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Animal Crossing: Wild World

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Title Screen

Animal Crossing: Wild World

Also known as: Oideyo Doubutsu no Mori (JP), Nolleooseyo Dongmul-ui Sup (KR)
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: November 23, 2005
Released in US: December 5, 2005
Released in EU: March 31, 2006
Released in AU: December 7, 2005
Released in KR: December 6, 2007

DevTextIcon.png This game has hidden development-related text.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.

PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Animal Crossing: Wild World is Nintendo's DS sequel to the surprise 2001/2002 hit Animal Crossing. This is the game that would become the basis for every following game in the series, replacing the top-down, grid-scrolling view with a front-facing, log-scrolling one, and adding a slew of new features that would become commonplace in later games (among other things, you finally have hair). As a result, it and later main-series entries provide a vastly different experience compared to the N64 and GameCube entries.

Unused Items

To do:
Some of these need some elaboration.


While they are popularly referred to as "seeds", the internal names for these items are usually garbled characters. They are not unused per se, as the game uses them internally when creating the town layout. However, they are normally not obtainable outside of Action Replay cheats, and for good reason.

When dropped from the inventory, they usually spawn a landscape feature: a tree, a house, a structure...and even townspeople, depending on the nature of the seed. You need to enter then exit a house to see the changes, which can't be reversed once saved.

While used by many people just to customize their own town layout, some used them during Wi-Fi visits in other players' towns to create game-breaking layouts that may trap players irreversibly...or worse, cause the game to crash by overloading the system and rendering the game useless if it crashes on the title screen (as the Erase File option can't be accessed).

Paint Cans

Acww paintcans.png

Nook does sell these, but the paint goes straight to your roof without ever touching your inventory. Strangely, they're found in the player's guide.


Acww beehive.png In Animal Crossing: New Leaf, this can be obtained normally.

Sold Out Sign

Acww soldout.png

Four-Leaf Clover

Acww clover.png Under Special Items. Your avatar can't wear it. (later used in Animal Crossing: New Leaf)

Cardboard Boxes

Come in sets of 2, 4, and 5. While being unused items, their graphics are used for neighbors moving in or out.

Big Rug1

Tom Nook's unused catalog version of the Exotic Wall.

Big Rug2

Tom Nook's unused catalog version of the Exotic Rug.

Honey Comb

Incorrectly uses the leaf graphics when you are inside your house, but uses its normal graphics outside.

Invisible Chair

Two of these are programmed into the game, in fact.

Unused Floor/Wallpaper Sets

There are four unused flooring and wallpaper sets for Nook's Cranny, Nook 'n' Go, Nookway, and Nookington's upstairs.

Unused Text

Some testing text can be found under /script/ENG/message/Other/test_.bmg. Most of the entries test various text commands.

Animal Crossing DS
test message

Crash Debugger

Animal Crossing- Wild World Crash Debugger.png

This game has a crash debugger triggered similarly to the one in The Legend of Zelda: Ocarina of Time. This one is a bit less technical and more informative, but a lot less in-depth.

To access the crash dump screen, first crash the game. Then, hold L + R + A + Left, let go, hold Down + B, let go, and finally hold Start + Select. This screen also exists in Super Mario 64 DS and New Super Mario Bros.

Build Date

Present in the file data/BUILDTIME.

Japan v1.0 USA v1.0 Europe USA/Japan v1.1 Korea
ROM2005-10-24 14:56:40 forest ROM2005-10-24 17:42:42 forest ROM2006-02-02 12:40:37 forest ROM2006-02-10 17:52:59 forest ROM2007-10-22 22:19:51 forest

Revisional Differences

To do:
document other changes and glitch fixes made in version 1.1 of the game (ex. Talk On Chairs being fixed in version 1.1)

A revision of the game was released in Japan and US as Version 1.1, and it fixed a few glitches present in Version 1.0 of the Japanese and US versions.

Gulliver's UFO Glitch

When the player has hit Gulliver's UFO out of the sky with the slingshot, the UFO will always be bound to crash land somewhere in the topmost signposts of the town. When those sign posts are already occupied by some villager's house, the crash landing noise will be heard, but the screen will never fade out and the game will softlock.

Virtual Console Changes

When Animal Crossing: Wild World got a digital re-release on the Wii U, the player cannot visit other towns, making the Katie Set or the Mario Series unobtainable without hacking. Although, Nookingtons and Shampoodle can still be unlocked.