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Mario Party 2

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Title Screen

Mario Party 2

Developers: Hudson Soft, CAProduction
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 17, 1999
Released in US: January 24, 2000
Released in EU: October 12, 2000


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Mario Party 2 tries to build on the success of the original Mario Party by adding things sorely missed in the original, such as items.

Debug Menu

Mp2 debug1.png
Hmmm...
To do:
Document this menu a bit more thoroughly.

Use the following GameShark codes for your region and hold L on Player 1's Controller while the screen transitions.

Debug Menu (NTSC-U)
D10F8F94 0020
810FA63E 0073
Debug Menu (NTSC-J)
D10F7B06 0020
810F841E 0073
Debug Menu (PAL)
D10F7B26 0020
810F843E 0074

Given that the menu so closely resembles the one used in Mario Party, including the background with the "missing" Donkey Kong render, implies they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.

This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Also, pressing the R button changes the game mode.

Pressing Z on the game list opens the options menu, where you can set various player options, while pressing B on the game list opens a menu asking whether you'd like to delete the saved data.

Animation Test

MarioParty2 AnimTest.png

A simple animation test can be accessed with the following GameShark codes.

Version Gameshark code
USA 810FA63E 0056
Japan 810F841E 0056
Europe 810F843E 0056

While the name of this test ("MCHAR") is present in the ROM with other debug screen entries, it cannot be accessed from there anymore and must be loaded directly.

The controls for this menu are:

  • D-Pad - Pans the model around the screen.
  • Analog Stick - Rotates the model.
  • L and R - Shrinks and enlarges the model.
  • B and A - Decreases and increases the motion no., changing the animation.
  • C-Left and C-Right - Switch between the playable characters.
  • C-Down - Change the model polyness. The costumed models have two levels of polyness, while the normal models have three.
  • C-Up - Switch between board costumes. The only ones available are Western, Pirate, and Space.
  • Hold L and R - Exit this screen.

Memory Usage Info

MarioParty2 MemUsage.png

A memory usage infobox similar to the one in Mario Party can be triggered by activating GameShark code 810775F8 2400 and reloading the game. Compared to the original game, the C and D values are new, but they seem to always remain at zero.

Shell Shocked Extended Healthbar

Hmmm...
To do:
Explain this better.

In the minigame, "Shell Shocked", the code that controls each player's health actually extends up to four hits. It's likely this was the original health the players started at, but was changed to two hits for some reason.

The following GameShark codes for your region will extend everyone's health to this amount when the minigame is played.

Start With 4 Health Shell Shocked (NTSC-U)
D1109E18 2405
81109E1A 0004
Start With 4 Health Shell Shocked (NTSC-J)
D1107C0A 0002
81107C0A 0004
Start With 4 Health Shell Shocked (PAL)
D1107C78 2405
81107C7A 0004

Unused Graphics

Mp2 logojpearly.png

An early version of the Japanese logo.

Bomberman

Mp2 bomberman.png

Among the graphics for Roll Call, a sprite of Bomberman can be found, very likely leftover from another Hudson Soft game.

Western Mario

Mp2 mariowestern.png Found among the map sprites is a large image of Mario in Western Land. It's the only one this large, and the used ones are half the size.

Unused Sound

This short tune returns, unchanged from Mario Party, as the first track in the game. It can still be heard sometimes on the Debug Menu.

Unused Mini-Game Text

The NTSC-J version of the game contains explanations for Mini-Games that are not in the final game. Trying to access this data crashes the NTSC-U version, while the PAL version replaces every Japanese character with a zero. No preview icons exist and starting any of these games leads to the debug menu.

Though the titles for these Mini-Games exist in the data for the debug menu, they have been removed from it.

Exciting Pipe Lottery

Known as "ワクワク あみだドカン" in-game and "110:WAKUWAKU AMIDA DOKAN" on the debug menu. This is a Battle Mini-Game that bears a resemblance to Pipe Maze from the first game. Results would be determined by which player got the best or worst trophies.

Using GameShark code 800F71A9 000A will change the next played Mini-Game to this one.

Rules Rules (Translated)
トロフィーを じぶんのところへ
うまく おとせ!
トロフィーは N64Stick.pngでうごかして
N64ButtonA.pngでけっていするんだぞ。
Drop the trophy in your area!
Move the trophy with N64Stick.png,
and decide with N64ButtonA.png.
Controls Controls (Translated)
N64Stick.png…トロフィーをうごかす
ドカンをえらぶ
N64ButtonA.png…トロフィーをけってい
ドカンをけってい
N64Stick.png… Move trophy
Pick pipe
N64ButtonA.png… Select trophy
Select pipe
Advice Advice (Translated)
ライバルのドカンに
じゅんばんのひくいトロフィーを
おとすのも テクニックだぞ!
Dropping a low-value trophy
in your rival's pipe
is also a technique!

Lucky Coin Grab

Seen as "ふれふれ ラッキーコイン" in-game and "127:FUREFURE LUCKY COIN" on the debug menu. This is a 1v3 Lucky Mini-Game where the three players would have caught coins while riding on gems. It sounds similar to Coin Shower Flower.

Using GameShark code 800F71A9 0019 will change the next played Mini-Game to this one.

Rules Rules (Translated)
そらのうえから コイン
じゃらじゃら ふってきます。
コインが きえてなくなるまえに
いそいで ひろいましょう。
Coins will fall from the sky.
Quickly gather them
before they disappear.
Controls 1 Controls 1 (Translated) Controls 2 Controls 2 (Translated)
N64Stick.png…いどう
N64ButtonA.png…ジャンプ
N64Stick.png… Move
N64ButtonA.png… Jump
N64Stick.png…いどう N64Stick.png… Move
Advice Advice (Translated)
ほうせきのうえに
のっているひとが
じめんに おちてしまっても
ゲームは つづきます。
The game will continue
even if players riding
on top of gems fall down.

Tug o' War

Known as "つなひき デンジャラス" in-game and "131:TSUNAHIKI DANGEROUS" on the debug menu. The game is a 2v2 altered version of Tug o' War from the first game, but is also similar to Looney Lumberjacks in the final.

Using GameShark code 800F71A9 001D will change the next played Mini-Game to this one.

Rules Rules (Translated)
N64ButtonA.pngまたはN64ButtonB.pngのしていされたボタンを
れんだして ロープをひきます。
あいてをひっぱって したへ
おとしたら かちとなります。
Tap N64ButtonA.png or N64ButtonB.png as specified
to pull the rope.
Pull down your opponents to win.
Controls Controls (Translated)
N64ButtonA.pngN64ButtonB.png…れんだでロープをひく N64ButtonA.png, N64ButtonB.png… (Repeatedly) Pull rope
Advice Advice (Translated)
N64ButtonA.pngまたはN64ButtonB.pngのあいずは
どんどん かわります。
ちがうボタンを おしていても
ロープをひくことは できません。
The sign that says N64ButtonA.png or N64ButtonB.png will rapidly change.
If you press the wrong button,
you can't pull the rope.

Rapid Rafting

Known as "ハラハラ いかだくだり" in-game and "137:HARAHARA IKADA KUDARI" on the debug menu. This would have been a 4-player game similar to Paddle Battle from the first game. The controls were changed to be less blister-inducing.

Using GameShark code 800F71A9 0022 will change the next played Mini-Game to this one.

Rules Rules (Translated)
N64ButtonA.pngN64ButtonB.pngこうごでいかだをこぎます。
きしにちかづくと ヘイホーが
ヤリで こうげきしてきます。
3かいこうげきされるとまけです。
Alternate pressing N64ButtonA.png and N64ButtonB.png to row the raft.
If you get too close to the shore,
Shy Guys will attack with their spears.
You lose if you're attacked three times.
Controls Controls (Translated)
N64ButtonA.png…オールをまえにいどう
N64ButtonB.pngN64ButtonZ.png…オールをうしろにいどう
N64ButtonA.png… Move oar forward
N64ButtonB.png, N64ButtonZ.png… Move oar backward
Advice Advice (Translated)
きしには スプリングがあります。
さわるといきおいよく
はじきとばされます。
うまく りようしましょう。
There are springs by the shore.
Touch them to be quickly pushed away.
Use them well.

Note Steps

Known as "ステップ おんぷ" in-game and "153:STEP ONPU" on the debug menu. This 4-player game appears to be a more fleshed-out version of Musical Mushrooms from the first game, allowing for comebacks by interfering with the block the note is on. The changes also make it similar to Dizzy Dancing in the final.

Interestingly, this Mini-Game still has an English description available in non-Japanese versions, but it cannot be accessed. These messages can be found at 0x1158997 of the NTSC-U ROM.

Using GameShark code 800F71A9 002F will change the next played Mini-Game to this one.

Rules (NTSC-J) Rules (NTSC-U, PAL)
おんがくが とまったら
ブロックのうえに うかぶ
おんぷをとりに いきましょう。
When the music stops,
race to grab the note
floating above the block.
Controls (NTSC-J) Controls (NTSC-U, PAL)
N64Stick.png…いどう
N64ButtonA.png…ジャンプ
N64Stick.png… Move
N64ButtonA.png… Jump
Advice (NTSC-J) Advice (NTSC-U)
あいてがブロックにのっているとき
したからたたくと
ブロックがゆれて あいてを
おどろかすことができます。
When your opponent is
on the block, hit it
from below to knock
them off!

Treasure Divers

Known as "おたから ダイビング" in-game and "163:OTAKARA DIVING" on the debug menu. This 4-player Lucky Mini-Game would've returned from the original game. The rules and controls were translated for English versions, but the advice page was not.

Using GameShark code 800F71A9 0038 will change the next played Mini-Game to this one.

Rules (NTSC-J) Rules (NTSC-U, PAL)
うみのなかに コイン
たからばこが しずんでいます。
N64ButtonA.pngれんだで もぐります。
Coins and chests are
sinking to the ocean depths.
Press the N64ButtonA.png button to dive.
Controls (NTSC-J) Controls (NTSC-U, PAL)
N64Stick.png…いどう
N64ButtonA.png…およぐ
N64Stick.png… Move
N64ButtonA.png… Dive
Advice Advice (Translated)
うみのなかに ながいあいだ
もぐっていると おぼれます。
ときどき すいめんにでて
くうきを すいましょう。
You'll drown if you stay under
for too long.
Go to the surface to get air.

Other Unused Text

Text for a debug game info screen similar to the one from the first game exists in the ROM, starting at 0xD2FF0. A function at 0x80044FB0 in memory attempts to load from this location and build the full info screen, but it does not appear to work anymore as the text overwrites itself while processing.

This is a mockup of how it may have looked, in a style similar to the first game. Compared to the original, there are now references to Battle, Item, and Bank Spaces, along with some new unknown variables.

MAP: 0    TURN: 0

   GAM COI  ?  R BL  !  K BTL I BN
1:  00  00  0  0  0  0  0  0  0  0
2:  00  00  0  0  0  0  0  0  0  0
3:  00  00  0  0  0  0  0  0  0  0
4:  00  00  0  0  0  0  0  0  0  0

STAR: 0
1VS3: 0
2VS2: 0
4   : 0
BTL : 0
ITEM: 0

KMS: 0
KMC: 0

YOBIDASI COIN: 0
YOBIDASI STAR: 0
1P STAR: 0
2P STAR: 0
3P STAR: 0
4P STAR: 0

Unused Item

MarioParty2 Picker.png

Graphics and text pertaining to an unused item called "Picker" still remain in the game. It would've allowed the player to choose the next Mini-Game when they used it on their turn. Variations of this image also exist for some Item Mini-Games.

On Usage On end of turn Item explanation
Very well.
I shall let you choose
this turn's Mini-Game.
OK‚ [NAME].
Please choose a
Mini-Game.

Use your N64Stick.png to move me‚ and
confirm with the N64ButtonA.png Button.

Picker

You can pick the type
of Mini-Game played on
the turn this item is used.
You can use this at
the Mini-Game Roulette.

No Game

Mario Party 2 Yellow.png

The yellow Player Panel returns from Mario Party, though the "No Game" icon does not. When all players have a yellow panel and the turn ends, the game moves forward to the next turn with no Mini-Game. However, unlike the original, on the last turn the game continues instead of ending (the turn will move from 20/20 to 21/20).

The following code will force each player's state to this unused one:

800FD2DB 0003
800FD30F 0003
800FD343 0003
800FD377 0003

Regional Differences

Western Land Ending

Hmmm...
To do:
Replace the video with images.

The guns in the Western Land ending cutscene are revolvers in the Japanese release of the game. They were changed to yellow cork shooters in the international release.

Professor Fungi

NTSC-J NTSC-U
MarioParty2 OptionsIconJp.png MarioParty2 OptionsIconUs.png
NTSC-J NTSC-U
MarioParty2 ProfessorJp.png MarioParty2 ProfessorUs.png

The professor is constantly smoking a pipe in the Japanese version, which was removed from all localisations.

Mini-Game Land

NTSC-J NTSC-U
MarioParty2 MiniGameLandJp.png MarioParty2 MiniGameLandUs.png

Mini-Game Land had to come overseas before it could earn its hyphen. The graphics for the Japanese sign still exist in the American version.

Font

In the PAL version, the lowercase "b", "h", "k", "r", and "y" of the game's font are wider. This change would be retained in both the NTSC and PAL versions of Mario Party 3.