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Mario Party 7

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Title Screen

Mario Party 7

Developers: Hudson Soft, CAProduction
Publisher: Nintendo
Platform: GameCube
Released in JP: November 10, 2005
Released in US: November 7, 2005
Released in EU: February 10, 2006
Released in AU: June 8, 2006

AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.

Mario Party 7 is the last GameCube Mario Party game. It features Mario Party mechanics, Mario Party boards, and Mario Party mini-games. Oh, and Toadette is playable from the start and there are two new unlockable characters.

Other than that, it's Mario Party. You should know how this works.

Unused Mini-Game

A rather unique 1 player Mic minigame, where the aim is to guide a mechanical Cheep Cheep into diving as deeply as possible down an undersea trench in 60 seconds, while avoiding spiked mines and the horizontal walls. Pressing the R button reveals a seemingly blank list, which in reality actually features 4 options which correspond to moving upwards, downwards, left or right in that order, all of which function as they should if selected. The mini-game ends if the Cheep Cheep collides with a wall or mine.

This mini-game can be accessed by entering the following code in Gecko and selecting Bowser's Lovely Lift:

Play Unused Minigame (European)
0425C984 8025C426
04023D5C 60000000
04023A98 60000000

E3 Menu

To do:
NTSC-J Gecko Code to enter menu and to exit E3 Menu.

Choosing the "E3 SELECT" option in the debug menu (see next section) leads to a setup menu used in E3. Of course. You can also replace filesel.bin (data Folder) and fileseldll.rel (dll folder) with mde3.bin and mde3dll.rel, or use Gecko codes 0425728C 80257041 (NTSC-U) or 0425C6D4 8025C489 (PAL). Use the Gecko Code for your region to exit the menu.

Exit E3 Menu (NTSC-U)
48000000 800030C8
DE000000 80008180
30019044 2C000003
14019040 48000090
1401975C 48000090
1401C590 48000090
1401D2E4 48000040
14019C74 48000090
E0000000 80008000
Exit E3 Menu (PAL)
48000000 800030C8
DE000000 80008180
30018CA4 2C000003
14018CA8 48000090
140193C0 48000090
1401C1F4 48000090
1401CF48 48000040
140198D8 48000090
E0000000 80008000

Toadstool got your tongue?
4-Player and 8-Player modes are selectable. Toadsworth's text on this menu has been removed from the game, so he says nothing.

Half dozen Four of them
The mini-game selection here is pretty limited.

(Source: Original TCRF research)

Debug Menu

To do:
NTSC-J Gecko Code.

Replace w01bin (data Folder) and w01Dll.rel (dll folder) with selmenu.bin and selmenuDll.rel, or use Gecko codes 04257634 802571B0 (NTSC-U) or 0425CA7C 8025C5F8 (PAL). Start a new Party Mode game and select Grand Canal as the board. Once the game starts, you should boot into a debug menu!
(This is the easiest way to access this menu without the game crashing)

This font is boring now
Same setup and font as Mario Party 4... which was just an update of the menu used in the Mario Party 1-3.
It's been around for a while. Seriously.

Press Up/Down to select a mini-game, and Left/Right to switch between pages.
The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.

Unlike the previous three games, there is no character select screen before the mini-game starts.

The last page of this menu has four special options:

  • ACTMAN CHECK (Action debug / Test map)
  • MESSAGE CHECK (Message debug)
  • MOTION CHECK2 (Animation debug)
  • E3 SELECT (E3 Menu)

(Source: Ralf (GC-Forever) (Debug Menu Gecko Code PAL))
(Source: Ralf (GC-Forever) (Debug Menu Gecko Code NTSC-U))

Action Debug + Test Map

A strange new world Breathtaking
A test of character physics and the player's interactions with different floor types and other player characters.

I hate sand
The stuff in the lower-right corner is sand. Characters will slowly drift towards the center of each pit.

  • A Button: Jump.
  • B Button: Punch.
  • X Button: Exit map.
  • L Button: Zoom camera out.
  • R Button: Zoom camera in.

Animation Debug

A test of all of the player characters' animations. The controls at the top of the cube are actually incorrect.

  • Analog Stick: Rotate camera.
  • C-Stick: Move camera.
  • A Button: Restart animation.
  • X Button: Load next character.
  • Y Button: Load previous character.
  • Z Button: Load next animation.
  • L Button: Zoom camera out.
  • R Button: Zoom camera in.
  • Start Button: Exit menu.

Message Test

Tautology: Mario + Mario = Mario + Mario
This is a test of every message in the game.

  • A Button: Next message.
  • B Button: Previous message.
  • X / Y Buttons: Change language.
  • L Button: Previous message bank.
  • R Button: Next message bank.
  • Start Button: Exit menu.
(Source: Original TCRF research)

Playable Koopa Kids

To do:
Try to hack in Blue Koopa Kid somehow. Add NTSC-J Gecko Code to play as Red and Green Koopa Kid for Upper-Left Player.

Using Action Replay codes, it is possible to play as the Red and Green Koopa Kids. For the Upper-Left Player, use Gecko Code 02290C48 0000000C (NTSC-U) or 022B3748 0000000C (PAL) to play as the Red Koopa Kid and use Gecko Code 02290C48 0000000D (NTSC-U) or 022B3748 0000000D (PAL) to play as the Green Koopa Kid. The character slot that should be Blue Koopa Kid causes the game to crash.
Red Koopa Kid winning Picture This Blue Koopa Kid playable Blue Koopa Kid playable
They are missing several animations, have no voice clips, and their sound effects are replaced with Mario and Luigi's voice clips. Additionally they seem to be suffering an identity crisis: while the result text in minigames correctly identifies them, they have a Coin or Bob-omb icon in minigames, appear as Mario in the Free Play Sub, a copy of the player across from them in the minigame rules screen, Dry Bones on boards in icon and text, and an empty string or icon in various other places.
Dry Bones, did you do something with your hair?
An incomplete list of things that cause the game to crash:

  • Minigame rules screen
  • Getting an orb in Party Cruise
  • Big Dripper
  • Pogo-a-Go-Go
  • Tunnel of Lava!
  • King of the River
(Source: Original TCRF research)

E3 2005 Title Screen

Mario Party 7 Unused Title Screen.png

Gecko code 04005A1C 38C00002 will load the above title screen used at E3 2005 in place of the normal one.

Unused Windmill Owner Texture

Model Found in w05.bin index 9. This texture is used when the current windmill owner in Windmillville is invalid and a windmill front is displayed like when viewing it in a model viewer. It says "Dummy".

Board Debugging Tools

All codes are activated by using a mushroom for the NTSC-U version only.

Character Space Debugger

The Gecko code 042F0EE8 801FBED8 will activate a character space debugger allowing you to place any trap from any player on all blue or red spaces on the board simultaneously. This has no drop shadows or boxes at the moment.

Special Orb Debugger

The below Gecko code allows you to change a variety of variables about the special orbs with pressing L+R simultaneously getting you back to the game. This has minor text overflow issues.

042F0EE8 801E9A84
041EA280 4BE24465

Camera Debug Orb

The Camera Debug Orb leftover from Mario Party 5 and Mario Party 6 is back working the same here. This can be activated with Gecko code 042F0EE8 801FA64C

Warp Debug Orb

The Warp Debug Orb leftover from Mario Party 5 and Mario Party 6 is back working the same here. This can be activated with Gecko code 042F0EE8 801FB114

Memory Usage Meter

The memory usage meters returns unchanged from Mario Party 5 and Mario Party 6. This can be activated with the Gecko code 0403D284 60000000 (NTSC-U) or 0403D258 60000000 (PAL). Its to remain unchanged in Mario Party 8.

Overscan Border Display

Enter the Gecko codes 0400CB04 60000000 (PAL) or 0400CB30 60000000 (NTSC-U) and you will see the screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use. The borders specify that within 16 pixels from the horizontal edges and within 40 pixels of the vertical edges are not safe to use.