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Mario Party 2
|Mario Party 2|
Mario Party 2 tries to build on the success of the original Mario Party by adding things sorely missed in the original, such as items.
- 1 Unused Graphics
- 2 Debug Menu
- 3 Shell Shocked Extended Healthbar
- 4 Unused Sound
- 5 Unused Mini-Game Text
- 6 Bowser Bomb
- 7 No Game
- 8 Regional Differences
Early Japanese Logo
An early version of the Japanese logo.
Among the graphics for Roll Call, a sprite of Bomberman can be found, very likely leftover from another Hudson Soft game.
Document this menu a bit more thoroughly.
Use the following GameShark codes for your region and hold L on Player 1's Controller while the screen transitions.
Debug Menu (NTSC-U) D10F8F94 0020 800FA63F 0000
Debug Menu (NTSC-J) D10F7B06 0020 810F841E 0000
Debug Menu (PAL) D10F7B26 0020 810F843E 0000
Given that the menu so closely resembles the one used in Mario Party, including the background with the "missing" Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.
This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Also, pressing the R button changes the game mode.
Pressing Z on the game list opens the options menu, where you can set various player options, while pressing B on the game list opens a menu asking whether you'd like to delete the saved data.
Shell Shocked Extended Healthbar
Explain this better.
In the minigame, "Shell Shocked", the code that controls each player's health actually extends up to four hits. It's likely this was the original health the players started at, but was changed to two hits for some reason.
The following GameShark codes for your region will extend everyone's health to this amount when the minigame is played.
Start With 4 Health Shell Shocked (NTSC-U) D1109E18 2405 81109E1A 0004
Start With 4 Health Shell Shocked (NTSC-J) D1107C0A 0002 81107C0A 0004
Start With 4 Health Shell Shocked (PAL) D1107C78 2405 81107C7A 0004
This short tune returns, unchanged from Mario Party, as the first track in the game. It can still be heard sometimes on the Debug Menu.
Unused Mini-Game Text
The Japanese version of the game contains explanations for Mini-Games that are not in the final game. Trying to access this data crashes the other versions. No preview icons exist and starting any of these games leads to the debug menu.
Exciting Pipe Lottery
Known as "ワクワク あみだドカン" in-game. This is a Battle Mini-Game that bears a resemblance to Pipe Maze from the first game. Results would be determined by which player got the best or worst trophies.
Using GameShark code 800F71A9 000A will change the next played Mini-Game to this one.
| トロフィーを じぶんのところへ
|Drop the trophy in your area!|
| … Move trophy
| Dropping a low-value trophy
in your rival's pipe
is also a technique!
Lucky Coin Grab
Seen as "ふれふれ ラッキーコイン" in-game. This is a 1v3 Lucky Mini-Game where the three players would have caught coins while riding on gems. It sounds similar to Coin Shower Flower.
Using GameShark code 800F71A9 0019 will change the next played Mini-Game to this one.
| そらのうえから コインが
| Coins will fall from the sky.
Quickly gather them
before they disappear.
|Controls 1||Controls 1 (Translated)||Controls 2||Controls 2 (Translated)|
|…いどう||… Move||…いどう||… Move|
| The game will continue
even if players riding
on top of gems fall down.
Tug o' War
Known as "つなひき デンジャラス" in-game. The game is a 2v2 altered version of Tug o' War from the first game, but is also similar to Looney Lumberjacks in the final.
Using GameShark code 800F71A9 001D will change the next played Mini-Game to this one.
| Tap or as specified
to pull the rope.
Pull down your opponents to win.
|、…れんだでロープをひく||, … (Repeatedly) Pull rope|
| The sign that says or will rapidly change.
If you press the wrong button,
you can't pull the rope.
Known as "ハラハラ いかだくだり" in-game. This would have been a 4-player game similar to Paddle Battle from the first game. The controls were changed to be less blister-inducing.
Using GameShark code 800F71A9 0022 will change the next played Mini-Game to this one.
| Alternate pressing and to row the raft.
If you get too close to the shore,
Shy Guys will attack with their spears.
You lose if you're attacked three times.
|…オールをまえにいどう||… Move oar forward|
| きしには スプリングがあります。
| There are springs by the shore.
Touch them to be quickly pushed away.
Use them well.
Known as "ステップ おんぷ" in-game. This 4-player game appears to be a more fleshed-out version of Musical Mushrooms from the first game, allowing for comebacks by interfering with the block the note is on. The changes also make it similar to Dizzy Dancing in the final.
Using GameShark code 800F71A9 002F will change the next played Mini-Game to this one.
| おんがくが とまったら
| Grab the note that will be floating
above the block when the music stops.
| When an opponent stands on the block,
you can hit it from below to make it shake
and startle your opponent.
Known as "おたから ダイビング" in-game. This 4-player Lucky Mini-Game would've returned from the original game.
Using GameShark code 800F71A9 0038 will change the next played Mini-Game to this one.
| うみのなかに コインや
| Coins and treasure chests have
sunk into the sea.
| うみのなかに ながいあいだ
| You'll drown if you stay under
for too long.
Go to the surface to get air.
You cannot use a Bowser Bomb here.
This text appears if you enable the "P1 Has Bowser Bomb" code for your region and try to use a Bowser Bomb during Player 1's turn.
P1 Has Bowser Bomb (NTSC-U) D00FD2C3 0000 800FD2D9 0003 D00FD2F7 0000 800FD30D 0003 D00FD32B 0000 800FD341 0003 D00FD35F 0000 800FD375 0003
P1 Has Bowser Bomb (NTSC-J) D00FB0A3 0000 800FB0B9 0003 D00FB0D7 0000 800FB0ED 0003 D00FB10B 0000 800FB121 0003 D00FB13F 0000 800FB145 0003
P1 Has Bowser Bomb (PAL) D00FB0C3 0000 800FB0D9 0003 D00FB0F7 0000 800FB10D 0003 D00FB12B 0000 800FB141 0003 D00FB15F 0000 800FB175 0003
The yellow Player Panel returns from Mario Party, though the "No Game" icon does not. When all players have a yellow panel and the turn ends, the game moves forward to the next turn with no Mini-Game. However, unlike the original, on the last turn the game continues instead of ending (the turn will move from 20/20 to 21/20).
The following code will force each player's state to this unused one:
800FD2DB 0003 800FD30F 0003 800FD343 0003 800FD377 0003
Replace the video with images.
The guns in the Western Land ending cutscene are revolvers in the Japanese release of the game. They were changed to yellow cork shooters in the international release.