If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Mario is Missing! (SNES)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Mario is Missing!

Developer: The Software Toolworks
Publisher: Nintendo
Platform: SNES
Released in US: 1993


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A poor attempt at teaching kids geography. Even putting Mario characters into this game doesn't make it any better. Notable for two things; 1: Being the First game Luigi has a starring role in, and 2: One of the few Nintendo-related games that was released on multiple platforms (NES, SNES and DOS). The Luigi thing is way worse though, on the DOS release. (It inspired the whole "Weegee" thing...)

Debug Menu

Mario is Missing! debug screen.png

When the title screen has completed loading (Search for Mario and Continue Search is displayed), press L + R + Select + Start on Controller 2. A menu will appear that comes with a sound test, a starting castle modifier, and an option that says "Show Loot". This only works on the English version of the game.

Setting "Show Loot" to Y (or Yes) allows the player to see if a Koopa has an artifact. By pressing R or Select to view the map, blinking Koopas will appear to show that they do have an artifact.

Setting "Castle" to 2 or 3 will make Luigi start on the second or third floor, respectively.


(Source: KungFuFurby, JLukas)