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Talk:Super Mario Galaxy 2

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Red Koopas

I don't really know how I should be posting this, but some guy found Red Koopas in SMG2, read this thread of this forum. A giant version was also found. http://supermariogalaxy2-5.proboards.com/index.cgi?action=display&board=levelcreation&thread=909&page=1

The thread doesn't seem to exist anymore or something. Sounds interesting, though. I know Red Koopas were in SMG, and both Red and Green used the same model, so it's no surprise that there would be leftovers, but the big one is interesting. --Peardian 13:25, 17 June 2012 (EDT)

Oh sorry some mod moved it. http://supermariogalaxy2-5.proboards.com/index.cgi?board=experiment&action=display&thread=910&page=1 I made a section about it, but i'm not a good writer, so it probably should be edited, and pictures should be added. --SMB123

O_o Blue Koopa Troopas! http://supermariogalaxy2-5.proboards.com/index.cgi?board=experiment&action=display&thread=910&page=2 --SMB123

Very interesting! Though, mind explaining what the Luma colors thing is about? --Peardian 20:39, 18 June 2012 (EDT)
Also, someone should check to see if blue Koopas can be used in SMG1. --Peardian 20:40, 18 June 2012 (EDT)

I'll admit, I am the guy who found the Koopa Troopas, (SuperStarLight) but I wanted to keep my identity secret. --SMB123

Ah, that's great! Think you could check SMG1 to see if the Blue Koopas are there too? --Peardian 01:23, 19 June 2012 (EDT)

I don't have a SMG XML nor Disc, but I could ask one of my friends. --SMB123

Ice Mario?

According to the video's description, the files for Ice Mario actually -aren't on the disc-... so, the mode is there, but the form isn't. D: How do we describe this? 10:37, 22 June 2010 (EDT) -- Rahan

It's nothing noteworthy, if it has to be patched in... --Afti 16:51, 22 June 2010 (EDT)

I would at least give the Ice Mario mode a mention. --SGR

StageList

I think the Stage List should go to Notes:Super Mario Galaxy 2. It's basically just a huge list of text that's by itself not very interesting. Same with regular SMG. -- Prince Kassad 17:21, 22 June 2010 (EDT)

I actaully agree, it just takes up space, a better idea is to keep in the stuff that was unused and take out the stuff that was used --MitchZer0 18:45, 22 June 2010 (EDT)

Lots of beta stuff

Like I said on Peardian's talk page, the "E3Movs" were probably moved to the files of current galaxies. If this is true, then we find lots of beta stuff from the E3 trailer such as Blue Grass (Sky Station) Galaxy, the green mushroom platforms from Cloudy Court, the Giant 1-Ups from Supermassive, Yoshi Star's main planet which resembled Honeyhive's main planet, lost backgrounds such as Good Egg Galaxy from Topman's Tower and Stone Slide, plus Spin-Dig's purple background that appeared when fighting Digga-Leg, and the protypes of Diggas' models.--Holyromanemperortatan 15:58, 4 November 2010 (EDT)

Models are not stored by the galaxy that uses them but instead in a single large directory. I wouldn't trust MarioWiki, as their information is loaded with sometimes-hilarious speculation. (Bugaboom was hypnotized by Bowser! Major Burrows is the ruler of all Monty Moles! Subspecies!) Blue Grass Galaxy? Someone read a song title in the soundtrack and didn't realize "blue grass" is a music genre. Anyway, if there are any leftovers, we will find them. --Peardian 21:21, 4 November 2010 (EDT)
OK, I now added seven "Citation Needed"s to the Blue Grass article. About the some the things listed above: I believe that Spin-Dig's purple background was caused by a glitch, so is most-likely to have been fixed and removed. What i'm really interested are the Diggas' models. Their eyes were different, and there was a "black ring" in the back of the enemy instead of a "red ring". It may be possible that at one time they were called "Drill Bills", but because of the E3Mov replacements, we may never find out to be sure. It also appears that Diggas would explode instead of just simply breaking down. We might have more luck in finding beta elements from later trailers, such as Media Summit. But again, the beta models might have been ultimately replaced with current ones.--Holyromanemperortatan 21:40, 4 November 2010 (EDT)
The background was purple because it was intentional. I only found one model of Digga, so it means they just replaced the old design with the new one. The level file would refer to the enemy by its object name, not by the Japanese name, and not any English name. Please try not to speculate too much without solid evidence to base it on. --Peardian 21:51, 4 November 2010 (EDT)


Guys. The SMG2 article forgot to cover the beta texture called HellValleySkyTree .--TheGameGlitcher 10:05 13Th of October 2012

You want to provide a little more information, perhaps? --BMF54123 05:17, 13 October 2012 (EDT)
this thing apparently --Devin 05:22, 13 October 2012 (EDT)
Wut. Those textures aren't unused, or "beta". They're right there, in-game. {EspyoT} 08:44, 13 October 2012 (EDT)

Shadow Vault

I think IslandFleetCoinRoomPlanetZone could be E3MovPurpleCoinInfernoPlanetZone, because it could be possible that Sky Island's (E3 name of Sky Station) comet mission in the E3 version could have been collecting Purple Coins in the Shadow Valut, though I may be wrong.--Holyromanemperortatan 15:52, 30 November 2010 (EST)

Unused sentry beam behaviors

I'd say this is worthy of mention. {EspyoT} 19:15, 4 February 2012 (EST)

Not really. The only interesting thing is how the Ring Beamer doesn't activate when Boo Mario is in use. Everything else just seems like the engine doing it's thing. --Peardian 00:59, 6 February 2012 (EST)
Just as I thought. Although there is another kind of interesting one - the fact that Cloud Mario descends slowly. Well, maybe a tiny section just pointing about the existence of these behaviors? They're still unused, after all, but they just aren't too important. {EspyoT} 07:30, 6 February 2012 (EST)
Of these, Boo Mario is really the only one worth mentioning. Cloud Mario descending slower is what Cloud Mario does; all of his falling is slower. All of the other abilities is just a matter of Mario always being able to spring from the enemy, regardless of his power-up situation. The Ring Beamer not waking up for Boo Mario is the only thing that can be considered part of its behavior. For all the other power-ups, the enemy itself acts exactly the same. What changes is how Mario reacts, based on his current abilities.
However, it does bring up an interesting idea. I'd love to see that same testing area be put to use on all of the other enemies. It may turn out that Boo Mario is programmed in such a way that only Boos react to his presence. Whether or not this proves to be true, it is an odd behavior worth mentioning. However, more research should be done first to determine whether it's the enemy or the power-up at play here. --Peardian 02:25, 7 February 2012 (EST)
Gah, I can't believe I forgot Cloud Mario always falls down slowly. Good grief. Well, I thought about that as well. If Nintendo did things right, having Boo Mario being ignored by all other enemies should be something fairly straight-forward. I doubt they'd care about such a detail that'd never be seen in the final game, as Boo Mario seldom encounters enemies, but seeing as they implemented it for the sentries, maybe it's done for the other enemies as well. So, should we add a ToDo on the main page? {EspyoT} 07:15, 7 February 2012 (EST)

NSMBWii Starman music

This song can be found in the game's OST. At least the version I downloaded had this song. Was the OST's source just dumb and added this in erroneously, or is this theme somewhere in the game? {EspyoT} 15:01, 16 April 2012 (EDT)

It's not in the streams so unless its actually the one used in game, I would venture to guess its not unused content. Tanks 19:50, 16 April 2012 (EDT)
Sounds like it could just be a mix up when it came to making the OST. Also, the Starman (and other Power-up themes) aren't streams. They're MIDI-type tracks because of how they're used. However, I don't think we'll find this track there, either. --Peardian 20:09, 18 April 2012 (EDT)

Object List Stuff

I decided to go through this game's object list, too, or at least it's equivalents. One table lists all of the different planets, including a number of leftovers from SMG1. They're not in alphabetical order. I'm going to go through them tomorrow and analyze it. I'll post the whole thing here once I've finished formatting the list. --Peardian 03:58, 5 June 2012 (EDT)

Unused enemies (from SMG1)?

Apparently, Red Koopas aren't the only enemies from SMG1 that could be found in the files that didn't return, there's also Ice Swoopers [1] and Tweesters [2]

I'm pretty sure neither of these appear in SMG2. --GoombaG 12:03, 10 July 2012 (EDT)

I never actually went through to see if any of the SMG enemies present were unused. I'll take a look through the files and see who else got left in. --Peardian 13:13, 11 July 2012 (EDT)
How disappointing, those are the only two. However, researching this did lead me to a little discovery! --Peardian 14:21, 11 July 2012 (EDT)

CSV Column

... What exactly does this section mean to say? I don't quite understand anything about it--does the column feature inscriptions? Is it a physical column or a column of data? Is it unused?

I don't understand either what it is either, so someone should explain, anyways you should sign your comments. --SMB123 14:54, 18 June 2013 (EDT)
Even assuming "CSV" means "comma separated values", that makes little sense. I imagine it could be SMG hacker jargon, or they just made up their own jargon. So, I went and decompressed the level file it mentions (HoleSphere3Zone). When extracted, it has a directory called "csv", which contains a single file: useResource.bcsv. It contains a list of various objects (model files?), including things like Mario (and various parts of him), signboard, and the test ones mentioned in the article. Not sure what HorrorMario is meant to be, but that's one of them, too. Anyway, it's impossible for me to tell what they do. The version of Anarchy in the Galaxy I have doesn't even show these in the editor. --Peardian 21:04, 18 June 2013 (EDT)
The CSV directory contains useResource, which tells the game which objects to load. Not unused, nothing to see. Except maybe the object names it lists.--Peardian 22:13, 18 June 2013 (EDT)
CSV has nothing to with commas, it's a BCSV like anything else. Hell, the sections of each map are just BCSV files. It seems for that specific section, for whatever reason, they have a second UseResource, I assume for hardcoding something, since stuff like HorrorMario is in MarioConst, and is moreso for the code to use, and a lot of those entries in the CSV part are just somehow calling the specific parts, IDK how to explain it, but like all the seperate mario files, sign boards, spin drivers, anything that's the bare minimum to even load the galaxy and get it working with what it has. (Keep in mind I'm using the aforementioned HoleSphere3Zone which is the first planet in Sky Station from the prologue and such) If you need any clarification, just ask, I know a ton about the internal stuff. It ISN'T unused, but it's pretty rare, IDK why they would hardcode loading stuff when they could just use the main UseResource in the galaxy folder--NWPlayer123 20:17, 18 June 2013 (MST)

Flying ? Block w/ coin

This is NOT an unused parameter, this is an unused object on it's own, the other Flying ? Block is WingBlockStarPiece and this object is WingBlockCoin. So, I don't think it fits in unused parameters, suggestions? --SMB123 17:24, 26 June 2013 (EDT)

About recent edit @Peardian

Sorry, that was before I noticed your edit. --Hiccup 11:04, 25 July 2013 (EDT)

Unused ("angry") Boss Music?

The Mariowiki says:

Also, Gobblegut, Digga-Leg/Whomp King, Megahammer, and Glamdozer all have angry versions of their music in the game's files, but none of those are used, as none of them get "angry" but Glamdozer, who doesn't have an angry "cutscene". Even then, the fast versions seem unfinished, as they don't have any intros.

Is that true? GermanPokemon (talk) 10:35, 2 October 2013 (EDT)

There's only one way to find out! (Brawlbox + music files) --Hiccup (talk) 11:36, 2 October 2013 (EDT)
Apparently the editor on MarioWiki who added that never actually played the game. Gobblegut does, in fact, become "furious" when left with only one bellyache bulge, and uses different music. Whomp King gets angry and speeds up after two hits. Digga-Leg and Megahammer technically don't power up, however, they both have Daredevil battles, which may use different music. It's been a long time since I've played the game. --AquaBat (talk) 15:59, 2 October 2013 (EDT)
Funny, I've had the music the entire time and never really put any thought into whether or not those particular tracks were used or not. A quick visit to YouTube confirms that no, the fast Digga-Leg and Megahammer themes are not used. --Peardian (talk) 20:06, 2 October 2013 (EDT)

Unused Mario Animations?

I am questioning some of the animations in the newly added Unused Mario Animations section. For example, "BoneBreakWait.bck" looks more like a screwed up/glitched animation vs a real animation. It is probably unused but I wouldn't post a picture/video of it because it is glitched. Just mentioning is good enough. Perhaps that animation works with the Mario model from SMG. I also question whether some of these animations are unused though. For example, "RaceStart.bck" looks awfully similar to when Mario is going down the slide in tall trunk galaxy. Someone needs to double check this list. --Cuber456 (talk)

The only animations not already present in SMG1 are the bone-breaking animations, which likely belongs to the no-longer-used Bone Mario model, and is actually a very interesting discovery. Half of the rest of them are actions that were used in SMG1, and some of them are even used in SMG2. (BuryWalk = walking while sinking in sand) Someone should make proper animations of the truly unused ones, but there's no point in even having pictures for the previously-used animations. --Peardian (talk) 11:33, 4 October 2013 (EDT)
Small clarification about RaceStart: The sliding animation is different (TubeSlide group). This was used in SMG1 for the Cosmic Clone races, which are not present in SMG2. They are worth a passing mention, but hardly worth a picture. --Peardian (talk) 11:40, 4 October 2013 (EDT)
Uh, what. Of course BoneMario and BoneLuigi are used, why would they leave it in if it isn't used. Case in point when you get shocked (It's the best I could find). Though that BoneBreak animation does seem unused, I've never ever seen it before now. It also doesn't look glitched to me when using the Bone models, but someone would need to test it to make sure. --NWPlayer123 18:46, 26 October 2013 (MST)
"...why would they leave it in if it isn't used[?]"
Uh...
Anyway...I know you said it's the best you could find, but why does it look like Mario's being shocked...in lava?
I don't remember seeing a humorous cartoonish skeleton model when Mario gets shocked at all, in either game. I haven't played the games in a while, but I don't think those are used. --AquaBat (talk) 21:13, 26 October 2013 (EDT)
You see Mario's skeleton briefly when he gets electrocuted in the first game, and if you die from it I believe you remain a skeleton. I'm not entirely positive, but I seem to recall that this was removed from Galaxy 2. Maybe not seeing the skeleton, but staying as one at least. --Peardian (talk) 02:07, 27 October 2013 (EDT)

Bowser's Final Battle

I found this in SMG2_boss10_multi . It's a dual-layer file, and this is the second layer. What the heck is it?!?

Robotortoise (talk) 21:19, 20 October 2013 (EDT)

Sounds like wind and lava rumbling. --Hiccup (talk) 02:59, 21 October 2013 (EDT)
Hmm... I can't say I really know what happens if you let the battle go on for too long. Maybe it gets louder as you approach the black hole? --Peardian (talk) 20:12, 21 October 2013 (EDT)
That still doesn't explain why it's embedded in the music itself, rather than a seperate sound effect. Robotortoise (talk) 15:48, 3 January 2014 (EST)
It makes sense to me. Having it as a second channel in the music stream means not only saving space, loading time, and processing needed for playing two streams, but it also allows them to make the sound lengthy and interesting rather than being a short repeating loop. --Peardian (talk) 17:51, 3 January 2014 (EST)
Okay. Robotortoise (talk) 18:01, 3 January 2014 (EST)

Butty Galaxy

I apologize for that edit that changed all instances of "cloudy" to "butty". It wasn't a prank or a joke. I have an chrome extension called Cloud to Butt Plus. It does exactly what it sounds like; it changes the word "cloud" in webpages to "butt". Unfortunately, it looks like this also changes it in text fields. I apologize for this odd inconvenience. I have since disabled the extension. Robotortoise (talk) 18:01, 3 January 2014 (EST)

Thanks for the consideration! I was confused when a normally reliable contributor seemed to be defacing pages all of a sudden. Thankfully, some of the chat users knew what was going on and explained it to me. --GlitterBerri (talk) 18:12, 3 January 2014 (EST)
No problem. :P Robotortoise (talk) 19:17, 3 January 2014 (EST)

Super mario 3d land mushroom

Because Super Mario 3D Land runs on the same engine as galaxy 2, isn't the mushroom in galaxy the same model as in 3D land? Can someone check that please? --Janjtv (talk) 11:14, 6 April 2014 (EDT)

We, uh....don't have SM3DL models yet. Not sure what the mushroom being the same would prove, anyways. But where did you hear about the engines being the same? As far as I can tell, they're very different. SM3DL has a much smaller draw distance and no fancy processing effects like SMG2 had. Robotortoise (talk) 15:37, 6 April 2014 (EDT)
They do share the same engine and various assets. But that doesn't mean anything. The only thing that would change is a brief mention on this page. That's it. --AquaBat (talk) 18:23, 6 April 2014 (EDT)
Really? I can't seem to find a source on that anywhere. Robotortoise (talk) 19:57, 6 April 2014 (EDT)
A quick glance at a Super Mario 3D Land screenshot shows that it has more polygons than the one here. It just looks the same because it is probably derived from the same high-quality model. Besides, even if the game used the same engine, that doesn't mean the model would be the same. --Peardian (talk) 00:33, 7 April 2014 (EDT)

Unused Yoshi music

On an OST rip I downloaded, there's a version of the Forest Dwellers theme with Yohsi, and a copy of the Warp Pipe Room song with Yoshi (drums) as well. Are these used? Robotortoise (talk) 23:32, 1 May 2014 (EDT)

The Warp Pipe room music is used in the bonus room on Starship Mario, where Yoshi can be used. However, Yoshi doesn't appear in any of the missions where the "forest dweller" theme is used. The closest they come to each other is that Yoshi appears in Star 1 of Tall Trunk Galaxy, while the track is used at the end of Star 2. --Peardian (talk) 00:28, 2 May 2014 (EDT)
Huh. I never actually took Yoshi down there. Anyways, I'll upload the track. Robotortoise (talk) 01:02, 2 May 2014 (EDT)

Wario in SMG2?

I found this video on youtube of a file that says "You can now play as Wario!" Do you think they orginaly planned on putting him into the game. Here's the link to the video:http://www.youtube.com/watch?v=Z2642VEtFCs Godzillaboy98 (talk) 00:50, 27 September 2014 (EDT)

Seems fake. It's easy changing the text and font color in a game like this. --EP41[Talk] 01:32, 27 September 2014 (EDT)
Actually i looked at the description, and it said it was a beta cut scene. Godzillaboy98 (talk) 13:57, 27 September 2014 (EDT)
People make stuff like that to trick people, just like the "Super Mario Galaxy DS" alledged trailer, which is fake in a lot of ways. We need more proof of Wario, if it's actually real. --EP41[Talk] 14:37, 27 September 2014 (EDT)
Wario doesn't exist in SMG2, the same for Waluigi. No text, graphics, sounds and models remain GermanPokemon (talk) 14:44, 27 September 2014 (EDT)
Maybe he was planned, but was scrapped? Godzillaboy98 (talk) 14:48, 27 September 2014 (EDT)
It's probably just a setup to people who believe in obvious fake stuff easily. This type of thing is everywhere in the internet, mostly YouTube and other sharing sites. Just like what GermanPokemon said, Wario doesn't exist in the game. Also please add one more : each time you reply to indent the text. --EP41[Talk] 14:54, 27 September 2014 (EDT)
I'm just going by common sense here, but there's virtually no chance of this being real. WhoIAm (talk) 16:17, 27 September 2014 (EDT)

Then how was this made if this person found it in the beta files? Godzillaboy98 (talk) 18:05, 27 September 2014 (EDT)

Hoo boy...I don't want to sound patronizing, but you have a LOT to learn about the internet. The most important rule you'll ever learn about the internet: never trust ANYTHING without doing ample research first. The vast majority of these improbable Youtube videos are utter bullshit and this one is no exception. A single text box on a black screen isn't doing anything to convince me. If they showed concrete evidence, say the actual filenames, then I might look into it. WhoIAm (talk) 00:23, 28 September 2014 (EDT)
There are no beta files which have been leaked! Wario and Waluigi were not planned for SMG2! GermanPokemon (talk) 18:17, 27 September 2014 (EDT)
The problem is you're trusting them in the first place. It's easy to bullshit something like replacing a word, then pass it off as something found in a ~mysterious hidden file~. I've seen it happen all the time. Hell, that whole "cursed MM cart" thing was actually someone futzing around with a MM ROM. Don't be eager to trust every random Youtuber and the like, even if they say the magic word "beta". I highly doubt that the people that've hacked SMG2 apart wouldn't have found this years ago if it already existed. This site has people who know what they're doing, while any punk can whip up a quick fake video and upload it onto Youtube. Teflon (talk) 18:21, 27 September 2014 (EDT)
Teflon is right, don't trust the internet too much you believe in everything you see. A four-letter word won't prove Wario being in SMG2. This discussion is done, have a nice day. --Nitrods marioheadanim.gifEP41[Talk] 19:28, 27 September 2014 (EDT)
It's clearly fake. There are level editors for these games and tools that let people look at and change text in the game. I've personally looked through every single model file in the game and its predecessor. If this were real, we would have found out a long time ago. --Peardian (talk) 21:35, 27 September 2014 (EDT)

King Whomp Face

Since multiple users seem to be confused or misinformed about the nature of King Whomp's unused face, I'm going to put this here as a note to try and prevent any future misinformed edits. King Whomp's defeated face is not a texture. It's an entire separate polygon mesh in his model. All of the definition in his face comes from the shape of the model itself. --Peardian (talk) 00:45, 1 October 2014 (EDT)

"Empty" archives containing message files

Looking at the notes page and you can see on the list "AoyagiTest (Empty)". A while back I must have extracted this and had a look inside but didn't check it out until recently. It actually contains a message file called "AoyagiTest.msbt", which only contains the entry called "SuperSpinDriver000" and the text "しゃべっちゃうよ~" (GlitterBerri's translation: "I'm not gonna be able to keep my mouth shut~!"). -Einstein95 (talk) 00:56, 1 October 2014 (EDT)

There is lots of this text in the game. SunakazeKun from kuribo64 is trying to get all the text from them. GermanPokemon (talk) 09:07, 1 October 2014 (EDT)

Stream music

How can you find strm files inside the data? Arthur1124 (talk) 17:24, 22 December 2015 (EST)

All of the game's streams are on the game's disc, uncompressed, in a folder named AudioRes/Stream. It's hard to miss. --Peardian (talk) 20:25, 22 December 2015 (EST)
How do you export it exactly? Just by putting the disc into the computer and finding it? Arthur1124 (talk) 01:20, 24 December 2015 (EST)
If it's about the fast boss themes, I can upload them for you. I have all the files from SMG1 and SMG2. SunakazeKun (talk) 14:38, 24 December 2015 (EST)
I just want to know if you exported it exactly from the game disc. By the way, I certainly appreciate it if you uploaded it. Arthur1124 (talk) 23:37, 24 December 2015 (EST)

Locating specific sound effects?

I'm wondering if there's a way to locate specific sound effects from the .aw banks? I'm looking for any "musical" sound effects that might be in them. The preceding unsigned comment was added by Mariofan12ify (talk • contribs)

Sound effects are sequenced and the only way to play them at the moment is by hex editing the DOL to swap SFX names. The sounds from the .aw banks are just "instruments" for use in sound effects. Its a similar case with music. You can find the SFX/sequenced music names in one of the files in AudioData. --Hiccup (talk) 15:24, 18 June 2019 (EDT)

Homing Groundpound

When I was just hanging around in the Fluffy Bluff Galaxy, I noticed that occasionally if I did a homing groundpound (Spin then groundpound) near some of the platforms in the starting area, then I would home in on those platforms. However, I couldn't get it to work in similar situations in other galaxies. I have never file-dumped before, so I was wondering what was going on with this. Was it an intentional feature, or something else? --TheMario3000 (talk) 15:10, 20 July 2021 (UTC)