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Talk:Super Mario Odyssey

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Isle Delfino?

There's definite proof that Isle Delfino was supposed to be in the game, I've found a little something... https://imgur.com/a/nsNVU Devann (talk) 20:44, 29 October 2017 (EDT)

Making it appear on the globe does not mean it was intended to be playable. --ChocoPain (talk) 16:22, 30 October 2017 (EDT)
You would need more evidence to prove it was playable then just a place on the map. If you were to datamine the game and find textures for Isle Defino then that would be proof enough. --Rouge2
I Never said it was ever going to be playable, I said there's proof it was definitely supposed to be there[on the map]. I know it's on the Japanese billboards. I'm just wondering if there's a specific reason why they removed the landmass from all of the in-game maps, but not from the specular map. I'm wondering if maybe it was put there as an easter egg/for consistency but people read too much into it and thought it was a playable area, so they removed it from the game. I don't see any other reason why they would need to take it off. Devann (talk) 00:38, 4 November 2017 (EDT)
Looking back on this, I think this definitely needs to be discussed/investigated further, if ever this game will have it's own page. There's definitely something here, I'm just not sure -what-. Devann (talk) 00:11, 16 January 2018 (EST)
I have a suspicion that Nintendo removed the map icon due to fans possibly looking too far into it, with delfino canonically being in an animal-shaped group of islands from the sunshine opening cutscene. Although this is just my speculation. —Trunkit06 (talk) 15:11, 9 December 2020 (UTC)

More on Isle Delfino

Even though in game isle delfino appears as a small blue bump on the globe outside of the odyssey, unused textures in the game show isle delfino on the other side of the Mushroom Kingdom. The preceding unsigned comment was added by Freduccini (talk • contribs)

Super Mario 64's unused assets, now used

Apparently, the key item found in various platforming areas looks very much like Super Mario 64's unused key icon found in the Japanese rom: SM64-keyhud.png The fact that Yoshi can be found inside his egg on the castle's rooftop may imply that Super Mario 64's unused egg texture was intended to serve the same purpose. --ChocoPain (talk) 16:41, 30 October 2017 (EDT)

That's pretty much totally speculation and probably not noteworthy. --989Nintendo898 and his Talk page Nitrods marioheadanim.gif 11:24, 31 October 2017 (EDT)
You're probably right. --ChocoPain (talk) 11:30, 31 October 2017 (EDT)

Regional Differences

In one part of the game, there's a character that will ask you to dress up as an astronaut in order to get a moon at Lake Kingdom. The NPC says things that are vaguely references to Kirk's monologue from the intro to the original Star Trek series. However, they're worded differently in English. Words are swapped around. I'm wondering if any pop culture references were translated to be less obvious than in original Japanese script. Jedivulcan (talk) 15:09, 30 October 2017 (EDT)

Unused music

An 8-bit version of Honeylune Ridge (escape) can be played in the game's music player, though never used in the actual game. --ChocoPain (talk) 11:30, 31 October 2017 (EDT)

It's still technically used as a bonus track. It can be played anywhere in the final game. Jedivulcan (talk) 16:28, 6 November 2017 (EST)
It is used in game. It is given as the reward if you fulfill the Musical Toad's request in the Sand Kingdom. --TrustyGun (talk) 06:40, 12 December 2017 (EST)

Jump Up, Super Star!

The Japanese version of Jump Up, Super Star can be heard in game. It plays when hitting the radio in the Mushroom Kingdom. CorruptedEcho (talk) 18:54, 31 October 2017 (EDT)

Same for the vocalized finale music outside of The Mushroom Kingdom. Jedivulcan (talk) 16:29, 6 November 2017 (EST)

Regional Differences

Hmmm...
To do:
Find More Differences

Mutli Moons/Grand Moons

The triple Power Moons are called Multi Moons in the North American version, but in the Japanese version, they are Grand Moons (similar to the grand stars in Super Mario Galaxy) as in the E3 2017 demo.

Getting a Moon

Hmmm...
To do:
Get the pictures for these

Japan doesn't have the exclamation mark

Moving this here until some more regional differences have been found and are confirmed.--From: divingkataetheweirdo (talk) 20:40, 17 November 2017 (EST)

There's actually one 100% confirmed version difference: in 1.0 in Cascade Kingdom you can use some clever jumping to skip the first Power Moon and run straight to the boss. Later versions remove the trigger for the boss fight until that Power Moon is collected, making the trick impossible/useless. [1] -- Sheeza (talk) 08:31, 14 December 2017 (EST)

"Misplaced" Texture in Seaside Kingdom

There's some randomly placed textures just outside the Seaside Kingdom, a video of it can be found here: https://www.youtube.com/watch?v=Y6vswFqvBg4 --Minecraftstuff

Is Mario3D really a leftover?

I personally find it unlikely that Mario3D (Mario's 3D World model with his SMB1 color scheme) is a leftover from 3D World, considering how it's been altered with a new color scheme, and I'm also pretty sure Odyssey wasn't built from 3D World. I find it more likely to be a scrapped costume or simply a placeholder, although I think the former is more likely due to it's new color scheme. --Snessy the duck (talk) 10:53, 3 February 2018 (EST)

I think it's a mix of both. The model itself is a leftover but the textures are a placeholder or scrapped costume.--CeilingFan (talk) 19:10, 3 February 2018 (EST)

Regarding the verification of information

I'd like to preface this by saying that I trust RandomTalkingBush 100%, in fact I believe everything he publishes here.

But, due to him being the single source who provides the assets for this article, there is no possible way to verify any of the information published.

Solely because they're the only (known) person with any access to the game's files, we cannot take anything as fact until further extraneous sources access and confirm the existence of these files.

For the time being, and yes, I agree this would look obnoxious, but I would recommend adding "alleged" to each finding.

It's not ethical to publish something as fact without verification from multiple sources.

Again, I am not seeking to harm RandomTalkingBush's journalistic integrity, we just need more concrete evidence. --Simonmkwii (talk) 00:35, 5 February 2018 (EST)

Had the information been provided by someone with no reputation or prior published work, I would agree with you completely. However, it seems foolish to add "alleged" to the entire page in this case. We might as well do that to half of the site based on your principle, because I can guarantee that many documented findings on here are not validated by other people immediately, or at all. -Ehm (talk) 21:35, 4 February 2018 (EST)
As somebody whose contributions consist almost entirely of original research, almost none of what I add to the wiki has received "verification from multiple sources" before the fact. Like Ehm says, the same can be said for dozens of other users who regularly base their contributions on things found via their own research. While I (and others) try to make it easy for readers to verify this information, sometimes that isn't immediately possible, and in cases like these we (the admins) are willing to trust the history and reputation of well-known contributors like RandomTalkingBush.
I feel like having to qualify trustworthy information with e.g. "alleged" is unnecessary; people who contribute to this site do so primarily as researchers, not journalists. I'd be more wary if this information were coming from someone without any sort of track record, but in this case not so much. --Devin (talk) 21:49, 4 February 2018 (EST)
Here's my concern. Because the Switch is a relatively new console, the files cannot be accessed by anybody else at the moment. Whereas on literally every other console there is a public exploit method to view and copy the files. That means anyone who has access to a game and console can verify the existence of these files, but there is no public way to do it on Switch yet. We are trusting a single person, it doesn't matter how trustworthy he is, it is simply not enough evidence. Once the public is able to access Switch files, this will be a non-issue. --Simonmkwii (talk) 00:35, 5 February 2018 (EST)
The Switch's internal web browser uses WebKit, which can be exploited to grab memory from the console. A similar exploit was recently found with the Nvidia Tegra X1 chip used inside. A boot exploit may also be used, not to mention at least one exploit kit has been made. It's rather cumbersome to grab files with any of these, but it is possible. Not only this, but the Master Key used by the Switch has also been found and leaked. Can't go into much detail right now, but details on these exploits can be found if you're motivated enough. --From: divingkataetheweirdo (talk) 00:42, 5 February 2018 (EST)
The WebKit exploit was patched in 2.1.0, and the Master Key is for 1.0.0-2.3.0. Mario Odyssey can only be decrypted on firmwares 3.0.1+, so this is impossible. --Simonmkwii (talk) 03:52, 5 February 2018 (EST)
Oh it's possible to get the files alright, just requires a lot of digging. Although all that hss been done is ripping graphics, models, snd sounds.--CeilingFan (talk) 15:20, 5 February 2018 (EST)
The same can be said with the PS4, but since Ehm is the one adding it, there's no issue. Why start with someone whom again, the admins trust. This will only breed distrust in a person's findings, possibly leaving a person feeling that since their findings will be just marked as "alleged", why bother adding it to the wiki? -eientei95 (talk) 00:46, 5 February 2018 (EST)
This is ridiculous, and at this point it seems like you're just trying to discover a way to get at the game data yourself. Simonmkwii I suggest you be patient, and don't attack the credibility of people simply because they can do something you can't. -Ehm (talk) 08:56, 5 February 2018 (EST)
1. Yes, I DO want a way to get the game data myself, I'd like to verify the presence of these findings. 2. I made it monumentally clear that I am not attacking RTB's credibility. --Simonmkwii (talk) 00:16, 6 February 2018 (EST)
Your main point was to add "alleged" to RTB's contributions, no-one elses. How that's not attacking RTB's credibility is beyond me. If you just wanted a way to get to the game data yourself, why didn't you mention it until now? -eientei95 (talk) 00:27, 6 February 2018 (EST)
How was it my main point? I removed only that line, meaning it was the LEAST IMPORTANT point.--Simonmkwii (talk) 07:00, 6 February 2018 (EST)
This is not up for discussion anymore. Absolutely ridiculous waste of time. -Ehm (talk) 00:45, 6 February 2018 (EST)
Useless responses written with an extremely offensive passive-aggressive tone are not helpful to this discussion at all. --Simonmkwii (talk) 07:00, 6 February 2018 (EST)
Capitalization and bolding are not helpful either, and don't get your point across any better. As I said, this discussion ends here or else I'll end it myself. -Ehm (talk) 09:49, 6 February 2018 (EST)

Unused Test Jingles (one from OoT)

The game has two jingles:

  • TestSE_0000002E.bfwav
  • TestSE_00000035.bfwav

The first one is the Item Get jingle from The Legend of Zelda: Ocarina of Time.Cheddarandchocolate (talk) 03:35, 8 February 2018 (EST)

There's also tracks with the phrase "E3" for NDC. Presumably unused and only for the E3 trailer.Cheddarandchocolate (talk) 03:43, 8 February 2018 (EST)

Taxi License Plates

I noticed the license plate oddity posted on the main article, and decided to go and check this for myself. In the latest update this discrepancy does not appear, and still says 1981-ND on the plate using the coin filter. I tested this on the same taxi that's shown in the non-coin filter image. Is anyone else having this issue? I can post pictures if necessary. --Damonj17 (talk) 15:32, 5 March 2018 (EST)

The easiest way to see it for yourself is to go into New Donk City and capture the parked taxi. It will take you to an area with a few sherm tanks, and most importantly, 8 broken down taxis.--Simonmkwii (talk) 05:08, 27 March 2018 (EDT)
They probably just released a quick small bugfix. Devann (talk) 15:39, 5 March 2018 (EST)
As the article specifically says, the "broken down taxis". The image of the taxi in the city is just for reference.--Super-Xnot (talk) 16:26, 5 March 2018 (EST)

There are nearly 2,000 unused sound effects.

This is an absolute nightmare! There are 6,548 sound effects in the game, and after painstakingly listening to every single sample, I can confirm that nearly two thousand of them were not used at any point in the game. How do you deal with something like this? The preceding unsigned comment was added by Simonmkwii (talk • contribs)

Where is your proofs. if so. then upload to Youtube. Trong Browne (talk) 18:04 (EST)


If you are saying that you don't know how to check which ones are definitely unused, you could make a collaborative google spreadsheet (set to "comments only" and/or only editable by trusted people, to prevent vandalism).
If you are saying you don't know how all this stuff could be documented, you could create a page(s) with the embeds etc (with the filenames using the format "Super Mario Odyssey-[internal name/ID].ogg"), but without uploading the files - the files could be uploading in batch later (somehow).
Also, you may want to look at the sequenced sound effects contained within the bfsars as well. --Hiccup (talk) 11:25, 27 March 2018 (EDT)


I think you might be misunderstanding how BFSAR-based sounds work, and just assuming there's like 2000 unused sounds just because they either re-use filenames or act as "cues" (playing a random sound from a certain set), namely the footstep sounds. I highly doubt all of those are unused! --RandomTBush (talk) 17:14, 27 March 2018 (EDT)
Yeah, you're right. There closer to around 500 or so unused sounds, but it's nothing to scoff at! May I ask, do you have a complete filename listing for SeResourceStd2nd? Right now I'm painstakingly naming them manually by ear based on entries in SeData.bfsar --Simonmkwii (talk) 05:57, 11 April 2018 (EDT)

The 8-bit NDC festival multi moon jingle is used.

If you complete the game without doing the festival, talk to the music toads to unlock the 8-bit music, you can now complete the festival for the first time using either the original or 8-bit music, collecting the multi-moon in 8-bit music mode triggers the sound.

I finally got around to playing the game again and trying this out. Though it seems that that it's impossible to do, as unlocking the 8-bit NDC Festival song requires you to have completed the festival at least once in order for the scenario where the music toad in New Donk City appears to unlock. As getting the moon from this toad seems to be required to unlock the 8-bit NDC Festival song, it is impossible to unlock it before getting the multi-moon from the festival already. And since you can't collect multi-moons twice, that means the jingle can't be heard in game. --ElyosOfTheAbyss (talk) 05:05, 9 March 2019 (EST)
You can collect Multi Moons multiple times. The same cutscene and jingle plays. The Moon itself is just greyed out. You may need to check again. —AquaBat (talk) 12:09, 14 March 2019 (EDT)
I can't say for sure about other multi moons, but in the case of the New Donk City Festival, I've already checked. When you get to the end of it the Multi Moon isn't waiting there to be collected. Instead, Pauline waits for you and you talk to her to return back to the original stage. --ElyosOfTheAbyss (talk) 00:18, 16 March 2019 (EDT)

Correction

Contrary to the fact it's stated to be nonremovable, the Link set was sadly removed in the v1.20 update.

They're actually referring to the Hylian Shield and the Master Sword on the back of the Link outfit:

This outfit from another land comes complete with back accessories (sadly nonremovable). BooDestroyer (talk) 02:05, 7 May 2018 (EDT)

It's a joke, son! A flag-waver! You're built too low, the fast ones go over your head! You got a hole in your glove! I keep pitchin' em and you keep missin' em! -- RandomTBush (talk) 12:09, 7 May 2018 (EDT)

Power Moon Filename Oddity

The filename for the power moon model is Shine.szs. Could this mean something? WomboComboCuber (talk) 15:50, 18 June 2018 (CDT)

New Donk City laptops

I saw that there is a New Donk City laptops section on the main page, however, nothing is unused here, should we remove it? --ChocoPain (talk) 20:12, 11 August 2018 (EDT)

Yoshi's Swimming Animations?

Seemingly, Yoshi (the capture in-game) is supposed to swim in this game (like in the other games such as Super Mario Galaxy 2). However due to an oversight, he forces to a death instead when Yoshi is trying to swim in water (which seems to be a minor bug). Although the necessary animations for Yoshi swimming(/in water) are still present, meaning they are unused. Can someone look into this? Nintendo is going to patch this later so Yoshi can be able to swim like in Super Mario Galaxy 2. --PrinceFluffReborn (talk) 21:11, 29 November 2018 (EST)

NDC Flat Purple Coins

I'm pretty sure I saw someone showing the uncollected variant somewhere, likely Beta64, but I'm not sure. --Sjl057 13:09 CST, 2/5/19

Localization Demo for Jump Up, Super Star & an earlier rendition

So i happened to come across This Video While browsing a youtube video's comment section, for some reason i cant fully remember. Anyways, that doesnt matter. It's a localization demo uploaded just after the international release of SMO (nov. 5th, 2017) And while is reallt cool on its own, i took intrest to it's background music. While it may sound like the SSBU rendition at first, i noticed that it has some pretty major differences, including different instrument samples, and some completely diffrent parts. I went ahead and isolated this music the best i can and uploaded it here, and while it may not be perfect, it may be a pretty nice window into the musical development of SMO. Feel free to forward this to the SSBU talk page if wanted. --Andrew 12:43, 28 October 2021 (UTC)