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Mario Party 7

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Title Screen

Mario Party 7

Developer: Hudson Soft
Publisher: Nintendo
Platform: GameCube
Released in JP: November 10, 2005
Released in US: November 7, 2005
Released in EU: February 10, 2006
Released in AU: June 8, 2006

AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.

Mario Party 7 is the last GameCube Mario Party game. It features Mario Party mechanics, Mario Party boards, and Mario Party mini-games. Oh, and Toadette is playable from the start and there are two new unlockable characters.

Other than that, it's Mario Party. You should know how this works.

E3 Menu

Choosing the "E3 SELECT" option in the debug menu (see next section) leads to a setup menu used in E3. Of course.

Toadstool got your tongue?
4-Player and 8-Player modes are selectable. Toadsworth's text on this menu has been removed from the game, so he says nothing.

Half dozen Four of them
The mini-game selection here is pretty limited.

(Source: Original TCRF research)

Debug Menu

Replace w02.bin (data Folder) and w02Dll.rel (dll folder) with selmenu.bin and selmenuDll.rel, or use Action Replay codes QJH8-MQF1-9PKFF DCRP-18QP-3J2UD (NTSC-U) or 7BFA-27VN-E4A6K RQB2-83DG-3C12E (PAL). Start a new Party Mode game and select Grand Canal as the board. Once the game starts, you should boot into a debug menu!
(This is the easiest way to access this menu without the game crashing)

This font is boring now
Same setup and font as Mario Party 4... which was just an update of the menu used in the Mario Party 1-3.
It's been around for a while. Seriously.

Press Up/Down to select a mini-game, and Left/Right to switch between pages.
The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.

Unlike the previous three games, there is no character select screen before the mini-game starts.

The last page of this menu has four special options:

  • ACTMAN CHECK (Action debug / Test map)
  • MESSAGE CHECK (Message debug)
  • MOTION CHECK2 (Animation debug)
  • E3 SELECT (E3 Menu)

Action Debug + Test Map

A strange new world Breathtaking
A test of character physics and the player's interactions with different floor types and other player characters.

I hate sand
The stuff in the lower-right corner is sand. Characters will slowly drift towards the center of each pit.

  • A Button: Jump.
  • B Button: Punch.
  • X Button: Exit map.
  • L Button: Zoom camera out.
  • R Button: Zoom camera in.

Animation Debug

A test of all of the player characters' animations. The controls at the top of the cube are actually incorrect.

  • Analog Stick: Rotate camera.
  • C-Stick: Move camera.
  • A Button: Restart animation.
  • X Button: Load next character.
  • Y Button: Load previous character.
  • Z Button: Load next animation.
  • L Button: Zoom camera out.
  • R Button: Zoom camera in.
  • Start Button: Exit menu.

Message Test

Tautology: Mario + Mario = Mario + Mario
This is a test of every message in the game.

  • A Button: Next message.
  • B Button: Previous message.
  • X / Y Buttons: Change language.
  • L Button: Previous message bank.
  • R Button: Next message bank.
  • Start Button: Exit menu.
(Source: Original TCRF research)
(Source: Ralf (GC-Forever) (AR codes))

Playable Koopa Kids

To do:
Try to hack in Blue Koopa Kid somehow.

Using Action Replay codes, it is possible to play as the Red and Green Koopa Kids. For player 1, use H3VV-TJBC-96611 QBJ6-UCAY-J34VZ to play as the Red Koopa Kid and X0YU-HMVZ-BHUF0 HATB-QBQ6-MEXUN to play as the Green Koopa Kid. The character slot that should be Blue Koopa Kid causes the game to crash.
Red Koopa Kid winning Picture This
They are missing several animations, have no voice clips, and their sound effects are replaced with Mario and Luigi's voice clips. Additionally they seem to be suffering an identity crisis: while the result text in minigames correctly identifies them, they have a Coin or Bob-omb icon in minigames, appear as Mario in the Free Play Sub, a copy of the player across from them in the minigame rules screen, Dry Bones on boards in icon and text, and an empty string or icon in various other places.
Dry Bones, did you do something with your hair?
An incomplete list of things that cause the game to crash:

  • Minigame rules screen (hardware only, Dolphin works fine?)
  • Getting an orb in Party Cruise
  • Big Dripper
  • Pogo-a-Go-Go
  • Tunnel of Lava!
  • King of the River
(Source: Original TCRF research)

Unused Title Screen

Mario Party 7 Unused Title Screen.png

Action Relay codes 5ZV8-QGYE-JERW0 0K3B-UPXR-HNC2M (NTSC-U) or 2FDV-1F9F-UXW6W 3K3V-8DH9-D8MNH will load the above unused title screen in place of the normal one.