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スーパーマリオカート
| スーパーマリオカート |
|---|
|
開発元:
Nintendo EAD このゲームには以下の要素が含まれている |
スーパーマリオカート は、マリオの世界の住人とレースをするゲームである。
Super Mario Kart is a wacky SNES racing game featuring Mario, Luigi, Yoshi, and many other characters from the Mario universe. It more or less started the whole trend of "Mascot Racers", and started the Mario Kart series.
Contents
デバッグモード
デバッグモードをオンにする Pro Action Replay コードは、 7E1F06?? で、 "??" に次の数字を入れると効果が発生する。:
- 04 - L ボタンを押すとファイナルラップになる。
- 08 - ゲームがクラッシュしてレースが再スタートする。
- 10 - アイテムのデバッグで、次のボタンを押すとアイテムが出てくる。
- L - 緑コウラ
- R - 赤コウラ
- A - キノコ
- X - スター
- Y - 羽根
- セレクト - バナナ
- Y + 上 - 雷
- Y + 下 - おばけ
- 40 - レースが再スタートする。
- 80 - CPUのスピードメーターが出てくる。
また、複数のデバッグ命令を同時に出すこともできる。例えば14を入れて、Lボタンを押すと最終ラップになりつつ緑コウラを手に入れられる。
各国版の違い
日本版では、クッパとピーチの勝利アニメーションは酒をのんでいるが、当時アメリカの任天堂の方針により飲酒描写が禁止されていたため、アメリカ、ヨーロッパ版では、酒を飲むアニメーションが変更されている。
Mario Circuit Unused Block
This block can be found in the tileset from the Mario Circuit courses. It acts like road and not like a normal block if placed on a course with an editor.
Rainbow Road Unused Coin
An alternate version of the coin from Rainbow Road, which act as road and not like a normal coin.
It can also be found in the source files, where it was in place of the coin graphic in early tilesets.
Interestingly, this is found at the beginning of the tileset among the main track's graphics, while the objects such as item fields, jump bars and the normal coin itself are always at the end of the tileset, so it may be something different and part of the main track. Or it was just kept there by mistake.
It also has some shining on it, unlike the used coin.
Unused Tile Features
Loaded within every track theme are the graphics for Item Fields, Coins, Zippers, but also the Oil Slick can be found there. They use their own unique pallette, which is different for each track theme, to fit the tracks.
Oil Slick
The Oil Slick is loaded within every track theme, however it is only used in Mario Circuit tracks. Its palette is altered for each track theme to fit the tracks (except Rainbow Road).
There is also some extra detail around the Oil Slick, which looks like dirt, meant to fit Donut Plains or Choco Island. This can not be seen in the Mario Circuit theme, because the dirt uses the same colour as the road.
Tilesets are in this order: Donut Plains, Ghost Valley, Bowser's Castle, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Choco Island oil slick can be seen in the April prototype where it's placed in every Choco Island track.
Zipper
Just like the Oil Slick, the Zipper has a unique palette to fit every track theme. However, some tracks don't use Zippers at all, so its palette's colour goes unused.
Tilesets are in this order: Donut Plains, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Koopa Beach zipper can be seen in the April prototype where one is placed in both Koopa Beach tracks.
Unused Object
Objects consist of a set of tiles, which are placed on the track and are not visible in Time Trials. Item Fields, Oil Slicks, and Coins are an example.
However, there is an unused object consisting of the 4 colored blocks. This was used in the May prototype, to block a path in Bowser Castle 3.
More Unused Graphics
Unused Treetop
A smaller treetop, meant for Mario Circuit's background.
Exclamation Mark
| Unused | Used |
|---|---|
An alternate version of the big Exclamation Mark, which has actually more detail than the used one.
Unused Font
Found among the graphics for the Item Storage and the Race Time numbers.
Most likely used for debugging purposes and such while the game was still in development.
Unused Background Palettes
| To do: There are more. |
The backgrounds have 2 reserved palette rows, one for the foreground and one for the back layer. Each row has four palette sets consisting of four colors (with one being the transparent color) for the background graphics. However, there are some backgrounds, that don't use all palette sets, making them unused.
Mario Circuit
| Used | Unused |
|---|---|
Ghost Valley
| Used | Unused |
|---|---|
Bowser's Castle
| Used | Unused |
|---|---|
Only one palette was used. Note that the fourth palette uses red colors, maybe for a scrapped lava animation?
Choco Island
| Used | Unused |
|---|---|
Only one palette was used for the tasty choco mountains.
Vanilla Lake
| Used | Unused |
|---|---|
A slightly darker palette, which could have given some mountains more contrast. The third and fourth palette are the same as the unused Mario Circuit palette (most likely leftovers).
Koopa Beach
| Used | Unused |
|---|---|
Same as above, it could have given some clouds more contrast.
Regional Differences
Quite a bit was changed between the Japanese and international version, mostly related to censorship and minor touch-ups.
Title Screen
| 日本版 | 海外版 |
|---|---|
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海外版はタイトルの「O」が少し大きく、文字の幅も少し広い。また、「TM」の位置も違う。日本版の「Super Mario」の文字は"Super Mario Bros. 3"のタイトルの文字に似ている。
Censored Victory Animations
In the Japanese version, Bowser's and Princess Peach's victory animations depict them drinking champagne. Nintendo of America's policies at the time did not allow depictions of drinking in games, so the animations had to be changed accordingly. These changes were kept for the European release.
Yoshi
Interestingly, the Yoshi graphics used in the US version more closely resemble those in the undumped prototype than the European and Japanese versions, though the latter was released first.
Menu Memory
Unlike the Japanese version, the international version saves your menu choices leading up to the racer select screen and will have your previous choices already selected the next time you go through the menus. This change allows you to mash the B button to quickly choose the same game mode that you played last time.
Hidden "Unlock Special Cup" Function
The Japanese version plays a Boo sound when you unlock the Special Cup using the L, R, L, R, L, L, R, R, A cheat on the Time Trial menu, while the international version doesn't.
Engine Burn
Your kart burns shorter in the American version than in the other versions, when failing the turbo start at the beginning of the race.
Virtual Console Changes
The flash from using the star and the lightning was toned down to avoid risk of seizures.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1992
Games > Games by series > Mario series















