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Super Mario Odyssey/Unused Animations

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This is a sub-page of Super Mario Odyssey.

Hmmm...
To do:
Yoshi has unused swimming animations due to an oversight. Rip them.

Mario

These animations called ArrowShoot and ArrowShootStart suggest that, at one point, Mario was supposed to do archery.

SMO-MarioAnim-ArrowShoot.gif

This animation is called BikeRide. It does not seem to be related to Mario riding one of the motorbikes in kingdoms such as Metro, because those are internally called Motorcycle, and Mario has some animations named MotorcycleRide, MotorcycleJump, and more, which suggest that "Bike" is something unused.

SMO-MarioAnim-RideBike.gif

These animations are called CanoeWait, CanoePaddle, CanoeTurnL, CanoeTurnR, CanoeDamageStart, CanoeDamage, and CanoeDamageEnd. As their name implies, these animations would play when Mario rides a canoe, an event that does not occur in the final game. It seems like you could even somehow take damage and flip over while in a canoe, as can be seen in the animations CanoeDamageStart, CanoeDamage, and CanoeDamageEnd.

SMO-MarioAnim-Canoe.gif

The animation CatapultStart suggests that Mario once could be launched from a catapult. Actions in Super Mario Odyssey tend to be split into three parts animations: [Action] + Start, [Action], and [Action] + End. This catapult event only has the start animation.

SMO-MarioAnim-Catapult.gif

The animation Fire looks very similar to the animation for shooting fire with the Fire Flower from Super Mario 3D World. It might be a leftover from that game.

SMO-MarioAnim-FireShoot.gif

The animations GetShine, GetShineCity, GetShineEmpty, GetShineGrand, and GetShineSub, judging by their names, seem to be early animations for Mario getting a Moon. That is because the animation that's actually used when Mario gets a Moon is called Demo_GetShine. It appears like there were gonna be different animations depending on where Mario got the Moon, because of the last word of these animations' names.

SMO-MarioAnim-GetShine.gif

The animation Hack has nothing to do with hacking. "Hack" is the internal name for capturing things. Therefore, this nightmare-inducing animation was probably played in the Mario model early in development to signal he captured something. It might be used in the final game, but it's impossible to be seen by players because the Mario model turns invisible.

SMO-MarioAnim-Hack.gif

The animation Punch seems to indicate that Mario once could punch, just like in Super Mario 64. This is not the animation that plays when punching Bowser in the battles against him.

SMO-MarioAnim-Punch.gif

The animations StabWait, StabStart, StabUndar, StabUndarStart, and StabWallWait show Mario doing some fencing or ninja-like attacks and poses.

SMO-MarioAnim-Stab.gif

There are animations named TouchJump, TouchJumpLong, and TouchJumpSign. These appear to be ballerina-like jumps, and are similar to the jumps Mario does when jumping from ice in Super Mario 3D World. They may be leftovers from that game.

SMO-MarioAnim-TouchJump.gif

The animation WalkSoft shows Mario tiptoeing or walking carefully. This animation is not related to cutscenes because it does not start with the prefix "Demo", which is how cutscenes are internally called.

SMO-MarioAnim-WalkSoft.gif

The animations WhipWait, WhipAttackStart, WhipAttackWait, and WhipAttackEnd show another unused type of attack for Mario. It seems like you could actually hold the attack for some time, judging by the length of the WhipAttackWait animation.

SMO-MarioAnim-Whip.gif

TestDemoDiverA and TestDemoDiverB are the animations that played during the first Super Mario Odyssey trailer, which was shown during the Nintendo Switch Presentation in January 2017.

SMO-MarioAnim-TestDemoDiverA.gif SMO-MarioAnim-TestDemoDiverB.gif

(Source: Max XD)

Pauline

Festival Outfit

There's an unused animation of Pauline in her concert dress shrugging. In the final game, all she does is talk to Mario, dance, and get interrupted when she is hit.

SMO-Early Pauline Bad Answer.gif

This seems to be an early ”bad answer” animation from her quiz, since the final animation (with the same name) can be found with the mayor outfit.

SMO-Pauline Walk.gif

An animation of Pauline walking. It's a leftover from her mayor counterpart, who is seen walking casually. Pauline is never seen walking in her concert dress.

SMO-Leftover Scared animation.gif

Pauline also has a scared animation, only used by characters when an enemy is nearby. Seeing how Pauline with the mayor outfit has the same name for the animation file but with her final "scared" animation, it seems to be a leftover from testing.

Mayor Outfit

There seems to be unused "balloon" animations, labeled TalkSmileBalloon and TalkBalloon. Unfortunately, the animations have been replaced with the normal TalkSmile and Talk animations. This possibly indicates Pauline was supposed to have a balloon quest of some sort.

Peach

Peach has a testface animation. The name of it says it all, it was to see the limit of the face rig of Peach (how far can the lips and brows movement go). There is nothing too special about it as it seems to be a leftover from testing.