Prerelease:Animal Crossing: City Folk
This page details prerelease information and/or media for Animal Crossing: City Folk.
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...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
When the Revolution (now known as the Wii) was still in development, series director Katsuya Eguchi considered creating a title for console when Animal Crossing: Wild World was still being developed for the Nintendo DS. Due the massive success from the game, he went on to bring the game to the new console where he further improved on the foundations of the new features.
Development for the game was rather silent, due to the team working on other titles such as Wii Sports until the game was unveiled as Animal Crossing: City Folk. Though it was a cut-and-pasted port of Wild World with better graphics and new features, it was still a good game for its time especially in the bygone days of Nintendo Wi-Fi Connection.
- May 19th - An Animal Crossing title for the Revolution is considered by Katsuya Eguchi.
- Nov. 23rd - Animal Crossing: Wild World is released for the Nintendo DS in Japan.
- Apr. - Eguchi wants to bring Wild World on to Revolution, and development presumably starts.
- May 8th - The Revolution is revealed, as the Wii. The placeholder title was changed to simply "Animal Crossing". He also explained the details of what would become the concept for the final game.
- Feb. - "Animal Crossing Wii" is listed as a title in Nintendo's launch window. At that time, the game had a "TBA" date and few details were released.
- Jul. 11-12th - Development of Animal Crossing Wii is likely on hold, due to the developmental team being busy with other projects.
- Jul. 16th - Animal Crossing: City Folk is finally revealed at E3 2008, with a release planned for later in the year.
- Sep. 14th - Animal Crossing: City Folk is renamed to Let's Go To The City in Australia, according to the OFLC rating board website.
- Sep. 23rd - Europe gets the Let's Go To The City name change.
- Nov. 16-17th - Animal Crossing: City Folk is finally released in North America.
- Nov. 20th - Animal Crossing: City Folk is finally released in Japan.
- Dec. 5th - Animal Crossing: City Folk is finally released in Europe.
- Jan. 28th - Animal Crossing: City Folk is finally released in South Korea.
Prerelease information for Animal Crossing: City Folk dates all the way back to E3 2005, which was around five months before the Japanese release of Wild World and over a year before the Wii came out; back then, the title was known as Animal Crossing Revolution. Katsuya Eguchi stated that they wanted to "tie the Wii and Nintendo DS titles together" if Animal Crossing DS succeeds.
During the Game Developer's Conference in 2006 which was after the release of Wild World, Katsuya stated that he wanted to bring "Wild World onto Revolution" because of how successfully about features all turned out. That time, development took a slightly different direction and started to be built off of Wild World's engine.
In an interview with gaming website IGN, Katsuya discussed about the limitations that Wild World had to go through. What is noteworthy is that Katsuya noticed that the idea of shops closing at night seemed to be "unpopular" and wanted to find a "different way for people to stay active at night without limiting their choices and tasks".
At E3 2006, the Wii was finally unveiled and the working title was simply changed to "Animal Crossing". While the game was still in development, Katsuya explained about how the Wii Remote would function as tools, like a Fishing Rod, Axe, and Shovel. He also talked about WiiConnect24 functionality, that could have "someone visit your town even when you weren't actively playing and maybe leave you a letter or a gift." At that time, the game had a TBA release,  and in February 2007, the Animal Crossing Wii title was listed on Nintendo's 2007 release window.
At E3 2007, Shigeru Miyamato claimed that "The Animal Crossing team were busy handling other big projects, like the Mii Channel and would "really wants to get back to work on Animal Crossing again", taking development slightly further. After all of the rumors and fakes posted on various gaming websites, 2007 passed without a release for the Animal Crossing Wii title.
At E3 2008, the Animal Crossing Wii title was fully unveiled as Animal Crossing City Folk, with a playable demo at E3. Reggie Fils-Aimé claimed that the game will be out by the "end of the year".
As the game was unveiled at E3 2008, there are several differences in this E3 footage.
- The date numbers on the clock were slightly bigger in size.
- Bells didn't have a "," counter. It could be that it was from a work-in-progress English localisation project, likely tailored for E3 since bells don't have commas in the Japanese version.
- The default designs were different. Ironically, one of the designs ended up being in Animal Crossing: New Leaf.
- The paving around areas like Able Sisters and the Gate were more detailed, rather than being simplistic.
- The chat menu wasn't panned towards the player.
- The unread Bulletin Board icons were red instead of yellow.
- The City was vastly different:
- The sidewalks had a different color scheme.
- The music for the City played when the bus arrived in the City, rather than after the player got out of the bus.
- GracieGrace had a different logo.
- The City's Town Tune was the same as the default Town Tune from Wild World.
- Labelle's Town Tune melody was slower in tempo.
- Labelle had a higher pitched Animalese voice.
- The doors in GracieGrace open slower.
- Shampoodle had a different logo.
- The E3 Trailer shows an earlier version of the Gracie Series with a slightly different color scheme.
On 14 September 2008, The regional name change for Animal Crossing: City Folk was spotted on the OFLC, where it had become Animal Crossing: Let's Go To The City. That change would later be confirmed for Europe on 25 September 2008 as it got a confirmed release date.