has a prerelease article
Super Mario Kart is a wacky racing game featuring Mario, Luigi, Yoshi, and many other characters from the Mario universe. It more or less started the whole trend of "Mascot Racers".
- 1 Debug Mode
- 2 Unused Tiles
- 3 Unused Object
- 4 More Unused Graphics
- 5 Regional Differences
- 6 Virtual Console Changes
A number of debug commands can be accessed with Pro Action Replay code 7E1F06??, where "??" is one of the following:
- 04 — Pushing L puts you on the last lap
- 08 — Game crashes at race start
- 10 — Item Debugger. Pushing certain buttons lets you use an item instantly:
- L — Green Shell
- R — Red Shell
- A — Mushroom
- X — Star
- Y — Feather
- Select — Banana
- Y + Up — Lightning
- Y + Down — Boo
- 40 — Race starts instantly
- 80 — CPU usage meter
More than one debug command can be used at a time by adding the bytes above together (e.g., entering 14 in place of "??" will enable both pressing L to skip to the last lap and the item debugger).
Mario Circuit Unused Block
This block can be found in the tileset from the Mario Circuit courses. It acts like road and not like a normal block if placed on a course with an editor.
Rainbow Road Unused Coin
An alternate version of the coin from Rainbow Road, which act as road and not like a normal coin.
Interestingly, this is found at the beginning of the tileset among the main track's graphics, while the objects such as item fields, jump bars and the normal coin itself are always at the end of the tileset, so it may be something different and part of the main track.
Found in every Track Tileset are the Oil Slicks from Mario Circuit. They are also altered to fit the tracks (except Rainbow Road ones) and work perfectly fine when placed in the game.
Tilesets are in this order: Donut Plains, Ghost Valley, Bowser's Castle, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
Just Like the Oil Slick, all track tilesets have the Zipper. However, some tracks don't use Zippers at all, so these go unused.
Tilesets are in this order: Donut Plains, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
Objects consist of a set of tiles, which are placed on the track and are not visible in Time Trials. Item Fields, Oil Slicks, and Coins are an example.
However, there is an unused object consisting of the 4 colored blocks. The purpose of this object is currently unknown.
More Unused Graphics
An alternate version of the big Exclamation Mark, which has actually more detail than the used one.
Found among the graphics for the Item Storage and the Race Time numbers.
Most likely used for debugging purposes and such while the game was still in development.
Quite a bit was changed between the Japanese and international version, mostly related to censorship and minor touch-ups.
In the Japanese version, the title screen graphics have a smaller "O" and "E", and the letters overlap each other substantially more than in the international version. The Japanese title screen lettering is very similar to that of Super Mario Bros. 3, while the international version aimed for a slightly more refined look. Also, the "TM" is in a different position, and the box the title is in was made bigger as a result of these changes.
The background used on the title screen in the Japanese version has what appears to be an Ai-Ai Gasa (相合傘; translated as under one umbrella) saying "Mario" and "Peach", as well as Japanese text saying "Mario Kart". These were removed in the international version for obvious reasons, and the mushroom was moved to fill some of the resulting dead space.
In the Japanese version, Bowser's and Toadstool's victory animations depict them drinking champagne. Nintendo of America's policies at the time did not allow depictions of drinking in games, so the animations had to be changed accordingly. These changes were kept for the European release.
Bowser's victory pose originally showed him chugging the champagne. He just poses happily with it in the international versions.
In the Japanese version, Toadstool daintily sips her champagne, although the shading on her face says she might already be drunk. In the international versions, she tosses it in the air.
Several of Yoshi's sprites were touched up for the international version, gaining a thicker head. Interestingly, the Yoshi graphics used in the international version more closely resemble those in the undumped prototype than the Japanese version's, though the latter was released first.
Unlike the Japanese version, the international version remembers your menu choices leading up to the racer select screen and will have your previous choices already selected the next time you go through the menus. This change allows you to mash the B button to quickly choose the same game mode that you played last time.
Hidden "Unlock Special Cup" Function
The Japanese version plays a Boo sound when you unlock the Special Cup using the L, R, L, R, L, L, R, R, A cheat on the Time Trial menu, while the international version doesn't.
Virtual Console Changes
The flash from using star and lightning was toned down to avoid risk of seizures.