Super Mario Galaxy 2
|Super Mario Galaxy 2|
Also known as: Super Mario Wii 2: Galaxy Adventure Together (KR)
This game has unused animations.
This game has a prerelease article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
For the first time in the company's history, Nintendo released a second 3D Mario game on the same console. Once again, Mario gets sent back into space to save the Princess and collect the Power Stars. The game mostly revolves around unused ideas from the first game and features a simpler story. As the game is directly built off of Super Mario Galaxy, there are a lot of unused leftovers from that game. Nevertheless, the game consists of many new unused assets.
- 1 Sub-Pages
- 2 More, Please!
- 3 Crash Debugger
- 4 Leftover Super Mario Galaxy Content
- 5 Level Design Changes
- 5.1 Intro Galaxy
- 5.2 Sky Station Galaxy Planets
- 5.3 Puzzle Plank Galaxy Bonus Room
- 5.4 Upside-Dizzy Galaxy Planet
- 5.5 Flipsville Galaxy Boss Zone
- 5.6 Rolling Masterpiece Sphere Planet Zone
- 5.7 Supermassive Galaxy's Koopa Planet
- 5.8 Cloudy Court Galaxy Level Select Banner
- 5.9 Chompworks Galaxy Level Select Banner
- 6 Regional Differences
| Unused Object Features|
| Unused Objects & Actors|
New objects and duplicates galore.
| Leftover Objects & Actors|
Tons of objects and actors from the first game!
| Removed Objects|
Remnants of more than 700 objects!
| Unused Stage Features|
Boss Blitz Galaxy originally had more bosses?
| Unused Stages|
A few cut zones that were left in the files.
| Removed Stages|
Test maps, E3 trailer stages and cut galaxies.
| Unused Music|
Bosses originally got angrier?
| Unused Sounds|
Tons of leftovers and new audio.
| Unused Audio Data|
An actual E3 remnant? Wow.
| Unused Models & Animations|
| Unused Graphics|
| Unused Light Data|
Unused light data comes to light!
| Unused Player States|
Enter the Bone Zone.
| Unused Mechanics|
| Unused Message Data|
What's all the talk about unused message data? And Luma's favorite food is... ham?!
| Unused Source Files|
The developers did an oopsie!
| Unused BCSV Data|
There are still leftovers from Donkey Kong Jungle Beat...
Outlandish oddballs from outer space.
The internal project name for the game is, amusingly, Super Mario Galaxy More.
The exception handler is still included in the game's code, but it's usually disabled and does not appear without code modifications. It can be reenabled by using the following Riivolution memory patches for the American, European and Japanese versions of the game:
<memory offset="0x804B7D90" value="60000000"/> <memory offset="0x804B7E54" value="60000000"/> <memory offset="0x805B66B4" value="60000000"/>
Leftover Super Mario Galaxy Content
Since Galaxy 2 was built directly off of the previous game, it only makes sense that there would be content leftover that the developers either planned to use, forgot to remove, or simply didn't bother to remove. This includes several enemies, items, graphics, functions, power-ups, stage pieces and object features. As there is way too much to list here, all leftovers are detailed on the corresponding subpages. For unknown reasons, the Ice and Flying power-ups from the first Super Mario Galaxy have been cut from the game. Even though their files and collectable items have been removed, they will work if their files are added back in. Both power-ups also come with new, remixed music themes.
Level Design Changes
The names of empty folders of deleted zones as well as unused texts, indicate that in the intro galaxy you could originally go into Peach's castle and Bowser stole only the power stars for the time being and not Princess Peach.
Sky Station Galaxy Planets
The second planet in Sky Station Galaxy, which features a grassy path to a curvy house, is called DrumSeparateRocketPlanet despite not looking anything like a rocket. What's more, there are two empty objects that were meant to go with it, DrumSeparateRocketPlanetGravityStep and DrumSeparateRocketPlanetMoveParts. These things together hint that this planet must have received a graphical overhaul at some point, and was likely re-purposed to fit earlier in the game.
Puzzle Plank Galaxy Bonus Room
The bonus room full of steps, featured in Puzzle Plank Galaxy's purple coin run and other galaxies, is named IslandFleetCoinRoomPlanetZone, despite never appearing in Sky Station Galaxy.
Upside-Dizzy Galaxy Planet
The topmost section of Upside-Dizzy Galaxy's first room is called SwitchGravityBombHeiPlanet. Bob-omb (BombHei) is not used anywhere in the level.
Flipsville Galaxy Boss Zone
According to its name, ChaosBossBussunZone, the boss section from Flipsville Galaxy was originally meant to appear in Upside Dizzy Galaxy.
Rolling Masterpiece Sphere Planet Zone
Its name TamakoroFlipPanel02Zone, references Flipswitch Panels. There is another zone in Rolling Masterpiece that actually has Flipswitch Panels, but that's a separate zone called tamakoroPanel02Zone.
Supermassive Galaxy's Koopa Planet
The zone containing the second planet of Supermassive Galaxy is called SmallBigMetboZone, indicating that it was meant to have Goombeetles (Metbo) instead of three giant Koopa Troopas. Giant Goombeetles do not exist anywhere in the game's files.
Cloudy Court Galaxy Level Select Banner
|Level Select Banner||In-Game Screenshot|
Cloudy Court Galaxy's level select banner lacks a few aesthetic features, such as the green vines growing up the planets, and the little yellow flowers on the trees. In addition, the grassy hedge wall curling around the wooden platform is taller in the level select banner.
Chompworks Galaxy Level Select Banner
|Level Select Banner||In-Game Screenshot|
The level select banner for Chompworks Galaxy depicts the Wanwan Escape Planet with a beige-colored frame, as opposed to the blue frame seen in-game. In addition, there seems to be an object resembling a Comet Medal floating above the Chain Chomp 'bazooka'.
|Japan||North America/PAL||South Korea||Taiwan|
As with the previous game, the Japanese version's title screen has the game's title in Japanese under the logo. The Taiwanese version follows suit, but in Chinese. And again, the Korean logo was changed completely to accommodate the game's different title.
Wii Channel Audio
Like the previous game, As a result of the Korean release's title changing into Super Mario Wii 2, the audio for when you select the game on the Wii Menu was edited; however, instead of editing the new voice clip of Mario shouting "Super Mario Galaxy!", it reuses the one from the first game, but retains the "WAHOO!" unique to the second game's screen.