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Mario Kart DS

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Title Screen

Mario Kart DS

Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: December 8, 2005
Released in US: November 14, 2005
Released in EU: November 25, 2005
Released in AU: November 17, 2005
Released in KR: April 5, 2007


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Mario Kart DS is one of the most popular games on the DS as well as one of the best selling Mario Kart games of all time. It's also the Mario Kart game that introduced the Retro Grand Prix, which has since become a series staple.

Also, R.O.B is a playable character for some reason.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Two unused Archives with early Karts and Characters here and here.
  • A number of unused and early objects.
  • More unused graphics.
  • Add documentation for the unused Ice collision type.

Subpages

Dokan course.PNG
Unused Courses
Long forgotten circuits never to be driven on again.
MKDS-Wario-unused-kart.png
Early Karts
Some earlier versions of familiar karts along with some completely new ones.
MKDS Flipper Early.png
Early Objects
Early versions of a lot of junk on the road that didn't quite make the final cut.
MKDS CupIcon-Placeholder.png
Unused Graphics
An artist's work is never done.

Unused Camera Sequences

Hmmm...
To do:
There are more.

Luigi's Mansion

There is an alternative version of the first camera sequence from Luigi's Mansion: a view from the moon and the front side of the mansion, that was replaced by a view through the door.

DK Pass

The second sequence has an alternative version, which is similar to the original sequence, but it has a different angle and was replaced by a more interesting view.

Early Characters

Daisy

Unused Used
MKDS Early Daisy.png MKDS Final Daisy.png

An earlier version of Daisy's CPU model, found in the unused KartModelMain.carc archive. Her head and arms are slightly different, matching her current appearance. The crown of the used model has some pink on it, unlike the unused one.

Shy Guy

Unused Used
Mkdsprotoshyguymodel.png MKDS-Final-ShyGuy-CPU.png

KartModelMain.carc also contains an early CPU model for Shy Guy, which is carried over from the Kiosk Demo. It is very simple and lacks 3D arms and feet. It is also green unlike the final model which is red.

Oddities

Early Delfino Square Remnants

Early Final
MKDS DelfinoSquare CratesEarly.png MKDS DelfinoSquare CratesFinal.png
Early Final
MKDS DelfinoSquare CratesEarly2.png MKDS DelfinoSquare CratesFinal2.png
Early Final
MKDS DelfinoSquare CratesEarly3.png MKDS DelfinoSquare CratesFinal3.png

If you go out of bounds in mission 3-2, where you have to drive though gates in reverse on Delfino Square, you will see that there are crates in different positions with additional crates, different than they are in regular racing. This is a remnant from the Kiosk Demo version. However, the two removed crates before the turn to the goal line were reused in Mario Kart Wii and can also be seen in mission 2-1.

Odd Hidden Skyboxes

For whatever reason, the courses used for the boss battles in mission mode (mr_stage1, mr_stage2 and mr_stage3) have hidden skybox models, that can only be seen in an editor or by using cheat codes to fly out of bounds. They are copies from other skyboxes and doesn't fit the look of these courses at all.

Hidden Bottom Map Graphic

MarioKartDS-BabyParkMap.png

The Paratroopa shaped building in Baby Park cannot normally be seen on the touch screen map because it is too far out of bounds. By using cheats to fly out of bounds, however, it can be seen.

Removed Missions

The file mission.mr is a table containing configurations for missions. However there are 28 entries never used by the game, because they were scrapped. Note that MR stands for Mission Run.

Mission Name Mission Task Driver Course Time Limit Notes
mr01 Drive Through Gates Yoshi GCN Yoshi Circuit 00:25:00 This is a scrapped mission from the Kiosk Demo.
mr05 Collect 50 Coins Luigi SNES Mario Circuit 1 01:00:00 Another scrapped mission from the Kiosk Demo. Interestingly, Luigi uses his Poltergust 4000, although in missions in the final version, the drivers only use their Standard Kart.
mr16 Collect 30 Coins Peach Peach Gardens 00:55:00
mr18 Drive 2 Laps Mario Rainbow Road 01:00:00
mr19 Destroy 5 (moving) Item Boxes Luigi Figure 8 Circuit 01:00:00
mr22 Collect 20 Coins Bowser SNES Koopa Beach 2 01:00:00
mr23 Defeat 10 Goombas Toad Mario Circuit 01:00:00 Seems to be an early version of Mission 7-4
mr24 Boss Battle Donkey Kong MR_stage1 (Big Bully Arena) 05:00:00 Also uses an unused setting, where the camera is slightly zoomed out
mr30 Drive 2 Laps Wario N64 Banshee Boardwalk 01:10:00
mr31 Do 8 Power Slides Peach GBA Peach Circuit 00:40:00
mr32 Collect 15 Coins Donkey Kong Delfino Square 00:15:00
mr36 Defeat 5 crabs Wario Cheep Cheep Beach 00:55:00 Seems to be an early version of Mission 1-4
mr42 Drive Through 10 Gates Luigi GBA Luigi Circuit 01:00:00
mr45 Drive 1 Lap Donkey Kong Figure 8 Circuit 01:30:00
mr46 Drive 3 Laps Mario SNES Mario Circuit 1 01:00:00 Uses an unused setting, where the track is in Mirror Mode
mr52 Collect 1 Coin Luigi MR_stage4 05:00:00 Collect 1 Coin with Luigi, might have been a test for the coin collecting missions.
mr56 Destroy 8 (moving) Item Boxes Bowser N64 Choco Mountain 01:00:00
mr57 Drive Through 10 Gates Donkey Kong Yoshi Falls 00:50:00
mr58 Destroy 15 Item Boxes Toad Bowser's Castle 01:00:00
mr59 Collect 12 Coins Yoshi GCN Mushroom Bridge 01:00:00
mr63 Destroy 10 Item Boxes Wario Wario Stadium 01:10:00
mr65 Do 10 Power Slides Mario Mario Circuit 01:05:00
mr67 Destroy 4 rolling Snowballs Peach DK Pass 01:20:00
mr68 Reach the finish before Luigi Yoshi Luigi's Mansion
mr71 Destroy 20 Crates Yoshi Airship Fortress 01:10:00
mr73 Destroy 10 moving Item Boxes Donkey Kong Tick Tock Clock 01:00:00
mr74 Defeat 15 snowmans Peach N64 Frappe Snowland 01:00:00 The Snowman object has an unused setting where it won't respawn after breaking it.

It seems to have been intended for this mission.

mr87 Destroy 10 Item Boxes Luigi Delfino Square 02:00:00

Road Collision Oddity

The collision ID used for the roads in Waluigi Pinball and Mushroom Bridge is same as used in the USA demo, despite the fact that it produces a metallic sound in the demo and the normal road sound in the final. This is because rather than changing the collision ID in the KCL (collision model) the metal road sound sequence data was overwritten with the normal road sound sequence data.

(Source: Ambiance)

In the SSAR sequence data, in SSAR 0 and 1, sequence numbers 84 and 143 belong to the normal asphalt road, and 98 and 154 are the same but belong to the metal road (Waluigi Pinball).

Build Date

There is a file named BUILDDATE in the //data/boot/ folder, which contains the date and time the game was compiled:

Version Build Date
Europe Build: 2005 10/8(Sat) 23:05:54
US Build: 2005 10/8(Sat) 23:09:34
Japan Build: 2005 10/17(Mon) 20:12:19
Japan (Demo) Build: 2005 11/15(Tue) 11:11:10
Korea Build: 2007 2/21(Wed) 19:59:37

Unused Menu Music

There is an unused sequence for a menu in the sound data of the game, called SSEQ_0005. It is one track away from the records screen, so it might have been used there. It has a resemblance to the Wi-Fi menu theme, and the settings theme too.

To hear this sequence on the title screen, use Action Replay code 121DB4A4 000001B0 (US).

Development Text

NitroKart Ghost Data Test 01

Located in the ARM9 binary is text, regarding a Ghost Data test, which suggests the internal project name of the game was "NitroKart".

(Source: Original TCRF research)

Memory Filler

Hmmm...
To do:
Check if this is really unused. The staff ghosts also contains this ASCII art for kart symbols

Mario Kart DS seems to pad out certain parts of memory with repeated instances of cute ASCII art which depicts Mario from Super Mario Bros.

     UUUUU      
     UUUUU      
    UUUUUUUUU   
    UUUUUUUUU   
    DDD..D.     
    DDD..D.     
   D.D...D...   
   D.D...D...   
   D.DD...D...  
   D DD...D...  
   DD....DDDD   
   DD....DDDD   
     .......    
     .......    
    DDUDDD      
    DDUDDD      
   DDDUDDUDDD   
   DDDUDDUDDD   
  DDDDUUUUDDDD  
  DDDDUUUUDDDD  
  ..DU.UU.UD..  
  ..DU.UU.UD..  
  ...UUUUUU...  
  ...UUUUUU...  
  ..UUUUUUUU..  
  ..UUUUUUUU..  
    UUU  UUU    
    UUU  UUU    
   DDD    DDD   
   DDD    DDD  
  DDDD    DDDD  

Regional Differences

Main Menu

International Japan Korea
WFC: Whales Feeding Chickens WIFI! MKDS Korean Titlescreen.png

Wi-Fi mode is labeled as "Nintendo WFC" in the International versions and "Wi-Fi" in the Japanese version. The Korean title screen has the copyright year as 2005-2007. This is because Mario Kart DS's Korean release year was 2007 rather than in 2005, like every other version.

R.O.B.

The most blatant regional differences involve R.O.B.

International Japan
R.O.B.-in Hood HVC: Happy Volcano Cats

In the International versions, R.O.B. is colored dark grey (the general color of the NES), while in the Japanese version he is white and red (the colors of the Family Computer). Additionally, he is called HVC-012 in the Japanese version.

International Japan
Oh Robbie, Robbie, Legs, Robbie... Always remember to put suntan lotion on your legs. Otherwise they'll turn red.

The ROB-LGS kart was similarly recolored.

International Japan
Color change... ...and done.

...As were his icons.

International Japan
What about Shy Guy? He's partially playable. Oh well.

The title screen that appears after you beat the game was also changed. It's worth noting, however, that these changes aren't actually a direct replacement of any files - viewing a Time Trial ghost replay or playing multiplayer with a different version of the game will allow you to see both R.O.B. and HVC-012 at the same time. This is most apparent when viewing/racing a staff ghost using HVC-012 in the International versions of the game.

VS Screen Computer Names

International Japan Korea
MKDS CHARACTER SELECT (E).png MKDS CHARACTER SELECT (J).png MKDS CHARACTER SELECT (K).png

The names for the computer players in the Japanese and Korean versions are COM then a number, whereas the names in the US and European versions are CPU then a number.

Pre-Game Note

North America International
MKDS Note (U).png MKDS Copyright Note.png

In the North American version of the game, before showing the title screen, a note will appear saying "ESRB NOTICE: Game Experience May Change During Online Play.", whereas in the other versions (European, Japanese and Korean) the note says, "All rights, including copyright of game. Scenario, Music and Program, reserved by NINTENDO." The North American text is in bold, whilst the other text isn't. Both sentences are also incorrectly capitalised.

Course Names

Some tracks and karts have different names depending on the region. Retro courses keep their original localised names in each region.

English-Speaking Countries Japan
Figure-8 Circuit Eight-Cross Circuit
Cheep Cheep Beach Pukupuku Beach
Luigi's Mansion Luigi Mansion
Desert Hills Sun Sun Desert
Delfino Square Monte Town
Shroom Ridge Kinoko Ridgeway
DK Pass DK Snow Mountain
Airship Fortress Killer Ship
Peach Gardens Peach Garden
Bowser Castle Koopa Castle
Palm Shore Southern Reef
Tart Top Sweet Tart

Kart Names

English-Speaking Countries Japan
B Dasher B Dash
Poltergust 4000 Ovacuum
Streamliner Steamline
Royale Peerless
Light Tripper Light Step PC
Mushmellow Mush
Standard TD Standard KO
Rambi Rider Jungle Cargo
Brute Brutal
Standard BW Standard KP
Power Flower Flowery
Light Dancer Light Step DS
Banisher Banish
Standard DB Standard KA
Dry Bomber Karon Cannon
Zipper Tripper
ROB-BLS HVC-BLS
ROB-LGS HVC-LGS
(Source: The Mushroom Kingdom)

Unused Menu Archive

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Hmmm...
To do:
Investigate and see if this last part is true.

There is an unused archive called "KartModelMenu.carc" that was apparently planned to be used to house the models and textures of the karts and drivers on the selection menu. There doesn't appear to be anything special in it, as it seems to be a duplicate of the used archive.

Unused HUD Palette

MKDS-UnusedMapPalette-InGame.png

In the palette files for the global maps of unused courses (which are copies of an early GCN Yoshi Circuit minimap), There are unused Palette rows used in the E3 2004 prototype.

MKDS-UnusedMapPalette.png

Palette row 0 is empty, palette row 1 is used by the actual map, while palette rows 2, 3, 4 and 5 are E3 2004 leftovers; palette row 2 contains the palette for the "TIME" and "LAP" labels. Palette rows 3 and 4 have 8 sets of blue and a set of yellow colors used on the rank list. Palette 5 is from when the global map BG was baked into the same file as the global map it's self, this is no longer the case in the Kiosk Demos, or Final game, so this palette goes unused as well.

There being 8 sets of the same shades of blue in palette rows 3 & 4 may suggest that each player was going to have their own color on the rank list.

Unused Grand Prix Intro Graphic

MKDS-race start gp m o-InGame.png

Palette: //data/Scene/Race_gp.carc/race_start_gp_m_o.NCLR

Texture: //data/Scene/Race_gp.carc/race_start_gp_m_o.NCGR

This seems to be a graphic that was used for the course titles' background in the course intro. The NCGR file is empty, but editing it will show a background behind the course's name in the intro.

The graphic uses the first line of the palette file above (shown below).

MKDS-race start gp m o-Palette.png

Hidden Code

Hmmm...
To do:
Research the potential contest
MKDS-SecretCode.png

If you press Up, Down, L, R, Y, A in the Time Trials records, a 16 character code with information on your ghost will appear. It might have been for a contest, like in Mario Kart: Double Dash!!.

A decoder is available online at https://simonti.me/mkds.html.