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Mario Party 2

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Title Screen

Mario Party 2

Developers: Hudson Soft, CAProduction, A.I
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 17, 1999
Released in US: January 24, 2000
Released in EU: October 12, 2000

CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Mario Party 2 tries to build on the success of the original Mario Party by adding things sorely missed in the original, such as items.


Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.

Debug Features

Debug Menu

Mp2 debug1.png
Mp2 debug1.png
Debug Menu Listing
A complete listing of what is accessible from these two menus, and even some regional differences!
To do:
Document this menu a bit more thoroughly.

Use the following GameShark codes for your region and hold L on Player 1's Controller while the screen transitions.

Version GameShark code
Japan D10F7B04 0020
810F841E 0071
USA D10F8F94 0020
810FA63E 0073
Europe D10F7B24 0020
810F843E 0074

Given that the menu so closely resembles the one used in Mario Party, including the background with the "missing" Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.

This large list contains all of the game's Mini-Games, and then some. Selecting a Mini-Game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the Mini-Game. Also, pressing the R button changes the game mode.

Pressing Z on the game list opens the options menu, where you can set various player options, while pressing B on the game list opens a menu asking whether you'd like to delete the saved data.

Animation Test

MarioParty2 AnimTest.png

A simple animation test can be accessed with the following GameShark codes.

Version GameShark code
Japan 810F841E 0056
USA 810FA63E 0056
Europe 810F843E 0056

While the name of this test ("MCHAR") is present in the ROM with other debug screen entries, it cannot be accessed from there anymore and must be loaded directly.

The controls for this menu are:

  • D-Pad - Pans the model around the screen.
  • Analog Stick - Rotates the model.
  • L and R - Shrinks and enlarges the model.
  • B and A - Decreases and increases the motion no., changing the animation.
  • C-Left and C-Right - Switch between the playable characters.
  • C-Down - Change the model polyness. The costumed models have two levels of polyness, while the normal models have three.
  • C-Up - Switch between board costumes. The only ones available are Western, Pirate, and Space.
  • Hold L and R - Exit this screen.

Memory Usage Info

MarioParty2 MemUsage.png

A memory usage infobox similar to the one in Mario Party can be triggered by activating the following GameShark code and reloading the game. Compared to the original game, the C and D values are new, but they seem to always remain at zero.

Version GameShark code
Japan 81077898 2400
USA 810775F8 2400
Europe 81076EC8 2400

TV Safe Zone Frame


The GameShark code below will draw a frame around the screen specifying the portion of the screen safe to use for UI elements. The frame starts 24 pixels from the left side and 16 pixels from the top side of the screen. The frame is 272 pixels wide and 208 pixels tall.

Version GameShark code
Japan 8107CF00 3000
USA 8107CCE0 3000
Europe 8107C5C0 3000

Dialogue Test


A simple debug menu that allows you to view every message in the game. A, B, L and R will advance through the text. Use the following codes to load this menu on boot.

Version GameShark code
Japan 810F841E 0071
USA 810FA63E 0071
Europe 810F843E 0071

In-Game Debug Menu


The in-game debug menu similar to the one found in the first game. Compared to the original, there are now references to Battle, Item, and Bank Spaces, along with the number of stars and coins that have been found in hidden blocks. Use the following codes to load this menu on boot.

Version GameShark code
Japan 810F841E 003D
USA 810FA63E 003D
Europe 810F843E 003D

Save Debug


A simple debug menu that allows you to view the contents of the game's save data. Use C-Up and C-Down to scroll. Use the following codes to load this menu on boot.

Version GameShark code
Japan 810F841E 0059
USA 810FA63E 0059
Europe 810F843E 0059

Unused Graphics

Mp2 logojpearly.png

An early version of the Japanese logo which is the Japanese logo from the previous Mario Party with a plain-looking 2 added to it. Below is a mockup of what it would've looked like on the title screen.

Early Final
MarioParty2-jpmockuptitle.png MarioParty2-jptitle.png


Mp2 bomberman.png

Among the graphics for Roll Call, a sprite of Bomberman can be found, very likely leftover from another Hudson Soft game.

Western Mario

Mp2 mariowestern.png

Found among the map sprites is a large image of Mario in Western Land. It's the only one this large, as the used ones are half the size.

Early Tumbleweed


A very crudely drawn tumbleweed graphic.

Early Mushroom Genie Background

Early Final
MarioParty2-earlygeniebg.png MarioParty2-finalgeniebg.png

An early version of the Mushroom Genie background which uses a hand-drawn style instead of the pre-rendered style in the used version.

Japanese Mario Party Board Logos


Japanese logos for the main boards in Mario Party. These graphics aren't present in the original game, so it seems that they were created for Mario Party 2.

Magnet Carta Score Graphic


Present among the graphics for Magnet Carta is this score graphic.

Mario Party Leftovers

The position graphics.

The Bowser/Star Block from Bowser's Magma Mountain.

MarioParty StarIconB.png
One of the early Star Block graphics for Bowser's Magma Mountain.


The volcanic rocks from Bowser's Magma Mountain that rain from the sky when a Happening Space is landed on.

The Mushroom/Poison Mushroom Block.

Graphics from Eternal Star.

Mp1 chance1.pngMp1 chance2.pngMp1 chance3.pngMp1 chance4.png
Unused Chance Time graphics which are the numbers zero through three, written in katakana for zero and hiragana for the others.

MarioParty Die1.pngMarioParty Die2.pngMarioParty Die3.pngMarioParty Die4.pngMarioParty Die6.pngMarioParty Die10.png
Unused Dice Block graphics.

MarioParty SM64Font.png
An unused font from Super Mario 64.

This graphic was used in the Wario's Battle Canyon intro when Koopa Troopa appears.

One of the backgrounds from Wario's Battle Canyon.

This graphic was used in the ending for Luigi's Engine Room.

The rainbows that appeared in the ending for Mario's Rainbow Castle.

The Piranha Plant seed from Peach's Birthday Cake.

Unused Models

Test Map


The model for the test map from the first Mario Party. It's unknown if it can still be accessed in-game in Mario Party 2.



An unused slide present in the same directory as the test map.

Test Blocks


The numbered blocks left over from the first Mario Party.

Test Objects


Unused test objects. The first three can also be found in the first Mario Party.

Under Construction Sign


A Japanese "Under Construction" sign that can be found among the graphics for Mini-Game Land.

Early Skateboard Scamper Map

Early MarioParty2-skateboardscamper1.png
Final MarioParty2-skateboardscamper2.png

An early, untextured version of the map used in the Skateboard Scamper Mini-Game. The gaps in the final version are where the moving platforms would be.

Early Bob-Omb Barrage Map

Early Final
MarioParty2-bobombbarrage1.png MarioParty2-bobombbarrage2.png

An early, untextured version of the map used in the Bob-Omb Barrage Mini-Game.

Mario Party Leftovers

The Mini-Game Island raft.

The hammer used in the Coin Block Bash Mini-Game.

The Flower Lottery seeds from Peach's Birthday Cake.

There's also the Piranha Plant from Peach's Birthday Cake.

The treasure chest used in many of the Mini-Games.

All of the assets from the Coin Shower Flower Mini-Game.

These models were used to represent the other players on the board during your turn.

Present among the graphics for Honeycomb Havoc is the golden banana bunch from DK's Jungle Adventure ending.

(Source: Original TCRF research)

Unused Sound

This short tune returns, unchanged from Mario Party, as the first track in the game. It can still be heard sometimes on the Debug Menu.

Unused Item

MarioParty2 Picker.png

Graphics and text pertaining to an unused item called "Picker" still remain in the game. It would've allowed the player to choose the next Mini-Game when they used it on their turn. Variations of this image also exist for some Item Mini-Games.

On Usage On end of turn Item explanation
Very well.
I shall let you choose
this turn's Mini-Game.
Please choose a

Use your MP2-N64Stick.png to move me‚ and
confirm with the MP1-MP2-N64ButtonA.png Button.


You can pick the type
of Mini-Game played on
the turn this item is used.
You can use this at
the Mini-Game Roulette.

Unused Code

Shell Shocked Extended Healthbar

To do:
Explain this better.

In the Mini-Game, "Shell Shocked", the code that controls each player's health actually extends up to four hits. It's likely this was the original health the players started at, but was changed to two hits for some reason.

The following GameShark codes for your region will extend everyone's health to this amount when the Mini-Game is played.

Version GameShark code
Japan D1107C0A 0002
81107C0A 0004
USA D1109E18 2405
81109E1A 0004
Europe D1107C78 2405
81107C7A 0004

No Game

Mario Party 2 Yellow.png

The yellow Player Panel returns from Mario Party, though the "No Game" icon does not. When all players have a yellow panel and the turn ends, the game moves forward to the next turn with no Mini-Game. However, unlike the original, on the last turn the game continues instead of ending (the turn will move from 20/20 to 21/20).

The following code will force each player's state to this unused one:

Version GameShark code
Japan 800FB0BB 0003
800FB0EF 0003
800FB123 0003
800FB157 0003
USA 800FD2DB 0003
800FD30F 0003
800FD343 0003
800FD377 0003
Europe 800FB0DB 0003
800FB10F 0003
800FB143 0003
800FB177 0003

99 Stars Message


If you somehow manage to get 99 Stars in one game (whether by purchasing or stealing them), when you meet Toad, he'll tell you that you can not have any more Stars. Although the message isn't unused, it's almost impossible to see it without cheats.

If you pass Boo with 99 Stars, the option to steal a Star will always be greyed out. Computer-controlled players will still attempt to select it, however, which will result in a softlock.

Unused Text

Mini-Game Text

The Japanese version of the game contains explanations for Mini-Games that are not in the final game. Trying to access this data crashes the American version, while the European version replaces every Japanese character with a zero. No preview icons exist and starting any of these games leads to the debug menu.

Though the titles for these Mini-Games exist in the data for the debug menu, they have been removed from it.

Exciting Pipe Lottery

Known as "ワクワク あみだドカン" in-game and "110:WAKUWAKU AMIDA DOKAN" on the debug menu. This is a Battle Mini-Game that bears a resemblance to Pipe Maze from the first game. Results would be determined by which player got the best or worst trophies.

Using GameShark code 800F71A9 000A will change the next played Mini-Game to this one.

Rules Rules (Translated)
トロフィーを じぶんのところへ
うまく おとせ!
トロフィーは MP2-N64Stick.pngでうごかして
Drop the trophy in your area!
Move the trophy with MP2-N64Stick.png,
and decide with MP1-MP2-N64ButtonA.png.
Controls Controls (Translated)
MP2-N64Stick.png… Move trophy
Pick pipe
MP1-MP2-N64ButtonA.png… Select trophy
Select pipe
Advice Advice (Translated)
おとすのも テクニックだぞ!
Dropping a low-value trophy
in your rival's pipe
is also a technique!

Lucky Coin Grab

Seen as "ふれふれ ラッキーコイン" in-game and "127:FUREFURE LUCKY COIN" on the debug menu. This is a 1v3 Lucky Mini-Game where the three players would have caught coins while riding on gems. It sounds similar to Coin Shower Flower.

Using GameShark code 800F71A9 0019 will change the next played Mini-Game to this one.

Rules Rules (Translated)
そらのうえから コイン
じゃらじゃら ふってきます。
コインが きえてなくなるまえに
いそいで ひろいましょう。
Coins will fall from the sky.
Quickly gather them
before they disappear.
Controls 1 Controls 1 (Translated) Controls 2 Controls 2 (Translated)
MP2-N64Stick.png… Move
MP1-MP2-N64ButtonA.png… Jump
MP2-N64Stick.png…いどう MP2-N64Stick.png… Move
Advice Advice (Translated)
じめんに おちてしまっても
ゲームは つづきます。
The game will continue
even if players riding
on top of gems fall down.

Tug o' War

Known as "つなひき デンジャラス" in-game and "131:TSUNAHIKI DANGEROUS" on the debug menu. The game is a 2v2 altered version of Tug o' War from the first game, but is also similar to Looney Lumberjacks in the final.

Using GameShark code 800F71A9 001D will change the next played Mini-Game to this one.

Rules Rules (Translated)
れんだして ロープをひきます。
あいてをひっぱって したへ
おとしたら かちとなります。
Tap MP1-MP2-N64ButtonA.png or MP2-N64ButtonB.png as specified
to pull the rope.
Pull down your opponents to win.
Controls Controls (Translated)
MP1-MP2-N64ButtonA.pngMP2-N64ButtonB.png…れんだでロープをひく MP1-MP2-N64ButtonA.png, MP2-N64ButtonB.png… (Repeatedly) Pull rope
Advice Advice (Translated)
どんどん かわります。
ちがうボタンを おしていても
ロープをひくことは できません。
The sign that says MP1-MP2-N64ButtonA.png or MP2-N64ButtonB.png will rapidly change.
If you press the wrong button,
you can't pull the rope.

Rapid Rafting

Known as "ハラハラ いかだくだり" in-game and "137:HARAHARA IKADA KUDARI" on the debug menu. This would have been a 4-player game similar to Paddle Battle from the first game. The controls were changed to be less blister-inducing.

Using GameShark code 800F71A9 0022 will change the next played Mini-Game to this one.

Rules Rules (Translated)
きしにちかづくと ヘイホーが
ヤリで こうげきしてきます。
Alternate pressing MP1-MP2-N64ButtonA.png and MP2-N64ButtonB.png to row the raft.
If you get too close to the shore,
Shy Guys will attack with their spears.
You lose if you're attacked three times.
Controls Controls (Translated)
MP1-MP2-N64ButtonA.png… Move oar forward
MP2-N64ButtonB.png, MP2-N64ButtonZ.png… Move oar backward
Advice Advice (Translated)
きしには スプリングがあります。
うまく りようしましょう。
There are springs by the shore.
Touch them to be quickly pushed away.
Use them well.

Note Steps

Known as "ステップ おんぷ" in-game and "153:STEP ONPU" on the debug menu. This 4-player game appears to be a more fleshed-out version of Musical Mushrooms from the first game, allowing for comebacks by interfering with the block the note is on. The changes also make it similar to Dizzy Dancing in the final.

Interestingly, this Mini-Game still has an English description available in non-Japanese versions, but it cannot be accessed. These messages can be found at 0x1158997 of the USA ROM.

Using GameShark code 800F71A9 002F will change the next played Mini-Game to this one.

Rules (Japan) Rules (USA, Europe)
おんがくが とまったら
ブロックのうえに うかぶ
おんぷをとりに いきましょう。
When the music stops,
race to grab the note
floating above the block.
Controls (Japan) Controls (USA, Europe)
MP2-N64Stick.png… Move
MP1-MP2-N64ButtonA.png… Jump
Advice (Japan) Advice (USA)
ブロックがゆれて あいてを
When your opponent is
on the block, hit it
from below to knock
them off!

Treasure Divers

Known as "おたから ダイビング" in-game and "163:OTAKARA DIVING" on the debug menu. This 4-player Lucky Mini-Game would've returned from the original game. The rules and controls were translated for English versions, but the advice page was not.

Using GameShark code 800F71A9 0038 will change the next played Mini-Game to this one.

Rules (Japan) Rules (USA, Europe)
うみのなかに コイン
たからばこが しずんでいます。
MP1-MP2-N64ButtonA.pngれんだで もぐります。
Coins and chests are
sinking to the ocean depths.
Press the MP1-MP2-N64ButtonA.png button to dive.
Controls (Japan) Controls (USA, Europe)
MP2-N64Stick.png… Move
MP1-MP2-N64ButtonA.png… Dive
Advice Advice (Translated)
うみのなかに ながいあいだ
もぐっていると おぼれます。
ときどき すいめんにでて
くうきを すいましょう。
You'll drown if you stay under
for too long.
Go to the surface to get air.

Bowser Bomb

You cannot use a
Bowser Bomb here.

While used in the game, the situations to activate it are rare and unlikely to occur. If you steal a Bowser Bomb with a Plunder Chest, this text shows up if you try to use the Bowser Bomb immediately after.

Save Data String

The following string is written to the beginning of the game's save data. If it is modified, the game will display the corrupt save data message on boot.


Regional Differences

Title Screen

Japan International
MarioParty2-jptitle.png Mario Party 2-title.png

The game's logo was redesigned in the international versions and both copyrights were merged into a single line.

Western Land Ending

Japan International
MarioParty2 BowserWesternDraw-JP.png
MarioParty2 BowserWesternDraw-US.png

The guns in the Western Land ending cutscene are revolvers in the Japanese release of the game. They were changed to yellow cork shooters in the international releases. The shooting scene background and the gunshot sound are different.

Professor Fungi

Japan International
MarioParty2 OptionsIconJp.png MarioParty2 OptionsIconUs.png
Japan International
MarioParty2 ProfessorJp.png MarioParty2 ProfessorUs.png

The professor is constantly smoking a pipe in the Japanese version, which was removed from all localisations.

Mini-Game Land

Japan International
MarioParty2 MiniGameLandJp.png MarioParty2 MiniGameLandUs.png

Mini-Game Land had to come overseas before it could earn its hyphen. The graphics for the Japanese sign still exist in the American version.


Record distances in certain Mini-Games, such as Mecha-Marathon, are measured in meters in the Japanese and European versions and yards in the American version.


In the European version, the lowercase "b", "h", "k", "r", and "y" of the game's font are wider. This change would be retained in both the American and European versions of Mario Party 3.