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Mario Tennis (Nintendo 64)
Also known as: Mario Tennis 64 (JP)
Mario Tennis was Mario's second time on the court. It introduced a lot of gameplay mechanics that would carry on to future installments. Also, Waluigi.
Using the code boots the game to a light blue screen.
From here, you can press the following buttons:
- A: Starts the game normally.
- B: Player model viewer. The following controls are used:
- A: Zoom in
- B: Zoom out
- Analog stick: Rotates the character
- C-Buttons: Moves the character
- D-Pad Down: Starts animation
- D-Pad Up: Stop animation
- D-Pad Left/Right: Cycle through the animation frames
- L/R: Switch characters
- Start: Change background color
- Start: Object model viewer. Basically the same deal as above, but for objects rather than players.
- C-Left: "no controller" screen
- C-Up: "congratulations" screen
- C-Down: Intro cutscene
- C-Right: Kicks you to the "TENNIS MENU," which allows you to choose which mode and how many characters you want to play with.
- D-Pad Down: Starts a quarterfinals match in the Mushroom Cup, with two green Yoshis controlled by Player 1. Strangely, the bracket shown in the pause menu shows no characters.
The Japanese version uses a different logo. Also, Mario and Luigi say "Mario Tennis 64!" in the Japanese version, while in other versions, they say "Mario Tennis!", followed by Mario alone saying "Woohoo!" like in Mario Golf. As usual, "Push Start" was changed to "Press Start".
Virtual Console Changes
For some reason, the Ring Tournament mode was removed from the Virtual Console release. Its icon is still there, but it is skipped over in the menu. Additionally, Alex, Nina, Harry, and Kate are no longer playable in the Virtual Console version of the game. None of the character's personalized courts (excluding Donkey Kong's) can be unlocked either. This due to the game needing to be connected to the Game Boy Color version of Mario Tennis to unlock this content, which the Wii or Wii U cannot do. Despite this, the data for all the characters are still in the game.