Mario Kart 8 Deluxe
|Mario Kart 8 Deluxe|
Mario Kart 8 Deluxe is a enhanced port of the Wii U game, including new characters, a revamped Battle Mode, and the ability to hold two items at once, not seen since Double Dash!!. Also Inklings.
- 1 Unused Graphics
- 2 Leftover Wii U Battle Tracks
- 3 Removed Test Track
- 4 Removed Reverse Mode
- 5 Unused Model
- 6 Internal Project Name
- 7 Regional Differences
- 8 Version Differences
DLC icons from the Wii U release were leftover in the game, and go unused here since all of the past DLC was built into Deluxe. The grey versions are specular maps, and the bottom image is a normal map for all icons.
Leftover Wii U Battle Tracks
All tracks that were used as battle arenas in the Wii U version still have the battle_muunt.byaml in their files, meaning that with some hacks they can be accessed and battled on as normal.
Removed Test Track
There are leftovers for a test track called "test_DanceFloor" in \Course\EAD. All that remains is some lighting data.
Removed Reverse Mode
There seems to have once been a racing mode where the racers go around the track backwards. In ObjFlow.bymal there are references to "TEST_Gyakusou_Dash", "TEST_Gyakusou_Glide" and "TEST_Gyakusou_Barrier". Gyakusou means "Reverse Run" in Japanese. A reverse mode was also once planned for Mario Kart: Double Dash!! but was scrapped in that game as well.
MapObj\PrisonTest contains a test version of the prison used in Renegade Roundup. The final model is in MapObj\TS_Prison. The test version has a smaller collision file, doesn't have a separate collision file for the switch and doesn't have any sound files in its folder. Also, the final one has an effects model in MapObj\TS_Prison_FX to go along with the main model. Note that the button used to be an anti-gravity booster. You also get a speed boost after pressing the button, though its effects are much more similar to using a Mushroom.
Internal Project Name
The project's internal name is "TurboS", according to multiple strings. The filenames of some promotional artwork released to the press by Nintendo also provide evidence of this being the game's internal name. "Turbo" is Mario Kart 8's internal project name.
All text changes between the NTSC and PAL releases of the base game were carried over to Deluxe. This was likely done purely for consistency's sake, since none of the newly introduced parts and stages have different names (aside from spelling differences and to be consistent with earlier Mario Kart games), and other contemporary Nintendo games have only one English translation for all regions.
A patch was released on May 17, 2017 that made the following changes to the game:
- Opponents’ names are displayed in the rear view mirror view in online matches.
- Invincibility period after a spin-out or crash is longer in online matches.
- Up to two players can now spectate a full friend group while they wait to join.
- Mirror and 200cc races appear less often in "Worldwide" and "Regional" online matches.
- Fixed a bug that prevented players from creating a friend lobby when they have 100 or more friends.
- Starting positions in online matches now properly reflect the order in which the players join.
- Miis now properly show facial expressions during matches.
- The Tournament clock now properly reflects real-world time.
|Version 1.0||Version 1.1+|
- Changed one of Inkling Girl's animations for hitting another player with an item. This is due to the animation resembling an obscene gesture.
The second patch was released on June 28, 2017, making the following changes:
- Players can use the new Pikmin amiibo to unlock a Pikmin Suit for the Mii driver.
- Race rules and course name are now displayed on loading screens for online and wireless play, as well as Mario Kart TV.
- Items were rebalanced for online play to further aid those who are falling behind.
- No more than two Piranha Plants will be granted as items at the same time in online matches.
- Controls are no longer unresponsive when the timer runs out when choosing a Mii racing suit for online matches.
- When a player uses an item right after the Super Horn in online matches, that item will now remain available for other players.
- The item roulette no longer spins continuously in online matches.
- Online matches now end as intended 30 seconds after the first place racer finishes.
- If possible, the Boomerang now returns to the first item slot after a player catches it.
- Items shown in a player’s item slots now display correctly when holding an item behind them.
- It is now no longer possible to use an item after it has been used to block an attack.
- Communication errors no longer occur frequently while spectating or after spectating online matches.
The third patch, released on August 9, 2017, made only one known change:
- An issue that prolonged the time to return to the lobby after races near the start and end times of online tournaments was corrected.
The fourth patch, released on October 18, 2017, made the following changes:
- Video capture compatibility added. Hold the Capture Button to capture up to 30 seconds of the previous footage. This requires system menu Ver. 4.0.0.
- It is now more difficult to float down using the glider when Smart Steering is ON.
- Blue Shells no longer hit the second place player when the first place player hasn’t yet crossed the finish line.
- Extended the invulnerability period after spinning out or crashing.
- Changes made to Online Play prior to Ver. 1.2.1 now apply to Wireless Play and LAN Play as well:
- When further back in a race, players will receive better items to help catch up to other players.
- No more than one Piranha Plant will appear at a time.
The fifth patch, released on December 12, 2017, made the following changes:
- The game can now be played in Traditional Chinese, Simplified Chinese and Korean.
- An issue that prevented background music from playing after players reach the finish line has been resolved.
The sixth patch, released on June 25, 2018, made the following changes:
- Support for the Toy-Con Motorbike from the Nintendo Labo Toy-Con Variety Kit was added.
- Players can now set whether or not use the Toy-Con Motorbike from the Toy-Con settings in the main menu.
- At the screen right before the game begins, the Joy-Con needs to be set inside the Toy-Con Motorbike.
- When using the Toy-Con Motorbike, the camera will look over the character’s shoulder.
- Pressing the downward directional button will allow the player to play with normal view again.
- Addressed an issue where, after setting up a tournament, the "Search by code" feature would stop functioning.
- Addressed an issue that made it impossible for a player to proceed after colliding with a Super Thwomp.
The seventh patch, released on July 19, 2018, made the following changes:
- An alternate design for Link, as he appears in The Legend of Zelda: Breath of the Wild, has been added.
- To complement this, the Master Cycle Zero, Ancient Tires, and Paraglider have been added as kart parts.