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User talk:Cuber456

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This is the talk page for User:Cuber456.
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Hi! You shouldn't be building the pages piece-by-piece like you were doing before — the administrators thought you were going to keep the page as a stub and deleted it. Use the Preview feature if you need to work slowly. Also be sure to use descriptive filenames that include the game's name when you upload files. Thanks for contributing! - Andlabs 00:28, 21 June 2011 (EDT)

Just to clarify: you don't have to put everything that could possibly be hidden up right away; just what you know at the time you want to create the article with some hidden stuff — you can always go back and add more discoveries later. - Andlabs 00:49, 21 June 2011 (EDT)

Image file names.

Make sure to give some indication to the game that you're putting the stuff up for. Stuff like "Unused Statue.png" could easily apply to two or more games and therefore, it causes conflicts. Thanks! -- Rick 02:00, 28 June 2011 (EDT)

Ya, you're right. I should be more careful about naming files. By the way, how do I delete images if I upload them? I uploaded a picture called Ralph Oracle of Seasons.png and then afterwards realized it wasn't unused content. Thanks

Put {{delete}} in the description. -Mammal Sauce 11:34, 28 June 2011 (EDT)

Links

Hi. I noticed your edits to The Legend of Zelda: Oracle of Seasons, and just wanted to point this out – when making links to another page, just put the page title. It should be [[The Legend of Zelda: Oracle of Ages]], with an optional |(title)]] after the article name. If you put the full page address, it looks like an external link. Further, there's no reason to make so many links to the same article; just two or three will suffice. -WarioBarker 00:55, 14 July 2011 (EDT)

Ok. Sorry about that. I will keep this in mind in the future. -Cuber456 1:12, 14 July 2011 (EDT)

Something I forgot to mention

I can't believe I forgot to say this, but the japanese word for winter (fuyu) can also be romanized as 'huyu', probably because the developers are using the Kunrei-shiki romanization. I am legitimately sorry about this. --From: divingkataetheweirdo 19:29, 27 July 2011 (EDT)

Don't worry about it, really :). Whether the first letter is H or F doesn't matter too much. I tried my best to search for any placeholder map in Oracle of Seasons besides the ones listed on its page and haven't found anything. I just wanted to know what letter would be on the winter placeholder map, if it existed(or still exists), so I could easily identify it and throw it up onto the page in one swoop. Thanks for the concern. --Cuber456 20:00, 27 July 2011 (EDT)

About animations

I don't think pngs do animations, so if you are gonna save as a GIF, make sure it's with a more advanced application that won't screw up the resolution. I made the mistake of saving as a GIF in Paint once.

About animations

I don't think pngs do animations, so if you are gonna save as a GIF, make sure it's with a more advanced application that won't screw up the resolution. I made the mistake of saving as a GIF in Paint once. YourBuddyBill 17:23, 27 January 2012 (EST) EDIT: Sorry, I did see the frames go by, but they go by MUCH too fast and stays stuck on one frame for WAY too long. YourBuddyBill 17:24, 27 January 2012 (EST)

There are at least two animated PNG formats (MNG and APNG), but support for both is spotty at best. Just use GIF if no single frame exceeds 256 colors. --BMF54123 17:27, 27 January 2012 (EST)
Ah, that makes sense then. YourBuddyBill 17:32, 27 January 2012 (EST)
It's funny... this was the first time uploading an APNG and from the amount of trouble I am having trying to get it to display right, this will be my last time. Every time I try to create the APNG it seems to save wrong and has stuff that wasn't there when I originally saved it. I am going to upload this as a new animated GIF instead since it seems to be saving correctly in that format. BMF54123, I request that you delete the file called "TMC_Gina_unused_full_animation.png". I won't be using it and it is a mess. --Cuber456 17:45, 27 January 2012 (EST)

Emails

Why'd you delete that part about notification emails? Did it start working, or..? --Xk-sig.png Xkeeper (talk)

Unfortunately no. Since it wasn't answered with any response, I figured that BMF was busy and it would be a waste of space to keep it on BMF's talk page so I took it down. I didn't mean any harm in taking it down. I was just decluttering :). I'm just hoping that this email problem isn't something simple that I could fix, otherwise I would be wasting people's time. Is there anything that you could do on your end to fix this? Like I get 0 emails about anything from TCRF which definitely isn't right. Its not like the emails are going to a trash or spam folder either in my email account. Its very strange. --Cuber456 15:41, 24 June 2013 (EDT)

Email Confirmation

Ack, sorry I completely missed the note you left on my talk page. You'd have to ask Xkeeper about something like that, since he's in charge of the backend stuff. --BMF54123 15:16, 24 June 2013 (EDT)

It's cool :). I figured that you either didn't see my note or that you were really busy with other things which I can understand. I removed my note just to declutter your talk page because the last thing I want to do is have your talk page end up being long like this :P! --Cuber456 15:41, 24 June 2013 (EDT)

Game/assembly build date

Hey, I noticed that you mentioned a long time ago (in Oracle of Seasons discussion) that the game had an assembly build date. I looked around the internet but was unable to find a way to get this date. So in the end, I hope you at least can answer this question. Thanks in advance :) -- Morwenn 15:54, 29 July 2013 (UTC)

That was an ooooolllldddd conversation. Way to bring up the past :P. If you look carefully at what I said, I was questioning whether it was common for games to have build dates. The answer to that is no. It has been 2 years since I have looked but when I last checked, the final ROM of OoS didn't appear to have a build date. I might have simply overlooked it. If it did have one, I would expect it to have a year of 2000 or 2001 (00 or 01). I hope what I said answers your question and feel free to respond back. --Cuber456 15:51, 29 July 2013 (EDT)
No problem, you answered it well enough. Actually, I was trying to find a way to distinguish the different versions of a game ROM. There are so many versions of Link's Awakening that I thought that the build date might differ and I then remebered that old comment. I guess I will have to locate specific differences by hand. Thanks anyway! :) -- Morwenn 00:38, 04 August 2013 (UTC)
It really depends on which game you are talking about in that case. Different games can have different number of versions and those different versions might differ a lot or a little. In the case of LA, wouldn't the best way to distinguish between different ROMs of Link's Awakening be to compare the Debug Utilities in the ROM or ROMs you have? For the most part, all you have to do is open up a ROM in a hex editor, go to an address listed in the section and change the byte to a nonzero value and see if it has any effect and compare it to the chart. Of course, you could also use this for LA as well which is probably easier. I prefer the former because it messes with debug options :P. --Cuber456 20:37, 3 August 2013 (EDT)
My main problem was to map the Link's Awakening version numbers to what the versions represent actually (I realize I was not clear about that). For example, I know that the "Nintendo CLassics" version of Link's Awakening was different from the original one, but I am unable to say whether it's the version 1.0, 1.1 or 1.2. Moreover, it may be a version that never made it to a ROM. Since those version are from 1996, I thought that the build dates could help me to map the version numbers to the actual cartridges. Well, I will have to stick to the ROM numbers then and give up on which one corresponds to what. Thanks for all anyway!^^ -- Morwenn 13:30, 04 August 2013 (UTC)

Machine translation

Hello, thank you for adding this unused text to the article, but in the future please do not use machine translation tools, even as a temporary measure. This is actually against the rules of the wiki and lowers the overall quality of articles. If a reader would like to use a machine translation tool, they are of course free to do so, but the results of using them should not be placed on the articles. Thank you. -- Bast (talk) 03:51, 1 December 2015 (EST)

Point taken :). The only reason I did it was to get the template set up. I very much like the idea of displaying the translation text alongside the original text so readers can see both. By setting that template up then all the person translating had to do was literally just take out the machine translation with a proper translation. Keep in mind, I didn't hide the fact that I machine translated the text. I made it abundantly clear that there needs to be a proper translation by adding {{needstranslation}} and saying that in the note. I didn't try to sweep this under the rug to be forgotten and hence I disagree that I lowered the quality of the article. Regardless, it's all cool. Next time I'll ask wiki translators directly. --Cuber456 (talk) 18:31, 1 December 2015 (EST)
I actually do appreciate the fact that you were honest about using a machine translation, and I did not mean to imply that you attempted to hide anything. If that was the impression you got, then I apologize for not wording myself clearer. As for the template, please feel free to leave the translation side of it blank. IMO, this is actually a powerful motivator for translators to fill it in, not wanting to have a blank space in a table. It actually does save us translators a lot of time if you do pre-create tables, but leaving one side blank is perfectly OK. Even a low-quality manual translation is better than any machine translation tool that I've seen, and that big, blank space will usually motivate someone to fill it more than a machine translation will. There are plenty of other pages on the wiki where this has been done too, so don't be afraid of being the only one to create a half-empty table :) -- Bast (talk) 03:56, 2 December 2015 (EST)
It's all good :). I guess part of me just felt weird creating a double column table that implied there was a translation with no translation. But ya, I can understand that a blank column provides motivation for a translator to translate. I'll be sure to do this next time. Thanks for the advice! --Cuber456 (talk) 17:55, 2 December 2015 (EST)

Congrats on making it big

nice one! --Xk-sig.png Xkeeper (talk) 02:31, 6 December 2015 (EST)

Map Select (Twilight Princess and Skyward Sword demos)

Hello ! I just found this message dating from 2 months:

https://tcrf.net/User_talk:GlitterBerri#Twilight_Princess_and_Skyward_Sword_Demos

You want to know if I tested the map select E3 demo 2006 of Twilight Princess? Yes, I tried to make it work, but without success, and for a simple reason, Nintendo has removed which allowed to perform the map select, so it's impossible to run. For the demo of Skyward Sword, I do not know at all, there are no files ".map" to show me (maps/RVZELDANP.map) how to try to run it.

Clarification on the place called "S_MV000", he used to run the trailer after the title screen. It uses the actors setup method. For example :

00, Link will be in this very strange place and empty.

01, the trailer will be launched automatically.

(98_04:タイトルストリーミング/S_MV000 "98_04: Title Streaming/S_MV000") cited in the map select.

There is the same method in Skyward Sword with the test area named "Demo". Using the actor setup "13" for this room, it will execute the end credits.

(スタッフロール Demo "Staff Roll") cited in the map select.

Since yesterday I downloaded Twilight Princess HD to research. I confirm the presence of the map select original and identical to that of the E3 2006 demo. There may be a chance to make it work one day, but it lacks the files ".map" .

I hope I explained, despite the English translation with Google. Although I am not very present for a while, I always watching what is going on TCRF.

--Dark Linkaël (talk) 05:15, 5 March 2016 (EST)

Hi, Cuber and Dark Linkaël, sorry for not answering my talk page messages in a timely manner. We're starting to document Twilight Princess NGC at #zelda on irc.badnik.net and should have more findings to contribute to TCRF soon. Come visit us if you'd like to help! We'd love to have you. :) And thank you both for the information you've written on TCRF! --GlitterBerri (talk) 05:40, 5 March 2016 (EST)
It looks interesting at #zelda on irc.badnik.net, the only problem is the English language that I do not know properly. --Dark Linkaël (talk) 06:03, 5 March 2016 (EST)
@Dark Linkaël
Long time no talk. I remember you saying that the map selects for Twilight Princess (full game) lacked the map files. I just couldn't recall if you tested the E3 demo version or any version of Skyward Sword. Since you mention Twilight Princess HD for the map select, have you looked inside Wind Waker HD too? At any rate, the section for S_MV000 on the Twilight Princess page should probably be edited in some way. From what you are saying, that room really isn't unused but still contains a strange (and I think unused) actor setup. Nice to see that you are still researching the insides of these Zelda games. I very much hope you will continue when Zelda Wii U is released!
@GB
Thank you for the invitation. I might poke my nose in at some point because I am curious. Although I have only played TP once (like 5 years ago), anything dug up in these games is interesting. --Cuber456 (talk) 02:28, 6 March 2016 (EST)
Yes, it's been a long time !
Yes, I looked in The Wind Waker HD, the two files from the map select are deleted as if Nintendo was aware of my discovery in 2011 on the original version. For Twilight Princess HD, there may be a chance to open it, but it will not be easy without the ".map" files so useful for specific research.
Clarification on the map select to Skyward Sword. In the RAM of the demo, you can see "Menu/menu.dat". In the final version, this line is deleted. I think it's possible to walk the map select only in the demo, but I have not found a good way to start, especially without those files ".map"...
To S_MV000, I see on the page of the map select on TCRF, there is a "001" is undoubtedly the actor setup to start the trailer. The "000" is unused and not available in the choice of the map select. In the demo, S_MV000 is unnecessary because the video file of the trailer is missing.
Oh, there's also a correction to make to the ghost soldier (GDC 2005), I really know its exact origin is here: 1. The big soldiers using the same textures.
I always do a lot of research in games and especially for Zelda games. I still have a lot to offer for TCRF it several months ago, I published this nice discovery from the Debug rom of Majora's Mask "Test01", but I do not know if anyone had noticed.
I also posted a topic on the Talk of the development of Ocarina of Time about the wallet in Majora's Mask, which is actually an item from Ocarina of Time originally. I have since found a better image on the item screen from 1997. It actually comes from a magazine 2. Blue is 200 rupees, red is probably 500 rupees.
I intend to do some research on Zelda Wii U is the Zelda I expected with extreme impatience!
--Dark Linkaël (talk) 06:19, 6 March 2016 (EST)

#zelda on irc.badnik.net

Hi, GlitterBerri and myself we wish to see you join the #zelda on irc.badnik.net. For me, I am very happy to talk with other hackers and this is very interesting!

--Dark Linkaël (talk) 06:14, 23 March 2016 (EDT)

Ok, I'll try and jump on tomorrow night. I had been busy with other hackings/projects so it slipped my mind. I was interested in checking this out so thanks for reminding me! --Cuber456 (talk) 00:08, 24 March 2016 (EDT)
I tried to connect just now. The channel says I was banned. Not sure why or what's going on. I don't really care enough to pursue the issue further on my end. If I am to connect to that channel then the admin on that server/channel needs to un-ban me. --Cuber456 (talk) 21:31, 24 March 2016 (EDT)
Sorry about that, Mibbit is currently banned. I've added an exception for you so it should work fine now! -Ehm (talk) 22:00, 24 March 2016 (EDT)
Ah, ok. I didn't know that. No reason for me to use Mibbit if it's against the channel's rules. I'll try using one of the options on this page instead for the next time I connect. Thanks! --Cuber456 (talk) 22:31, 24 March 2016 (EDT)

IRC Contact

Hey, can you jump in the #tcrf IRC room when you get a chance? Thanks! -Ehm (talk) 10:16, 16 May 2017 (EDT)\

How should I contact you? Us at the Uchikoshi Discord would like to use your model viewer, if that's OK!

Hiya! I saw you made a VLR model viewer a while back, but it's not available anywhere. Do you happen to still have the files? I'm trying to determine if the VLR suit is the same one used in the New AI: The Somnium Files — Nirvana Initiative trailer on the Uchikoshi discord.

And is there a better way to contact you? Do you have Twitter or Discord?

Thank you,

Robotortoise (talk) 06:52, 5 February 2022 (UTC)

I know I am a year and a half late to this. For that and for this following post, I apologize. I rarely check or do anything much on TCRF anymore and have been winding down accounts as time has gone on. I'm assuming you found a solution at this point. VLR has existed on PC for some years now and I'd like to think someone hacked and released the models or a model viewer for that version of the game. Outside some really helpful advice I received to program it, the model viewer I programmed is a shotty chunk of code and never really meant for a public release, even if it was just a binary/JAR file. Been a very long time since I messed with it. At this point, I don't have the time nor the drive to get it in a proper working state for release.
Cuber456 (talk) 03:01, 24 July 2023 (UTC)

VLR Models

Hii, i'v been trying to get a hold of alice's 3d model from vlr, have you made any progress with the vlr model viewer? id love to have a copy of it Pearl23 (talk) 23:49, 26 January 2024 (UTC)