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Super Mario Odyssey

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Title Screen

Super Mario Odyssey

Developer: Nintendo EPD
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: October 27, 2017
Released in KR: December 1, 2017
Released in CN: March 16, 2020
Released in TW: December 1, 2017


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Super Mario Odyssey is an open-world 3D Mario platformer, somewhat like Super Mario 64 and Super Mario Sunshine, and this time the player can use Mario's newfound friend, Cappy, to cap-ture just about everything across the many Kingdoms.

Also notable is that Mario can purchase many different hats and outfits, some of which will unlock certain locked doors. Many of these outfits had been donned by Mario in prior games and media, and a few come from rather obscure sources.

Hmmm...
To do:

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Blank.png
Unused Objects
Super-Mario-Odyssey-early-HintArt33thumbnail.png
Unused Graphics
Boy, that's a lot of hint art!
SMO-MarioAnim-TouchJump.gif
Unused Animations
Such great form!
CodeIcon.png
Unused Code
Power Glove?
Blank.png
Kiosk Demo

Unused Moons

Harder Moon Kingdom Tracing Game

Hmmm...
To do:
Replace with a video without commentary and add IDs/filenames.

Originally, the tracing game in the Moon Kingdom was going to be in the shape of a star, but in the final it's a circle.

Removed Stages

Inside various BYAML files in WorldList.szs are references to removed test stages.

Early Stage Final Stage References
KakinumaCapIslandTest000Stage CapWorldHomeStage StageList
TestAoyagiRaidBossStage BossRaidHomeStage StageList
TestEisaku160303aStage ExStageList
TestEisaku160915Stage ExStageList
TestHarayama120Stage ExStageList
TestHiratake212Stage ExStageList
TestIwasa049Stage TrexBikeExStage ChangeStageList
TestIwasaTrexPoppunZone TrexPoppunExStage ExStageList
TestKiriyamaPeachCastle000Stage PeachWorldHomeStage StageList
TestKitahara040Stage Special1WorldHomeStage StageList
TestKitahara041Stage Special2WorldHomeStage StageList
TestKitazonoKoopaLv0Stage CloudWorldHomeStage StageList
TestMoonWorldBase MoonWorldHomeStage StageList
TestNodama048Stage ExStageList
TestOkamoto102Stage ExStageList
TestTakahasi022Stage InvalidMapOpenList
(Source: Aurum)

Non-existent Text Files

Hmmm...
To do:
Check other updates, I only checked the final.

In the message project file in the final update, there are mentions to files in some directories that do not exist in the update nor base game, mostly stages.

DebugMessage/StageMessage/TestDoi019Stage.mstxt
DebugMessage/StageMessage/TestDoi021Stage.mstxt
DebugMessage/StageMessage/TestEisaku171004Stage.mstxt
DebugMessage/StageMessage/TestEisaku171005bStage.mstxt
DebugMessage/StageMessage/TestEisaku171006bStage.mstxt
DebugMessage/StageMessage/TestEisaku171006Stage.mstxt
DebugMessage/StageMessage/TestEisaku171006_2bStage.mstxt
DebugMessage/StageMessage/TestEisaku171006_2Stage.mstxt
DebugMessage/StageMessage/TestEisaku171011bStage.mstxt
DebugMessage/StageMessage/TestEisaku171011cStage.mstxt
DebugMessage/StageMessage/TestEisaku171011Stage.mstxt
DebugMessage/StageMessage/TestEisaku171026Stage.mstxt
DebugMessage/StageMessage/TestHarayama147Stage.mstxt
DebugMessage/StageMessage/TestHarayama148Stage.mstxt
DebugMessage/StageMessage/TestHarayama149Stage.mstxt
DebugMessage/StageMessage/TestHishinuma020Stage.mstxt
DebugMessage/StageMessage/TestHishinuma035Stage.mstxt
DebugMessage/StageMessage/TestHishinuma052Stage.mstxt
DebugMessage/StageMessage/TestHishinuma053Stage.mstxt
DebugMessage/StageMessage/TestHishinuma054Stage.mstxt
DebugMessage/StageMessage/TestHishinuma055Stage.mstxt
DebugMessage/StageMessage/TestHishinuma056Stage.mstxt
DebugMessage/StageMessage/TestHishinuma057Stage.mstxt
DebugMessage/StageMessage/TestHishinuma058Stage.mstxt
DebugMessage/StageMessage/TestHishinuma059Stage.mstxt
DebugMessage/StageMessage/TestHishinuma060Stage.mstxt
DebugMessage/StageMessage/TestHishinuma061Stage.mstxt
DebugMessage/StageMessage/TestHishinuma065Stage.mstxt
DebugMessage/StageMessage/TestHishinuma066Stage.mstxt
DebugMessage/StageMessage/TestHishinuma067Stage.mstxt
DebugMessage/StageMessage/TestNasu006Stage.mstxt
DebugMessage/StageMessage/TestNasu007Stage.mstxt
DebugMessage/StageMessage/TestNasu008Stage.mstxt
DebugMessage/StageMessage/TestNasu009Stage.mstxt
DebugMessage/StageMessage/TestNasu010Stage.mstxt
DebugMessage/StageMessage/TestNasu011Stage.mstxt
DebugMessage/StageMessage/TestNasu012Stage.mstxt
DebugMessage/StageMessage/TestNasu013Stage.mstxt
DebugMessage/StageMessage/TestNasu014Stage.mstxt
DebugMessage/StageMessage/TestTatsuno024Stage.mstxt
DebugMessage/StageMessage/TestTatsuno026Stage.mstxt
DebugMessage/StageMessage/TestTatsuno027Stage.mstxt
DebugMessage/StageMessage/TestTatsuno028Stage.mstxt
DebugMessage/StageMessage/TestTatsuno029Stage.mstxt
DebugMessage/StageMessage/TestTatsuno030Stage.mstxt
DebugMessage/StageMessage/TestTatsuno032Stage.mstxt
DebugMessage/StageMessage/TestTatsuno033Stage.mstxt
DebugMessage/StageMessage/TestTatsuno034Stage.mstxt
DebugMessage/StageMessage/TestYaeno048Stage.mstxt
DebugMessage/StageMessage/TestYaeno049Stage.mstxt
DebugMessage/StageMessage/TestYaeno050Stage.mstxt
Viewer/ForMoonCheck.msalt

Unused Costumes

A Link costume set was included alongside other costumes before v1.2.0.

Hat Name Hat Description Outfit Name Outfit Description
Link Hat A hat from a far-off land. Link Suit This outfit from another land comes complete with back accessories (sadly nonremovable).

While every other costume not obtainable in the base game was periodically released following launch, this was the only costume that would never see the light of day. In v1.2.0, all references to the Link set were removed.

(Source: SciresM)

Unused Models

Early Luigi

Early Final (v1.2.0)
Super-Mario-Odyssey-EarlyLuigi.png Super-Mario-Odyssey-FinalLuigi.png

An early version of Luigi's model is present in the base game. The final Luigi’s Balloon World model adds key features including a bowtie, additional expressions, and textures that match Mario's better. Luigi appears to be much darker, and the backpack was changed to a suitcase with black straps.

(Source: RandomTalkingBush)

Mario3D

Super-Mario-Odyssey-Mario3D.png

Mario's model from Super Mario 3D World, with his outfit recolored to resemble his color scheme in the original Super Mario Bros.

(Source: RandomTalkingBush)

CoinCollect

Super-Mario-Odyssey-CoinCollectM.png

A placeholder model for regional coins. A duplicate exists as CoinCollectM.

(Source: RandomTalkingBush)

SkyPeachCastleNight

Copy of the sky used for Sand Kingdom's nighttime scenario. Texture names are the same.

DebugCubeMapCheck

Super-Mario-Odyssey-DebugCubeMapCheck.png

A simple model used to test various kingdoms cubemaps. Found under DebugCubeMapCheck.szs inside the ObjectData folder.

(Source: DJ_Fox11)

Unused Music

Unused Multi Moon Jingle

The jingle used for getting a Multi Moon during the "A Traditional Festival!" mission in New Donk City has an unused 8-bit version that goes unused since the Multi Moon is awarded in the 3D area and not the 8-bit one. WsdRsBgmJgGrandMoonCeremony8bit

Early Title Screen Music

This is the title screen music from the game's E3 2017 demo, as suggested by the filename. It's a version of the NDC theme that has been stripped down to just the piano and trombones with some percussion.

RsBgmE3Title.nk.48.dspadpcm.bfstm

Test Text Layout

Hmmm...
To do:
Find the file that contains the text for this test layout.

Located in LayoutData/TestText.szs is a simple test layout with these animations: Appear, End, and Wait.

The layout itself just includes a textbox with the name TxtTest00. The text reads "テストですテストですテストですテストですテストですテストです", which just means "This is a test".

(Source: shibboleet)

Unused Text

E3 Demo Leftovers

There are multiple text files left over from the demo used at E3 2017 and later events.

Unknown characters/tags are replaced with the raw hex value in square brackets. The text can be found in can be found in LocalizedData\[region]_[language]\MessageData. These appear, translated, in all the text files, even though the demo was only seen in English and Japanese.

LayoutMessage.szs\E3SelectParts.msbt

It isn't known where in the E3 demo this was used exactly, or if it was used.

Label: E3SelectParts_Start

[0E][06][02][88][16]DualButtonA[1E]HandheldButtonA[1C]FullKeyButtonA[16]LeftButtonA[18]RightButtonA Start

SystemMessage.szs\E3StageSelect.msbt

Used in the course selection screen.

Label: E3StageSelect_Stage00

Sand Kingdom

Label: E3StageSelect_Stage01

Metro Kingdom

LayoutMessage.szs\E3Thank.msbt

Label: E3Thank_Thank

Thanks for playing!

LayoutMessage.szs\E3TitleMenu.msbt

Label: E3TitleMenu_Nintendo

© 2017 Nintendo

SystemMessage.szs\E3.msbt

Label: ClosetList_ListGuide

[0E][06][10][7E][14]DualStick[4C][1C]
HandheldStickL[1A]FullKeyStickL[14]LeftStickL[16]RightStickL Select   [0E][06][03][26][23][31][33][36][3B][16]DualButtonB[1E]HandheldButtonB[1C]FullKeyButtonB[16]LeftButtonB[18]RightButtonB Quit   
[0E][06][02][26][23][31][33][36][3B][16]DualButtonA[1E]HandheldButtonA[1C]FullKeyButtonA[16]LeftButtonA[18]RightButtonA Confirm

Unused Areas

In the Metro Kingdom, there's a room with a 2D section and a music note that when collected, makes a group of them appear for Mario to collect in both 2D and 3D. This area has a second mirrored copy of the room stored just off-screen, which cannot be seen without hacking and appears to serve no purpose in-game.

(Source: SKELUX)

Unused Level Scenarios

There are several unused Kingdom scenarios in the game.

Hmmm...
To do:
This is an important section! But all of these are auto-generated layers that get used in multiple scenarios, these indicate nothing. Please add the E3 Metro, Sand, and Cascade Kingdom scenarios.
Kingdom Scenario Difference
Cloud Kingdom 4 Nearly empty besides the Odyssey and the first three cloud platforms. The only Moon that remains is the one from the Hint Art.
Ruined Kingdom 4 The Odyssey is missing, and by extension the landing cutscene is skipped. The wire to the boss arena, some invisible coins, and all objects in the boss arena are missing.
Dark Side 2 Part of the carrot tower is missing, all the doors to sub-areas are missing, and the loading zones are gone too.
Darker Side 2 Pauline is missing.

Regional Differences

Hmmm...
To do:
Find more differences.

Multi Moons/Grand Moons

The triple Power Moons are called Multi Moons in the English, French, Dutch, Italian, German, Russian and Spanish versions. In the Japanese, Korean, and Traditional Chinese versions, they are called Grand Moons, likely an homage to the Grand Stars in Super Mario Galaxy. The international name was seemingly decided upon rather late, as the E3 2017 demo retains the "Grand Moon" name.

China (PRC) release modifications

To officially sell the game in China, various game aspects had to be modified to comply with local regulations.

International release China release
SMO Map WW.png SMO Map CN.png

All English words on the world map were removed, including coordinate labels[1]. This change also applies to the map outside the game itself, such as on the cartridge[2] and download cards.[3]

The skull and eyepatch were removed from the Pirate's headgear.[4][5]

In the Lake Kingdom's Balloon World Scenario, there are new areas found with the name "BalloonGameSettingAreaAdd". All instances of this area are commented with 地形抜け対策サーバー用 which roughly translates to "For terrain omission countermeasure server". This hints to a feature that prevents you from placing Balloon World balloons out of bounds. For obvious reasons, this feature cannot be tested outside of China.

The CapRack actor checks for a boolean flag called "IsUseCaptionThankYou". If this is true, it will display the text "thank you very much" when Cappy is thrown at the scarecrow. The coins in Darker Side have this flag too, but it goes unused in the code. This is exclusive to the Chinese release.

Revisional Differences

Hmmm...
To do:
More differences?

Version 1.0.1

Fixes a sequence break in the Cascade Kingdom that made it possible to jump around a Nintendo-grade™ invisible wall and go straight to the boss without collecting any Power Moons beforehand.

Version 1.1.0

Adds support for the Korean language.

Version 1.2.0

Adds Balloon World, a minigame starring Luigi that's unlocked after completing the main game, as well as a plethora of new outfits (most of which are time-locked). It also adds a few filters to Snapshot Mode, adjusts the difficulty, and fixes a bug that allowed people to easily max out the score for the Jump-Rope Challenge (resetting the leaderboards in the process).

v1.0.0-v1.1.0 v1.2.0
Super-Mario-Odyssey-BowserHintArtOriginal.png Super-Mario-Odyssey-BowserHintArtUpdatev120.png

The Sand Kingdom's Hint Art for the Bowser Kingdom was changed so that the Checkpoint Flag has a red pole instead of yellow.

v1.0.0-v1.1.0 v1.2.0
Super-Mario-Odyssey-CascadeKingdomMapOriginal.png Super-Mario-Odyssey-CascadeKingdomMapUpdatev120.png

The four grassy platforms in Cascade Kingdom (which appear after beating Madame Brood) were added to the map, and the bridge that collapses after collecting the first Moon is now shown in its collapsed state on the map.

v1.0.0-v1.1.0 v1.2.0
Super-Mario-Odyssey-DarkSideMapOriginal.png Super-Mario-Odyssey-DarkSideMapUpdatev120.png

Dark Side's map shows various platforms and edges from an earlier version of the world. These bits were removed in the Balloon World update.

v1.0.0-v1.1.0 v1.2.0
Super-Mario-Odyssey-CreditsPicOriginal.png Super-Mario-Odyssey-CreditsPicUpdatev120.png

The picture the player receives after completing the game has been altered slightly to add Luigi and his balloons in the background.

Version 1.3.0

Hmmm...
To do:
Needs dissection!

Adds additional content for use with the Nintendo Labo Toy-Con VR Goggles, as well as fixing various unspecified bugs.

Internal Project Name

The game's internal project name is "RedStar", according to paths in the executable.

Oddities

CityMan's Name

Hmmm...
To do:
Are there other NPCs with this?

Inside CityMan.szs and CityWoman.szs's NpcParam.byml, the only string in StartJointName under FacialAnimParam is labeled Joe.