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Mario Party 2

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Title Screen

Mario Party 2

Developer: Hudson Soft
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 17, 1999
Released in US: January 24, 2000
Released in EU: October 12, 2000


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Mario Party 2 tries to build on the success of the original Mario Party by adding things sorely missed in the original, such as items.

Unused Graphics

Mp2 logojpearly.png

An early version of the Japanese logo.

Bomberman

Mp2 bomberman.png

Among the graphics for Roll Call, a sprite of Bomberman can be found, very likely leftover from another Hudson Soft game.

Western Mario

Mp2 mariowestern.png Found among the map sprites is a large image of Mario in Western Land. It's the only one this large, and the used ones are half the size.

Debug Menu

Mp2 debug1.png
Hmmm...
To do:
Document this menu a bit more thoroughly.

Use the following GameShark codes for your region and hold L on Player 1's Controller while the screen transitions.

Debug Menu (NTSC-U)
D10F8F94 0020
800FA63F 0000
Debug Menu (NTSC-J)
D10F7B06 0020
810F841E 0000
Debug Menu (PAL)
D10F7B26 0020
810F843E 0000

Given that the menu so closely resembles the one used in Mario Party, including the background with the "missing" Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.

This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Also, pressing the R button changes the game mode.

Pressing Z on the game list opens the options menu, where you can set various player options, while pressing B on the game list opens a menu asking whether you'd like to delete the saved data.

Shell Shocked Extended Healthbar

Hmmm...
To do:
Explain this better.

In the minigame, "Shell Shocked", the code that controls each player's health actually extends up to four hits. It's likely this was the original health the players started at, but was changed to two hits for some reason.

The following GameShark codes for your region will extend everyone's health to this amount when the minigame is played.

Start With 4 Health Shell Shocked (NTSC-U)
D1109E18 2405
81109E1A 0004
Start With 4 Health Shell Shocked (NTSC-J)
D1107C0A 0002
81107C0A 0004
Start With 4 Health Shell Shocked (PAL)
D1107C78 2405
81107C7A 0004

Unused Sound

This short tune returns, unchanged from Mario Party, as the first track in the game. It can still be heard sometimes on the Debug Menu.

Unused Mini-Game Text

The Japanese version of the game contains explanations for Mini-Games that are not in the final game. Trying to access this data crashes the other versions. No preview icons exist and starting any of these games leads to the debug menu.

Exciting Pipe Lottery

Known as "ワクワク あみだドカン" in-game. This is a Battle Mini-Game that bears a resemblance to Pipe Maze from the first game. Results would be determined by which player got the best or worst trophies.

Using GameShark code 800F71A9 000A will change the next played Mini-Game to this one.

Rules Rules (Translated)
トロフィーを じぶんのところへ

うまく おとせ!

トロフィーは N64Stick.pngでうごかして

N64ButtonA.pngでけっていするんだぞ。

Drop the trophy in your area!

Move the trophy with N64Stick.png,

and decide with N64ButtonA.png.

Controls Controls (Translated)
N64Stick.png…トロフィーをうごかす

ドカンをえらぶ

N64ButtonA.png…トロフィーをけってい

ドカンをけってい

N64Stick.png… Move trophy

Pick pipe

N64ButtonA.png… Select trophy

Select pipe

Advice Advice (Translated)
ライバルのドカンに

じゅんばんのひくいトロフィーを

おとすのも テクニックだぞ!

Dropping a low-value trophy

in your rival's pipe

is also a technique!

Lucky Coin Grab

Seen as "ふれふれ ラッキーコイン" in-game. This is a 1v3 Lucky Mini-Game where the three players would have caught coins while riding on gems. It sounds similar to Coin Shower Flower.

Using GameShark code 800F71A9 0019 will change the next played Mini-Game to this one.

Rules Rules (Translated)
そらのうえから コイン

じゃらじゃら ふってきます。

コインが きえてなくなるまえに

いそいで ひろいましょう。

Coins will fall from the sky.

Quickly gather them

before they disappear.

Controls 1 Controls 1 (Translated) Controls 2 Controls 2 (Translated)
N64Stick.png…いどう

N64ButtonA.png…ジャンプ

N64Stick.png… Move

N64ButtonA.png… Jump

N64Stick.png…いどう N64Stick.png… Move
Advice Advice (Translated)
ほうせきのうえに

のっているひとが

じめんに おちてしまっても

ゲームは つづきます。

The game will continue

even if players riding

on top of gems fall down.

Tug o' War

Known as "つなひき デンジャラス" in-game. The game is a 2v2 altered version of Tug o' War from the first game, but is also similar to Looney Lumberjacks in the final.

Using GameShark code 800F71A9 001D will change the next played Mini-Game to this one.

Rules Rules (Translated)
N64ButtonA.pngまたはN64ButtonB.pngのしていされたボタンを

れんだして ロープをひきます。

あいてをひっぱって したへ

おとしたら かちとなります。

Tap N64ButtonA.png or N64ButtonB.png as specified

to pull the rope.

Pull down your opponents to win.

Controls Controls (Translated)
N64ButtonA.pngN64ButtonB.png…れんだでロープをひく N64ButtonA.png, N64ButtonB.png… (Repeatedly) Pull rope
Advice Advice (Translated)
N64ButtonA.pngまたはN64ButtonB.pngのあいずは

どんどん かわります。

ちがうボタンを おしていても

ロープをひくことは できません。

The sign that says N64ButtonA.png or N64ButtonB.png will rapidly change.

If you press the wrong button,

you can't pull the rope.

Rapid Rafting

Known as "ハラハラ いかだくだり" in-game. This would have been a 4-player game similar to Paddle Battle from the first game. The controls were changed to be less blister-inducing.

Using GameShark code 800F71A9 0022 will change the next played Mini-Game to this one.

Rules Rules (Translated)
N64ButtonA.pngN64ButtonB.pngこうごでいかだをこぎます。

きしにちかづくと ヘイホーが

ヤリで こうげきしてきます。

3かいこうげきされるとまけです。

Alternate pressing N64ButtonA.png and N64ButtonB.png to row the raft.

If you get too close to the shore,

Shy Guys will attack with their spears.

You lose if you're attacked three times.

Controls Controls (Translated)
N64ButtonA.png…オールをまえにいどう

N64ButtonB.pngN64ButtonZ.png…オールをうしろにいどう

N64ButtonA.png… Move oar forward

N64ButtonB.png, N64ButtonZ.png… Move oar backward

Advice Advice (Translated)
きしには スプリングがあります。

さわるといきおいよく

はじきとばされます。

うまく りようしましょう。

There are springs by the shore.

Touch them to be quickly pushed away.

Use them well.

Note Steps

Known as "ステップ おんぷ" in-game. This 4-player game appears to be a more fleshed-out version of Musical Mushrooms from the first game, allowing for comebacks by interfering with the block the note is on. The changes also make it similar to Dizzy Dancing in the final.

Using GameShark code 800F71A9 002F will change the next played Mini-Game to this one.

Rules Rules (Translated)
おんがくが とまったら

ブロックのうえに うかぶ

おんぷをとりに いきましょう。

Grab the note that will be floating

above the block when the music stops.

Controls Controls (Translated)
N64Stick.png…いどう

N64ButtonA.png…ジャンプ

N64Stick.png… Move

N64ButtonA.png… Jump

Advice Advice (Translated)
あいてがブロックにのっているとき

したからたたくと

ブロックがゆれて あいてを

おどろかすことができます。

When an opponent stands on the block,

you can hit it from below to make it shake

and startle your opponent.

Treasure Divers

Known as "おたから ダイビング" in-game. This 4-player Lucky Mini-Game would've returned from the original game.

Using GameShark code 800F71A9 0038 will change the next played Mini-Game to this one.

Rules Rules (Translated)
うみのなかに コイン

たからばこが しずんでいます。

N64ButtonA.pngれんだで もぐります。

Coins and treasure chests have

sunk into the sea.

Tap N64ButtonA.png to dive.

Controls Controls (Translated)
N64Stick.png…いどう

N64ButtonA.png…およぐ

N64Stick.png… Move

N64ButtonA.png… Swim

Advice Advice (Translated)
うみのなかに ながいあいだ

もぐっていると おぼれます。

ときどき すいめんにでて

くうきを すいましょう。

You'll drown if you stay under

for too long.

Go to the surface to get air.

Bowser Bomb

You cannot use a
Bowser Bomb here.

This text appears if you enable the "P1 Has Bowser Bomb" code for your region and try to use a Bowser Bomb during Player 1's turn.

P1 Has Bowser Bomb (NTSC-U)
D00FD2C3 0000
800FD2D9 0003
D00FD2F7 0000
800FD30D 0003
D00FD32B 0000
800FD341 0003
D00FD35F 0000
800FD375 0003
P1 Has Bowser Bomb (NTSC-J)
D00FB0A3 0000
800FB0B9 0003
D00FB0D7 0000
800FB0ED 0003
D00FB10B 0000
800FB121 0003
D00FB13F 0000
800FB145 0003
P1 Has Bowser Bomb (PAL)
D00FB0C3 0000
800FB0D9 0003
D00FB0F7 0000
800FB10D 0003
D00FB12B 0000
800FB141 0003
D00FB15F 0000
800FB175 0003

No Game

Mario Party 2 Yellow.png

The yellow Player Panel returns from Mario Party, though the "No Game" icon does not. When all players have a yellow panel and the turn ends, the game moves forward to the next turn with no Mini-Game. However, unlike the original, on the last turn the game continues instead of ending (the turn will move from 20/20 to 21/20).

The following code will force each player's state to this unused one:

800FD2DB 0003
800FD30F 0003
800FD343 0003
800FD377 0003

Regional Differences

Hmmm...
To do:
Replace the video with images.

The guns in the Western Land ending cutscene are revolvers in the Japanese release of the game. They were changed to yellow cork shooters in the international release.