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Super Mario 3D Land

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Title Screen

Super Mario 3D Land

Developer: Nintendo EAD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 3, 2011
Released in US: November 13, 2011
Released in EU: November 18, 2011
Released in AU: November 24, 2011


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Mario 3D Land is like a high-speed 3D collision between New Super Mario Bros. and Super Mario Galaxy, featuring a reference to The Legend of Zelda. It marks the return of the Super Leaf from Super Mario Bros. 3, but instead of turning Mario into Raccoon Mario it turns him into Tanooki Mario (minus the statue ability, or at least until you acquire the Statue Leaf which is available in the Special Worlds). There's also the White Tanooki suit which makes Mario invincible, seen after you fail a course several times, and the P-Wing (also from Super Mario Bros. 3) which sends you straight to the flagpole if you fail several more times. Oh, and you can accumulate 1,110 lives.

Got all that? Good.

Hmmm...
To do:
  • There may be more unused sounds.
  • There is a functional scale parameter, like the one used in Super Mario Galaxy and its sequel, but no objects have been found that work properly. (source: exelix11)
  • Leftovers of unused objects in the final versions and the E3 proto.
  • Unused/early level leftovers in final version and the E3 proto. The prototype has these leftovers listed in CourseList.byml and HeapSizeDefine.byml in SystemData/GameSystemDataTable.szs. In the final European version, StageBgmList.byml in SoundData/BgmTable.szs.

Unused Sounds

Yoshi

The sound heard when Yoshi pops out of an egg or is mounted in Super Mario World and subsequent games. Yoshi doesn't appear in this game at all, despite being featured in the previous 3D Mario game.

In pre-release versions, this was one of the sounds heard when Mario jumped on a Note Block, as can be heard in this video around the 1:00 mark. The Note Block sounds were redone for the final game.

Magikoopa Laugh

As Magikoopas never laugh in-game, this goes unused.

Bowser's Message

The sound heard when Bowser talks to Mario for the first time in Super Mario 64 is in this game. However, only the second half of this sound is used. The first section remains in the game data as a separate file.

Put together, they sound similar (but not identical) to their Super Mario 64 counterpart.

Super Mario Galaxy Flip-Swap Leftover

This sound effect was used in Super Mario Galaxy 2 for the Flip-Swap platforms. It was replaced with a simpler sound effect.

Unused Music

Short Intro

A shorter version of the HOME screen jingle. It's called "STM_BGM_JG_COURSEIN".

Unused Mario Theme Jingle

This little Super Mario Bros. jingle isn't used. Its name isn't able to be traced to the sound file quite yet, so we can't infer what it was for. It was reused in Animal Crossing: New Leaf as the sound for putting on Mario-related clothing.

Peach Tied to Pole Music - Fast Tempo

A faster tempo version of the music that plays after you find Peach tied to the flagpole. In the final revision of the game, the timer stops after you defeat Bowser, rendering this track unused.

E3 2011 Course Select (STM_BGM_COURSE_SELECT)

The music that was used for the E3 2011 demo's course selection screen.

Super Star Theme

A copy of the Super Star theme can be found in the music folder, which was presumably used as a test track. Super Mario 3D World also has a duplicate copy of its Super Star theme.

Unused Models

Removed Ghost House Entrance

SM3DLghoststart.png

The model DemoObjectDemoCourseStartGhost contains a large and very exciting textureless white box. The prefix "Demo" indicates it was to be used in a cutscene. Specifically, the other models with names starting with "DemoObjectDemoCourseStart" are used for the scenery when the player starts a Castle or Airship stage. This indicates that ghost house stages were going to have intro scenes like in Super Mario World. In the final version, ghost houses use a normal stage intro screen with sounds of a slamming door and a laughing Boo.

Unused Textures

Flophopper Texturing

Texture Specular
SM3DLflophopperdif.png SM3DLflophopperspec.png

The enemy Flophopper has a small portion of its texture below the eye that is not mapped to any part of the model. It is a thin strip of red and orange similar to what is used on its plunger-like feet, with a dark bit at the right end. Usually, this wouldn't be very notable, except that the model has a specular map that reduces the shine on that dark bit and nowhere else. The model may very well be making use of the texture, but it would be impossible to tell the difference due to the entire rest of the texture being white.

The main texture also has a sizable blue area for the top of Flophopper's head, complete with a dark gradient meant for shadowing the underside, but the model only makes use of a single pixel in it.

Unused Areas

Hmmm...
To do:
There are more unused things, such as unused rails and a huge number of start positions.

Unreachable Coins

SM3DL 3Dcoins.png

The stage Special 6-3 contains an unreachable area filled with coins that spell out 3D. It's a leftover from World 2-2.

Cutscene Leftover

SM3DL unusedArea S8-6.png

The stage Special 8-6 contains leftover objects from the World 8-Bowser cutscene. There's a wooden Peach, some wood shards, and an invisible barrier.

Internal Name

Super Mario 3D Land is named RedPepper internally.