Super Mario 3D Land/Unused Textures
This is a sub-page of Super Mario 3D Land.
Flophopper Texturing
Texture | Specular |
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The enemy Flophopper has a small portion of its texture below the eye that is not mapped to any part of the model. It is a thin strip of red and orange similar to what is used on its plunger-like feet, with a dark bit at the right end. Usually, this wouldn't be very notable, except that the model has a specular map that reduces the shine on that dark bit and nowhere else. The model may very well be making use of the texture, but it would be impossible to tell the difference due to the entire rest of the texture being white.
The main texture also has a sizable blue area for the top of Flophopper's head, complete with a dark gradient meant for shadowing the underside, but the model only makes use of a single-pixel in it.
Special 1 Transition
Model without effects | Texture (etc_nm01_TestSoil01_dif) |
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The model used for the cutscene when Mario enters the pipe to the "Special 1" world for the first time has a test texture that can't be seen in-game as it is covered by graphical effects.
Model in model viewer | Specular Map (etc_nm01_TestSoil01_spc) |
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The second time this test texture appeared in a used model. The three interior models of 4-4 use this texture on the walls but use shaders to make them look purple and includes a specular map. This texture is a leftover from the 3D testing prototype where they use unique textures with a checkered filter on them. This prototype was briefly shown by Koichi Hayashida at GDC 2012.
Axis2D
Two unused particle effect textures can be found in the game's particle effects archive. The first one is an X/Y axis, and the second one is a small block of Japanese text reading, "effect test".
According to the name of their associated emitter, these particles together are known as Axis2D. These unused particle textures are also present in the E3 demo.
Axis
This colorless diamond-shape can be found in the game's particle effects archive. According to the name of its associated emitter, it's known simply as Axis.
Within the emitter are three sub-directories: X, Y and Z, respectively. Each make use of this diamond graphic, but the Color 0 keys associated with each directory differ from one another.
X's 7th key is red, Y's 7th key is green, and Z's 7th key is blue.
Unused Font X Icon
Found on the third sheet of the font sheet used for GUI icons, PictureFont20, is a single red X not matching the style or design of any font found in the game. It's possible this X is a placeholder, or a leftover.
Something worth noting is the asymmetry along its right side - both sides are one pixel shorter than the left.