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スーパーマリオカート

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This page is a translated version of the page Super Mario Kart and the translation is 1% complete.
Outdated translations are marked like this.
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Title Screen

スーパーマリオカート

開発元: Nintendo EAD
発売元: Nintendo
プラットフォーム: SNES
日本での発売日: August 27, 1992
アメリカでの発売日: September 1, 1992
ヨーロッパでの発売日: November 21, 1992


このゲームには以下の要素が含まれている

DebugIcon.png デバッグ機能
RegionIcon.png 地域による違い


スーパーマリオカート は、マリオの世界の住人とレースをするゲームである。

Super Mario Kart is a wacky SNES racing game featuring Mario, Luigi, Yoshi, and many other characters from the Mario universe. It more or less started the whole trend of "Mascot Racers", and started the Mario Kart series.

デバッグモードをオンにする Pro Action Replay コードは、 7E1F06?? で、 "??" に次の数字を入れると効果が発生する。:

  • 04 - L ボタンを押すとファイナルラップになる。
  • 08 - ゲームがクラッシュしてレースが再スタートする。
  • 10 - アイテムのデバッグで、次のボタンを押すとアイテムが出てくる。
    • L - 緑コウラ
    • R - 赤コウラ
    • A - キノコ
    • X - スター
    • Y - 羽根
    • セレクト - バナナ
    • Y + 上 - 雷
    • Y + 下 - おばけ
  • 40 - レースが再スタートする。
  • 80 - CPUのスピードメーターが出てくる。

また、複数のデバッグ命令を同時に出すこともできる。例えば14を入れて、Lボタンを押すと最終ラップになりつつ緑コウラを手に入れられる。

各国版の違い

日本版では、クッパとピーチの勝利アニメーションは酒をのんでいるが、当時アメリカの任天堂の方針により飲酒描写が禁止されていたため、アメリカ、ヨーロッパ版では、酒を飲むアニメーションが変更されている。

Mario Circuit Unused Block

SuperMarioKart unused Block.PNG


This block can be found in the tileset from the Mario Circuit courses. It acts like road and not like a normal block if placed on a course with an editor.


Rainbow Road Unused Coin

SMK RainbowRoad UnusedCoin.png

An alternate version of the coin from Rainbow Road, which act as road and not like a normal coin.

It can also be found in the source files, where it was in place of the coin graphic in early tilesets.


Interestingly, this is found at the beginning of the tileset among the main track's graphics, while the objects such as item fields, jump bars and the normal coin itself are always at the end of the tileset, so it may be something different and part of the main track. Or it was just kept there by mistake.

It also has some shining on it, unlike the used coin.


(Source: Louis Miles)

Unused Tile Features

Loaded within every track theme are the graphics for Item Fields, Coins, Zippers, but also the Oil Slick can be found there. They use their own unique pallette, which is different for each track theme, to fit the tracks.

Oil Slick

SMK UnusedOilSlickTiles.png

The Oil Slick is loaded within every track theme, however it is only used in Mario Circuit tracks. Its palette is altered for each track theme to fit the tracks (except Rainbow Road).

There is also some extra detail around the Oil Slick, which looks like dirt, meant to fit Donut Plains or Choco Island. This can not be seen in the Mario Circuit theme, because the dirt uses the same colour as the road.

Tilesets are in this order: Donut Plains, Ghost Valley, Bowser's Castle, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.

The Choco Island oil slick can be seen in the April prototype where it's placed in every Choco Island track.


(Source: Louis Miles)

Zipper

SMK UnusedZipperTiles.png

Just like the Oil Slick, the Zipper has a unique palette to fit every track theme. However, some tracks don't use Zippers at all, so its palette's colour goes unused.

Tilesets are in this order: Donut Plains, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.

The Koopa Beach zipper can be seen in the April prototype where one is placed in both Koopa Beach tracks.


(Source: Louis Miles)

Unused Object

SMK UnusedBlockObject.png

Objects consist of a set of tiles, which are placed on the track and are not visible in Time Trials. Item Fields, Oil Slicks, and Coins are an example.

However, there is an unused object consisting of the 4 colored blocks. This was used in the May prototype, to block a path in Bowser Castle 3.

More Unused Graphics

Unused Treetop

SMK UnusedTreetop.png

A smaller treetop, meant for Mario Circuit's background.


Exclamation Mark

Unused Used
SMK ExclamationMark Unused.png SMK ExclamationMark Used.png

An alternate version of the big Exclamation Mark, which has actually more detail than the used one.


Unused Font

SMK UnusedFont.png

Found among the graphics for the Item Storage and the Race Time numbers.

Most likely used for debugging purposes and such while the game was still in development.


(Source: Louis Miles)

Unused Background Palettes

Hmmm...
To do:
There are more.

The backgrounds have 2 reserved palette rows, one for the foreground and one for the back layer. Each row has four palette sets consisting of four colors (with one being the transparent color) for the background graphics. However, there are some backgrounds, that don't use all palette sets, making them unused.

Mario Circuit

Used Unused
SMK prerelease FinalTrees.png
SMK UnusedTreePalette.png

Ghost Valley

Used Unused
SMK UsedBooPalette.png
SMK UnusedBooPalette.png

Bowser's Castle

Used Unused
SMK UsedCastleBGPalette.png
SMK UnusedCastleBGPalette.png

Only one palette was used. Note that the fourth palette uses red colors, maybe for a scrapped lava animation?

Choco Island

Used Unused
SMK UsedChocoBGPalette.png
SMK UnusedChocoBGPalette.png

Only one palette was used for the tasty choco mountains.

Vanilla Lake

Used Unused
SMK UsedVanillaBGPalette.png
SMK UnusedVanillaBGPalette.png

A slightly darker palette, which could have given some mountains more contrast. The third and fourth palette are the same as the unused Mario Circuit palette (most likely leftovers).

Koopa Beach

Used Unused
SMK UsedBeachBGPalette.png
SMK UnusedBeachBGPalette.png

Same as above, it could have given some clouds more contrast.


(Source: Louis Miles)

Regional Differences

Quite a bit was changed between the Japanese and international version, mostly related to censorship and minor touch-ups.

Title Screen

日本版 海外版
Smk title screen jp.png Smk title screen us.png

海外版はタイトルの「O」が少し大きく、文字の幅も少し広い。また、「TM」の位置も違う。日本版の「Super Mario」の文字は"Super Mario Bros. 3"のタイトルの文字に似ている。

日本版
Smk title bg jp.png
海外版
Smk title bg us.png

日本版のタイトル画面の背景には相合傘の様に見えるものが描いてあり、「マリオ」と「ピーチ」、そして「マリオカート」と書かれている。海外版では相合傘があった所にキノコが描いてある。

Censored Victory Animations

In the Japanese version, Bowser's and Princess Peach's victory animations depict them drinking champagne. Nintendo of America's policies at the time did not allow depictions of drinking in games, so the animations had to be changed accordingly. These changes were kept for the European release.

日本版 海外版
グビッグビッ! 見よ、このシャンパン!グワッハッハッハー!

クッパの勝利ポーズは、日本版ではシャンパンを飲んでいるが、海外版では、見よとばかりにシャンパンをパンチしている。

日本版 海外版
あら、実に美味しいワインだわ ヤッホー!

ピーチの勝利ポーズは、日本版ではシャンパンを飲んでいて、顔色からするとおそらく酔っ払っている。海外版ではシャンパンの瓶を高く放り上げている。

Yoshi

日本版
Smk-Yoshi jpn.png
海外版
Smk-Yoshi int.png

日本版では、幾つかのヨッシーのスプライトも違う。海外版のに比べ、頭が小さくなっている。

Interestingly, the Yoshi graphics used in the US version more closely resemble those in the undumped prototype than the European and Japanese versions, though the latter was released first.

Menu Memory

Unlike the Japanese version, the international version saves your menu choices leading up to the racer select screen and will have your previous choices already selected the next time you go through the menus. This change allows you to mash the B button to quickly choose the same game mode that you played last time.

Hidden "Unlock Special Cup" Function

The Japanese version plays a Boo sound when you unlock the Special Cup using the L, R, L, R, L, L, R, R, A cheat on the Time Trial menu, while the international version doesn't.

Engine Burn

Your kart burns shorter in the American version than in the other versions, when failing the turbo start at the beginning of the race.

Virtual Console Changes

The flash from using the star and the lightning was toned down to avoid risk of seizures.