If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Animal Crossing: City Folk
| Animal Crossing: City Folk |
|---|
|
Also known as: Machi e Ikouyo: Doubutsu no Mori (JP), Animal Crossing: Let's Go to the City (EU), Taun-eulo: Nolleogayo Dongmul-ui Sup (KR)
|
| To do: English, Spanish, and French text differences between the US and European versions. |
City Folk is the third game in the Animal Crossing series. It serves as the Wii counterpart to Wild World on the DS. They are more or less the same, with the major difference being that in this game you can go to the city! It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.
Contents
Sub-Pages
| Prerelease Info |
| Notes |
| Unused Items Golden roses can wilt? |
| Regional Differences The US and European translators can't seem to agree with each other. |
Unused Town Acres
The game's data contains many town acres which go unused in the final game's map generation. Most notably, the files contain acres for a third town elevation layer, whereas the final game only generates maps with two layers. It's unknown why this feature wasn't used, but three-layer towns were a rare occurrance in the first Animal Crossing game.
There are also a few unused acres for an ocean to the north and on the second layer which go unused. Northern ocean acres would later be partially implemented in New Horizons.
Additionally, there are a number of strings referencing unused acres including several for an ocean on Layer 2.
West layer 3 to layer 2 corner 1 to 4 West layer 3 to layer 2 corner ramp 1 to 4 West layer 3 to layer 2 ramp 1 & 2 East layer 3 to layer 2 corner 1 to 4 East layer 3 to layer 2 corner ramp 1 to 4 East layer 3 to layer 2 ramp 1 & 2 North-west layer 3 to layer 2 corner 1 to 4 North-west layer 3 to layer 2 corner ramp 1 to 4 North-east layer 3 to layer 2 corner 1 to 4 North-east layer 3 to layer 2 corner ramp 1 to 4 North layer 3 to layer 2 ramp 1 & 2 Layer 2 gate 1 & 2 Layer 2 gate pond Layer 2 ocean front 1 to 6 Layer 2 ocean front river W 1 & 2 Layer 2 ocean front river bridge W 1 & 2 Layer 2 ocean front river N 1 & 2 Layer 2 ocean front river bridge N 1 & 2 Layer 2 ocean front river NE 1 & 2 Layer 2 ocean front river bridge NE 1 & 2 Layer 2 ocean front river NW 1 & 2 Layer 2 ocean front river bridge NW 1 & 2 Layer 2 ocean front river E 1 & 2 Layer 2 ocean front river bridge E 1 & 2
Unused Maps
Unused Player House Rooms
There exists in the game's files alternate maps of the basement and the bedroom with the stairs on the right side. Their internal names are myroomBF and myroomRb.
| To do: Get screenshots of how these maps look in a model viewer. |
Empty Museum Maps
There are various empty maps for the museum, including 4 fossil exhibits and 3 painting halls.
- ms_fossilA2 (0xDB)
- ms_fossilA3 (0xDC)
- ms_fossilA4 (0xDD)
- ms_fossilB2 (0xDF)
- ms_pictureA2 (0xE5)
- ms_pictureA3 (0xE6)
- ms_pictureB2 (0xE8)
Unused Emotion
The Close emotion (ID 0x01) can only be obtained via hacking. It uses the Anger icon. When clicked, the close inventory animation plays.
Unused Text
The following can be found in sys_SP/NPC_perimi.bmg:
【Strings】 0 : ⑥Name of person 1 with full mailbox 1 : ⑥Name of person 2 with full mailbox 2 : ⑥Name of person 3 with full mailbox ----------------------- 【Free Management】 1 : Open Town Song Window 2 : Open Collection Window 3 : Open Letter Box 4 : Open Letter Window 5 : Open Date Window
MMSRevision.txt is present in all language folders within the Script directory. Its contents are as follows.
| US | Europe | Japan | Korea |
|---|---|---|---|
483450 |
483469 |
479175 |
8465 |
Unused/Hidden Dialogue
sys_MESS/SYS_Start.bmg in the language folders have some text about choosing kanji or hiragana.
So, tell me something... How do you feel about reading kanji? Or maybe you prefer only hiragana? Hiragana only! Kanji's OK! With kanji, then! Super! Only hiragana, then! Super!
The back of the Town Hall is not accessible through normal gameplay. However, Mayor Tortimer will talk if the player uses hacks to access his desk and awaken him from his slumber.
Hidden Music Track Names
The outdoor background music changes every hour and is usually referred to simply by the time it can be heard (eg. 7AM, 1PM, 11PM). The sound files for these tracks reveal that there are internal names for each loop in the game's data.
| Time | File Name |
|---|---|
| 12AM | RB |
| 1AM | AOR02 |
| 2AM | MamaPapa |
| 3AM | Ribbon |
| 4AM | Quiet |
| 5AM | Echo |
| 6AM | Boogaloo |
| 7AM | Skip |
| 8AM | Plain808 |
| 9AM | Rock02 |
| 10AM | LullabyWaltz |
| 11AM | FreeSoul |
| 12PM | Bossa02 |
| 1PM | REGGAE |
| 2PM | BOSSA01 |
| 3PM | CALM |
| 4PM | REGGAE02 |
| 5PM | RAINYWALTZ |
| 6PM | PHAROAH |
| 7PM | SCHOOLWALTZ |
| 8PM | AOR01 |
| 9PM | BROKENBEATS |
| 10PM | SATELLITE |
| 11PM | CAJON |
Unused Graphics
Layout/photo.arc has an early screenshot of the game, featuring a male player and Mitzi in a barren wasteland with no trees, buildings, plants, or anything. It can be found in photoTex_00.tpl.
Layout/map.arc has an early image showing a sample town map in map_240_CI4_00.tpl.
Several ARC files have a dummy Mii face using Satoru Iwata's Mii that he used at the time.
Layout/desi_win.arc contains eight dummy patterns with numbers on them. Their individual names range from md00.tpl to md07.tpl. The first four patterns appear in a few other archives.
Three tiny dummy textures for floors, walls, and miscellaneous items.
A dummy texture intended for clothes.
An unused texture found with the ground models in the BgData directory.
Unused Music
KK Slider
Sound/rv_forest.brsar contains a file BGM_KK00_TEST, which is a short excerpt of K.K. Jazz.
Phineas' Theme
Phineas' music box theme is actually comprised of hidden audio tracks that play over the normal City music when he is present. Even though Phineas only appears when visiting the City during the daytime, there are hidden audio tracks with unique versions of his theme in the night, late night and early morning versions of the City music. These can be found in Sound/rv_forest.brsar as the last audio channel of BGM_TOWN_NIGHT, BGM_TOWN_MIDNIGHT and BGM_TOWN_EARLY, respectively. These tracks can be heard in the unlikely case that the player waits while Phineas is in the plaza, forcing him to stay there.[1]
Night Version
Midnight Version
Morning Version
Internal Project Name
The game's internal name is rv_forest. "rv" stands for Revolution, the Wii's project name. "forest" likely refers to Animal Forest, the Japanese name of the franchise (Doubutsu no Mori).
| The Animal Crossing series | |
|---|---|
| Nintendo 64 | Doubutsu no Mori |
| GameCube | Animal Crossing |
| Nintendo DS | Animal Crossing: Wild World |
| Wii | Animal Crossing: City Folk |
| Nintendo 3DS | Animal Crossing: New Leaf • Animal Crossing: Happy Home Designer |
| Wii U | Animal Crossing Plaza • Animal Crossing: amiibo Festival |
| iOS/Android | Animal Crossing: Pocket Camp |
| Nintendo Switch | Animal Crossing: New Horizons |
- Games developed by Nintendo
- Games published by Nintendo
- Wii games
- Games released in 2008
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused abilities
- Games with unused music
- Games with regional differences
- To do
- Animal Crossing series
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2008
Games > Games by series > Animal Crossing series


