Super Mario Galaxy 2
Super Mario Galaxy 2 |
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Also known as: Super Mario Wii 2: Galaxy Adventure Together (KR)
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
By popular demand, Mario was sent back into space once more to save the Princess and collect the Power Stars. Nintendo was a lot more organized and had a clear goal this time, so there is a lot less unused content.
To do:
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Contents
Subpages
Unused Level Features Boss Blitz Galaxy originally had more bosses? |
Unused Mechanics Power Stars could be spawned from flowers?! |
Unused Light Data Unused light data comes to light! |
Unused Message Data What's all the talk about unused message data? |
Unused Objects New objects and duplicates galore. |
More, Please!
The internal project name for the game is, amusingly, Super Mario Galaxy More.
Level Design Changes
The second planet in Sky Station Galaxy, which features a grassy path to a curvy house, is called DrumSeparateRocketPlanet despite not looking anything like a rocket. What's more, there are two empty objects that were meant to go with it, DrumSeparateRocketPlanetGravityStep and DrumSeparateRocketPlanetMoveParts. These things together hint that this planet must have received a graphical overhaul at some point, and was likely re-purposed to fit earlier in the game.
The bonus room full of steps, featured in Puzzle Plank Galaxy's purple coin run and other galaxies, is named IslandFleetCoinRoomPlanetZone, despite never appearing in Sky Station Galaxy.
The topmost section of Upside-Dizzy Galaxy's first room is called SwitchGravityBombHeiPlanet. Bob-omb (BombHei) is not used anywhere in the level.
According to its name, ChaosBossBussunZone, the boss section from Flipsville Galaxy was originally meant to appear in Upside Dizzy Galaxy.
The zone containing the second planet of Supermassive Galaxy is called SmallBigMetboZone, indicating that it was meant to have Goombeetles (Metbo) instead of three giant Koopa Troopas. Giant Goombeetles do not exist anywhere in the game's files.
Leftover ObjNameTable Entries
Over 400 entries for removed objects can be found in the file ObjNameTable. These include various objects from Super Mario Galaxy and new ones that don't exist in Super Mario Galaxy 2 anymore. The list of these unused entries can be found here.
Leftover StageData
To do: analyse/explain the names |
There are unused, empty, folders for scrapped/test galaxies and zones in the StageData directory.
AncientExcavationTest02Galaxy AndoBonusTest AndoPlanetJumpTest AndoSwimTest AndoYoshi2Test AndoYoshiStage AoyagiTest AoyagiTestMore BarrelGravityConversionPlanetZone BonusAZone BossBussunZone BossParadeGalaxy BussunTestZone Chaos2DAutoAthleticsZone Chaos2DBegomanZone Chaos2DBombAutoZone Chaos2DMoveGravityTestZone Chaos2DTogeZone ChaosManHoleWanwanZone ChaosManHoleZone CoconutsGravityZone CoinInfernoPlanetZone CommonTshapeZone ConfirmObj CosmicBirdRoad CylinderExplainTest DarkRainbowCubeZone DarkRiverBombZone DarkRiverCylinderLiftZone DarkRiverDashZone DarkRiverMoveTwinLiftsZone DarkRiverSanpoZone DarkRiverTamaKoroZone DarkRoadTest02PlanetZone DimensionVrTest01PlanetZone DrillPlanetMazeZone DrillUpDownPlanetZone E3MovAppearFleetZone E3MovBigSmall E3MovCloud2DPlanetZone E3MovCloudGardenGalaxy E3MovCloudSliderPlanetZone E3MovCreekPlanetZone E3MovCutTimberPlanetZone E3MovDashYoshiZone E3MovDigMineBossZone E3MovDigMineInsideZone E3MovDigMineStartZone E3MovDrumCloudPlanetZone E3MovFlowerBeeTutorial00Zone E3MovFlowerGardenPlanetZone E3MovFlowerHighlandGalaxy E3MovFlowerJumpBallZone E3MovFlowerPlantPole00Zone E3MovFlowerSlider00Zone E3MovFlowerWallJumpTutorial00Zone E3MovHipDropMovePlanetZone E3MovLightLabyrinthPlanetZone E3MovMarioFacePlanetZone E3MovMizutamaPlanetZone E3MovMokuValleyEntPlanetDemoZone E3MovMokuValleyEntPlanetZone E3MovNailedUpHanaPlanetZone E3MovOpeningCloudZone E3MovPurpleCoinInfernoPlanetZone E3MovRedBlueEx E3MovSearchWanwan E3MovSkyIslandBarrelPlanetZone E3MovSkyIslandShipPlanetZone E3MovSnowYukkinaZone E3MovSnowZone E3MovStartJourneyZone E3MovTubeSliderTutorialGalaxy E3MovYoshiPlanetZone E3MovYoshiYCaptureZone E3YoshiSpinDriver EarthenPipeRoomA EarthenPipeRoomDZone EasyMoveBlockZone EasyRedBlueBlockZone FLDZAKOPRD FingerHeadTestZone FireWoodBoxPlanetOrgZone FollowerDrillBossImageZone GambleDiceTest01PlanetZone GambleDiceTest02PlanetZone GambleDiceTest03PlanetZone GambleDiceTest04PlanetZone GemAsteroidGalaxy GliderDangerCaveZone GoharaTestA GoroDashOrg01Zone HashimotoTest23Map HashimotoTest27Map HashimotoTest42Map HashimotoTestIZone HayakawaBossTestSimpleStage HayakawaBossTestStage HayakawaHeadingPanelEasyStage HayakawaHeadingPanelHardStage HayakawaHeadingPanelSuperStage HayakawaHeadingPanelUltraStage HayakawaRideTestStage HayakawaTestStage HayashidaSwimTest HayashidaTest HoleSphere2Zone HoleSphereZone HomeCenterTest01Galaxy HoneyBeeSmallVillageTest01Zone HoneyBeeVillageHomeZone IslandFleetNewGavityZone KarakuriWanwanTest KingTossinTestZone KoopaBossLv1Zone KoopaCastleGalaxy KoopaVs1Galaxy KoopaVs1RoadDossun01Zone KyarKyarOutBreak LargeActionPlanetAZone LargeActionPlanetZone LavaFluffZone LavaRelayPlanetZone LavaSwimPlanetZone LeafBoardCoinPlanetZone MagicBlueStarZone MagicDarkMatterDrillZone MagicDarkMatterGCapZone MagicLeafZone Mario64Battan MarioFaceGalaxy MarioFacePlanetYokobe MarioFaceShipNewTest03Zone MarioFaceShipNewZone MarioFaceShipTest02Zone MessageCheck MinetaStageObjTest MoguchiRestartZone MotokuraSnowAZone MotokuraTest2DEnemy MotokuraTest2DSwim MotokuraTest2DSwim2 MotokuraTest2DSwimMap MotokuraTest2DSwimTutorial MotokuraTestBalloonYoshi MotokuraTestFly MotokuraTestJrLv2Boss MotokuraTestMapObject MotokuraTestNewCastle MotokuraTestNigero MotokuraTestPlanetShip MotokuraTestSnowObject MotokuraTestSwim MotokuraTropicalPurple MtEnemyPark01PlanetZone MtEnemyPark02PlanetZone MtEnemyPark03PlanetZone MuimuiPlanetZone MurataTest MysteryCandyTest01PlanetZone NigeroLv2Test01PlanetZone NigeroLv2Test02PlanetZone NigeroPlanetZone OmoteuLandManholeLift1014Zone OtaTestGalaxy PeachCastle2DMario1Zone PeachCastle2DTest03Zone PeachCastle2DTicoMeetsTest02Zone PeachCastle3DZone PeachCastleFinalStartZone PeachCastleInsideZone PeachCastleTown3DOrgZone PenginAquariumZone PetoTest PettanWalkPlanetZone QuickSandFireTestZone QuicksandDarumaSamboZone RainbowRoadA RedBlueEx RedBlueExTest01Galaxy RockBowlingLv1Test1PlanetZone RollingRockBowling RotatePurpleCoin RotateWoodChallengeTest01Zone RotateWoodChallengeTest02Zone SearchWanwanTest01PlanetZone SeesawCylinderTestZone SeesawMoonTest03PlanetZone SeesawMoonTest04PlanetZone SequenceBeforeKoopaZone SequenceNormalEndZone SequenceStar120Zone SmallPlanetBridgeZone SmallRedBlueClimbZone SpinClimbTowerZone SpinGravityChange2Test SpinGravityChangeTest SpinGravityChangeZone StarCreekTshapeZone StorybookDemoTest01Zone StorybookDemoTest02Zone StorybookTestGalaxy StrangeWaterPlanetZone SugawaraTest Sumaki2DTest SumakiEnemyTest SumakiFlowerTest SumakiNPCTest SumakiSphereTest SumakiTest SumakiWaterTest SurvivalCosmosGalaxy SurvivalGrapyon02Zone SurvivalKaronCubeZone SurvivalPetariZone SurvivalPukupukuZone SurvivalWanwanZone SwitchMoveBlockTest SwitchMoveBlockTest2 TakeuchiNpcTestZone TakeuchiObjTestZone TakeuchiTestGalaxy TakezawaTestA TakezawaTestAGalaxy TanakaTest TemplateGalaxy TimerSwitchingPlatformTest2Zone TogezoTutorialZone TwoSidesMazeZone VSBossMenbosaPlanetZone VsKokoopaShipLv1Zone VsOtaRockTankLv1Zone WanwanSw01PlanetZone WanwanSw02PlanetZone WatanabeTestF WatanabeTestH WatanabeTestL WatanabeTestO WatanabeTestS WatanabeTestT WatanabeTestV WhiteSnowBlockTest01Zone YamaguchiTest01Zone YamaguchiTest02Zone YamaguchiTestGalaxy YamaguchiTestItemDrill YokobeRestZoneA YokobeUsefulMapPartsStageA YokotaSurfingPurpleCoinStage YoshidaTestHammerBros YoshidaTestHammerBrosSecond YoshidaTestHammerBrosThird YoshidaTestKoopa YosshiFacePlanetZone ZakoParadeGalaxy
The Korean and Taiwanese releases of the game contain more leftover folders.
BasicCourseTest01PlanetZone Blocktest01PlanetZone D3ShootTestPlanet RotateWoodTest03PlanetZone RotateWoodTest04PlanetZone RpWorldMapTest SpiralTest01PlanetZone StumpRideTest01PlanetZone Super11Test02PlanetZone Super11Test03PlanetZone Super11TestPlanetZone UpDownMovementTest01PlanetZone WaterFireLand01PlanetZone WaterFireLand02PlanetZone WaterFireLand03PlanetZone YonezuCTRTestStage
Leftover Super Mario Galaxy Content
Since Galaxy 2 was built directly off of a previous game, it only makes sense that there would be some content leftover that the developers either planned to use, forgot to remove, or simply didn't bother to remove. This includes enemies, items, stage pieces, graphics, and enemy behaviors. Some of the objects still function normally, while others were partially removed, rendering them unusable. For some of them, only their entries in the object name table remain.
Leftover Objects
Over 300 objects from the first game still exist in Super Mario Galaxy 2, but are missing their models or other important data. If their files and settings are restored, some of them will work just as before. Objects, such as cracked treasure chests need custom data to work properly. These objects include Ice Swoopers, the cake planet from Toy Time Galaxy, golden treasure chests, Torpedo Teds, and the Good Egg sky model. Interestingly, a few unused objects from Super Mario Galaxy still exist in Super Mario Galaxy 2 as well, for example RelayPlanetC and FloaterLandPartsFrame. A full list can be found here.
Some leftover objects were meant to be used. The ray of light from the box planet in Deep Dark Galaxy is present but inactive in Haunty Halls Galaxy and the sky model from Melty Molten Galaxy is present but hidden in the Crate-burning area of Upside-Dizzy Galaxy.
For more information, see the Unused Level Feature page.
Unused Power-Ups
Through Ocarina codes, it's possible to transform Mario into Flying Mario and Ice Mario from the first Super Mario Galaxy. It's not just a leftover, either; the music has even been updated. However, neither of the power-up models remain in the game.
While Flying Mario is complete on the disc, none of the files for Ice Mario (outside of the theme) remain; they must be patched in. This suggests that Ice Mario was cut significantly earlier than Flying Mario. It is worth mentioning that the ice platforms are still used in the game, created by falling ice crystals in Shiverburn Galaxy.
The power-up class in Galaxy 2 also still contains code to spawn the Red Star and Ice Flower. However, without modifications to the game's code, attempting to collect the Red Star or Ice Flower will cause the game to crash. This is because of two reasons, the fact that the files for Ice Mario are missing from the game, and that there is no entry in the event table for collecting the Red Star and Ice Flower for the first time. If these events are disabled, and the Ice Mario files added in, then the power-ups will work.
Leftover Behaviors
Most of the enemies and objects from the first game still have their behaviors from the first game, though not all of them used this time around. This even includes things like the darker version of King Kaliente and Boos falling in love with Boo Mario.
The tornadoes found in Melty Monster Galaxy are recolored versions of the ones found in Dusty Dune Galaxy from the first game. If their parameter Obj_arg1 is set to anything other than 0, they will appear in their original orange color.
Unused Dialogue Symbols
Four symbols from the first game are still present in the file that contains the dialog symbols. This includes coconuts, blue Star Chips, and two question marks: white and green.
Leftover Name Checks
The game does a lot of checks for the current galaxy name that the player is currently in for very specific events, and there is still code that checks for galaxy names from the first game. One of these functions is MR::isStageStarPieceFollowGroupLimit():
bool isStageStarPieceFollowGroupLimit() { bool ret = 0; if (MR::isEqualStageName("EggStarGalaxy")) { s32 scenarioNo = SingletonHolder<GameSystem>::sInstance->gameSceneCtrl->getCurrentScenarioNo(); if (scenarioNo == 2) ret = 1; } return ret; }
EggStarGalaxy is Good Egg Galaxy, from the first game.
Unused Zones
Zones are spatial areas of a galaxy, and they include planets, objects, and various other data used in that part of the stage.
There are only three unused zones in the game, and two of them are minor variations of used zones. There are also a lot of zones with "E3" in the file name, but these appear to be empty.
ChaosStartZone
ChaosStartZone is placed in Upside-Dizzy Galaxy, but never visited. The name indicates it was meant to be the start of the stage. The only thing it contains is a spherical atmosphere object.
EarthenPipeRoomEZone
EarthenPipeRoomEZone is a version of the flat bonus room with three coin blocks. It has an entry in the zone data for Sky Station Galaxy.
StaffUnbabaHomePlanetZone
StaffUnbabaHomePlanetZone is a copy of Melty Monster's final zone, but with only the planets and paths. It was meant to appear in the credits.
Unused Music
Unused Galaxy Theme
An unused level track exists in the stream directory. It only uses synthesized instruments, and was presumably cut before the game's music reached the live orchestra phase of production. The tracklisting comes right after the theme for Fluffy Bluff Galaxy, and the tune has a similarly light tone. This track also has Yoshi drums.
SMG2_galaxy08_strm
Unused World Map Themes
Two unused "world map" tracks are also present. Unlike the other world map music pieces, these don't have multiple channels with "galactic sounds" built-in. They follow the proper naming convention for the world map tracks, and are the second and third world map tracks. The world map streams start at worldmap00 and end at worldmap08.
SMG2_worldmap01_strm
SMG2_worldmap02_strm
Fast Versions of Boss Music
Fast versions of the boss music for Gobblegut, Glamdozer, Megahammer, and Digga-Leg/Whomp King exist, but these bosses don't use them, even when "angry". Curiously, the fast track for Megahammer is a single-channel stream, while the main track has multiple channels for the drums that play while riding Yoshi.
Gobblegut (SMG2_boss01b_strm)
Glamdozer (SMG2_boss02b_strm)
Megahammer (SMG2_boss03b_strm)
Digga-Leg/Whomp King (SMG2_boss08b_strm)
Forest Dwellers Unused Yoshi Drums
The "Forest Dwellers' theme", used for the start of the glider stages and the second mission in Tall Trunk Galaxy, has a track for drums that play when Mario is riding Yoshi. However, Yoshi is not present in any of the stages that use this theme. While Yoshi certainly does appear in the first mission of Tall Trunk Galaxy, he is not used for the slide mission. You can get to the slide with the Yoshi infinite flutter jump glitch, but the game freezes, and the music still doesn't play even if you manage to flutter jump to the end!
SMG2_ev_mokku_strm + drum track
Red Star (Flight) Power-Up
To do: Replace the audio with clean game rips. These audio are from YouTube. |
The Ice Flower and Red Star theme from the first game are still present in the data, but they sound a little bit different. The Red Star theme has different instrumentation, such as a sitar replacing the flute and a synthesized, low-quality instrument replacing part of the brass section.
smg_ev_fly_a_cnv
Ice Mario Power-Up
One of the instruments in the Ice Flower theme sounds rougher than in the first Super Mario Galaxy.
smg_ev_ice_a_cnv
Unused Animations
Mario Animations
Mario has most, if not all, of his animations from the first game, including the unused ones. Some of Mario's previously-used animations, such as his crouch pose for the Cosmic Clone races, are not used in this game.
Oddly, three new unused animations were added... for Mario's skeleton. There are animations of him breaking apart, waiting as a collapsed pile, and reforming. Even when Mario dies from electrocution in the first game, he simply falls over like normal. This animation was cut before being fine-tuned, as one bone has a point rigged to the wrong bone, causing it to fly around when the model breaks apart.
Yoshi's E3 Animations
Yoshi has a couple of unused animations with E3 in the name. Unlike most of the E3 content, these were not removed in later production.
King Lakitu Animation
An unused animation file StarPiceReaction.back shows King Lakitu being hit so hard that his glasses fly off, causing him to search his face for the spectacles. Oddly, his fingers and face are not animated at all. There is no animation for him putting them back on.
Oddities
King Whomp's Face
King Whomp puts on this goofy face when he's defeated. However, because the stony titan is facing downwards, it is impossible to see.
Lubba's Hidden Cube
Lubba has a hidden cube in his model. It is located 60 cm from the zero point and has an edge length of 2,70312 cm. Possibly a leftover from the modeling program.
Fuzzy's Hidden Cube
Just like Lubba, a hidden cube can be found inside Fuzzie's model. This time it's positioned at the zero point and has an edge length of 7,64844 cm.
Unused Textures
Super Mario World 'P' Balloon Fruit
This texture is bundled with the Blimp Fruit's model but never used. The Power Balloon in Super Mario World is marked with a P as well, and grants Mario the same temporary power. The other fruits lack any similar textures.
Chance Cube X & O
These textures are bundled with ItemDice, but are never used. Compared to the final textures, they are very simplistic.
Storybook Frame Dummy Textures
The storybook frame used in the game's prologue has two placeholder dummy textures for the content within the frame - one for the contents of the current page, and one for the contents of the next page. As the game fills the frame with the current camera view or a static snapshot of said camera view between transitions, these are never seen.
Duplicate Starship Mario Texture
In the credits of Super Mario Galaxy 2, Starship Mario makes three total appearances. The first instance of Starship Mario uses a texture named MarioPlanet.2, but strangely enough, this specific texture is duplicated in the model archive. While the first instance of MarioPlanet.2 is used, the second one is not.
Unseen Texture Attributes
Super Mario World Block Snake Colors
The texture for the block snake reveals that it was originally intended to be brown, like its appearance Super Mario World. The game uses shaders to make it appear purple.
Rightside Down Galaxy's Starting Planet Colors
Although it appears quite colorful in-game, the starting planet seen in Rightside Down Galaxy hardly sports any color at all. The game uses shaders to give it its colors.
UV Wrap Grid in Elite Octoomba Texture
The texture for the Elite Octoomba has a leftover UV wrap grid in the empty spaces between the textures. The same is true for normal Octoombas too, as Elite Octoombas use a recolored version of their texture.
Unseen Kanji In Bowser's Gravity Gauntlet Texture
The texture used for the spiked fences in Bowser's Gravity Gauntlet features two unseen Japanese kanji; the formal numeral kanji for 1 (壱) and 3 (参).
Unused Object Parameters
To do: There's more! |
Luma Colors
Code exists to change Lumas to pink and purple. Pink Lumas were found in the first Galaxy, but besides Lubba (who is a separate object without a color parameter), purple is completely unused. The Luma will be purple if the object's first parameter is set to 4, and pink if set to 5.
Koopa Colors
The code to make Koopa Troopas appear with red shells still exists in the game. Their shells still hone in on enemies, defeat Gringills, and are faster underwater. Oddly enough, the large Koopa Troopas can also be colored red, though their behavior does not change. What's even more bizarre is that blue Koopa Troopas can also be spawned by changing the object parameters, but again, their behavior does not change. Blue Koopa Troopas were never used, even in the first game. Interestingly, blue large Koopa Troopas will give out a coin when defeated. Its shell will turn green when picked up.
The Koopa Troopa will be red if the object's first parameter is set to 2, and blue if set to 3.
A Red Koopa Troopa was shown in the E3 2009 trailer of the game, however.
Big Dusty Dunes Tornado Color
The bigger sand tornadoes in Dusty Dunes Galaxy from the first game got a new parameter that can change its color to white like the skinnier tornadoes seen in Melty Monster Galaxy. While the object code for the big tornado still exists, the model for it was cut entirely along with any new animation files for it, so this new behavior can't be seen without some clever hacking.
Li'l Brrr & Li'l Cinder Behaviors
There are two unused settings for Li'l Brrr: one which makes it jump, and another that simply makes it appear from the ground. Li'l Cinder has this last behavior as well.
Magikoopa Behavior
There's an unused setting for Magikoopa that causes its fire spells to act like Kamella's, splitting into multiple fireballs instead of just one. It can create two or three fireballs, depending on the parameter given.
Caged and Boo Items
Glass cages, crystal cages, and Boos all share the same list of possible contents. Note that Boo's ability to contain an item is unused in itself.
- 1 = Blue Toad
- 2 = Sling Star
- 5 = Luma
- 6 = Key
- 10 = Blue Star Chip
- 12 = Silver Star
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