The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Animal Crossing: New Leaf

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Animal Crossing: New Leaf

Also known as: Tobidase Doubutsu no Mori (JP), Twieonawayo Dongmul-ui Sup (KR), Animal Crossing: New Leaf - Welcome amiibo, Tobidase Doubutsu no Mori amiibo+ (JP)
Developers: Nintendo, Monolith Soft
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 8, 2012
Released in US: June 9, 2013
Released in EU: June 14, 2013
Released in AU: June 15, 2013
Released in KR: February 7, 2013


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Animal Crossing: New Leaf is the fourth major installment in the Animal Crossing series, with new features like being the mayor, new villagers, customizable furniture, the island, the wet suit, and the cutest mayor's aide ever. And how could we forget the Shrunk Funk Shuffle?

The game got an update in October 2016, four years after the original release date, with the primary focus of adding support for those darned Amiibo Cards, which were released in late 2015 for Happy Home Designer (and a few select Amiibo Figurines), and with it, a last ditch attempt to make Amiibo Cards useful. They succeeded. This updated version was re-released on cartridge as "Animal Crossing: New Leaf - Welcome amiibo", and it drastically changed the game's file system. Quite a bit of the unused content seen below was removed for the "Welcome amiibo" release.


Unused Areas

Animal-Crossing-New-Leaf-Abyss-Square.png

It is possible to go out of bounds in various areas using one of a few glitches in the game. This grants access to an area commonly referred to as "the Abyss". The Abyss is an empty area that connects the top and bottom parts of a level, creating a cylindrical loop. Each of the three Happy Home Academy showcase areas features two small squares of grass in their respective Abyss regions. The image above shows a player standing directly above a square piece of land. These squares are almost a full body's length beneath the player, and they match what the current season is. The two pieces are also horizontally adjacent to each other, suggesting that they may have been used for measurements. The exploits to get to the Abyss have since been patched out in the "Welcome amiibo" update.

Unused Graphics

E3 Leftovers

Animal-Crossing-New-Leaf-E3-BG.png Animal-Crossing-New-Leaf-E3-Logo.png

Animal-Crossing-New-Leaf-E3-Thanks-2.png
Animal-Crossing-New-Leaf-E3-Thanks-1.png

There are a few leftover graphics from an E3 2011 demo. The in-game screenshot shows early designs for a house, trees, shrubs, and flowers. Internal names for the four images are as follows: "garden_image400x240_05", "im_Garden_TitleLogo2", "Upper_ThankYou_01", and "Bottom_Thank".

Miscellaneous

Dummy Final
Animal-Crossing-New-Leaf-Door-Dummy.png Animal-Crossing-New-Leaf-Door-Final.png

This dummy door texture is similar to one of the final designs.


Animal-Crossing-New-Leaf-Early-KK-Swing.png

An early design for the K.K. Swing album cover.


Animal-Crossing-New-Leaf-Clothing-Guideline.png

A guideline for designing clothes.


Animal-Crossing-New-Leaf-Furniture-Icon.png

A scrapped interaction icon. This graphic (without the X) is also present in Animal Crossing: City Folk, when choosing a bed to sleep in the attic.


Animal-Crossing-New-Leaf-Dummy.png

A main dummy texture that can be found in many different archives.


Animal-Crossing-New-Leaf-Dummy-Small.png Animal-Crossing-New-Leaf-Dummy-Cloth.png

Animal-Crossing-New-Leaf-Dummy-Gracie-1.png Animal-Crossing-New-Leaf-Dummy-Gracie-2.png

Animal-Crossing-New-Leaf-Dummy-Carpet.png Animal-Crossing-New-Leaf-Dummy-Wall.png

Animal-Crossing-New-Leaf-Dummy-Shoe-Both.png Animal-Crossing-New-Leaf-Dummy-Shoe-Botl.png Animal-Crossing-New-Leaf-Dummy-Shoe-Nml.png

Various dummy textures. The second pair can be found in Gracie related files. The third pair are labelled as Carpet Dummy and Wall Dummy respectively. The fourth set relates to shoe textures.

(Source: Original TCRF research)

Unused Models

Debug

Animal-Crossing-New-Leaf-Debug-Sphere.png Animal-Crossing-New-Leaf-Debug-Cylinder.png Animal-Crossing-New-Leaf-Debug-Cube.png

Inside a directory named "debug", there are four files: debug_sphere, debug_cylinder, debug_cube, and DebugFile.bin. The .bin file contains a bunch of placeholder data, which consists of the letter "a" repeating over and over. The sphere, cylinder, and cube models have no associated textures.

Test

Animal-Crossing-New-Leaf-Bob-Test.png

Inside a directory named "Test", there are two variants of the villager Bob, named animal_model and sample10. The model remains the same on both, but one has a dummied out running animation.


Animal-Crossing-New-Leaf-Cesar-Test.png

A test version of the villager Cesar named animal_model2.


Animal-Crossing-New-Leaf-GPU-Test.png Animal-Crossing-New-Leaf-GPU-Test-Mockup.png

Simply named gpu_test, this model is a female villager's head. The model is internally named "girl04a", and it contains textures for a variety of expressions. The skin tone and hair color for villagers is specified in-game, and isn't done via textures. This is why the model appears all-black. A mockup with edited textures is presented above to better visualize how the head looks. It's mostly the same as the final version of this female villager head style, except the GPU test model contains 21 more vertices.

Download.png Download gpu_test model + textures
File: Animal-Crossing-New-Leaf-GPU-Test.7z (30 KB) (info)

This model pack contains two sets of textures: standard textures and [stripped] textures. The [stripped] textures have been modified to remove their alpha channel data.

Unused Text

code.bin

These strings are located in the game's code.bin executable file.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Starting at 0x7DD430:

BankTable::destroy() 忘れ
AcFtrMannequinHeap
Ftr/Common/%s
N_all
mouth
%sVramA
s_carpetB
dummy_carpet
m_carpetB
s_carpet
m_carpet
EFGHIJKLMNOPInsect/ins_bee_group.bcres
Insect/InsectMuseumParameter.bin
Insect/InsectMuseumInfo.bin
Mode=Save,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Light,FileName=%s,Mode=Open,Filter=固定ライトパラメーターファイル(*.bltpa)|*.bltpa,
Mode=Save,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Light,FileName=%s,Mode=Save,Filter=固定ライトパラメーターファイル(*.bltpf)|*.bltpf,


Starting at 0x80C9A8:

PlayerBankTable::destroy() 口アニメバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 目アニメバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 道具バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 帽子バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() アクセサリバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 靴バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 脚バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() トップスバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() ボトムスバンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 頭バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 顔バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() 体バンク使用中 - 破棄を見送ります Frame<%d>
PlayerBankTable::destroy() MIIバンク使用中 - 破棄を見送ります Frame<%d>

\Script\MSGVERSION.TXT

Hmmm...
To do:
Other regions.
Japan North America
33923 63676
(Source: Original TCRF research)

"PadReplay" folder

There is a directory named "PadReplay" which contains four .bin files, two of which were intended for E3: GardenReplayBeachForE3.bin, and GardenReplayFlatForE3.bin. Garden is the internal name used for Animal Crossing: New Leaf. These files currently can't be viewed.

(Source: Original TCRF research)

Miscellaneous Oddities

Public Works Project on the Beach

Hmmm...
To do:
Better video capture, or replace with screenshot(s).

Normally, it's impossible to take Isabelle to the beach when building a new Public Works Project. When approaching the slope, she'll say that you can't build on sand and you won't be able to go further. If you do manage to glitch her into being on the beach with you, and you try to build something there, she'll say that the Public Works Project is "too close to the ocean" to build there. This could indicate that building on the beach was once planned and later scrapped.

Unseen Tortimer Texture

Animal-Crossing-New-Leaf-Hidden-Tortimer.png Animal-Crossing-New-Leaf-Mayors-Office.png

Animal-Crossing-New-Leaf-Tortimer-Portrait.png

The mayor's office in New Leaf has a fixed perspective, meaning rotating the camera manually isn't possible. Viewing the office in a model viewer reveals that the computer monitor on the desk actually displays Tortimer on the screen! This texture is exactly the same as the Tortimer portrait on the wall behind the desk, which can be normally seen in game. It is stretched to fit the monitor, and horizontally flipped.


(Source: PDoogan)

Regional Differences

Hmmm...
To do:
There's A LOT more.
Japan Europe North America
コンビニのATM
(English: Convenience store ATM)
in-store Bellpoint 24-hour-shop ABD

The banking machine has a different name across the Japanese, European, and North American releases. Bellpoint is a play on cashpoint, commonly used in some English-speaking countries. ABD is short for Automatic Bell Dispenser.


Japan/NA Europe
Animal-Crossing-New-Leaf-SMPTE-Color-Bars.png
Animal-Crossing-New-Leaf-Hanover-Bars.png

As in Animal Crossing: City Folk, SMPTE Color Bars are used in the Japanese and North American version, while the Philips PM5544 test pattern is used in the European version.

Revisional Differences

Hmmm...
To do:
More detail.

As mentioned above, The Welcome amiibo update released on November 2, 2016 adds amiibo support, new items and characters, a campground, the ability to link a save file of Happy Home Designer to New Leaf for extra items. Decorating your house got a bit easier too, with furniture arrangement functionality from Happy Home Designer being added into the game. Minor gameplay adjustments include rocks and pillows are now able to be sat on, as well as the area required for projects being more lenient. Two new minigames were also added. The internal code name used for this update is GardenPlus.

Hidden Totaka's Song

"Totaka's Song", a short melody composed by Kazumi Totaka, is hidden in nearly every game he has worked as composer for. Usually, the song is literally hidden, with the player having to do something unusual to hear it. Animal Crossing makes it available as one of the K.K. Slider songs under the name "K.K. Song"; New Leaf is no exception. However, another version of Totaka's Song is also present, and this one is hidden in traditional Totaka's Song fashion. To hear this hidden variation of the song in-game, a player needs to remain on the Club Tortimer online loading screen roughly 2 minutes and 30 seconds. This is only possible if the player has a horrendously awful Internet connection.


Welcome amiibo Unused Content

Bash Stackdump

Exception: STATUS_ACCESS_VIOLATION at eip=610202F7
eax=00DEFE60 ebx=612257EC ecx=77411ABE edx=003441B8 esi=00000000 edi=0028F9E4
ebp=61020A10 esp=0028C7B4 program=D:\home\Ctr\GardenPlus\Env\cygwin\bin\bash.exe, pid 8948, thread main
cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame     Function  Args
End of stack trace

A stackdump from a Bash crash, located in \Item\Model\bash.stackdump. This file was included in the 1.4 update.


\Script\MSGVERSION.TXT

Hmmm...
To do:
Other regions.
Japan
6643