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Mario Party 2

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Title Screen

Mario Party 2

Developer: Hudson Soft
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 17, 1999
Released in US: January 24, 2000
Released in EU: October 12, 2000


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Mario Party 2 tries to build on the success of the original Mario Party by adding things sorely missed in the original, such as items.

Unused Graphics

Mp2 logojpearly.png

An early version of the Japanese logo.

Bomberman

Mp2 bomberman.png

Among the graphics for Roll Call, a sprite of Bomberman can be found, very likely leftover from another Hudson Soft game.

Western Mario

Mp2 mariowestern.png Found among the map sprites is a large image of Mario in Western Land. It's the only one this large, and the used ones are half the size.

Debug Menu

Mp2 debug1.png
Hmmm...
To do:
Document this menu a bit more thoroughly.

Use the following GameShark codes for your region and hold L on Player 1's Controller while the screen transitions.

Debug Menu (NTSC-U)
D10F8F94 0020
800FA63F 0000
Debug Menu (NTSC-J)
D10F7B06 0020
810F841E 0000
Debug Menu (PAL)
D10F7B26 0020
810F843E 0000

Given that the menu so closely resembles the one used in Mario Party, including the background with the "missing" Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.

This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Also, pressing the R button changes the game mode.

Pressing Z on the game list opens the options menu, where you can set various player options, while pressing B on the game list opens a menu asking whether you'd like to delete the saved data.

Shell Shocked Extended Healthbar

Hmmm...
To do:
Explain this better.

In the minigame, "Shell Shocked", the code that controls each player's health actually extends up to four hits. It's likely this was the original health the players started at, but was changed to two hits for some reason.

The following GameShark codes for your region will extend everyone's health to this amount when the minigame is played.

Start With 4 Health Shell Shocked (NTSC-U)
D1109E18 2405
81109E1A 0004
Start With 4 Health Shell Shocked (NTSC-J)
D1107C0A 0002
81107C0A 0004
Start With 4 Health Shell Shocked (PAL)
D1107C78 2405
81107C7A 0004

Unused Text

You cannot use a
Bowser Bomb here.

This text appears if you enable the "P1 Has Bowser Bomb" code for your region and try to use a Bowser Bomb during Player 1's turn.

P1 Has Bowser Bomb (NTSC-U)
D00FD2C3 0000
800FD2D9 0003
D00FD2F7 0000
800FD30D 0003
D00FD32B 0000
800FD341 0003
D00FD35F 0000
800FD375 0003
P1 Has Bowser Bomb (NTSC-J)
D00FB0A3 0000
800FB0B9 0003
D00FB0D7 0000
800FB0ED 0003
D00FB10B 0000
800FB121 0003
D00FB13F 0000
800FB145 0003
P1 Has Bowser Bomb (PAL)
D00FB0C3 0000
800FB0D9 0003
D00FB0F7 0000
800FB10D 0003
D00FB12B 0000
800FB141 0003
D00FB15F 0000
800FB175 0003

Regional Differences

Hmmm...
To do:
Replace the video with images.

The guns in the Western Land ending cutscene are revolvers in the Japanese release of the game. They were changed to yellow cork shooters in the international release.